Five-man Napsack: Difference between revisions
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The Napsack provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding {{button|gcn|X|wii|C}} once it has been obtained. When used, the [[Captain]] in control [[lie down|falls asleep]], and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, [[Carrying|carry]] him to their associated Onion, a minimum of just one being required. | The Napsack provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding {{button|gcn|X|wii|C}} once it has been obtained. When used, the [[Captain]] in control [[lie down|falls asleep]], and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, [[Carrying|carry]] him to their associated Onion, a minimum of just one being required. | ||
This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered [[White Pikmin]] were holding him, regardless of the | This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered [[White Pikmin]] were holding him, regardless of the type or [[maturity]] of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one Captain is being returned to the landing area, the player can control the other, thereby getting a little extra done. | ||
This ability is similar to that in [[Pikmin (game)|''Pikmin'']], which is activated by holding {{button|gcn|Paddown|wii|2}}. Up to five Pikmin subsequently carry [[Captain Olimar|Olimar]] away, in doing so rendering him impervious to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in ''Pikmin 2'', even though the Pikmin can carry Olimar to an [[Onion]]. | This ability is similar to that in [[Pikmin (game)|''Pikmin'']], which is activated by holding {{button|gcn|Paddown|wii|2}}. Up to five Pikmin subsequently carry [[Captain Olimar|Olimar]] away, in doing so rendering him impervious to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in ''Pikmin 2'', even though the Pikmin can carry Olimar to an [[Onion]]. |
Revision as of 04:10, April 20, 2015
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Number | 187 | ||
Series | Explorer's Friend Series | ||
Value | × 100 | ||
Weight | 15 | ||
Maximum carriers | 25 Pikmin | ||
Location | White Flower Garden | ||
Challenge Mode levels | None |
The Five-man Napsack is a plaid and very worn flannel glove, a treasure in Pikmin 2. It is found on the last sublevel (the fifth) of the White Flower Garden, and is held by a troublesome Burrowing Snagret. Once this treasure is retrieved, the Napsack is added to the Exploration Kit.
Napsack
The Napsack provides a quick method of returning to the Pikmin Onions above ground or the Research Pod when underground, which is achieved by holding X / once it has been obtained. When used, the Captain in control falls asleep, and any nearby Pikmin, up to a maximum of four, carry him to their associated Onion, a minimum of just one being required.
This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered White Pikmin were holding him, regardless of the type or maturity of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one Captain is being returned to the landing area, the player can control the other, thereby getting a little extra done.
This ability is similar to that in Pikmin, which is activated by holding Paddown / . Up to five Pikmin subsequently carry Olimar away, in doing so rendering him impervious to attacks. If any Pikmin carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in Pikmin 2, even though the Pikmin can carry Olimar to an Onion.
In the first game, lying down made Captain Olimar completely impervious to attacks. This is not true in Pikmin 2, save for the rocks that are spit by Armored Cannon Beetle Larvae and Decorated Cannon Beetles. If the Captain in the Napsack is picked up by a Dweevil and this beast wanders off the sublevel into the abyss, a glitch occurs.
Notes
Ship's dialogs
“Well done, Captain Olimar! You've defeated that freakish half-bird, half-serpent hybrid!
Oh, no. Don't tell me... That treasure was ingested by that beast, wasn't it?
This material looks comfortable. I will use it to patch the boss's favorite sleeping bag.
Seam test...conclusive. Cross-stitching...successful. The Napsack is complete!
When you have an unoccupied time interval, press and hold to take a nap!”Olimar's journal
Sales pitch
Gallery
- Five-man Napsack.jpg
The Five-man Napsack on the Treasure Hoard.
- Screenshot 2014-04-09 at 10.29.58 PM.png
The Five-man Napsack being analyzed.