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Pikmin 4

Cave: Difference between revisions

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==== Dandori Caves ====
==== Dandori Caves ====
{| class="responsive-col" style="width:100%"
{| class="wikitable" style="text-align: center;"
| style="width: 25%; vertical-align: top;" |
![[Dandori Challenge]]
;[[Dandori Challenge]]:
!Available [[Pikmin]]
* [[Dandori Day Care]]
!colspan="4"|Requirements
* [[Hotshock Canyon]]
![[Dandori]] level
* [[Rockaway Cellars]]
!Time limit
* [[Test Tubs]]
![[Music in Pikmin 4|Music]]
* [[Ice-Cross Course]]
|-
* [[Hefty Haulway]]
|[[File:Dandori Day Care overview.jpg|100px]]<br>[[Dandori Day Care]]
* [[Strategic Freezeway]]
|40{{icon|Red Pikmin|v=P4 HUD}}
* [[Aerial Incinerator]]
|90[[File:Dandori bronze P4 icon.png|35px]]
* [[Planning Pools]]
|100[[File:Dandori silver P4 icon.png|35px]]
* [[Toggle Training]]
|120[[File:Dandori gold P4 icon.png|35px]]
* [[Cliff-Hanger's Hold]]
|140[[File:Dandori platinum P4 icon.png|35px]]
* [[Oasis of Order]]
|1
* [[Trial of the Sage Leaf]]
|5:00
| style="width: 25%; vertical-align: top;" |
|''[[Music in Pikmin 4#Dandori Challenge 1|Dandori Challenge 1]]''
;[[Dandori Battle]]:
|-
* [[Trial Run]]
|[[File:Hotshock Canyon 1.jpg|100px]]<br>[[Hotshock Canyon]]
* [[Battle in a Box]]
|20{{icon|Red Pikmin|v=P4 HUD}}20{{icon|Yellow Pikmin|v=P4 HUD}}
* [[Dandori Castle]]
|100[[File:Dandori bronze P4 icon.png|35px]]
* [[Leafy Showdown]]
|130[[File:Dandori silver P4 icon.png|35px]]
* [[Hot Sandy Duel]]
|140[[File:Dandori gold P4 icon.png|35px]]
* [[Final Battle]]
|160[[File:Dandori platinum P4 icon.png|35px]]
|2
|7:00
|''[[Music in Pikmin 4#Dandori Challenge 2|Dandori Challenge 2]]''
|-
|[[File:Rockaway Cellars Overview.jpg|100px]]<br>[[Rockaway Cellars]]
|25{{icon|Red Pikmin|v=P4 HUD}}25{{icon|Rock Pikmin|v=P4 HUD}}
|160[[File:Dandori bronze P4 icon.png|35px]]
|190[[File:Dandori silver P4 icon.png|35px]]
|220[[File:Dandori gold P4 icon.png|35px]]
|240[[File:Dandori platinum P4 icon.png|35px]]
|2
|7:00
|''[[Music in Pikmin 4#Dandori Challenge 2|Dandori Challenge 2]]''
|-
|[[File:Test Tubs overview.jpg|100px]]<br>[[Test Tubs]]
|35{{icon|Blue Pikmin|v=P4 HUD}}25{{icon|Rock Pikmin|v=P4 HUD}}
|110[[File:Dandori bronze P4 icon.png|35px]]
|130[[File:Dandori silver P4 icon.png|35px]]
|150[[File:Dandori gold P4 icon.png|35px]]
|170[[File:Dandori platinum P4 icon.png|35px]]
|3
|6:00
|''[[Music in Pikmin 4#Dandori Challenge 2|Dandori Challenge 2]]''
|-
|[[File:P4 Ice-Cross Course.jpg|100px]]<br>[[Ice-Cross Course]]
|10{{icon|Blue Pikmin|v=P4 HUD}}3[[File:Candypop Bud P4 ice icon.png|35px|link=Candypop Bud]]
|100[[File:Dandori bronze P4 icon.png|35px]]
|120[[File:Dandori silver P4 icon.png|35px]]
|150[[File:Dandori gold P4 icon.png|35px]]
|170[[File:Dandori platinum P4 icon.png|35px]]
|3
|6:00
|''[[Music in Pikmin 4#Dandori Challenge 1|Dandori Challenge 1]]''
|-
|[[File:P4 Hefty Haulway.jpg|100px]]<br>[[Hefty Haulway]]
|10{{icon|Yellow Pikmin|v=P4 HUD}}5{{icon|Ice Pikmin|v=P4 HUD}}2[[File:Candypop Bud P4 purple icon.png|35px|link=Candypop Bud]]
|200[[File:Dandori bronze P4 icon.png|35px]]
|250[[File:Dandori silver P4 icon.png|35px]]
|300[[File:Dandori gold P4 icon.png|35px]]
|350[[File:Dandori platinum P4 icon.png|35px]]
|3
|7:00
|''[[Music in Pikmin 4#Dandori Challenge 1|Dandori Challenge 1]]''
|-
|[[File:P4 Strategic Freezeway.jpg|100px]]<br>[[Strategic Freezeway]]
|10{{icon|Red Pikmin|v=P4 HUD}}5{{icon|Ice Pikmin|v=P4 HUD}}
|130[[File:Dandori bronze P4 icon.png|35px]]
|140[[File:Dandori silver P4 icon.png|35px]]
|160[[File:Dandori gold P4 icon.png|35px]]
|170[[File:Dandori platinum P4 icon.png|35px]]
|4
|7:00
|''[[Music in Pikmin 4#Dandori Challenge 2|Dandori Challenge 2]]''
|-
|[[File:P4 Aerial Incinerator.jpg|100px]]<br>[[Aerial Incinerator]]
|60{{icon|Red Pikmin|v=P4 HUD}}6[[File:Candypop Bud P4 winged icon.png|35px|link=Candypop Bud]]
|220[[File:Dandori bronze P4 icon.png|35px]]
|250[[File:Dandori silver P4 icon.png|35px]]
|280[[File:Dandori gold P4 icon.png|35px]]
|310[[File:Dandori platinum P4 icon.png|35px]]
|4
|7:00
|''[[Music in Pikmin 4#Dandori Challenge 2|Dandori Challenge 2]]''
|-
|[[File:P4 Planning Pools.jpg|100px]]<br>[[Planning Pools]]
|5{{icon|Blue Pikmin|v=P4 HUD}}
|160[[File:Dandori bronze P4 icon.png|35px]]
|190[[File:Dandori silver P4 icon.png|35px]]
|210[[File:Dandori gold P4 icon.png|35px]]
|230[[File:Dandori platinum P4 icon.png|35px]]
|4
|7:00
|''[[Music in Pikmin 4#Dandori Challenge 2|Dandori Challenge 2]]''
|-
|[[File:P4 Toggle Training.jpg|100px]]<br>[[Toggle Training]]
|20{{icon|Rock Pikmin|v=P4 HUD}}20{{icon|White Pikmin|v=P4 HUD}}2[[File:Candypop Bud P4 white icon.png|35px|link=Candypop Bud]]
|170[[File:Dandori bronze P4 icon.png|35px]]
|190[[File:Dandori silver P4 icon.png|35px]]
|220[[File:Dandori gold P4 icon.png|35px]]
|240[[File:Dandori platinum P4 icon.png|35px]]
|4
|7:00
|''[[Music in Pikmin 4#Dandori Challenge 2|Dandori Challenge 2]]''
|-
|[[File:P4 Cliff-Hanger's Hold.jpg|100px]]<br>[[Cliff-Hanger's Hold]]
|5{{icon|Yellow Pikmin|v=P4 HUD}}10{{icon|Rock Pikmin|v=P4 HUD}}
|180[[File:Dandori bronze P4 icon.png|35px]]
|210[[File:Dandori silver P4 icon.png|35px]]
|240[[File:Dandori gold P4 icon.png|35px]]
|260[[File:Dandori platinum P4 icon.png|35px]]
|5
|7:00
|''[[Music in Pikmin 4#Dandori Challenge 2|Dandori Challenge 2]]''
|-
|[[File:P4 Oasis of Order.jpg|100px]]<br>[[Oasis of Order]]
|10{{icon|Winged Pikmin|v=P4 HUD}}20{{icon|White Pikmin|v=P4 HUD}}1[[File:Candypop Bud P4 purple icon.png|35px|link=Candypop Bud]]
|160[[File:Dandori bronze P4 icon.png|35px]]
|190[[File:Dandori silver P4 icon.png|35px]]
|220[[File:Dandori gold P4 icon.png|35px]]
|250[[File:Dandori platinum P4 icon.png|35px]]
|5
|6:00
|''[[Music in Pikmin 4#Dandori Challenge 1|Dandori Challenge 1]]''
|-
|[[File:Sage Leaf fullbody.png|100px]]<br>[[Trial of the Sage Leaf]]
|Various
|colspan="4"|Based on different time limits
|Various
|Various
|''[[Music in Pikmin 4#Trial of the Sage Leaf|Trial of the Sage Leaf]]''
|}
 
{| class="wikitable" style="text-align: center;"
![[Dandori Battle]]
!Default [[Pikmin]]
!Opponent
![[Dandori]] level
!Time limit
![[Music in Pikmin 4|Music]]
|-
|[[File:P4 Trial Run Overview.jpg|100px]]<br>[[Trial Run]]
|{{icon|Red Pikmin|v=P4 HUD}}
|rowspan="4"|[[File:P4 ID Badge Leafling HH Battle.png|50px|link=Captain Olimar]]
|1
|4:00
|''[[Music in Pikmin 4#Dandori Battle 1 (toys)|Dandori Battle 1 (toys)]]''
|-
|[[File:P4 Battle in a Box Overview.jpg|100px]]<br>[[Battle in a Box]]
|{{icon|Ice Pikmin|v=P4 HUD}}
|2
|5:00
|''[[Music in Pikmin 4#Dandori Battle 1 (toys)|Dandori Battle 1 (toys)]]''
|-
|[[File:P4 Dandori Castle Overview.jpg|100px]]<br>[[Dandori Castle]]
|{{icon|Yellow Pikmin|v=P4 HUD}}
|3
|5:00
|''[[Music in Pikmin 4#Dandori Battle 2 (sand)|Dandori Battle 2 (sand)]]''
|-
|[[File:Leafy Showdown Overview.jpg|100px]]<br>[[Leafy Showdown]]
|{{icon|Rock Pikmin|v=P4 HUD}}
|4
|7:00
|''[[Music in Pikmin 4#Leafy Showdown|Leafy Showdown]]'' (in Story Mode)<br>''[[Music in Pikmin 4#Dandori Battle 2 (sand)|Dandori Battle 2 (sand)]]'' (in Dandori Battle mode)
|-
|[[File:Hot Sandy Duel Overview.jpg|100px]]<br>[[Hot Sandy Duel]]
|{{icon|Red Pikmin|v=P4 HUD}}
|rowspan="2"|[[File:P4 ID Badge Louie.png|50px|link=Louie]]
|5
|5:00
|''[[Music in Pikmin 4#Dandori Battle 2 (sand)|Dandori Battle 2 (sand)]]''
|-
|[[File:Final Battle Overview.jpg|100px]]<br>[[Final Battle]]
|{{icon|Winged Pikmin|v=P4 HUD}}
|5
|7:00
|''[[Music in Pikmin 4#Dandori Battle 1 (toys)|Dandori Battle 1 (toys)]]''
|}
|}



Revision as of 22:28, June 27, 2024

The following article or section is in need of assistance from someone who plays Pikmin 4.

Some Red Pikmin entering a cave.
Some Pikmin jumping in a cave.

Caves (洞窟?, lit.: "Cave") are underground locations in Pikmin 2 and Pikmin 4. Exploring them is important since they contain treasures, castaways, Flarlic, and wild Pikmin inside. Each cave consists of a series of cramped sublevels that limit the player's possibilities, with the gameplay and ambiance inside reflecting that fact:

  • There are usually only one or two possible paths the player can follow to explore a given sublevel.
  • Since there is no access to Onions, it is impossible to retrieve more Pikmin, and getting new Pikmin can only be done with Candypop Buds, Bulbmin, or wild Pikmin.
  • The current day cannot be ended until the cave is exited.
  • The music in caves is significantly more minimal than the music in outside areas, and in Pikmin 2 is partially randomly generated following specific parameters, like the terrain.

Caves in both games are composed differently, with sublevels in Pikmin 2 being generated randomly each time, but following a specific layout scheme, while sublevels in Pikmin 4 are fixed and focus more on puzzle-solving. The two games also have other minute differences in the way caves work.

Caves are entered through holes in the areas. Similarly, somewhere in the cave is a way to exit it, allowing the player to safely return to the surface with all of their collected objects.

In Pikmin 2, stages in Challenge Mode and 2-Player Battle also take place in caves, but this article focuses on the caves in Story Mode, which includes Dandori Challenge and Dandori Battle stages. The other Pikmin games do not have caves per se, but have underground locations regardless. Pikmin has The Forest Navel, Pikmin 3 has underground sections within its main areas, and Hey! Pikmin has some cave-themed levels.

List of caves

Pikmin 2

Area Caves Sublevels Treasures Hazards
The landing site of the Valley of Repose.
Valley of Repose
Sublevel 2 of the Emergence Cave
Emergence Cave
2 3 None
An overview of sublevel 6 of the Subterranean Complex. This is just one of many ways it can generate.
Subterranean Complex
9 16 Fire Electricity Poison Explosion
Frontier Cavern Sublevel 5
Frontier Cavern
8 15 Fire Water Electricity Poison Explosion
The landing site of the Awakening Wood.
Awakening Wood
An overview of Hole of Beasts sublevel 4.
Hole of Beasts
5 6 Fire
An overview of White Flower Garden sublevel 3.
White Flower Garden
5 7 Fire Poison
An overview of Bulblax Kingdom, sublevel 6.
Bulblax Kingdom
7 10 Fire Water Electricity Explosion
An overview of Snagret Hole sublevel 6.
Snagret Hole
7 15 Water Electricity Poison
The landing site of the Perplexing Pool.
Perplexing Pool
Sublevel 2 of the Citadel of Spiders.
Citadel of Spiders
5 11 Fire Electricity
An overview of sublevel 3 of Glutton's Kitchen.
Glutton's Kitchen
6 14 Electricity
An overview of sublevel 3 of the Shower Room.
Shower Room
7 14 Fire Water Electricity Poison Explosion
An overview of sublevel 4 of the Submerged Castle.
Submerged Castle
5 13 Fire Water Electricity Poison Explosion
The landing site of the Wistful Wild.
Wistful Wild
An overview of Cavern of Chaos sublevel 1.
Cavern of Chaos
10 17 Fire Water Electricity Poison Explosion
An overview of Hole of Heroes sublevel 9.
Hole of Heroes
15 13 Fire Water Electricity Poison Explosion
Sublevel 11 of the Dream Den.
Dream Den
14 21 Fire Water Electricity Poison Explosion

Pikmin 4

Area Caves Sublevels Rescues Treasures Onions Suggested Pikmin Wild Pikmin
A screenshot of Pikmin 4 showing the Rescue Command Post.
Rescue Command Post
Shepherd surrounded by Bulborb Larva inside the Burrow of Beginnings.
Burrow of Beginnings
1 1 0 0 Red Pikmin None
A screenshot of Pikmin 4 showing the Sun-Speckled Terrace.
Sun-Speckled Terrace
An Icy Blowhog in the Last-Frost Cavern.
Last-Frost Cavern
1 1 2 1 Red PikminIce Pikmin Ice Pikmin
The second sublevel of the Crackling Cauldron.
Crackling Cauldron
2 1 6 0 Red PikminYellow Pikmin None
The final sublevel of the Aquiferous Summit.
Aquiferous Summit
2 1 4 0 Red PikminIce Pikmin None
The final sublevel of the Industrial Maze.
Industrial Maze
2 1 5 0 Red PikminYellow Pikmin None
The final sublevel of the Hectic Hollows.
Hectic Hollows
2 1 3 0 Red PikminIce Pikmin None
The Blossoming Arcadia in Pikmin 4.
Blossoming Arcadia
An Icy Blowhog in the Last-Frost Cavern.
Last-Frost Cavern
4 1 10 0 Red PikminYellow Pikmin Ice Pikmin
The southern section of sublevel 3 of the Secluded Courtyard.
Secluded Courtyard
4 2 10 1 Yellow PikminIce Pikmin Blue PikminYellow Pikmin
The image accompanying Olimar's voyage log #47 "Sightless Passage".
Sightless Passage
1 1 4 0 Red PikminYellow Pikmin Red PikminYellow Pikmin
The image accompanying Olimar's voyage log #48 "Kingdom of Beasts".
Kingdom of Beasts
6 2 16 0 Red PikminRock Pikmin None
An arid desert-like area from Pikmin 4.
Serene Shores
The image accompanying Olimar's voyage log #49 "Seafloor Resort".
Seafloor Resort
4 2 23 1 Blue PikminIce Pikmin None
The image accompanying Olimar's voyage log #50 "Subzero Sauna".
Subzero Sauna
3 2 5 0 Blue PikminIce Pikmin None
The image accompanying Olimar's voyage log #51 "Below-Grade Discotheque".
Below-Grade Discotheque
5 1 11 0 Red PikminYellow Pikmin Red PikminYellow PikminWinged Pikmin
The image accompanying Olimar's voyage log #52 "Engulfed Castle".
Engulfed Castle
5 2 17 0 Blue Pikmin Blue PikminPurple Pikmin
The Hero's Hideaway in Pikmin 4.
Hero's Hideaway
The image accompanying Olimar's voyage log #53 "Doppelgänger's Den".
Doppelgänger's Den
4 1 16 0 Blue PikminIce PikminWhite Pikmin None
The image accompanying Olimar's voyage log #54 "Frozen Inferno".
Frozen Inferno
4 1 12 0 Red Pikmin None
Aerial view of the first sublevel of Plunder Palace
Plunder Palace
5 2 29 1 Yellow PikminRock PikminPurple Pikmin None
First opening shot for entering the Giant's Hearth for the first time.
Giant's Hearth
The image accompanying Louie's voyage log #12 "Ultimate Testing Range".
Ultimate Testing Range
5 2 12 0 Winged PikminWhite Pikmin None
The image accompanying Louie's voyage log #13 "Dream Home".
Dream Home
1 1 14 1 Yellow PikminWinged PikminPurple Pikmin None
The image accompanying Louie's voyage log #14 "Cradle of the Beast".
Cradle of the Beast
3 1 12 0 Red PikminRock PikminPurple Pikmin None
The third shot of the Primordial Thicket's introduction cutscene.
Primordial Thicket
The image accompanying Louie's voyage log #15 "The Mud Pit".
The Mud Pit
3 1 11 1 Winged PikminIce Pikmin None
Image of the second sub-level for the Subterranean Swarm cave,
Subterranean Swarm
5 2 13 0 Rock PikminWinged Pikmin None
Overworld entrance for the cave.
Cavern for a King
20 1 48 0 Blue PikminPurple PikminWhite Pikmin None

Dandori Caves

Dandori Challenge Available Pikmin Requirements Dandori level Time limit Music
Shot taken with the Survey Drone.
Dandori Day Care
40Red Pikmin 90Icon for the Bronze medals in Dandori Challenges and Battles 100Icon for the Silver medals in Dandori Challenges and Battles. 120Icon for the Gold medals in Dandori Challenges and Battles. 140Icon for the Platinum medals in Dandori Challenges and Battles. 1 5:00 Dandori Challenge 1
A screenshot taken with the survey drone in pikmin 4
Hotshock Canyon
20Red Pikmin20Yellow Pikmin 100Icon for the Bronze medals in Dandori Challenges and Battles 130Icon for the Silver medals in Dandori Challenges and Battles. 140Icon for the Gold medals in Dandori Challenges and Battles. 160Icon for the Platinum medals in Dandori Challenges and Battles. 2 7:00 Dandori Challenge 2
Shot taken using the Survey Drone
Rockaway Cellars
25Red Pikmin25Rock Pikmin 160Icon for the Bronze medals in Dandori Challenges and Battles 190Icon for the Silver medals in Dandori Challenges and Battles. 220Icon for the Gold medals in Dandori Challenges and Battles. 240Icon for the Platinum medals in Dandori Challenges and Battles. 2 7:00 Dandori Challenge 2
Shot taken with the Survey Drone.
Test Tubs
35Blue Pikmin25Rock Pikmin 110Icon for the Bronze medals in Dandori Challenges and Battles 130Icon for the Silver medals in Dandori Challenges and Battles. 150Icon for the Gold medals in Dandori Challenges and Battles. 170Icon for the Platinum medals in Dandori Challenges and Battles. 3 6:00 Dandori Challenge 2
A screenshot of Ice-Cross Course.
Ice-Cross Course
10Blue Pikmin3Candypop Bud 100Icon for the Bronze medals in Dandori Challenges and Battles 120Icon for the Silver medals in Dandori Challenges and Battles. 150Icon for the Gold medals in Dandori Challenges and Battles. 170Icon for the Platinum medals in Dandori Challenges and Battles. 3 6:00 Dandori Challenge 1
A screenshot of Hefty Haulway
Hefty Haulway
10Yellow Pikmin5Ice Pikmin2Candypop Bud 200Icon for the Bronze medals in Dandori Challenges and Battles 250Icon for the Silver medals in Dandori Challenges and Battles. 300Icon for the Gold medals in Dandori Challenges and Battles. 350Icon for the Platinum medals in Dandori Challenges and Battles. 3 7:00 Dandori Challenge 1
A screenshot of Strategic Freezeway
Strategic Freezeway
10Red Pikmin5Ice Pikmin 130Icon for the Bronze medals in Dandori Challenges and Battles 140Icon for the Silver medals in Dandori Challenges and Battles. 160Icon for the Gold medals in Dandori Challenges and Battles. 170Icon for the Platinum medals in Dandori Challenges and Battles. 4 7:00 Dandori Challenge 2
A screenshot of Aerial Incinerator
Aerial Incinerator
60Red Pikmin6Candypop Bud 220Icon for the Bronze medals in Dandori Challenges and Battles 250Icon for the Silver medals in Dandori Challenges and Battles. 280Icon for the Gold medals in Dandori Challenges and Battles. 310Icon for the Platinum medals in Dandori Challenges and Battles. 4 7:00 Dandori Challenge 2
A screenshot of Planning Pools
Planning Pools
5Blue Pikmin 160Icon for the Bronze medals in Dandori Challenges and Battles 190Icon for the Silver medals in Dandori Challenges and Battles. 210Icon for the Gold medals in Dandori Challenges and Battles. 230Icon for the Platinum medals in Dandori Challenges and Battles. 4 7:00 Dandori Challenge 2
A screenshot of Toggle Training
Toggle Training
20Rock Pikmin20White Pikmin2Candypop Bud 170Icon for the Bronze medals in Dandori Challenges and Battles 190Icon for the Silver medals in Dandori Challenges and Battles. 220Icon for the Gold medals in Dandori Challenges and Battles. 240Icon for the Platinum medals in Dandori Challenges and Battles. 4 7:00 Dandori Challenge 2
A screenshot of Cliff-Hanger's Hold
Cliff-Hanger's Hold
5Yellow Pikmin10Rock Pikmin 180Icon for the Bronze medals in Dandori Challenges and Battles 210Icon for the Silver medals in Dandori Challenges and Battles. 240Icon for the Gold medals in Dandori Challenges and Battles. 260Icon for the Platinum medals in Dandori Challenges and Battles. 5 7:00 Dandori Challenge 2
A screenshot of Oasis of Order
Oasis of Order
10Winged Pikmin20White Pikmin1Candypop Bud 160Icon for the Bronze medals in Dandori Challenges and Battles 190Icon for the Silver medals in Dandori Challenges and Battles. 220Icon for the Gold medals in Dandori Challenges and Battles. 250Icon for the Platinum medals in Dandori Challenges and Battles. 5 6:00 Dandori Challenge 1
The Sage Leaf, specifically from the end of the 1st Story.
Trial of the Sage Leaf
Various Based on different time limits Various Various Trial of the Sage Leaf
Dandori Battle Default Pikmin Opponent Dandori level Time limit Music
Overview shot of Trial Run
Trial Run
Red Pikmin Captain Olimar 1 4:00 Dandori Battle 1 (toys)
Overview shot of Battle in a Box
Battle in a Box
Ice Pikmin 2 5:00 Dandori Battle 1 (toys)
Overview shot of Dandori Castle
Dandori Castle
Yellow Pikmin 3 5:00 Dandori Battle 2 (sand)
Overview of the fourth Dandori Battle.
Leafy Showdown
Rock Pikmin 4 7:00 Leafy Showdown (in Story Mode)
Dandori Battle 2 (sand) (in Dandori Battle mode)
Overview of the fifth Dandori Battle.
Hot Sandy Duel
Red Pikmin Louie 5 5:00 Dandori Battle 2 (sand)
An overview of the sixth Dandori Battle.
Final Battle
Winged Pikmin 5 7:00 Dandori Battle 1 (toys)

Sublevel

Each cave is divided into a number of sublevels. Each sublevel consists of a small isolated location, and will usually have at least one treasure or castaway and a few enemies. The player can only play on one sublevel at a time, and there can't be any Pikmin activity outside the current sublevel or cave. The shortest cave in Pikmin 2Emergence Cave – has two sublevels and the longest – Hole of Heroes – has fifteen.

When a cave is entered, the player will land in its first sublevel, and will be able to proceed through that cave's sublevels in order through the use of holes. Some sublevels have a way to exit safely while keeping all collected objects.

Every time a sublevel is entered the game is saved, so if the player turns the game off and then back on again, they will start in the same sublevel. In the case of Pikmin 2, the sublevel will be generated randomly again.

Sublevels in Pikmin 2 can generally be categorized into 3 types, those being:

  • Normal levels usually have a few harmful enemies, and sometimes don't have any treasure.
  • Rest levels either lack enemies or only have harmless enemies (exceptions being Doodlebugs and Bulbmin). Rest levels have Pikmin-supporting items, such as nectar, ultra-bitter spray, ultra-spicy spray, or Candypop Buds. These levels usually lack treasures, and feature special ambient music. Most rest levels also have a geyser available, so the player can return to the surface if they have a low number of Pikmin.
  • Boss levels contain one or more large bosses, are usually the final level of a cave. The only cave without a boss level is the Emergence Cave, and the one with the most is the Hole of Heroes. When the boss is defeated, it often drops an upgrade for the leaders' space suits or ship.

Pikmin 4 has a greater emphasis on puzzles and exploration, with all sublevels having fixed layouts, compared to Pikmin 2's random generation on most of its sublevels. Some sections of some layouts are references to or outright reworkings of cave units originally from Pikmin 2, such as room_hitode4x4_3_metal and room_dan4x4i_3_conc.

Final floor

The cutscene displayed when the player reaches a final level in a cave of Pikmin 2. Particularly, the European New Play Control! Pikmin 2 version, which is the only one with this exact text.
The cutscene that plays when a final level is reached in the European region of the New Play Control! version. In all other versions of the game, the text says "FINAL FLOOR!" instead.

Since at the final sublevel of a cave there is nowhere else to go, all final floors contain a geyser or air vent for the player to return to the surface and end their cave mission.

Typically, final sublevels have something grand to them. In Pikmin 2, the final floor of all caves except the Emergence Cave is a boss level, and in Pikmin 4, most caves have a castaway to rescue at the final sublevel.

In Pikmin 2, the deepest sublevel of every cave receives special attention by the game and is known as the final floor, or the final level in the European region of the New Play Control! version. As the player drops into it, the game announces this by playing a distinct jingle, along with displaying the words "FINAL FLOOR!" or "FINAL LEVEL!" in large, yellow letters, before the player regains control. Additionally, on the HUD, the word "SUBLEVEL" in the top-right corner is replaced with the words "FINAL FLOOR" or "FINAL LEVEL" in yellow.

In Pikmin 4, there is far less attention drawn, simply displaying "FINAL SUBLEVEL" in place of the number as it fades away. For caves with only 1 sublevel (Burrow of Beginnings, Last-Frost Cavern, Dream Home), the distinction does not appear at all.

Hole

A cave exit that is visible, but inaccessible until the player goes through the cave's entrance and comes out at the exit. Notice how it lacks a lid.
The exit of a cave that has not been completed yet in Pikmin 4. Notice how it lacks a lid.

To enter a cave, the player must get close to a hole and press the throw button. To go from one sublevel to the next, the same must be done to a similar hole within the sublevel.

In Pikmin 2, the holes are round, rocky mounds, with a small hole in them. On the cave entrance hole, if the cave has not been completed, wisps of steam will come out, and the screen will become foggy when the hole is approached. In contrast, if it has been completed, a simple red flag will be placed near the entrance. Inside a cave, the hole to a next sublevel will always contain steam, but will not fog the screen.

In Pikmin 4, the holes are black tubes with colored lids – cyan for normal caves, gray for Dandori Challenges, and orange for Dandori Battles. They are actually Japanese curb boxes, which are plastic tubes that house valves. After completing that cave, a flag appears in the color of the player's spacesuit with the Rescue Corps logo. When completing Burrow of Beginnings for the first time, Collin can be seen placing one such flag down in a cutscene. In addition, some caves have multiple holes, where the player will enter in one side and exit on the other such as the Aquiferous Summit and the Engulfed Castle. Entering the "exit" side of the cave from the surface will slightly change the layout to allow the sublevels to be cleared in reverse order, with an air vent that takes the player back to the "entrance" hole on the first sublevel. Exiting a cave from the pause menu will take the player back to the hole they entered from.

Mechanics

Passage of time

In Pikmin 2, the time of day does not pass while the player is in a cave. According to earlier versions of the game, this is because the space-time continuum was warped due to the cave's geomagnetic radiation field.[1] The final version's instruction manual simplifies this and simply calls it "a powerful magnetic field".[2][3]

In Pikmin 4, time does pass while underground, but only at a sixth of its normal speed. If the overworld time reaches the sunset countdown while the player is exploring a cave, nothing will happen and the player will be free to continue inside the cave for as long as they want, but as soon as they leave the cave the sunset countdown will begin. Caves also cannot be entered during the sunset countdown.

Object spawning

Some objects respawn between visits to the same cave, including enemies. The rules are as follows:

Object Respawns
Pikmin 2 Pikmin 4
Treasures Never Never
Enemies Always If cave is 100% complete
Obstacles Always Never

Treasures will not reappear once collected, unless the way the player exits the cave puts them back. Some Candypop Buds that have a maximum Pikmin requirement will also not show up.

In Pikmin 4, wild Pikmin, enemy corpses, treasures, and so on will remain in the same state the player left the cave in for a few days, position included, until the cave is completed, at which point the standard rules for respawning everything from scratch described above apply.

Entering caves

Once the player chooses to enter a cave from a hole, a confirmation menu appears with some information about the cave. In Pikmin 2, it shows the kinds of hazards inside, and in Pikmin 4, the first page lets the player pick a sublevel to land on from previously visited sublevels, and the second page shows the Onion menu so the player can pick which Pikmin join them inside.

If the player accepts, the current leader, the other leader or Oatchi, and the squad of Pikmin will all jump inside in a brief cutscene. For Dandori Challenge and Dandori Battle caves, the Pikmin will refuse to go inside, however. The other leader or Oatchi will join in regardless of distance, and in Pikmin 4, the player's character and Oatchi will also join in even if they are knocked out, despite the entering cutscene not showing it.

When entering a cave, any Pikmin that do not go in will be safely returned to their Onions. In Pikmin 2, Pikmin in an idle leader's group will not be a part of the Pikmin that go in, even if the idle leader enters.

Any leader and Oatchi will regain full health when entering a cave. In Pikmin 2, it is impossible to explore a cave without Pikmin, and while it is possible in Pikmin 4, the game shows a confirmation dialog stating that it's hard to explore without any.

Entering sublevels

To go to the next sublevel in the cave, the player must find a hole similar to the one used to get in the cave in the first place.

Unlike entering a cave, leaders and Oatchi will not regain any health when a deeper sublevel is entered. In Pikmin 4, certain sublevels will force Oatchi to fall in a spot far away from the rest of the crew, which usually results in the player having to solve some problem in the sublevel to reunite everyone.

Exiting sublevels

When the player chooses to exit the current sublevel, all non-sprout Pikmin, all conscious leaders, and Oatchi will automatically join the group and jump together, regardless of distance.

As explained below, when a sublevel is exited, if there are any unplucked sprouts, the game will notify the player about this and ask them if they wish to continue. The same happens if there are any uncollected Onions, Flarlic, or castaways.

Exiting caves

Like when entering a cave, the process of exiting a cave in any way restores the health of any leader or Oatchi, unless otherwise specified.

Safe exit

The standard way of exiting a cave is by finding a geyser in Pikmin 2 or an air vent in Pikmin 4. Either one will shoot leaders, Oatchi, and Pikmin back up to the surface. In Pikmin 2, the player is returned to the landing site while in Pikmin 4 they come out from a hole – usually the hole they went in from, but some caves have a different hole from which they are exited.

Failure

If the player is no longer able to explore due to a serious problem, the expedition will be cancelled, collected treasures will be lost in the process, and then any leaders or Oatchi will be brought to the overworld, a process which leaves the Pikmin behind if any were alive. In Pikmin 4, the game gives the player the option to rewind time instead of letting this happen. A cave's exploration can be cancelled for the following reasons:

  • In Pikmin 2, both leaders lose all their health. This also results in the day ending immediately afterwards.
  • In Pikmin 2, the player loses all Pikmin.
  • In Pikmin 4, the player's character and Oatchi lose all their health.

Losing all Pikmin (or all Pikmin of a single type) in Pikmin 4 simply results in a cutscene, a reminder to rewind time, and the possibility of continuing exploration regardless.

Manual abortion

In either game, a cave expedition can also be aborted manually in a controlled manner by using the pause menu. This will result in the leaders, Oatchi, and the Pikmin to hop inside the research pod or the S.S. Beagle and fly out. Doing this in Pikmin 2 will result in the treasures being left behind, but not in Pikmin 4.

Pikmin management

In Pikmin 2, the Pikmin limit is respected even inside caves, while in Pikmin 4 the player can have as many Pikmin as they want inside the cave, and even from more than 3 types, though the Pikmin they can bring in from the surface must still respect those two limits. Also in Pikmin 4, if the cave is exited with surplus Pikmin, any extras will simply be brought to the Onion when the player chooses what Pikmin types to take with them once they land.

If any Pikmin happen to be currently buried, attempting to leave a sublevel will prompt the game to warn you about abandoning the sprouts, showing a confirmation dialogue. What happens when a sprout is left behind a sprout works differently in the two games: While sprouts left behind are permanently lost in both games, they are only considered to be actual deaths in Pikmin 2; in Pikmin 4, they will not be considered as casualties in the Status Report screen.

Completion

A cave is considered "complete" if all major treasures within it have been collected. A cave that has achieved completed status will stop emitting mist, and a flag will be placed next to it. This is a small red flag with no symbol in Pikmin 2, and a larger flag with the Rescue Corps symbol and colour in Pikmin 4. A flag icon will also appear on the symbol used to mark the cave on the radar.

In Pikmin 4, obstacles will be permanently destroyed, and raw material piles will be permanently collected. However, these are not considered for cave completion.

Cave generation

See: Pikmin 2 cave generation

Oddities

To do: Move these to glitches in Pikmin 2 and link to them.
Care to do so?

Cave entrance leader mixup

When entering the first sublevel of a cave in Pikmin 2, the game may or may not switch the player's active leader. This does not happen when the player goes from one sublevel to the next, making it mysterious as to why the leader changes seemingly randomly when going to the first sublevel.

In reality, this happens because of a simple glitch. In order to decide what leader to turn active whenever a sublevel is entered (be it the first or not), the game reads a variable in memory. This variable is also saved onto the save game data and loaded from it. It is set whenever the player goes from one sublevel to the next, which explains why, when the next sublevel is loaded, the game selects the correct leader. However, this variable never gets set when the cave itself is entered. This means that when the first sublevel is finished loading, the game reads the variable, and uses an outdated value, last updated when a sublevel hole was entered. This glitch was not fixed for the New Play Control! or Nintendo Switch rerelease.

It can also be noted that Challenge Mode uses a different behavior, without a glitch, and that the default value of the variable is 0, meaning that at the start of the game, before the player goes from one sublevel to the next, the game will make Olimar the active leader when entering a cave.

Hole entrance grunt mixup

When entering a cave or sublevel hole in Pikmin 2, each leader grunts as he jumps. However, the first leader to jump will always make Olimar's sound effect, and the one behind will always make Louie's, regardless of the existing leaders and their order. The only exception is if the second leader is fallen, at which point only the first leader will grunt, still with Olimar's voice.

Glitches

Pikmin 2

The following article or section is in need of assistance from someone who plays Pikmin 2.
Particularly: Confirm the glitch where the Pikmin don't jump down and remain idle. If confirmed, add it to the glitches page.

  • Cave hole glitch: It is possible for a leader to end up inside the cave hole's geometry, if he's placed on the hole's spawning point before it spawns.
  • Cave death count glitch: If a Pikmin is suffering from a hazard and the player chooses to go to the next sublevel, the Pikmin will still have the suffering animation when jumping down the hole. If they made that last cry, they will nevertheless be alive on the next sublevel, but the total Pikmin lost count will increase.
  • Fake Pikmin extinction: By entering a cave and dismissing at the same time, the game will let the player enter the cave with no Pikmin. It then instantly announces a Pikmin extinction.
  • There is a glitch that can happen when proceeding to the next sublevel. In the animation where everybody jumps into the hole, some Pikmin may appear idle and won't jump in. Thankfully, these Pikmin that don't jump in will appear on the next sublevel.

Gallery

Trivia

If the hole to the next sublevel spawns right next to the edge, leaders and Pikmin can climb it and fall off.
  • Leaving a cave will always make the game switch to Captain Olimar, regardless of whatever leader the player had active before leaving.
  • In an earlier version of Pikmin 2, the player could leave caves with half of the collected treasure if they leave through the pause menu. However, all Pikmin would be lost in doing so.[4]
  • The fanfare that plays when jumping into the first sublevel of a cave is played again on organ during the fanfare that plays when a deeper sublevel is entered.
  • On the Subterranean Complex's third sublevel, and possibly similar levels too, it is possible for the sublevel's hole to spawn on the zigzagging path instead of dead end or somewhere in the open. Since this place is so tight, it spawns a bit on the edge, and makes it possible for leaders or Pikmin to climb up the hole's mound and fall off the stage.[5]
  • All story mode caves in Pikmin 2, besides the caves in the Wistful Wild, have some hint of some part of their contents as background scenery nearby. Examples of this would be the concrete block near the Citadel of Spiders (hinting towards the concrete theme), the ceramic tiling near the Frontier Cavern (hinting towards the brick wall designs) and the Shower Room being enclosed in a tiled tub (hinting towards the tile theme used in said cave).
  • In "dirt"-styled sublevels, it is possible to see buried treasure through the floor, in some angles.[6]

Names in other languages

Language Name Meaning
Flag of Japan Japanese 洞窟?
Dōkutsu
Cave
Flag of France French Grotte Cave
Flag of Germany German Höhle Cave
Flag of Italy Italian Caverna (Pikmin 2)
Cava (Pikmin 4)
Cave
Flag of Spain Spanish Cueva Cave
Sublevel
Language Name Meaning
Flag of Japan Japanese 地下?
Chika
Underground
Flag of France French Sous-niveau Sublevel
Flag of Germany German Sublevel -
Flag of Italy Italian Livello Level
Flag of Spain Spanish Nivel/Sub Nivel Level/Sub Level
Final floor
Language Name Meaning
Flag of Japan Japanese 最終階?
Saishū-kai
Last Floor
Flag of France French Dernier Niveau Last Level
Flag of Germany German Letzter Level Last Level
Flag of Italy Italian Livello Finale Final Level
Flag of Mexico Spanish (NoA) Último Nivel Last Level
Flag of Spain Spanish (NoE) Nivel Final
Último Nivel (GameCube version's "Final floor" warning)
Final Level
Last Level

See also

References

  1. ^ A geomagnetic radiation field underground must have warped the space-time continuum. / Even my record of the terrain has been erased.Proto:Pikmin 2/Cutscene Text on The Cutting Room Floor
  2. ^ Because of a powerful magnetic field deep under the surface, time does not pass underground. – Explanation in page 25 of the manual
  3. ^ The powerful magnetic field between the surface and underground can have peculiar, unexpected results. You can't rely merely on your memory, as familiar areas can often appear foreign. – Explanation in page 26 of the manual
  4. ^ Escape without your Pikmin? (Retain 1/2 of treasure found.)Pikmin 2/Early English Script on The Cutting Room Floor
  5. ^ YouTube video of a hole close to the edge (at 56:42)
  6. ^ Post on reddit, published on May 22nd, 2021, retrieved on May 3rd, 2022