44,445
edits
m (Policy.) |
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| effects = Makes the Waterwraith's rollers unable to move, though the creature itself will still move. | | effects = Makes the Waterwraith's rollers unable to move, though the creature itself will still move. | ||
| howto = Go on sublevel 4 of the [[Submerged Castle]]. Lure the Waterwraith into entering the large pipe area. It should get stuck fairly easily. | | howto = Go on sublevel 4 of the [[Submerged Castle]]. Lure the Waterwraith into entering the large pipe area. It should get stuck fairly easily. | ||
| notes = The Waterwraith's rollers can still crush | | notes = The Waterwraith's rollers can still crush Pikmin, and will harm the leaders indefinitely if they contact them. | ||
}} | }} | ||