Glitches in Pikmin 2: Difference between revisions

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| effects = Makes the Waterwraith's rollers unable to move, though the creature itself will still move.
| effects = Makes the Waterwraith's rollers unable to move, though the creature itself will still move.
| howto = Go on sublevel 4 of the [[Submerged Castle]]. Lure the Waterwraith into entering the large pipe area. It should get stuck fairly easily.
| howto = Go on sublevel 4 of the [[Submerged Castle]]. Lure the Waterwraith into entering the large pipe area. It should get stuck fairly easily.
| notes = The Waterwraith's rollers can still crush pikmin, and will harm the captains indefinitely if they contact them.
| notes = The Waterwraith's rollers can still crush Pikmin, and will harm the leaders indefinitely if they contact them.
}}
}}