Monster Pump: Difference between revisions
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The '''Monster Pump''' is a [[treasure]] in ''[[Pikmin 2]]''. It is actually a [[Wikipedia:Tap (valve)|water tap]] with an attached [[Wikipedia:Pressure gauge|pressure gauge]]. It is found on the last (14) sublevel of the [[Dream Den]], and is held by the powerful [[Titan Dweevil]]. It must be knocked off by dealing enough damage. It shoots out blasts of [[water]] via the tap, which can be avoided by watching the shadows of the drops carefully and moving if the shadow comes to the [[Pikmin family|Pikmin]]. Continually switch [[Leader|captain]]s to make sure no Pikmin are drowning while this is being fired. When the Monster Pump | The '''Monster Pump''' is a [[treasure]] in ''[[Pikmin 2]]''. It is actually a [[Wikipedia:Tap (valve)|water tap]] with an attached [[Wikipedia:Pressure gauge|pressure gauge]]. It is found on the last (14) sublevel of the [[Dream Den]], and is held by the powerful [[Titan Dweevil]]. It must be knocked off by dealing enough damage. It shoots out blasts of [[water]] via the tap, which can be avoided by watching the shadows of the drops carefully and moving if the shadow comes to the [[Pikmin family|Pikmin]]. Continually switch [[Leader|captain]]s to make sure no Pikmin are drowning while this is being fired. When the Monster Pump is close to being knocked from the Dweevil, it will fire drops of water at a much faster pace. This is one of the five treasures that are tied for second in their value. | ||
{{Notes|journal=y|sale=y}} | {{Notes|journal=y|sale=y}} |
Revision as of 03:28, April 8, 2015
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Number | 200 | ||
Series | Titan Dweevil Series | ||
Value | × 1000 | ||
Weight | 30 | ||
Maximum carriers | 40 Pikmin | ||
Location | Dream Den | ||
Challenge Mode levels | None |
The Monster Pump is a treasure in Pikmin 2. It is actually a water tap with an attached pressure gauge. It is found on the last (14) sublevel of the Dream Den, and is held by the powerful Titan Dweevil. It must be knocked off by dealing enough damage. It shoots out blasts of water via the tap, which can be avoided by watching the shadows of the drops carefully and moving if the shadow comes to the Pikmin. Continually switch captains to make sure no Pikmin are drowning while this is being fired. When the Monster Pump is close to being knocked from the Dweevil, it will fire drops of water at a much faster pace. This is one of the five treasures that are tied for second in their value.
Notes
Olimar's journal
Sales pitch
Gallery
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