Monster Pump: Difference between revisions
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[[File:thumb_monsterpump.jpg|frame|left|Concept art of the treasure.]] | [[File:thumb_monsterpump.jpg|frame|left|Concept art of the treasure.]] | ||
The '''Monster Pump''' is a [[Wikipedia:Tap (valve)|water tap]] and an attached [[Wikipedia:Pressure gauge|pressure gauge]]. It is found on the last (14th) sublevel of the [[Dream Den]], and is held by the powerful [[Titan Dweevil]]. It must be knocked off by dealing enough damage. It shoots out blasts of water via the tap. It can be avoided by watching the shadows of the drops carefully and moving if the shadow comes to the Pikmin. Continually switch captains to make sure no Pikmin are drowning while this is being fired.When the Monster Pump malfunctions, it will fire drops of water at a faster pace. This is one of the five treasures that are tied for second in their value. | The '''Monster Pump''' is a [[Wikipedia:Tap (valve)|water tap]] and an attached [[Wikipedia:Pressure gauge|pressure gauge]] tha appears in ''[[Pikmin 2]]'' . It is found on the last (14th) sublevel of the [[Dream Den]], and is held by the powerful [[Titan Dweevil]]. It must be knocked off by dealing enough damage. It shoots out blasts of water via the tap. It can be avoided by watching the shadows of the drops carefully and moving if the shadow comes to the Pikmin. Continually switch captains to make sure no Pikmin are drowning while this is being fired. When the Monster Pump malfunctions, it will fire drops of water at a faster pace. This is one of the five treasures that are tied for second in their value. | ||
Revision as of 17:39, June 8, 2013
Monster Pump | |
---|---|
Number | 200 |
Series | Titan Dweevil Series |
Value | × 1000 |
Weight | 30 |
Maximum carriers | 40 Pikmin |
Location | Dream Den |
Challenge Mode levels | None |
The Monster Pump is a water tap and an attached pressure gauge tha appears in Pikmin 2 . It is found on the last (14th) sublevel of the Dream Den, and is held by the powerful Titan Dweevil. It must be knocked off by dealing enough damage. It shoots out blasts of water via the tap. It can be avoided by watching the shadows of the drops carefully and moving if the shadow comes to the Pikmin. Continually switch captains to make sure no Pikmin are drowning while this is being fired. When the Monster Pump malfunctions, it will fire drops of water at a faster pace. This is one of the five treasures that are tied for second in their value.