Trial of the Sage Leaf: Difference between revisions
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== Names in other languages == | == Names in other languages == | ||
{{Needs translation|Japanese|Chinese|Dutch|Italian|notes =<br> | {{Needs translation|Japanese|Chinese|Dutch|Italian|notes =<br> | ||
'''italian''': meaning of "bulbici"}} | '''italian''': meaning of "bulbici"}} | ||
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|ChiSimpM = | |ChiSimpM = | ||
|Dut = Deel 7: gooi-en-smijtwerk | |Dut = Deel 7: gooi-en-smijtwerk | ||
|DutM = | |DutM = Part 7: throwing-and-smashing work | ||
|Fra = Rang VII - Jardin d'un coup | |Fra = Rang VII - Jardin d'un coup | ||
|FraM = Rank VII - Garden of one go | |FraM = Rank VII - Garden of one go |
Revision as of 19:21, September 12, 2023
Trial of the Sage Leaf | |
---|---|
[[File:|]] | |
Location | Rescue Command Post |
Sublevels | 10 |
Rescues | None |
Treasures | None |
Onions | 2 |
The following article or section contains guides. |
The following article or section is in need of assistance from someone who plays Pikmin 4. |
The Trial of the Sage Leaf is a special Dandori Challenge cave in Pikmin 4. While it is only one cave, it features ten individual Dandori Challenges that give the player unique tasks that differ from other Dandori Challenge Caves, such as reaching a specific point in the level, or gathering a specific item.
How to reach
The Trial of the Sage Leaf is only accessible once the player has successfully completed Olimar's Shipwreck Tale, which itself is only accessible after defeating Olimar in Leafy Showdown. Once returned and cured of the Leafling state, he will appear by the S.S. Dolphin at Rescue Command Post the following day. Talking to him, one can access the Olimar's Shipwreck Tale side mode. Once the player has achieved the good ending by collecting all 30 ship parts within the 15 days, Olimar will mention that he saw a cave within the area, and Collin confirms this as it appears in the corner behind the Onion, previously hidden by dirt.
Choosing to explore it, for no matter how long, will equal to one in-game day, meaning once the cave is exited the day will end automatically.
1st Story: Bulblaxes
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Defeat All the Creatures
"First, a preliminary trial. See if you can defeat all the Bulborbs, Bulblaxes, and Bulbears. " - The Sage Leaf
The 1st Story has a Dandori Level of 3, giving the player 4 minutes to defeat all 11 enemies.
Platinum: 3:59 - 1:45
Gold: 1:44 - 1:20
Silver: 1:19 - 1:00
Bronze: 0:59 and lower
- Starting Pikmin:
- Red Pikmin × 10
- Enemies:
- Dwarf Bulborb × 2
- Bulborb × 1
- Whiptongue Bulborb × 1
- Orange Bulborb × 1
- Dwarf Orange Bulborb × 1
- Fiery Bulblax × 1
- Spotty Bulbear × 1
- Dwarf Bulbear × 2
- Frosty Bulborb × 1
- Obstacles:
- 1x Dirt wall
- 1x Ice gate
- 1x Sticky Mold
- 1x Bouncy Mushroom
- 1x Fire geyser
- Wild Pikmin:
- 25x Red Pikmin
- 10x Ice Pikmin
Hop on Oatchi and head to the room ahead of you, throw your Red Pikmin at the Dwarf Bulborb then pluck the sprouts on your left. Charge your Rush ability using Oatchi, defeat the Bulborb, and pick up the bomb rock. Next, go to the room with the Dwarf Bulbears and Spotty Bulbear, direct your bomb rock towards the Spotty Bulbear, and finish it off with a Rush. Next, go to the room with the Ice Pikmin sprouts and pluck them. After that, you can ignore the Dirt Wall and backtrack towards the Ice Gate and use Rush to break through. Defeat the Whiptongue Bulborb and pluck the Ice Pikmin. Then, Defeat the Fiery Bulblax in the next room, get rid of the Sticky Mold which blocks a Bouncy Mushroom, and jump on to pluck more Red Pikmin. Now, guide the Frosty Bulborb to the Fire Geyser to defeat it. After that defeat the Dwarf Orange Bulborb and the Orange Bulborb with a perfectly angled Rush attack.
It is recommended to have acquired the Plucking Whistle prior to attempting this Dandori Challenge as it would be easier to pluck your Pikmin and save time.
Alternatively, you could go to the room in front of you and throw your Pikmin on the two Dwarf Bulborbs and pluck the Red Pikmin sprouts. Go to your left and hop on Otachi and rush through the two Dwarf Bulbears and to the room with Ice Pikmin sprouts and pluck them. Then rush through the Dwarf Bulbears again, defeating them, and try to hit the Spotty Bulbear in the rear. After you defeat it, go back to the room with the the Bulborb and beat it up. Then, after defeating it, pick up the Bomb rock and charge your Ice Pikmin at the ice gate. Walk though the iron bars and throw your Pikmin at the Fiery Bulblax and defeat it. Go to the left and defeat the Whiptongue Bulborb, then pluck the Ice Pikmin. Once the ice gate is broken, call Otachi and go behind you to the room with the Sticky mold and charge everyone towards the mushrooms. After it is removed, jump on the Bouncy Mushroom and pluck the Pikmin and go right. Trick the Frosty Bulborb into the Fire geyser, melting the ice on its back, and rush it. After defeating it, go forward, and take out your Bomb rock and throw it in the middle of the Orange Bulborb and Dwarf Orange Bulborb particularly from outside their territory so they don't move away from it.
2nd Story: Snow Problem
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Reach the Sage Leaf
Build yourself a clay mound, and come find me. Be careful not to freeze in the meantime.
The 2nd Story has a Dandori Level of 3, giving the player 6 minutes to reach the Sage Leaf. To do so, the player must collect 45 pieces of raw material from the material piles scattered around the stage and use them to build a ledge.
Platinum: 6:00 - 1:45
Gold: 1:44 - 1:20
Silver: 1:19 - 1:00
Bronze: 0:59 or lower
- Starting Pikmin:
- Red Pikmin × 10
- Enemies:
- Arctic Cannon Larva × 2
- Dwarf Frosty Bulborb × 5
- Icy Blowhog × 1
- Obstacles:
- Hydro jelly × 3
- Ice gate × 2
- Clay mound × 1 (requires 45 material)
- Wild Pikmin:
- Red Pikmin × 25 (5 inside a hydro jelly, 15 buried)
Your first priority should be to collect the fire starters and use them to light the torches and burn the hay. Utilize the extra fire starters you get from the torches to destroy the hydro jellies and the ice gate. Oatchi's main job will be destroying enemies as you go, so make sure to have Frost Guard and upgraded Rush and possibly Bite on him. As the material piles are all small, it is likely faster first to collect the farther away ones each in one go while clearing the enemies, then set a few Pikmin to build the Clay Mound while the rest collect the nearer material groups in two rounds.
3rd Story: Dig Deep
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Collect All the Treasures
Those who perfect the art of excavation can call themselves Dandori masters. Don't let it be an elusive dream... Dig away!
The 3rd Story has a Dandori Level of 3, giving the player 5 minutes to collect all 15 treasures.
Platinum: 4:59 - 1:00
Gold: 0:59 - 0:45
Silver: 0:44 - 0:30
Bronze: 0:29 and lower
- Starting Pikmin:
- White Pikmin × 5
- Ice Pikmin × 10
- Treasures:
- Universal Rubber Cutie × 1 (partially buried)
- Planetary Rubber Cutie × 2 (partially buried)
- Sticky Jewel × 1 (partially buried)
- Sweet Stumble-Not × 1 (partially buried)
- Searing Acidshock × 1 (in dirt mound)
- Cupid's Grenade × 1 (fully buried)
- Velvety Dreamdrop × 1 (partially buried)
- Astringent Clump × 1 (partially buried)
- Wayward Moon × 1 (partially buried)
- Difficult-Choice Totem × 1 (inside Glint Beetle)
- Chance Totem × 1 (inside Glint Beetle)
- Go-with-the-Flow Totem × 1 (inside Glint Beetle)
- Long-Shot Totem × 1 (fully buried)
- Delectable Bouquet × 1 (fully buried)
- Enemies:
- Obstacles:
- Narrow tunnel
- Wild Pikmin:
- Yellow Pikmin × 25 (buried)
- Ice Pikmin × 5 (buried)
- White Pikmin × 10 (buried)
4th Story: Dandori Seas
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Reach the Sage Leaf
Collect all the treasures in the sea, then come find me.
The 4th Story has a Dandori Level of 3, giving the player 7 minutes to collect all 15 treasures, opening the gate to the Sage Leaf.
Platinum: 6:59 - 2:30
Gold: 2:29 - 2:00
Silver: 1:59 - 1:00
Bronze: 0:59 and lower
- Starting Pikmin:
- Blue Pikmin × 5
- Treasures:
- Disguised Delicacy × 1
- Scaly Custard × 1
- Heroine's Tear × 1
- Fire-Breathing Feast × 1
- Stellar Extrusion × 1
- Cupid's Grenade × 3
- Dusk Pustules × 1
- Maestro of Flavor × 2
- Belted Delicacy × 2
- Fish-Bed Snack × 2
- Enemies:
- Watery Blowhog × 2
- Wollyhop × 2
- Bug-Eyed Crawmad × 1
- Obstacles:
- Tin box × 1
- Dirt wall × 1
- Numbered gate × 1 (locked by the fifteen treasures)
- Wild Pikmin:
- Blue Pikmin × 30 (20 are buried)
- Winged Pikmin × 15 (buried)
Start by sending the player character to pluck the two sets of Winged Pikmin (the Plucking Whistle can obtain the second set from across the ramp) while Oatchi kills the nearby Watery Blowhog for 5 Blues. Have Oatchi jump into the water and travel to the tin box and push it (you will need to dismiss your Blues to have him do it). Meanwhile, take the player character to the far island to pluck the last Wingeds, grab the three Cupid's Grenades, and send them to break the large egg for an Ultra-Spicy Spray. Call the five Blues from the bush and put them on the Stellar Extrusion. Send the player to the small area near the tin box and sound the Idler's Alert while Oatchi plucks the 10 Blues under the box and the 5 on that same area, then use the Ultra-Spicy Spray and have his squad kill the Bug-Eyed Crawmad and obtain another. Use the Wingeds in two waves to collect the six sushi pieces while Oatchi and the Blues collect the remaining treasures with the other Ultra-Spicy Spray.
5th Story: The White Key
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Capture the White Jewel
When the nine dragon jewels have been gathered, the way will open. Do you have what it takes to capture the white jewel?
The 5th Story has a Dandori Level of 4, giving the player 7 minutes to collect all 9 treasures and afterward the White Onion. Completing this story allows the player to produce White Pikmin with the Onion, and on repeat completions will award the player with an additional 10 White Pikmin.
Platinum: 6:59 - 1:45
Gold: 1:44 - 1:20
Silver: 1:19 - 1:00
Bronze: 0:59 and lower
- Starting Pikmin:
- White Pikmin × 7
- Rock Pikmin × 14
- Winged Pikmin × 7
- Treasures:
- Sphere of Desire × 1
- Sphere of Family × 1
- Sphere of Heart × 1 (hanging from web)
- Sphere of Beginnings × 1 (partially buried)
- Sphere of Vitality × 1
- Sphere of Calm × 1 (hanging from web)
- Sphere of Good Fortune × 1 (hanging from web)
- Sphere of Trust × 1
- Sphere of Support × 1
- Enemies:
- Obstacles:
- Bouncy Mushroom × 9
- Sticky mold × 1 (with poison Spotcaps)
- Numbered gate × 1 (locked by the nine treasures)
- Wild Pikmin:
- White Pikmin × 14 (7 are buried)
- Rock Pikmin × 7 (buried)
- Winged Pikmin × 14 (7 are buried)
Start by immediately sending your Winged Pikmin on the webbed ball, and your White Pikmin to the ball on the floor right under the starting point. Go with your Rock Pikmin to uproot the seven White Pikmin next to the Onion, and charge at the Arctic Canon Beetle to kill it. Charge through the poison mushrooms with Oatchi, kill the Miniature Snootwhackers with a charge and send 7 Winged Pikmin to the stick leading to one of the treasures. Send 7 Rock Pikmin to uproot and carry the burrowed treasure. At this point, you should be able to use the Idler's alert to get your first 14 Pikmin from the first treasures back. Get the second webbed ball down using flying, and take the path towards the Mammoth Snootwhacker. On the way, kill the Moldy Dwarf Bulborbs using Oatchi's charge, collect the Ultra-Spicy Spray from the left egg in the dead-end, and get the White Pikmin you got to carry the treasure. Kill the Mammoth Snootwhacker using the Rock Pikmins you have and the Ultra-Spicy Spray, get the replacement Ultra-Spicy Spray it drops, get the treasure using Winged Pikmin, and send some remaining White or Rock Pikmins to dig up the Onion while the last balls are getting transported. Prepare 20 Winged Pikmin once you have all the treasures, give them the Ultra-Spicy Spray and rush them towards the Onion as soon as the gate opens. If the time is low, use White Pikmin or Oatchi with swallow instead.
6th Story: Gimmick Gambit
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Reach the Sage Leaf
Can you outsmart the gimmicks and defeat the gambit? Show me the extent of your wits.
The 6th Story has a Dandori Level of 4, giving the player 4 minutes to collect all 3 treasures, open the 5 gates, and reach the Sage Leaf.
Platinum: 3:59 - 1:45
Gold: 1:44 - 1:20
Silver: 1:19 - 1:00
Bronze: 0:59 and lower
- Starting Pikmin:
- Red Pikmin × 10
- Treasures:
- Enemies:
- Fiery Dweevil (carrying bomb rock) × indefinite
- Obstacles:
- Iron gate × 2
- Bouncy Mushroom × 7
- Fan × 3
- Numbered gate × 1 (locked by the three treasures)
- Wild Pikmin:
- Red Pikmin × 5 (buried)
Immediately throw 5 red Pikmin on a nearby mushroom to push down a rope. Scale the rope and throw 1 Pikmin on the same mushroom to open the metal gate. To collect the three treasures, move the base over, have the Pikmin destroy the ice geyser, use the five Pikmin that don't go for the nearby Sphere to pull down the one on a web, and have Oatchi Rush and collect the third one. Next walk into the new area and bait the Dweevil with a bomb rock to the glass gate. Finally throw one Pikmin onto the conveyer belt and do the puzzle involving switching the conveyor belts. The final gate will open and you can proceed to the Sage Leaf.
It is also possible to skip the entire level and reach the Sage Leaf using a well-timed jump with Oatchi.[1]
7th Story: One Fell Jump
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Defeat All the Creatures
Try scattering the area with overwhelming force. How many can you thump out at once?
The 7th Story has a Dandori Level of 4, giving the player 1 minute to kill all 99 creatures.
Platinum: 0:59 - 0:12
Gold: 0:11 - 0:08
Silver: 0:07 - 0:04
Bronze: 0:03 and lower
- Starting Pikmin:
- Purple Pikmin × 5
- Enemies:
- Bulborb Larva x90
- Shearflea x9
- Obstacles:
- None
- Wild Pikmin:
- None
Send Oatchi to kill things as soon as he isn't doing something. In the meantime, throw your Purple Pikmin in the biggest packs of enemies, trying not to target isolated enemies too much. Don't bother recalling Pikmin too often as long as you have at least two Purple Pikmin with you, as it takes too long. The best way to succeed in this challenge is to use the stomp from the thrown Purple Pikmin in the biggest packs possible (defeating multiple enemies in groups). Oatchi will usually chomp down the stray or isolated enemies once their numbers are reduced, so focus on killing big packs at once. Prioritize the Shearfleas, which can avoid the shockwaves from a thrown Purple Pikmin if they're jumping and will prevent Oatchi or the player from acting if they're allowed to latch onto them. Rushes are also effective at eliminating clustered enemies, and if absolutely necessary either Oatchi or the player can serve as live bait to get enemies clustered together.
8th Story: Crowded Kitchen
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Collect All the Treasures
Powerful Purples and Whirlwind Whites. Can you put them both to work effectively?
The 8th Story has a Dandori Level of 4, giving the player 4 minutes to collect all 100 treasures.
Platinum: 3:59 - 1:00
Gold: 0:59 - 0:45
Silver: 0:44 - 0:30
Bronze: 0:29 and lower
- Starting Pikmin:
- None
- Treasures:
- Foolish Fruit × 1
- Citrus Lump × 2
- Crew-Cut Gourd × 1
- Daughter of the Earth × 1 (in fishing rope)
- Love Nugget × 1
- Mysterious Carriage × 1
- Insect Condo × 1
- Anxious Sprout × 1
- Fire-Breathing Feast × 1
- Gold Nugget × 90 (piles of 20, 30, and 40)
- Enemies:
- None
- Obstacles:
- Jar set × 3 (2 are together)
- Potted plant × 1
- Paper bag × 1
- Cardboard box × 1
- Sticky mold × 2 (one is poison)
- Fishing rope × 1
- Wild Pikmin:
- Candypop Bud (Purple) × 1
- White Pikmin × 20 (5 inside one set of jars, 10 inside the other two, 5 buried under the Mysterious Carriage)
You'll want the Plucking Whistle for this. First have Oatchi rush the nearest jars to gain five Whites; send the player and those Whites to the poison Kingcap and have them work on it. Meanwhile, destroy the sticky molds with Oatchi and Rush the remaining jars, then call the last five Whites out from under the Carriage. Throw them all onto the Eggs and then have Oatchi go to the Candypop Bud. Have the player throw their Whites into the Bud and then go to gather the flowered Whites and go through the bars to have them pull the potted plant. Using Oatchi, Rush the ledge with the Citrus Lumps, then bring the Purples to deflate the bag and send Oatchi to carry the Mysterious Carriage. Use the player to call the Purples, flower them (Oatchi's lower throw makes getting the Purples up there very frustrating), and throw one to push the box. The plant should be pulled by now, so throw Purples onto the treasures in that area. Send Oatchi to the far corner to pull the fishing line while the player distributes the Whites onto the three piles of Nuggets and has the one Purple grab the Nugget it can now collect. As things are collected, have Oatchi collect the Anxious Sprout and clean up the other treasures with the Purples.
9th Story: Turf Turmoil
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Defeat All the Creatures
A territorial battle with survival on the line. Don't let natural selection get the better of you. Show those creatures who's superior.
The 9th Story has a Dandori Level of 5, giving the player 5 minutes to defeat all 6 creatures.
Platinum: 4:59 - 1:30
Gold: 1:29 - 1:10
Silver: 1:09 - 0:45
Bronze: 0:44 and lower
- Starting Pikmin:
- Rock Pikmin × 15
- Enemies:
- Mama Sheargrub x2
- Porquillion × 1
- Burrowing Snagret × 1
- Foolix × 1
- Emperor Bulblax × 1
- Obstacles:
- Crystal wall × 2
- Wild Pikmin:
- Rock Pikmin × 5
- Candypop Bud (Purple) × 3
Start by sending 5 Rock Pikmin to the Porquillion and let them fight it by themselves while you do the rest of the challenge. Unpluck the 5 Rock Pikmin in the corner and charge the two Mama Sheargrubs to kill them. Break the crystal wall, and send 5 Rock Pikmin in the purple Candypop Bud while you go walk over the Foolix to make it spawn. Unpluck the 5 Purple Pikmin, send 2 to tug on the Foolix's tail, and charge at it as soon as it's vulnerable. To kill it in the quickest way, repeat a cycle of: chomp twice then charge with Oatchi as soon as you can, which should allow you to kill it in 2 cycles. After the Foolix is dead, spawn 5 more Purples while going to the Snagret arena, prompt it to spawn, get the Purples, and wait for it to plant itself into the ground and get stuck, then charge it. It should shake the pikmin off before dying but only require to get charged while he's trying to come out of the ground once or twice. Transform the next 5 Purple Pikmin using the Candypop Bud, but do not waste time breaking the wall! Just go through the center room (without provoking the Emperor Bulblax) While you wait for the Candypop Bud seeds to sprout, send Oatchi to the dirt moat next to the Porquillon and get him to dig up the Super Spicy spray. Once you have gotten the 5 Purples, go back to the Porquillon which should be a few hits from death, finish him, get the Super Spicy spray, and go with Oatchi to kill the Emperor Bulblax by charging every time you can (once it's done attacking if it attacked first).
Final Story: The Purple Key
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Capture the Purple Jewel
Can you capture the purple jewel of the earth? Use your skills to determine what needs to be done, and what doesn't.
The 10th Story has a Dandori Level of 5, giving the player 5 minutes to collect the Purple Onion. Completing this story allows the player to produce Purple Pikmin with the Onion, while future completions will reward the player with 10 Purple Pikmin.
Platinum: 4:59 - 1:15
Gold: 1:14 - 0:45
Silver: 0:44 - 0:15
Bronze: 0:14 and lower
- Starting Pikmin:
- Ice Pikmin × 20
- Enemies:
- Waterwraith × 1
- Bulborb Larva, indefinitely from Dirt-mound
- Lesser Spotted Jellyfloat × 1
- Fiery Blowhog × 1
- Snowy Blowhog × 1
- Startle Spore × 1
- Desiccated Skitter Leaf × 5
- Arctic Cannon Larva × 1
- Obstacles:
- Hydro jelly × 2
- Paper bag × 2 (one 50 weight, one 100 weight)
- Dirt wall × 1
- Crystal wall × 1
- Ice gate × 1
- Potted plant × 1
- Wild Pikmin:
- Ice Pikmin × 25 (5 buried, 10 in each hydro jelly)
- Purple Pikmin × 3 (inside a hydro jelly)
- Candypop Bud (Purple) × 2
Have the player character pluck the 5 Ice Pikmin at the start (or preferably use the Plucking Whistle) and break the hydro jelly on the upper level containing 3 Purples and 10 more Ice Pikmin. Have Oatchi Rush the Purple Onion to knock it down and then have him swallow it. Destroy the Waterwraith's rollers (you don't need to kill it afterwards, just chase it away if it's in the way)and the Dwarf Bulbear that spawns, then have the Pikmin lower the paper bag. Use Purples to kill the Bulborb Larvae so the Ice Pikmin an destroy their spawn point, then kill both Blowhogs with all the Pikmin and perhaps the help of Oatchi if he arrives before you're done (and make sure to send him to swallow the Onion again if you do). Repeat this strategy with the Desiccated Skitter Leaves, the Ice Gate, and the Arctic Cannon Larva, using Oatchi for sure this time. Transform 5 more Ice Pikmin into purples and use them to lower the paper bag, then wait for Oatchi to waddle his way to the ship.
Gallery
This article or section is in need of more images. |
Names in other languages
The following article or section needs help from someone who can translate Japanese/Chinese/Dutch/Italian text. |
Trial of the Sage Leaf
Language | Name | Meaning |
---|---|---|
Japanese | 葉っぱ仙人の挑戦状? Happa Sennin no Chōsenjō |
Leaf Sennin's Challenges |
Chinese (traditional) |
葉子仙人的戰帖 Yèzi Xiānrén de Zhàntiē |
|
Chinese (simplified) |
叶子仙人的战帖 Yèzi Xiānrén de Zhàntiē |
|
Dutch | Proef van de bladwijze | Trial of the leaf sage |
French | Défis du Sage Feuillu | The Leafling Sage's challenges |
German | Probe des Laubweisen | Trial of the Leaf Sage |
Italian | Prova del fogliolino saggio | Trial of the sage leafling |
Portuguese | Desafios do folhósofo | The leaflosopher's challenges |
Spanish | Retos del sabio frondante | The leafling sage's challenges |
1st Story: Bulblaxes
Language | Name | Meaning |
---|---|---|
Japanese | 初ダン 出目斑の根城? Shodan - Dememura no Nejiro |
|
Chinese (traditional) |
初段 凸眼斑的巢穴 Chūduàn - Tūyǎnbān de Cháoxué |
|
Chinese (simplified) |
初段 凸眼斑的巢穴 Chūduàn - Tūyǎnbān de Cháoxué |
|
Dutch | Deel 1: bulblaxbende | Part 1: bulblax gang |
French | Rang I - Canidés fouisseurs | Rank I - Grub-dogs |
German | 1. Ebene: Punktkäfer | 1st Level: Bulborbs |
Italian | Sfida 1: Tana di bulbici | |
Portuguese | 1º desafio - Bulbolhões mil | 1st challenge - A thousand Bulblaxes |
Spanish | Reto I: Guarida de bulbos | Challenge I: Bulborb den |
2nd Story: Snow Problem
Language | Name | Meaning |
---|---|---|
Japanese | 弐ダン 雪達磨製作所? Nidan - Yukidaruma Seisakujo |
Second Floor - Snowman Factory |
Chinese (traditional) |
貳段 雪人不倒翁製造所 Èrduàn - Xuěrén Bùdǎowēng Zhìzào-suǒ |
|
Chinese (simplified) |
贰段 雪人不倒翁制造所 Èrduàn - Xuěrén Bùdǎowēng Zhìzào-suǒ |
|
Dutch | Deel 2: sneeuwbalval | Part 2: snowball tumble |
French | Rang II - Problème de neige | Rank II - Snow problem |
German | 2. Ebene: Schneeproblem | 2nd Level: Snow Problem |
Italian | Sfida 2: Problema nevoso | Challenge 2: Snowy problem |
Portuguese | 2º desafio - Numa fria | 2nd challenge - Messy situation |
Spanish | Reto II: Problema nevado | Challenge II: Snowy problem |
3rd Story: Dig Deep
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 参ダン 徒夢の採掘場? Sandan - ... no Saikutsuba |
||
Chinese (traditional) |
參段 浮夢採掘場 Sānduàn - Fúmèng Cǎijué-cháng |
||
Chinese (simplified) |
参段 浮梦采掘场 Sānduàn - Fúmèng Cǎijué-cháng |
||
Dutch | Deel 3: uitgraafuitdeging | Part 3: excavation challenge | |
French | Rang III - Carrière de rêves | Rank III - Dream quarry | |
German | 3. Ebene: Ausgrabungen | 3rd Level: Excavations | |
Italian | Sfida 3: Scavo profondo | Challenge 3: Deep dig | |
Portuguese | 3º desafio - Vai fundo | 3rd challenge - Go for it | Literally "Go deeper" |
Spanish | Reto III: Cantera de sueños | Challenge II: Dream quarry |
4th Story: Dandori Seas
Language | Name | Meaning |
---|---|---|
Japanese | 肆ダン ダンドリ海舘? Shidan - Dandori Kaikan |
|
Chinese (traditional) |
肆段 當多慮海館 Sìduàn - Dāngduōlǜ Hǎiguǎn |
|
Chinese (simplified) |
肆段 当多虑海馆 Sìduàn - Dāngduōlǜ Hǎiguǎn |
|
Dutch | Deel 4: Dandori-zee | Part 4: Dandori sea |
French | Rang IV - Mer Dandori | Rank IV - Dandori sea |
German | 4. Ebene: Dandori-Meer | 4th Level: Dandori Sea |
Italian | Sfida 4: Mar Dandori | Challenge 4: Dandori sea |
Portuguese | 4º desafio - Mar Dandori | 4th challenge - Dandori sea |
Spanish | Reto IV: Mar Dandori | Challenge IV: Dandori sea |
5th Story: The White Key
Language | Name | Meaning |
---|---|---|
Japanese | 伍ダン 白の免許皆傳? Godan - Shiro no Menkyokaiden |
|
Chinese (traditional) |
伍段 白色真傳盡得 Wǔduàn - Báisè Zhēnchuán Jìn Dé |
|
Chinese (simplified) |
伍段 白色真传尽得 Wǔduàn - Báisè Zhēnchuán Jìn Dé |
|
Dutch | Deel 5: het witte juweel | Part 5: the white jewel |
French | Rang V - Clé blanche | Rank V - White key |
German | 5. Ebene: Weißer Schlüssel | 5th Level: White Key |
Italian | Sfida 5: Chiave bianca | Challenge 5: White key |
Portuguese | 5º desafio - Chave branca | 5th challenge - White key |
Spanish | Reto V: La llave blanca | Challenge V: The white key |
6th Story: Gimmick Gambit
Language | Name | Meaning |
---|---|---|
Japanese | 陸ダン からくりの砦? Rokudan - Karakuri no Toride |
Sixth Floor - Mechanism Fortress |
Chinese (traditional) |
陸段 機關要塞 Liùduàn - Jīguān Yàosài |
|
Chinese (simplified) |
陆段 机关要塞 Liùduàn - Jīguān Yàosài |
|
Dutch | Deel 6: platformpuzzels | Part 6: platform puzzles |
French | Rang VI - Dédale automatisé | Rank VI - Automated maze |
German | 6. Ebene: Techniklabyrinth | 6th Level: Technology Labyrinth |
Italian | Sfida 6: Forte automatico | Challenge 6: Automatic fort |
Portuguese | 6º desafio - Ação em cadeia | 6th challenge - Chain action |
Spanish | Reto VI: Fortaleza autómata | Challenge VI: Automaton fortress |
7th Story: One Fell Jump
Language | Name | Meaning |
---|---|---|
Japanese | 漆ダン 一網打尽の庭? Shichidan - Ichimōdajin no Niwa |
|
Chinese (traditional) |
柒段 一網打盡庭園 Qīduàn - Yīwǎngdǎjìn Tíngyuán |
|
Chinese (simplified) |
柒段 一网打尽庭园 Qīduàn - Yīwǎngdǎjìn Tíngyuán |
|
Dutch | Deel 7: gooi-en-smijtwerk | Part 7: throwing-and-smashing work |
French | Rang VII - Jardin d'un coup | Rank VII - Garden of one go |
German | 7. Ebene: Rundumschlag | 7th Level: Sweeping Blow |
Italian | Sfida 7: Orto della caduta | Challenge 7: Drop garden |
Portuguese | 7º desafio - Horta de hordas | 7th challenge - Horde garden |
Spanish | Reto VII: Jardín carambola | Challenge VII: "One fell swoop" garden |
8th Story: Crowded Kitchen
Language | Name | Meaning |
---|---|---|
Japanese | 捌ダン 急か急か台所? Hachidan - Kyū ka Kyū ka Daidokoro |
|
Chinese (traditional) |
捌段 急急廚房 Bāduàn - Jíjí Chúfáng |
|
Chinese (simplified) |
捌段 急急厨房 Bāduàn - Jíjí Chúfáng |
|
Dutch | Deel 8: keukenkabaal | Part 8: kitchen racket |
French | Rang VIII - Cohue en cuisine | Rank VIII - Kitchen throng |
German | 8. Ebene: Beengte Küche | 8th Level: Cramped Kitchen |
Italian | Sfida 8: Cucina concitata | Challenge 8: Frantic kitchen |
Portuguese | 8º desafio - Poder coletivo | 8th challenge - Collective power |
Spanish | Reto VIII: Cocina bulliciosa | Challenge VIII: Bustling kitchen |
9th Story: Turf Turmoil
Language | Name | Meaning |
---|---|---|
Japanese | 玖ダン 淘汰の縄張り? Kyūdan - Tōta no Nawabari |
|
Chinese (traditional) |
玖段 淘汰地盤 Jiǔduàn - Táotài Dìpán |
|
Chinese (simplified) |
玖段 淘汰地盘 Jiǔduàn - Táotài Dìpán |
|
Dutch | Deel 9: territoriumtest | Part 9: territory test |
French | Rang IX - Conflit territorial | Rank IX - Territorial conflict |
German | 9. Ebene: Alle gegen alle | 9th Level: Free-for-All |
Italian | Sfida 9: Zolla selettiva | Challenge 9: Selective turf |
Portuguese | 9º desafio - Conflito territorial | 9th challenge - Territorial conflict |
Spanish | Reto IX: Caos territorial | Challenge IX: Territorial chaos |
Final Story: The Purple Key
Language | Name | Meaning |
---|---|---|
Japanese | 終ダン 紫の免許皆傳? Shūdan - Murasaki no Menkyokaiden |
|
Chinese (traditional) |
終段 紫色真傳盡得 Zhōngduàn - Zǐsè Zhēnchuán Jìn Dé |
|
Chinese (simplified) |
终段 紫色真传尽得 Zhōngduàn - Zǐsè Zhēnchuán Jìn Dé |
|
Dutch | Slotdeel: het paarse juweel | Final part: the purple jewel |
French | Rang final - Clé violette | Final rank - Purple key |
German | Letzte Ebene: Lila Schlüssel | Last Level: Purple Key |
Italian | Sfida finale: Chiave viola | Final challenge: Purple key |
Portuguese | Desafio final - Chave roxa | Final challenge - Purple key |
Spanish | Reto final: La llave morada | Final challenge: The purple key |
See also
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The following article or section is in need of assistance from someone who plays Pikmin 4. |
- ^ YouTube video demonstrating the 6th Story: Gimmick Gambit finished in under 15 seconds