Pikmin 2

Five-man Napsack: Difference between revisions

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==Napsack==
==Napsack==
The Napsack provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding {{button|gcn|X|wii|C}} once it has been obtained. When used, the [[Captain]] in control [[lie down|falls asleep]], and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, [[Carrying|carry]] him to their associated Onion, a minimum of just one being required.
The Napsack provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding {{button|gcn|X|wii|C}} once it has been obtained. When used, the [[leader]] in control [[lie down|falls asleep]], and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, [[Carrying|carry]] him to their associated Onion, a minimum of just one being required.


This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered [[White Pikmin]] were holding him, regardless of the type or [[maturity]] of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one Captain is being returned to the landing area, the player can control the other, thereby getting a little extra done.
This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered [[White Pikmin]] were holding him, regardless of the type or [[maturity]] of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one leader is being returned to the landing area, the player can control the other, thereby getting a little extra done.


This ability is similar to that in [[Pikmin (game)|''Pikmin'']], which is activated by holding {{button|gcn|Paddown|wii|2}}. Up to five Pikmin subsequently carry [[Captain Olimar|Olimar]] away, in doing so rendering him impervious to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in ''Pikmin 2'', even though the Pikmin can carry Olimar to an [[Onion]].
This ability is similar to that in [[Pikmin (game)|''Pikmin'']], which is activated by holding {{button|gcn|Paddown|wii|2}}. Up to five Pikmin subsequently carry [[Captain Olimar|Olimar]] away, in doing so rendering him impervious to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in ''Pikmin 2'', even though the Pikmin can carry Olimar to an [[Onion]].


In the first game, lying down made Captain Olimar completely impervious to attacks. This is not true in ''Pikmin 2'', save for the rocks that are spit by [[Armored Cannon Beetle Larva|Armored Cannon Beetle Larvae]] and [[Decorated Cannon Beetle]]s. If the [[Captain]] in the Napsack is picked up by a [[Dweevil]] and this beast wanders off the sublevel into the abyss, a [[Glitches in Pikmin 2#Frozen captain glitch|glitch]] occurs.
In the first game, lying down made Captain Olimar completely impervious to attacks. This is not true in ''Pikmin 2'', save for the rocks that are spit by [[Armored Cannon Beetle Larva]]e and [[Decorated Cannon Beetle]]s. If the [[leader]] in the Napsack is picked up by a [[Dweevil]] and this beast wanders off the sublevel into the abyss, a [[Glitches in Pikmin 2#Frozen captain glitch|glitch]] occurs.


{{Notes|journal=y|sale=y|ship=y}}
{{Notes|journal=y|sale=y|ship=y}}
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File:Screenshot 2014-04-09 at 10.29.58 PM.png|The Five-man Napsack being analyzed.
File:Screenshot 2014-04-09 at 10.29.58 PM.png|The Five-man Napsack being analyzed.
</gallery>
</gallery>
==See also==
*[[Lie down]]
*[[Burrowing Snagret]]


{{Exploration Kit}}
{{Exploration Kit}}

Revision as of 11:34, July 8, 2015

Five-man Napsack Treasure Hoard icon.
Artwork of the Five-man Napsack.
Number 187
Series Explorer's Friend Series
Value Poko × 100
Weight 15
Maximum carriers 25 Pikmin
Location White Flower Garden
Challenge Mode levels None

The Five-man Napsack is a plaid and very worn flannel glove, a treasure in Pikmin 2. It is found on the last sublevel (the fifth) of the White Flower Garden, and is held by a troublesome Burrowing Snagret. Once this treasure is retrieved, the Napsack is added to the Exploration Kit.

Napsack

The Napsack provides a quick method of returning to the Pikmin Onions above ground or the Research Pod when underground, which is achieved by holding X / the C Button on the Nunchuk once it has been obtained. When used, the leader in control falls asleep, and any nearby Pikmin, up to a maximum of four, carry him to their associated Onion, a minimum of just one being required.

This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered White Pikmin were holding him, regardless of the type or maturity of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one leader is being returned to the landing area, the player can control the other, thereby getting a little extra done.

This ability is similar to that in Pikmin, which is activated by holding Paddown / the 2 Button on the Wii Remote. Up to five Pikmin subsequently carry Olimar away, in doing so rendering him impervious to attacks. If any Pikmin carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in Pikmin 2, even though the Pikmin can carry Olimar to an Onion.

In the first game, lying down made Captain Olimar completely impervious to attacks. This is not true in Pikmin 2, save for the rocks that are spit by Armored Cannon Beetle Larvae and Decorated Cannon Beetles. If the leader in the Napsack is picked up by a Dweevil and this beast wanders off the sublevel into the abyss, a glitch occurs.

Notes

Ship's dialogs

Well done, Captain Olimar! You've defeated that freakish half-bird, half-serpent hybrid!

Oh, no. Don't tell me... That treasure was ingested by that beast, wasn't it?


This material looks comfortable. I will use it to patch the boss's favorite sleeping bag.

Seam test...conclusive. Cross-stitching...successful. The Napsack is complete!

When you have an unoccupied time interval, press and hold the X Button on the GameCube controller to take a nap!

Olimar's journal

Notes:Five-man Napsack/journal

Sales pitch

Do you want to nap in luxury like a feudal lord? This lifestyle assistant will help you do it! Tests on our employees were very positive: their bizarre dreams were an added bonus!

Gallery

See also