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'''Fire geysers''' are holes protruding from a surface that occasionally spit out columns of [[fire]]. Unlike regular [[geyser]]s, fire geysers are harmful to [[Pikmin family|Pikmin]] | '''Fire geysers''' are holes protruding from a surface that occasionally spit out columns of [[fire]]. Unlike regular [[geyser]]s, fire geysers are harmful to [[Pikmin family|Pikmin]] besides [[Red Pikmin]], [[Bulbmin]] and [[Glow Pikmin]], and they also damage [[leader]]s unless the [[Scorch Guard]] upgrade has been collected. Their main purpose is to block pathways, encouraging the player to use Red Pikmin to explore the area to avoid other Pikmin types catching on fire. | ||
In {{p1}}, fire geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be [[punch]]ed by [[Captain Olimar]], even if it is pointless). They deal a considerable amount of [[Health|damage]] to [[Captain Olimar]], and may hit him multiple times during the same discharge. | In {{p1}}, fire geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be [[punch]]ed by [[Captain Olimar]], even if it is pointless). They deal a considerable amount of [[Health|damage]] to [[Captain Olimar]], and may hit him multiple times during the same discharge. | ||
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In {{p3}}, fire geysers act like the ones in ''Pikmin'', except they are not visible when they are not shooting fire or about to shoot fire. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. [[Leader]]s can punch fire geysers in this game, but the geysers won't take any damage. | In {{p3}}, fire geysers act like the ones in ''Pikmin'', except they are not visible when they are not shooting fire or about to shoot fire. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. [[Leader]]s can punch fire geysers in this game, but the geysers won't take any damage. | ||
In {{p4}}, fire geysers act much like in ''Pikmin 2'' in that Pikmin and leaders can break them. | |||
In {{hp}}, fire geysers are very large and can be found on both floors and ceilings. They are the main mechanic of the [[Ordeal of Flame]] area. | In {{hp}}, fire geysers are very large and can be found on both floors and ceilings. They are the main mechanic of the [[Ordeal of Flame]] area. | ||
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*Rusted Labyrinth layout B × 30 | *Rusted Labyrinth layout B × 30 | ||
*[[Jigsaw Fortress]] layout B × 19 | *[[Jigsaw Fortress]] layout B × 19 | ||
=== ''Pikmin 4'' === | |||
{{Game help|p4}} | |||
=== ''Hey! Pikmin'' === | === ''Hey! Pikmin'' === | ||
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===''Pikmin 4''=== | ===''Pikmin 4''=== | ||
==Trivia== | ==Trivia== | ||
*Fire geysers can awaken sleeping enemies, such as [[Bulborb|Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in the [[Dream Den]] | *Fire geysers can awaken sleeping enemies, such as [[Bulborb|Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in sublevel 5 of the [[Dream Den]]. | ||
*In ''Pikmin 3'', leaders can [[punch]] fire geysers even though [[Pikmin family|Pikmin]] | *In ''Pikmin 3'', leaders can [[punch]] fire geysers even though [[Pikmin family|Pikmin]] cannot attack them. This may be an intended feature that was [[Unused content|scrapped]] for unknown reasons. | ||
==See also== | ==See also== |