Hydro Dweevil
| |||
---|---|---|---|
Appears in | Pikmin 2, Pikmin 4 | ||
Scientific name | Mandarachnia aquadis Mandarachnia sulfurnid (Before Pikmin 2 (Nintendo Switch)) | ||
Family | Dweevil | ||
Areas | Serene Shores, Hero's Hideaway (Olimar's Shipwreck Tale) | ||
Caves | Frontier Cavern, Hole of Heroes, Dream Den, Doppelgänger's Den | ||
Challenge Mode stages | Dweevil Nest, Hazard Training | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | None | ||
Attacks | Sprays water |
The Hydro Dweevil (ルリショイグモ?, lit.: "Lapis Lazuli Carrying Spider"), named Caustic Dweevil in the GameCube and Wii versions of Pikmin 2, is an enemy in Pikmin 2 and Pikmin 4. Non-aggressive members of the dweevil family, Hydro Dweevils pick up any treasure or enemy corpses they can find, only releasing when Pikmin interfere, at which point they will attack by spraying water, which suffocates and drowns all Pikmin types except Blue Pikmin, Bulbmin and Glow Pikmin, making those the best choice in battle against them.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
3 | 6 | 5[note 1] | × 2 | 150 | No | |
2 | 4 | 3 | × 2 | 300 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide
Pikmin 2 (Nintendo Switch) Olimar's notes
Dalmo's Notes
“It's bewitching to behold the way it skitter-skitters around on those long, slender lapis-lazuli blue legs while carrying treasure on its back. If, in an excess amount of excitement, you reach out a hand to touch it, a startling plash should deter you! Be calm and quiet around this beastie.”
Behavior
Hydro Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing a pressurized spurt of water below it. Hydro Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
When a treasure or a corpse of another creature is nearby, a Hydro Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
In Pikmin 4, as with all dweevils, the Hydro Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the Pack, can now be carried by the Dweevil. This even includes fire starters, although this can only be seen with Fiery Dweevils in the Giant's Hearth in-game. Items that can explode, like bomb rocks or ice blasts can be used by the Dweevil when it has a target in its sights, replicating the ability of the Volatile Dweevil from Pikmin 2. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become frozen as a result of the blast.
Strategy
The following article or section contains guides. |
Pikmin
Either swarm the creature with a group of Pikmin, or throw Pikmin at its head. While it's technically safest to attack it with Blue Pikmin, the creature is weak enough that it oftentimes will die before it can attack at all. Even if the Dweevil manages to attack before it dies, you can simply whistle the water off to prevent casualties. As with most Dweevils, Purple Pikmin are incredibly effective against them. A stomp nearby is guaranteed to stun them, and a direct stomp to their head will almost instantly kill it.
Do note that, if the Dweevil's health is completely depleted while it is preparing to attack, that the attack will not be interrupted, the Dweevil not dying until the moment the attack ends. Additionally, take care to make sure your Leaders are not hit by the water spray; it will always stun your Leaders regardless of upgrades, and you won't be able to whistle to any drowning Pikmin during this stun.
Leaders
Simply punch the creature until it dies. While it's water spray will stun leaders if it hits, it won't actually damage them.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | waterotakara
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.25 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 250 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 25 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 1 (100%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | オタカラライフ | Unknown (damage until treasure is knocked off?) | 80 |
fp10 | ノーマルアタック | Unknown | 1 |
fp11 | オタカラアタック | Unknown | 1.25 |
fp21 | オタカラキャッチ | Unknown | 2.5 |
Other information
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #39
Naming
- See more: Dweevil family#Naming.
- Common name: Hydro Dweevil. Hydro is a prefix referring to water. The Hydro Dweevil attacks with high pressure water. In the original English translation, it was named the Caustic Dweevil. Something that is caustic can corrode living tissue, like acid. In this translation, Olimar's notes mentioned that the dweevil attacks with an acidic liquid. This however was a liberty of the localization, and in the Switch port, the dweevil was renamed to the Hydro Dweevil.
- Japanese nickname: ルリショイグモ?, lit.: "Lapis Lazuli Carrying Spider". Lapis lazuli is a blue stone.
- Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Anode, Munge and Volatile Dweevils.
- Scientific name: Mandarachnia aquadis. "Aquadis" is similar to "aqua", relating to water. Prior to the Switch port, the scientific name was "Mandarachnia sulfurnid". It uses the word sulfurnid, referring to sulfuric acid.
- Internal names: Internally, it is called
waterotakara
, a combination of "water" and "otakara" ("treasure"). - Prerelease: Before being named Caustic Dweevil in the original version, they were initially called Acidic Dweevils, according to the early English script left unused inside Pikmin 2's files.[1]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ルリショイグモ? Ruri Shoi Gumo |
Lapis Lazuli Carrying Spider | |
Chinese (traditional) |
琉璃藍背蛛 Liúlilán Bèizhū |
Lapis Blue Carrying Spider | |
Chinese (simplified) |
琉璃蓝背蛛 Liúlilán Bèizhū |
Lapis Blue Carrying Spider | |
Dutch | Sproeiende tooiwagen | ||
French | Araknéak Caustique (Pikmin 2) Araknéak aquatique (Pikmin 2 Switch version and Pikmin 4) |
Caustic Dweevil (Pikmin 2) Aquatic dweevil (Pikmin 2 Switch version and Pikmin 4) |
|
German | Acidarak (Pikmin 2) Aquarak (Pikmin 4) |
Acidarach Aquarach |
From "acid" and "-arak" (dweevil), derived from "arachno-" From Latin "aqua" and "-arak" (dweevil), derived from "arachno-" |
Italian | Opiliode caustico (Pikmin 2) Opiliode acquatico (Pikmin 2 Switch version and Pikmin 4) |
Caustic Dweevil Aquatic Dweevil |
|
Korean | 파랑업어거미 Parang-Eobeo-Geomi |
Blue Carrying Spider | |
Portuguese | Aquaranha | Aquapider | The name is a portmanteau of "aquática" (aquatic) and "aranha" (spider) |
Spanish | Caustiaraña (Pikmin 2) Hidroaraña (Pikmin 2 Switch version and Pikmin 4) |
Caustipider (Pikmin 2) Hydropider (Pikmin 2 Switch version and Pikmin 4) |
The name is a portmanteau of "cáustico" (caustic) and "araña" (spider) The name is a portmanteau of "hidro" (hydro) and "araña" (spider) |
Gallery
Pikmin 2
The Hydro Dweevil's model in Pikmin 2.
A Hydro Dweevil in Pikmin 2's Piklopedia.
The Piklopedia icon of the Hydro Dweevil in the Nintendo Switch version of Pikmin 2.
A Hydro Dweevil carrying a Mamuta corpse.
Pikmin 4
A group of Hydro Dweevils in Pikmin 4's Piklopedia.
Other
The elemental Dweevils' e-card, #41.
Trivia
- The Hydro Dweevil was planned to be included on the 2-Player Battle Roulette Wheel as an enemy, but was eventually removed. It's paired up with the Fiery Dweevil, and it shares its removal with the Spotty Bulbear and the Antenna Beetle.
See also
References
- ^ Pikmin 2/Early English Script on The Cutting Room Floor