Pikmin 2
Pikmin 3

Armored Cannon Larva

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Armored Cannon Larva In-game icon.
Appearance of the Armored Cannon Larva.
Appears in Pikmin 2Pikmin 3
Scientific name Granitus chukkulinae
Family Lithopod
Areas Valley of Repose, Wistful Wild, Tropical Wilds
Caves Subterranean Complex, Snagret Hole, Glutton's Kitchen, Hole of Heroes, Dream Den
Challenge Mode stages Brawny Abyss, Sniper Room
Mission Mode Collect Treasure! stages Twilight Hollow Remix, Beastly Caverns, Clockwork Chasm
Mission Mode Battle Enemies! stages Tropical Wilds Remix, Beastly Caverns
Side Story days None
2-Player Battle stages Colosseum
Bingo Battle stages Sandpit Kingdom, Arid Metropolis
Attacks Launches boulders

Armored Cannon Larvae (フタクチドックリ?, lit.: "Tokkuri Top-Mouth"; Armored Cannon Beetle Larva in Pikmin 2; Armoured Cannon Larva in the European version of Pikmin 3) are enemies in Pikmin 2 and Pikmin 3. They resemble large larvae with some of the similar Armored Cannon Beetle eyes and mouth. They act the same as the Armored Cannon Beetle, but turn and spit at a faster rate and have much less health. Their boulders roll in a straight line in Pikmin 2, but follow the terrain's curvature in Pikmin 3. They come in two types: one that walks around and one that burrows out of the ground; only the burrowing form is found in Pikmin 3. A related species called Decorated Cannon Beetles exists in larval form, in Pikmin 2, but the adults are not seen in any game so far.

Like the adult Cannon Beetles, they have a blowhole on the top of their head, but it is either non-functional or not as powerful, so Pikmin cannot become stuck in it like with the fully grown beetles. Because Cannon Beetle Larvae lack the thick exoskeletal armor characteristic of the adult beetles, these enemies are vulnerable all over their body, but can buck the Pikmin off when attacked. They can be manipulated into destroying other creatures by making them spit boulders at a captain when they is beside an enemy. Moving out of the way before the rock hits them, the rock will hit the enemy that was behind.

In Pikmin 2, the rocks that are shot out cannot be petrified, but they can, however, be destroyed if a Purple Pikmin is thrown on them. In addition, leaders can withstand a rock collision without suffering damage or knockback by lying down. Armored Cannon Beetle Larvae will only appear in the Piklopedia if the version that does not burrow out of the ground has been killed.

Notes

Olimar's notes

This specimen is a lithopod larva. This expedition was unable to confirm the existence of any mature lithopods, leading to concerns that the species was extinct on this planet, but the discovery of the creature in larval form eased such concerns. Lithopods, like flint beetles, use internal metabacteria to aid chemical digestion. These metabacteria can only survive in certain environments, such as within the body of certain insects, so lithopod larvae do not contain any metabacteria immediately after hatching. Larvae feed on partially digested ore regurgitated by mature lithopods, ensuring the larvae obtain metabacteria they would not normally have acquired.

Louie's notes

Carefully remove every grain of sand, peel back the exoskeleton, and slurp heartily!

Nintendo Player's Guide

"Slow but mighty, Armored Cannon Beetle Larvae can make a good day into a bad one with one roll of a boulder. When one of the creatures sends a rock attack your way, use the C stick to have your Pikmin move out of the boulder's path as a tight unit, then throw soldiers onto the creature's back."

Pikmin 3 Prima Guide

"The Armored Cannon Larva is another large, burrowing creature. Like the Arctic Cannon Larva, this creature attacks by firing projectiles at its enemies. Unlike the Snowballs utilized by its counterpart, however, the Armored Cannon Larva's projectiles are capable of crushing most Pikmin.

The Armored Cannon Larva's projectiles connot damage Rock Pikmin, but they will incapacitate them for a short time. When you attack one of these enemies, do so with a fairly large squad of Rock Pikmin. Flank the creature, then attack by throwing each of your Rock Pikmin for maximum damage."

Strategy

Pikmin 2

Pikmin

If enough Pikmin are available, it should be swarmed, and it should die before it can harm any Pikmin. If there aren't enough to do this or there are other factors that make this strategy ineffective, Pikmin should be thrown onto it, preferably from behind. If the beetle bucks, the Pikmin should be called back as quickly as possible, and the steps repeated. Another strategy is to throw Purple Pikmin on it, stunning it. It is a more effective strategy, but if no purple Pikmin are available and/or if they shouldn't be risked, the first strategy is recommended.

Captains

It should be punched until it's about to buck, then the player should run away, and then return to finish the assault. If there are idle Pikmin nearby, the cannon beetle's focus should be kept away from them. If there are two or more larvae, it is possible to make them kill each other with their rocks.

Pikmin 3

Approaching the creature with Rock Pikmin will work best, as they are immune to its crushing boulders. When it emerges, it's best to throw the Rocks quickly onto it. 20 direct hits will kill the creature. If no Rock Pikmin are available, then a large army of preferably Red Pikmin can be used to defeat the Cannon Beetle in a very short time by charging at it just after it emerges from the ground. If executed properly, the creature won't be able to attack even once.

Technical information

Free

Pikmin 2 technical information (?)
Internal name kabuto
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.2
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 850
fp01 マップとの当り Unknown (related to slopes) 45
fp02 ダメージスケールXZ Horizontal damage scale 0.35
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 60
fp08 回転速度率 Rotation acceleration 0.05
fp09 テリトリー Territory radius 150
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 350
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 400
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 45
fp20 攻撃可能範囲 Unknown (shock attack max range?) 180
fp21 攻撃可能角度 Unknown (shock attack max angle?) 0
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 25
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 100
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 5
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 100
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 45
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 2
ip03 振り払い打撃B Shake mode 2 – hit count 3
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 5
ip05 振り払い打撃C Shake mode 3 – hit count 3
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 10
ip07 振り払い打撃D Shake mode 4 – hit count 3
Specific properties
None

Buried

Pikmin 2 technical information (?)
Internal name fkabuto
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.2
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 2000
fp01 マップとの当り Unknown (related to slopes) 45
fp02 ダメージスケールXZ Horizontal damage scale 0.35
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 60
fp08 回転速度率 Rotation acceleration 0.075
fp09 テリトリー Territory radius 150
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 350
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 400
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 45
fp20 攻撃可能範囲 Unknown (shock attack max range?) 180
fp21 攻撃可能角度 Unknown (shock attack max angle?) 0
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 25
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 100
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 7.5
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 100
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 45
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 2
ip03 振り払い打撃B Shake mode 2 – hit count 3
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 5
ip05 振り払い打撃C Shake mode 3 – hit count 3
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 10
ip07 振り払い打撃D Shake mode 4 – hit count 3
Specific properties
None

Boulder

Pikmin 2 technical information (?)
Internal name stone
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.1
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.5
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 99999
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0
fp03 ダメージスケールY Vertical damage scale 0
fp04 ダメージフレーム Damage scale duration 0
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 250
fp08 回転速度率 Rotation acceleration 0.03
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 150
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 1000
fp15 探索角度 Unknown (exploration angle?) 0.6
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 0
fp21 攻撃可能角度 Unknown (shock attack max angle?) 0
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 20
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 100
fp26 探索高 Unknown (exploration height?) 550
fp27 ライフの高さ HP wheel height 0
fp28 回転最大速度 Rotation speed 3
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 25
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 10
fp37 地震気絶確立 Purple Pikmin stun chance 0.05 (5%)
fp38 地震気絶時間 Purple Pikmin stun time 10
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp01 サーチゴロゴロ速度 Unknown (movement speed?) 100

Gallery

Trivia

  • Its movements are somewhat similar to grounded Blowhogs, as well as their bucking noise.
  • The actions of the boulders spat out of the Armored Cannon Larva and Decorated Cannon Beetle resemble the actions of the green and red shells from the Mario Kart series. Green shells, when used, move straight forward, much like the green creature's Armored Cannon Larva's boulders. Red shells, when used, home in on the player in front, much like how the red Decorated Cannon Beetle's boulders home in on leaders.
  • Their scientific name, Granitus chukkulinae bambinii, means "Granite-chucking Child".

Names in other languages

Language Name Meaning
Flag of Japan Japanese フタクチドックリ?
Futakuchidokkuri
"Tokkuri Top-Mouth". "ふた?" means "top", and "?" means "mouth".