Cavern for a King | |
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Overworld entrance to the cave | |
Location | Primordial Thicket |
Sublevels | 20 |
Rescues | 1 |
Treasures | 48 |
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The Cavern for a King is a cave located in Primordial Thicket and many players would consider the final cave in the game. It has a twenty sublevels, the longest in any Pikmin game, and features the final boss.
How to reach
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The cave is guarded by Bogswallows and has mud areas where Oatchi and your Pikmin can drown, which would be detrimental for your army. It requires 30 Ice Pikmin in order to freeze the mud, so use that for your advantage and kill the Bogswallows without having them suck up and eat your pikmin.
Notes
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Sublevel 1
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- Treasures:
- Enemies:
- Moldy Dwarf Bulborb × 4
- Moldy Slooch × 2
- Toxstool
- Obstacles:
- Tools:
- Wild Pikmin:
- White Candypop Bud
- Others:
Bringing the bodies of the Moldy Dwarf Bulborbs and Moldy Slooches back to the S.S. Beagle will prevent the Toxstool from resurrecting them. From there, a focused attack from White Pikmin should be able to dispatch it.
Sublevel 2
- Treasures:
- Enemies:
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
Sublevel 3
- Treasures:
- Enemies:
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
Sublevel 4
- Treasures:
- Enemies:
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
The Arctic Cannon Beetle is placed such that the player will have to constantly dodge its snowballs just to reach it. When they do get close enough to attack, the cramped space it resides in (exacerbated further by the presence of sticky mold) puts Pikmin at significant risk of being eaten if they are not whistled away as soon as it begins to inhale.
Sublevel 5
- Treasures:
- Enemies:
- Emperor Bulblax × 3
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
While it is theoretically possible to kill each Emperor Bulblax individually, in practice the roar of one Bulblax will wake up the other two. Despite this, the player should try to fight them one at a time rather than spread their Pikmin thin trying to fight them all at once.
Sublevel 6
- Treasures:
- Enemies:
- Honeywisp x 2
- Obstacles:
- Tools:
- Wild Pikmin:
- Azure Candypop Bud × 2
- Others:
A cutscene plays with Louie lounging around before escaping further into the cavern, after that the player has the option to delve deeper or to leave the area, as an air vent is nearby.
Sublevel 7
- Treasures:
- Enemies:
- Obstacles:
- Tools:
- Wild Pikmin:
- Others:
Sublevel 8
- Treasures:
- Enemies:
- Obstacles:
- [icon] Number Gate
- Swamp
- Tools:
- Wild Pikmin:
- Others:
Sublevel 9
- Treasures:
- Heroic Sword × 2
- Bright Sword × 2
- Enemies:
- Obstacles:
- [icon] Number Gate
- Clay Jars
- Tools:
- Wild Pikmin:
- Candypop Bud (Blue)
- Others:
The main battleground is submerged in water, so bringing a sizable amount of blues is heavily recommended for this fight. Don't break any of the clay jars as they can be used as temporary defense against the Man-at-Legs.
Sublevel 10
- Treasures:
- Enemies:
- Obstacles:
- [icon] Number Gate
- Swamp
- Tools:
- Wild Pikmin:
- Others:
The Smoky Progg is significantly easier than how it was in Pikmin, but can still cause mass Pikmin casualties if the player is unprepared. A good strategy is to use Oatchi's Rush skill to send all of your Pikmin onto it, defeating it quickly. Just be sure to jump to avoid the shockwaves produced by its projectiles, and whistle after it shakes off your Pikmin to ensure they don't panic directly into the path of its fog or into the swamp surrounding its arena.
Gallery
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Names in other languages
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Language | Name | Meaning |
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See also
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The following article or section is in need of assistance from someone who plays Pikmin 4. |