Pikmin 4

Cavern for a King

Revision as of 03:50, July 25, 2023 by SupremeKirb (talk | contribs) (Remove onion parameter - if the game doesn't show it, I don't see why we should)
Cavern for a King
Overworld entrance for the cave.
Overworld entrance to the cave
Location Primordial Thicket
Sublevels 20
Rescues 1
Treasures 48

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The Cavern for a King is a cave located in Primordial Thicket and many players would consider the final cave in the game. It has a twenty sublevels, the longest in any Pikmin game, and features the final boss.

How to reach

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The cave is guarded by Bogswallows and has mud areas where Oatchi and your Pikmin can drown, which would be detrimental for your army. It requires 30 Ice Pikmin in order to freeze the mud, so use that for your advantage and kill the Bogswallows without having them suck up and eat your pikmin.

Notes

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Sublevel 1

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Bringing the bodies of the Moldy Dwarf Bulborbs and Moldy Slooches back to the S.S. Beagle will prevent the Toxstool from resurrecting them. From there, a focused attack from White Pikmin should be able to dispatch it.

Sublevel 2

Sublevel 3

Sublevel 4

The Arctic Cannon Beetle is placed such that the player will have to constantly dodge its snowballs just to reach it. When they do get close enough to attack, the cramped space it resides in (exacerbated further by the presence of sticky mold) puts Pikmin at significant risk of being eaten if they are not whistled away as soon as it begins to inhale.

Sublevel 5

While it is theoretically possible to kill each Emperor Bulblax individually, in practice the roar of one Bulblax will wake up the other two. Despite this, the player should try to fight them one at a time rather than spread their Pikmin thin trying to fight them all at once.

Sublevel 6

A cutscene plays with Louie lounging around before escaping further into the cavern, after that the player has the option to delve deeper or to leave the area, as an air vent is nearby.

Sublevel 7

Sublevel 8

Sublevel 9

The main battleground is submerged in water, so bringing a sizable amount of blues is heavily recommended for this fight. Don't break any of the clay jars as they can be used as temporary defense against the Man-at-Legs.

Sublevel 10

The Smoky Progg is significantly easier than how it was in Pikmin, but can still cause mass Pikmin casualties if the player is unprepared. A good strategy is to use Oatchi's Rush skill to send all of your Pikmin onto it, defeating it quickly. Just be sure to jump to avoid the shockwaves produced by its projectiles, and whistle after it shakes off your Pikmin to ensure they don't panic directly into the path of its fog or into the swamp surrounding its arena.

Gallery

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Names in other languages

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Language Name Meaning

See also

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