Numbered gate
Numbered gates are gates in Pikmin 4 that open once a certain number of nearby objectives have been cleared. Typically they require the player to defeat a given number of enemies, but some in the Trial of the Sage Leaf count the number of treasures collected instead. Their purpose is to make sure the player can't proceed until they've bested a challenge, so they are typically encountered in boss battles.
They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number starts by showing how many are required and will count down by 1 when an enemy is defeated or treasure is collected in the region before them. This will also play a "ding" sound. Once the number reaches 0, the gate will move down into the ground, allowing the player to pass.
Locations
- Drafty Gallery sublevel 4 (defeat 1 enemy to open)
- Secluded Courtyard sublevel 4 (defeat 1 enemy to open)
- Kingdom of Beasts sublevel 3 (defeat 1 enemy to open)
- Kingdom of Beasts sublevel 6 (defeat 2 enemies to open)
- Seafloor Resort sublevel 4 (defeat 1 enemy to open)
- Subzero Sauna sublevel 3 (defeat 1 enemy to open)
- Below-Grade Discotheque sublevel 5 (defeat 1 enemy to open)
- Engulfed Castle sublevel 5 (defeat 1 enemy to open)
- Doppelgänger's Den sublevel 4 (defeat 1 enemy to open)
- Frozen Inferno sublevel 4 (defeat 1 enemy to open)
- Plunder Palace sublevel 3 (defeat 1 enemy to open)
- Plunder Palace sublevel 5 (defeat 2 enemies to open)
- Ultimate Testing Range sublevel 5 (defeat 1 enemy to open)
- Cradle of the Beast sublevel 3 (defeat 1 enemy to open)
- The Mud Pit sublevel 3 (defeat 3 enemies to open)
- Subterranean Swarm sublevel 3 (defeat 1 enemy to open)
- Subterranean Swarm sublevel 5 (defeat 1 enemy to open)
- Cavern for a King sublevel 1 (defeat 1 enemy to open)
- Cavern for a King sublevel 2 (defeat 6 enemies to open)
- Cavern for a King sublevel 3 (defeat 3 enemies to open)
- Cavern for a King sublevel 4 (defeat 1 enemy to open)
- Cavern for a King sublevel 5 (defeat 3 enemies to open)
- Cavern for a King sublevel 7 (defeat 2 enemies to open)
- Cavern for a King sublevel 8 (defeat 1 enemy to open)
- Cavern for a King sublevel 9 (defeat 1 enemy to open)
- Cavern for a King sublevel 10 (defeat 1 enemy to open)
- Cavern for a King sublevel 11 (defeat 3 enemies to open)
- Cavern for a King sublevel 13 (defeat 1 enemy to open)
- Cavern for a King sublevel 14 (defeat 4 enemies to open)
- Cavern for a King sublevel 15 (defeat 1 enemy to open)
- Cavern for a King sublevel 16 (defeat 2 enemies to open)
- Cavern for a King sublevel 17 (defeat 1 enemy to open)
- Cavern for a King sublevel 18 (defeat 1 enemy to open)
- Hotshock Canyon (defeat 3 enemies to open)
- Rockaway Cellars (defeat 1 enemy to open)
- 4th Story: Dandori Seas (collect 15 treasures to open)
- 5th Story: The White Key (collect 9 treasures to open)
- 6th Story: Gimmick Gambit (collect 3 treasures to open)
- Final Story: The Purple Key (defeat 2 enemies to open)
Gallery
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See also
Obstacles |
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Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |