Pikmin (game)
Pikmin 2

Clover

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Clover In-game icon.
19.jpg
Appears in PikminPikmin 2
Scientific name Quattris infectum
Family Clover
Areas The Forest of Hope, The Distant Spring, Awakening Wood
Caves Emergence Cave, Frontier Cavern, Hole of Beasts, White Flower Garden, Snagret Hole, Citadel of Spiders, Shower Room, Cavern of Chaos, Hole of Heroes
Challenge Mode levels Explorer's Cave, Novice Training, Creator's Garden, Twilight Garden, Concrete Maze, Rumbling Grotto, Hidden Garden, Breeding Ground, Emperor's Realm
2-Player Battle levels Brawl Yard


This article is about the plant. For the four-leaved treasure, see Science Project.

Clovers are small clusters of three-leaved plants used as scenery in both Pikmin and Pikmin 2. They can be seen in numerous overworld locations, but are particularly common on "rest levels" inside several caves. Although clovers do not directly affect gameplay, disturbing a clover patch can often scare Iridescent Flint Beetles out of hiding. Some small insects may also fly out.

Notes

Olimar's notes

This is a naturalized species. These plants are extremely persistent, and with the assistance of a symbiotic fungus that grows on its roots, the species is able to survive even in drought conditions. Typically, its leaves come in groupings of three, but intense impact on the leafing stem early in the development cycle can result in an extremely rare four-leaf cluster.

Louie's notes

Mildly poisonous. May result in nausea, headache, fever, fatigue, chest pains, paralysis, loss of bone density, moodiness, feral rage, sauciness, dilly-dallying, strokes of brilliance, and untimely doom.

Technical information

Pikmin 2 technical information (?)
Internal name clover
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 50
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 25
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 38
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 40
fp35 石化時間 Petrification duration N/A
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 可視高さ Unknown (height at which it's visible?) 25

Artwork

External links