Enemy
The Pikmin encounter a multitude of enemies on PNF-404. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. Defeating enemies constitutes a major part of gameplay in all Pikmin games.
Enemies have varied attacks, and some take advantage of hazards to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.
Killed enemies may drop pellets, which can be brought to an Onion to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion, the Research Pod, or the SPERO, being exchanged for Pokos in the case of the latter two. An enemy under the effect of an ultra-bitter spray will vanish when its health drops to zero; nectars or sprays then have a chance of dropping instead.
Some enemies contain important items like ship parts, treasures, or fruits, which they drop when defeated; these will still be dropped even if the creature was petrified. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the Cloaking Burrow-nit's impalement). This allows otherwise doomed Pikmin to be saved.
Bosses
- Main article: Boss.
Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object.
Behavior
Most enemies roam around in a specific location of the area, leaving only to chase after or run away from Pikmin or leaders. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated Hairy Bulborbs are better suited to cold environments, and as such, are commonly found in ice-themed caves.
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting White Pikmin, falling off pits, or rarely, by coming into contact with certain hazards. They can even be killed by other enemy's attacks, such as the Armored Cannon Larva's rocks, or the Yellow Wollywog's stomp in "Pikmin 3".
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also crush them, kill them with a hazard they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in Pikmin, a Red Bulborb may only grab and eat three Pikmin at most with a single bite, but in Pikmin 2, five can fall prey to the same bite. The exception to this is the enemies in Hey! Pikmin, which more often than not, kill Pikmin and damage Olimar by simply touching them.
Interactions
For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.
Environment interactions
- In Pikmin 3, most enemies will be unable to detect Pikmin and leaders if they are hiding under tall plants.
- In Pikmin 2, if an Emperor Bulblax gets close to a bomb-rock, it will eat it without needing to be coaxed into doing so.
- The fire on a Fiery Bulblax or a Pyroclasmic Slooch's back will be put out should it go into water. Fiery Bulblaxes reignite once they leave the water, and Slooches reignite if they touch another's fire trail.
- If a member of the Mandiblard family touches water, it will steadily lose health, and if it is near a wooden bridge and not in pursuit, it will begin deconstructing it.
- Wogpoles and Puckering Blinnows will start flailing around if they're on dry land, but they are able to swim freely if they're underwater.
Cooperation
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. Dwarf Red Bulborbs, Dwarf Bulbears, etc. are often found next to larger enemies of the same species or of the species they are mimicking. When under attack in Pikmin, they may scream in order to wake up their larger allies.
Other creatures choose to follow a leader, normally of their own family. An example is the Bulbmin, who lose all sense of control should their leader perish, and the Scornets, who obey the command of the Scornet Maestro.
Hostility
Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are:
- The Empress Bulblax can kill its young by rolling into them.
- A Gatling Groink can damage other enemies with its shots (including other Groinks), but not itself.
- A lithopod's boulders can harm other enemies or even the launcher itself.
- The Raging Long Legs and Baldy Long Legs can stomp on and kill other enemies, particularly on the Angle Maze and Tropical Forest, respectively.
- Volatile Dweevils and Careening Dirigibugs can harm other enemies with their bomb-rocks.
- In Pikmin 3, Yellow Wollywogs can kill or injure other enemies if they land on them.
- Skutterchucks can harm and kill other enemies if their crystal nodules land on them. They can even kill themselves.
As a gameplay element
In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of caves.
Enemies that are killed do not reappear until the leaders leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a cave is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the Goolix and the Mamuta on The Impact Site. Besides respawning, some enemies can actually revive after they've been considered dead, and a few have a natural health regeneration mechanic.
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.
Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the Cloaking Burrow-nit. Regardless, the Hermit Crawmad has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel one of The Giant's Bath.
These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's framerate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the camera's reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.
List of enemies
The following is a list of enemies in the Pikmin series. Names in bold belong to enemies that are considered bosses. You may also browse the available categories on Pikipedia, with the top one being Enemies.
In Pikmin
- Armored Cannon Beetle
- Beady Long Legs
- Breadbug
- Burrowing Snagret
- Dwarf Bulbear
- [icon] Dwarf Red Bulborb
- Emperor Bulblax
- Female Sheargrub
- Fiery Blowhog
- Goolix
- Honeywisp
- Iridescent Flint Beetle
- Male Sheargrub
- Mamuta
- Pearly Clamclamp
- Puffstool
- Puffy Blowhog
- Shearwig
- Smoky Progg
- Spotty Bulbear
- Spotty Bulborb
- Swooping Snitchbug
- Water Dumple
- Wogpole
- Wollywog
- Yellow Wollywog
- See also: [[::Category:Pikmin 1 enemies|Pikmin enemies category]].
In Pikmin 2
- Anode Beetle
- Anode Dweevil
- Antenna Beetle
- Armored Cannon Beetle Larva
- Beady Long Legs
- Breadbug
- Bulbmin
- Bulborb Larva
- Bumbling Snitchbug
- Burrowing Snagret
- Careening Dirigibug
- [icon] Caustic Dweevil
- Cloaking Burrow-nit
- Creeping Chrysanthemum
- Decorated Cannon Beetle
- Doodlebug
- Dwarf Bulbear
- Dwarf Orange Bulborb
- [icon] Dwarf Red Bulborb
- Emperor Bulblax
- Empress Bulblax
- Female Sheargrub
- Fiery Blowhog
- Fiery Bulblax
- Fiery Dweevil
- Gatling Groink
- Giant Breadbug
- Greater Spotted Jellyfloat
- Hairy Bulborb
- Hermit Crawmad
- Honeywisp
- Iridescent Flint Beetle
- Iridescent Glint Beetle
- Lesser Spotted Jellyfloat
- Male Sheargrub
- Mamuta
- Man-at-Legs
- Mitite
- Munge Dweevil
- Orange Bulborb
- Pileated Snagret
- Puffy Blowhog
- Raging Long Legs
- Ranging Bloyster
- Ravenous Whiskerpillar
- Red Bulborb
- Segmented Crawbster
- Shearwig
- Skitter Leaf
- Snow Bulborb
- Spotty Bulbear
- Swooping Snitchbug
- Titan Dweevil
- Toady Bloyster
- Ujadani
- Unmarked Spectralids
- Volatile Dweevil
- Water Dumple
- Waterwraith
- Watery Blowhog
- Withering Blowhog
- Wogpole
- Wollywog
- Yellow Wollywog
- See also: [[::Category:Pikmin 2 enemies|Pikmin 2 enemies category]] and Piklopedia.
In Pikmin 3
- Arachnode
- Arctic Cannon Larva
- Armored Cannon Larva
- Armored Mawdad
- Baldy Long Legs
- Bearded Amprat
- Bug-Eyed Crawmad
- Bulborb
- Burrowing Snagret
- Calcified Crushblat
- Desiccated Skitter Leaf
- Dwarf Bulbear
- [icon] Dwarf Bulborb
- Dwarf Orange Bulborb
- Female Sheargrub
- Fiery Blowhog
- Flighty Joustmite
- Hermit Crawmad
- Iridescent Flint Beetle
- Joustmite
- Male Sheargrub
- Medusal Slurker
- [icon] Mysterious Life Form
- Nectarous Dandelfly
- Orange Bulborb
- Peckish Aristocrab
- Phosbat
- Plasm Wraith
- Puckering Blinnow
- Puffy Blowhog
- Pyroclasmic Slooch
- Quaggled Mireclops
- [icon] Red Spectralid
- Sandbelching Meerslug
- Scornet
- Scornet Maestro
- Shaggy Long Legs
- Shearwig
- Skeeterskate
- Skitter Leaf
- Skutterchuck
- Spotty Bulbear
- Sputtlefish
- Swarming Sheargrub
- Swooping Snitchbug
- Toady Bloyster
- Vehemoth Phosbat
- Waddlepus
- Water Dumple
- Watery Blowhog
- Whiptongue Bulborb
- [icon] White Spectralid
- Wogpole
- [icon] Yellow Spectralid
- Yellow Wollywog
- See also: [[::Category:Pikmin 3 enemies|Pikmin 3 enemies category]].
In Hey! Pikmin
- Crumbug
- Coppeller
- Mockiwi
- Spornet
- Crested Mockiwi
- Sparrowhead
- Male Sheargrub
- Puffstalk
- Shooting Spiner (Female)
- Puckering Blinnow
- Eye-Stalker Bulbeel
- Large Splurchin
- Shearblug
- Widemouthed Anode Beetle
- Young Yellow Wollywog
- Crystalline Crushblat
- Speargrub
- Crammed Wraith
- Seedbagger
- Skutterchuck
- Grabbit
- Fireflinger Groink
- Flatterchuck
- Shooting Spiner (Male)
- Sporegrub
- Red Bubblimp
- Starnacle
- Elongated Crushblat
- Electric Spectralid
- Spiny Coppeller
- Flying Spotted Jellyfloat
- Yellow Wollywog
- Fireflap Bulborb
- Fiery Blowlet
- Fiery Dwarf Bulblax
- Electripede
- Firesnout Beetle
- Fiery Young Yellow Wollywog
- Clicking Slurker
- Stuffed Bellbloom
- Puffy Blubbug
- Blubbug
- Centipare
- Stony Flint Beetle
- Adult Centipare
- Muggonfly
- Swooping Snitchbug
- Bulborb
- Long Water Dumple
- Armurk
- Electric Cottonade
- Queen Shearwig
- Fiery Blowhog
- Luring Slurker
- Emperor Bulblax
- Leech Hydroe
- Berserk Leech Hydroe
- See also: [[::Category:Hey! Pikmin enemies|Hey! Pikmin enemies category]] and Hey! Pikmin logs.
In-game encyclopedias
- Main articles: Enemy reel, Piklopedia, Indigenous Life (Exploration Notes), and Hey! Pikmin logs.
The enemy reel is a special movie at the end of Pikmin. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.
The Piklopedia is a catalog of enemies and plants, available before entering an area at the start of a day in Pikmin 2. This list is filled with enemy entries as they are killed in the game. Each entry also details the amount of Pokos the enemy is worth, how many of them have been killed so far, Olimar and Louie's notes, and it allows the player to view them roaming around and eat thrown Pikpik carrots, using a free camera mode.
The Indigenous Life Exploration Notes are a series of data files containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.
The logs in Hey! Pikmin are similar to the Piklopedia, but do not allow direct interaction with the creatures, and only contain Olimar's notes.
Trivia
- When the player first delivers an enemy to the Research Pod, a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an Onion before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.[1]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | Ennemi | Enemy | |
Portuguese (NoE) | Inimigo | Enemy | Translation taken from the Pikmin instruction manual. |
See also
References
- ^ YouTube video explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene
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