Cave: Difference between revisions

464 bytes added ,  2 days ago
→‎Trivia: Added the synthetic "insect" sounds.
(→‎Trivia: Added the synthetic "insect" sounds.)
 
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* In "dirt"-styled sublevels, it is possible to see [[dig|buried]] treasure through the floor, in some angles.{{cite web|https://www.reddit.com/r/Pikmin/comments/nitcv2/tfw_you_realize_you_can_see_buried_treasure/|Post|reddit|published={{date|22|May|2021}}|retrieved={{date|3|May|2022}}}}
* In "dirt"-styled sublevels, it is possible to see [[dig|buried]] treasure through the floor, in some angles.{{cite web|https://www.reddit.com/r/Pikmin/comments/nitcv2/tfw_you_realize_you_can_see_buried_treasure/|Post|reddit|published={{date|22|May|2021}}|retrieved={{date|3|May|2022}}}}
* If the player somehow gets to an exit hole before the cave is completed, it can't be entered{{source needed}}
* If the player somehow gets to an exit hole before the cave is completed, it can't be entered{{source needed}}
* In ''Pikmin 2'', the farther the sublevel number, the more synthetic "insect" noises will be heard, with the sounds of later sublevels being deeper and more unusual. In Challenge Mode, all of the available sounds can play simultaneously, and how many play is instead dictated by the size of the generated sublevel.{{cite youtube|HamFzcT5hC0|explaining the synthetic sounds in ''Pikmin 2''|published={{date|18|November|2024}}|retrieved={{date|9|December|2024}}}}


== Names in other languages ==
== Names in other languages ==