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=Dirt wall merge=
=Dirt wall merge=
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
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[[File:Dirt Wall P3.jpg|thumb|250px|A dirt wall in ''Pikmin 3''.]]
[[File:Dirt Wall P3.jpg|thumb|250px|A dirt wall in ''Pikmin 3''.]]
[[File:P3D Dirt Walls.jpg|thumb|250px|The 8 designs of dirt walls in ''Pikmin 3 Deluxe''.]]
[[File:P3D Dirt Walls.jpg|thumb|250px|The 8 designs of dirt walls in ''Pikmin 3 Deluxe''.]]
{{game help|hp}}
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{{game help|p3d|Investigate how effective are latched-on Pikmin, ground Pikmin, thrown Rock Pikmin, and ground Rock Pikmin. Point out differences and comparisons between Pikmin 3 and Pikmin 3 Deluxe.}}
{{game help|p3d|Investigate how effective are latched-on Pikmin, ground Pikmin, thrown Rock Pikmin, and ground Rock Pikmin. Point out differences and comparisons between Pikmin 3 and Pikmin 3 Deluxe.}} -->
'''Dirt walls''' (also known as '''wooden gates'''{{Cite quote|Wooden gates, such as the white one near your landing site, are breakable, so call all of the Pikmin from the red onion and put them to work.|The Forest of Hope section 3-A: "Storming the Gate"|the ''Pikmin'' Nintendo Player's Guide}} and '''bramble gates''') are the most basic type of [[gate]] in {{p1}}, {{p2}} {{p3}}, {{p4}}, and {{hp}}. In ''Pikmin'' and ''Pikmin 2'', they sink to the ground as they take damage, while in later games, they resemble sandcastles and break down and fall apart when damaged. These types of gates can be destroyed by any Pikmin type; however, some of these walls are found partially or completely submerged underwater, meaning that they require [[Blue Pikmin]] to destroy.
'''Dirt walls''' (also known as '''wooden gates'''{{Cite quote|Wooden gates, such as the white one near your landing site, are breakable, so call all of the Pikmin from the red onion and put them to work.|The Forest of Hope section 3-A: "Storming the Gate"|the ''Pikmin'' Nintendo Player's Guide}} and '''bramble gates''') are the most basic type of [[gate]] in {{p1}}, {{p2}} {{p3}}, {{p4}}, and {{hp}}. In ''Pikmin'' and ''Pikmin 2'', they sink to the ground as they take damage, while in later games, they resemble sandcastles and break down and fall apart when damaged. These types of gates can be destroyed by any Pikmin type; however, some of these walls are found partially or completely submerged underwater, meaning that they require [[Blue Pikmin]] to destroy.


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;''Pikmin 4''
;''Pikmin 4''
{{game help|p4|Document locations.}}
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*[[Sun-Speckled Terrace]]: One wall is found near the first [[Ancient Arches|base]] next to a Dwarf Bulborb, breaking it gives access to the [[Last-Frost Cavern]] and the rest of the map. The other '''dirt wall''' is found next to the [[Temporal Mechanism]], guarded by a Bulborb.
*[[Sun-Speckled Terrace]]: One wall is found near the first [[Ancient Arches|base]] next to a Dwarf Bulborb, breaking it gives access to the [[Last-Frost Cavern]] and the rest of the map. The other '''dirt wall''' is found next to the [[Temporal Mechanism]], guarded by a Bulborb.
**[[Crackling Cauldron]]: There’s only 1 '''dirt wall''' in this cave and it’s found in sublevel 2 near the [[S.S. Chocolate]] and the [[Cookie of Nibbled Circles]].
**[[Crackling Cauldron]]: There’s only 1 '''dirt wall''' in this cave and it’s found in sublevel 2 near the [[S.S. Chocolate]] and the [[Cookie of Nibbled Circles]].
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==Gallery==
==Gallery==
{{image}}
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<gallery>
<gallery>
P1 Wooden Gate Partially Destroyed.png|A white wooden gate in [[The Forest of Hope]].
P1 Wooden Gate Partially Destroyed.png|A white wooden gate in [[The Forest of Hope]].
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{{refs}}
{{refs}}


{{obstacles}}
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=Pikmin Garden Piklopedia family colors=
=Pikmin Garden Piklopedia family colors=

Revision as of 14:32, September 17, 2024

Character Navbox


Dirt wall merge

A dirt wall.
A dirt wall in Pikmin 3.
The 8 designs of dirt walls in Pikmin 3 Deluxe, edited together into 1 image.
The 8 designs of dirt walls in Pikmin 3 Deluxe.

Dirt walls (also known as wooden gates[1] and bramble gates) are the most basic type of gate in Pikmin, Pikmin 2 Pikmin 3, Pikmin 4, and Hey! Pikmin. In Pikmin and Pikmin 2, they sink to the ground as they take damage, while in later games, they resemble sandcastles and break down and fall apart when damaged. These types of gates can be destroyed by any Pikmin type; however, some of these walls are found partially or completely submerged underwater, meaning that they require Blue Pikmin to destroy.

In Pikmin 2', there are two types of these gates: white and black. Black gates take longer to break down than white ones. Wooden gates also have 3 stages of destruction. Initially, they are at their full height, with the central part of the gate being as high as the supports on the side. After being attacked for some time, the gate will partially fall down through the ground, becoming two-thirds of its initial height. After some more time, it will fall down some more to become one-third of its original height, and eventually, it will completely fall down, and Pikmin and leaders will be able to walk through the space the gate once occupied.

Each wooden gate has some amount of health, and Pikmin attacking these gates use their standard damage values. In Pikmin, white gates can also be destroyed with two bomb rocks, and black gates require four. The health of gates is inconsistent – gates of the same color vary in how sturdy they are; for example, the gate that encloses the Emperor Bulblax's arena in The Final Trial is surprisingly frail. In Pikmin 2, normal gates above ground have between 10000 and 43000 hit points. They tend in general to be much sturdier than the randomly generated ones in caves (100 - 12800) and Challenge Mode levels (1 - 4000). For comparison, a Red Bulborb has 750 hit points.

In Pikmin 3, Pikmin are more effective at taking one down if they are latched onto it from a throw,[2] but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. For Rock Pikmin in Pikmin 3, throwing them at the wall repeatedly is much faster than letting them lunge on their own, and is in fact, the fastest way to take down a wall using Pikmin.[2] In Pikmin 3 Deluxe however, Rock Pikmin left to attack the wall on their own can take it down fairly quickly.[3] These walls can be destroyed using a single bomb rock. In Pikmin 4, Oatchi can deal sizable damage by rushing into a dirt wall, especially if he is carrying Pikmin as they will all be thrown onto the wall.

These types of walls all have the same design in Pikmin 3, but in Pikmin 3 Deluxe, there are 8 different designs of dirt wall with various patterns of white paint on the columns at the sides of the wall. Those designs are: no paint, 3 horizontal stripes, 1 vertical stripe, 2 wavy stripes (all walls with this pattern are found in water), 3 diagonal stripes, an "X" mark, 3 triangles, and 4 circles.

In Pikmin 4, the design has returned to being mostly the same as in Pikmin 3, but with a few minor changes. The wall portion is now more rectangular and featureless on top. Certain walls are also significantly wider than others, compared to all walls previously being the same in width. The white paint patterns from Pikmin 3 Deluxe do not return.

Poison gate

Some wooden gates in Pikmin 2 have poison emitters within them. Because of the poison hazard, only White Pikmin can destroy these gates. (Gates like this are never found underground so there is never a situation where Bulbmin can destroy them.) After the gate has been destroyed, the poison emitters can be destroyed, and after that other Pikmin types can pass through the gate.

Locations

Pikmin
Pikmin 2
Pikmin 3
  • Tropical Wilds: One is found on the first day, inside the cave where the Pyroclasmic Slooch would normally be, another is outside the landing site, and closes off access to a Pocked Airhead, a third wall underwater guards access to the Calcified Crushblat's arena, and a fourth can be found separating the small brown bridge near the landing site from the area with a Dapper Blob and a Swooping Snitchbug.
  • Garden of Hope: One is located in the second half of the area, near the Bug-Eyed Crawmad's nest, and another is located near the Toady Bloyster and a pile of fragments used to build the pot. Both of these are completely submerged underwater. A third separates the landing site from the fragment pile used to build the nearby bridge, with this bridge leading to a fourth wall by the Bulborb. A fifth wall blocks the 2D facing area with the Zest Bomb and Astringent Clump, with the last one blocking access to the Armored Mawdad's arena.
  • Distant Tundra: Two of the dirt walls in this area are partially submerged in the main river. One is by the area with Wogpoles, near the land protrusion to swap Pikmin in, while the other one is right next to the ledge with the Face Wrinkler. The last dirt wall is also by the land protrusion, but it blocks an alcove with a Bearded Amprat and a Bouncy Mushroom.
  • Twilight River: One wall is in the second half of the area, and blocks off a small land bridge to cross the river, and a second one separates the area with the clipboards and the swarm of Scornets.
  • Formidable Oak: The first is found at the end of the room with the Bulborbs, the next one can be found to the far end of the circular area where the bridge is built, a third is at the end of the path where the Nectarous Dandelfly is, and the fourth is in the dark cave, and simply separates a path to get the fragments (this wall does not need to be destroyed, however). The final is also in the dark cave, blocking the path that needs to be taken if the clipboard is not lifted.
  • Flower Garden: One stands near the Rock Pikmin and blocks one of two routes to the second half of the level, while the second blocks access to a Face Wrinkler.
  • Inside Forest: The first is right next to the Onion, and is a shortcut to the main area of the level. The second blocks access to the arena with the Orange Bulborb.
  • Pikmin Reunion: There is one adjacent to the Red Onion for a mild shortcut.
  • Creature Hunting: A dirt wall blocks access to a Bulborb and some Dwarf Bulborbs.
  • Land, Sea, and Sky: A dirt wall blocks Red Pikmin from being able to proceed beyond their starting area beyond the red bridge.
  • First Part Found: One appears near the Fiery Blowhogs and blocks the blue bridge from being constructed, while a second blocks a route for the ship part to take. A third wall serves primarily as a choice in detour.
  • Team Monster Hunt: A dirt wall blocks Olimar from being able to access the Whiptongue Bulborbs.
  • Another Part Found: A dirt wall stands directly in front of the SPERO.
Pikmin 4


Hey! Pikmin

Gallery

Names in other languages

Language Name Meaning
Flag of Japan Japanese 土のカべ?
Tsuchi no Kabe
Dirt wall
Flag of France French (NoE) Mur de terre Dirt wall
Flag of Germany German Lehmwand Loam wall
Flag of Italy Italian Muro di fango Mud wall
Flag of Brazil Portuguese Parede de barro Clay wall
Flag of Spain Spanish Muro de barro Mud wall

See also

References

  1. ^ Wooden gates, such as the white one near your landing site, are breakable, so call all of the Pikmin from the red onion and put them to work. – The Forest of Hope section 3-A: "Storming the Gate" in the Pikmin Nintendo Player's Guide
  2. ^ a b YouTube video comparing latched Pikmin, grounded Pikmin, thrown Rock Pikmin, and lone Rock Pikmin on a dirt wall
  3. ^ YouTube video comparing the time different Pikmin types take to destroy a dirt wall, published on March 8th, 2021, retrieved on March 9th, 2021


Pikmin Garden Piklopedia family colors

Before After
Pikmin Pikmin
Grub-Dog Grub-Dog
Breadbug Breadbug
Burrow-nit Burrow-nit
Skitterling Skitterling
Heavil Heavil
Slooch Slooch
Numbouse Numbouse
Arachnorb Arachnorb
Sporovid Sporovid
Lithopod
Blowhog Blowhog
Goolix Goolix
Mitite Mitite
Snavian Snavian
Chrysanthemum Chrysanthemum
Amphibiland Amphibiland
Mandiblard Mandiblard
Squishsquirt Squishsquirt
Mollusking Mollusking
Spitterspatter Spitterspatter
Flobbler Flobbler
Onionshell Onionshell
Elips Elips
Snareshell Snareshell
Amphituber Amphituber
Pricklepuff
Crawmad
Scarpanid Scarpanid
Jellyfloat Jellyfloat
Flutterbie Flutterbie
Unknown