Candypop Bud: Difference between revisions
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* In ''Pikmin'', if the player manages to get to [[The Distant Spring]] without unlocking Blue Pikmin, the two blue Candypop Buds in the area will never appear, preventing the player from transforming Pikmin into Blue Pikmin without having activated the Blue Onion. | * In ''Pikmin'', if the player manages to get to [[The Distant Spring]] without unlocking Blue Pikmin, the two blue Candypop Buds in the area will never appear, preventing the player from transforming Pikmin into Blue Pikmin without having activated the Blue Onion. | ||
* There is an unused Candypop Bud-like object named <code>NamaPongashi</code> [[Unused content in Pikmin 3|in ''Pikmin 3''{{'s}} files]] . Pikmin that are thrown in die, and new seeds do not come out. | * There is an unused Candypop Bud-like object named <code>NamaPongashi</code> [[Unused content in Pikmin 3|in ''Pikmin 3''{{'s}} files]] . Pikmin that are thrown in die, and new seeds do not come out. | ||
* Rock Candypop Buds were unnamed in ''Pikmin 3'' and would only take until ''Pikmin 4''{{'s}} Olimar's entry on the [[Rock Pikmin]] that they received a name. What Olimar and Louie would specifically write for this exact species of Candypop Bud goes unknown, since entries for Candypop Buds do not exist in ''Pikmin 3 Deluxe''{{'s}} Piklopedia and all Candypop Buds were coalesced into their own entry in ''Pikmin 4''{{'s}} Piklopedia. | |||
<gallery> | <gallery> | ||
NamaPongashi closed.png|<code>NamaPongashi</code> while closed and purple. | NamaPongashi closed.png|<code>NamaPongashi</code> while closed and purple. |
Revision as of 17:24, June 7, 2024
To do: Document every version of every game (GameCube and, Pikmin 3 and Deluxe) regarding throwing a Pikmin of the same type as the Candypop Bud, and how it counts for the limit. |
Candypop Bud | |
---|---|
Artwork of the three primary Candypop Buds. | |
Appears in | Pikmin, Pikmin 2, Pikmin 3, Pikmin 4 |
Scientific name | Flora expellus |
Family | Candypop |
Areas | The Forest Navel, The Distant Spring, The Final Trial, Tropical Wilds, Distant Tundra, Formidable Oak |
Caves | See #Locations |
Challenge Mode levels | Novice Training, Hot House, Concrete Maze, The Giant's Bath, Breeding Ground, Emperor's Realm |
Collect treasure! levels | Thirsty Desert, Tropical Forest Remix, Thirsty Desert Remix, Beastly Caverns, Clockwork Chasm |
Battle enemies! levels | Twilight River Remix, Formidable Oak Remix, Beastly Caverns |
Side Story levels | Team Monster Hunt, Another Part Found, The Ship Restored |
Dandori Challenge levels | Ice-Cross Course, Hefty Haulway, Aerial Incinerator, Toggle Training, Oasis of Order, Trial of the Sage Leaf |
2-Player Battle levels | None |
Bingo Battle levels | Blooming Terrace |
Dandori Battle levels | None |
Candypop Buds (ポンガシグサ?, lit.: "Puffed Grain Weed") are large flowers with fleshy petals and are found in all mainline Pikmin games. When Pikmin are tossed into these gigantic blossoms, they spit out new Pikmin seeds which match the color of the flower's petals. These new Pikmin are born in the leaf stage. The Candypop Buds expel the seeds after five Pikmin are thrown in, or a few seconds after the first throw; the exception being the Queen Candypop Bud, which does so after the first Pikmin is thrown.
In Pikmin, Candypops can transition up to 10 Pikmin in one load, and will wither after 5 loads, allowing for anywhere between 5 and 50 Pikmin transitions. This was changed to a fixed 5 Pikmin transitions before withering in second and fourth games, and in most cases in the third game: Lapis Lazuli Candypop Buds found in the Twilight River Remix can transform up to 10 Pikmin. In Pikmin 2, Pikmin 3, and Pikmin 4, using Pikmin of the same type as the flower does not count against this limit, although they will still be reverted to leaf Pikmin and planted in the ground. In Pikmin, Yellow Pikmin holding bomb-rocks will not be taken in by Candypop Buds, merely sliding off the top; the same will happen to thrown leaders in Pikmin 3. However, in Pikmin 3, if a Pikmin holding a bomb rock is thrown in a Candypop Bud, it will spring its petals upwards before wilting away, killing the Pikmin with it without leaving a soul behind. In Pikmin 4, if someone (including Dalmo[1]) throws a bomb rock or other weapon such as an Ice Blast into a Candypop Bud, the bud will harmlessly spit it back out. The item can then be collected again.
In Pikmin 2, Candypop Buds are never found above ground and only appear in caves, where they will respawn when the cave is reentered. In some caves, Violet Candypop Buds and Ivory Candypop Buds will only appear if the player has less than a certain number of Pikmin. To unlock a Candypop Bud's entry in the Piklopedia in Pikmin 2, the player must throw at least one Pikmin inside and wait for a seed to be spat out.
In Pikmin 3 and Pikmin 4, they have a different appearance, consisting of a large bucket-like cup in the middle of the flower, most likely as a "target" for leaders to aim Pikmin at. They also behave slightly differently, as they are always closed, opening only when a leader is nearby, and when they wither, their roots remain in place. Also, if two players throw Pikmin in a Candypop Bud at the same moment in Bingo Battle, the Candypop Bud will spit out seeds for both teams, depending on the number of Pikmin that were thrown in by each of them.
Types
In Pikmin 2, different types of Candypop Bud are considered different species. The types in this game are the Crimson Candypop Bud, Golden Candypop Bud, Lapis Lazuli Candypop Bud, Violet Candypop Bud, Ivory Candypop Bud, and Queen Candypop Bud. However, in Pikmin, Pikmin 3, and Pikmin 4, all types of Candypop Bud are considered the same species.
Locations
Pikmin
- Red
- The Forest Navel: One near the pool with the Analog Computer.
- The Distant Spring: One on a stump near the landing site.
- The Final Trial: One near the landing site.
- Yellow
- The Forest Navel: One is on a plateau outside the Beady Long Legs arena.
- The Distant Spring: One on an island plateau near the Chronos Reactor.
- The Final Trial: One is near the landing site.
- Blue
- The Distant Spring: One on the beach with the Massage Machine, another on the beach near the Chronos Reactor.
- The Final Trial: One near the landing site.
Pikmin 2
Pikmin 2 Candypop Bud locations are documented on the articles about each type – Crimson Candypop Bud, Golden Candypop Bud, Lapis Lazuli Candypop Bud, Violet Candypop Bud, Ivory Candypop Bud, and Queen Candypop Bud.
Pikmin 3
- Red
Story Mode:
- Distant Tundra: Two near the Pyroclasmic Slooches and three near the Shaggy Long Legs (only on day of first visit).
- Formidable Oak: One at the end of the cave.
Mission Mode:
- Formidable Oak Remix: Four near the starting point.
- Rock
Story Mode:
- Tropical Wilds: Four near the Calcified Crushblat arena.
- Formidable Oak: One in the alcove with the Shearwigs, and one at the end of the cave.
Mission Mode:
- Formidable Oak Remix: Four near the blocked cave exits.
Side Stories:
- Another Part Found
- The Ship Restored: Four in the starting area.
- Yellow
Story Mode:
- Distant Tundra: Two in the Spotty Bulbear cave, and three in the Vehemoth Phosbat arena.
- Formidable Oak: One in the alcove with the Shearwigs, one near the first electrode, one near the second electrode, and one at the end of the cave.
Side Stories:
- Winged
Story Mode:
- Formidable Oak: One near the second electrode, and one at the end of the cave.
Mission Mode:
- Thirsty Desert Remix: Three near the water.
- Clockwork Chasm (Battle Enemies!): One near the starting point.
Side Stories:
- Team Monster Hunt: One near the Armored Cannon Larva, and one near where the hay pile leads to.
- Blue
Story Mode:
- Tropical Wilds: Four near the Calcified Crushblat arena.
- Formidable Oak: One in the water under the clipboard, and one at the end of the cave.
Mission Mode:
- Beastly Caverns (Collect Treasure!): Two inside a cave, near the entrance.
- Twilight River Remix: Two on the north side, across the river. These ones can produce 10 Pikmin instead of 5.
- Beastly Caverns (Battle Enemies!): Two outside the cave, in the center.
- Purple
Mission Mode:
- Thirsty Desert (Collect Treasure!): One on a raised plateau.
Bingo Battle:
- Blooming Terrace: Four on the raised plateaus near the middle.
- White
Mission Mode:
- Thirsty Desert (Collect Treasure!): Three near the water.
- Tropical Forest Remix: Ten throughout the level.
- Thirsty Desert Remix: Three near the starting point.
- Beastly Caverns (Collect Treasure!): Three in the deepest part of the cave.
Pikmin 4
The following article or section is in need of assistance from someone who plays Pikmin 4. |
- Red
Caves:
- Crackling Cauldron sublevel 2: One in the room with the castaway, if you have 5 Red Pikmin or less.
- Aquiferous Summit sublevel 2: One in the sandy room, near the iron bars, if you have 5 Red Pikmin or less.
- Kingdom of Beasts sublevel 1: One near the base, if you have 5 Red Pikmin or less.
- Kingdom of Beasts sublevel 4: One in an alcove next to the base, if you have 5 Red Pikmin or less.
- Below-Grade Discotheque sublevel 4: One on the narrow path underneath the other two Candypops, if you have 5 Red Pikmin or less.
- Yellow
Caves:
- Secluded Courtyard sublevel 3: One in an alcove behind the base, if you have 5 Yellow Pikmin or less.
- Below-Grade Discotheque sublevel 4: One on the same platform as the Winged Candypop Bud, if you have 5 Yellow Pikmin or less.
- Blue
Caves:
- Seafloor Resort sublevel 4: One to the left of the base, and one to the right on an island, if you have 40 Blue Pikmin or less.
- Cavern for a King sublevel 9: One in an alcove next to the base, and one in an alcove opposite the base behind the Man-at-Legs, if you have 50 Blue Pikmin or less.
- Cavern for a King sublevel 11: One in an alcove next to the base, if you have 50 Blue Pikmin or less.
- Cavern for a King sublevel 15: One on a platform south of the water puddle, and one near the west entrance to the mud puddle, if you have 50 Blue Pikmin or less.
- Ice
Caves:
- Aquiferous Summit sublevel 1: One near the base, if you have 10 Ice Pikmin or less.
- Drafty Gallery sublevel 2: One behind a dirt wall opposite a pile of Gold Nuggets, if you have 50 Ice Pikmin or less.
- Seafloor Resort sublevel 4: Two appear in place of the Blue Candypop Buds if you have more than 40 Blue Pikmin, but 50 Ice Pikmin or less.
- Subzero Sauna sublevel 1: One appears in the room just beyond the ice gate, if you have 5 Ice Pikmin or less. A second appears in the same room, replacing the White Candypop Bud, if you have 50 White Pikmin.
- Subzero Sauna sublevel 2: One in the room with the Arctic Cannon Larva, if you have 10 Ice Pikmin or less. Another replaces the White Candypop Bud, if you have 50 White Pikmin.
- Frozen Inferno sublevel 2: One behind the Chillyhop and the fallen-over jar.
- Frozen Inferno sublevel 3: One near the Zest Bomb.
- Cavern for a King sublevel 6: One near the hole to the next sublevel and one on a high island accessed by a floating platform, if you have 50 Ice Pikmin or less.
Dandori Challenges:
- Ice-Cross Course: One on a brown platform near the Sunsquish, and two more on the opposite side of the stage that are reachable by jumping past the Birdy Bed.
- Rock
Caves:
- Kingdom of Beasts sublevel 4: One in an alcove near the exit. Only appears if you have 5 Rock Pikmin or less.
- Kingdom of Beasts sublevel 5: One near the base. Only appears if you have 5 Rock Pikmin or less.
- Winged
Caves:
- Below-Grade Discotheque sublevel 3: One on a high platform. To reach it, ride the first fan up, walk onto the pushed-over box, jump onto the closest Bouncy Mushroom, and the next fan will take you there. Appears if you have 50 Winged Pikmin or less.
- Below-Grade Discotheque sublevel 4: One on a high platform accessed by a geyser.
Dandori Challenges:
- Aerial Incinerator: One near the starting point, two on a southern platform near a swarm of Shearwigs, two behind dried plants in the northwest, and two more near the Time Marker on the same platform as the switches.
- Purple
Caves:
- Engulfed Castle sublevel 5: Two in the landing room, if you have 50 Purple Pikmin or less.
- Cavern for a King sublevel 12: One in alcove before the big room, and one in the big room itself. Appears if you have 50 Purple Pikmin or less.
Dandori Challenges:
- Hefty Haulway: One in an alcove in the flat room containing a Lesser Spotted Jellyfloat, and one next to the Dawn Pustules behind an electric gate.
- Oasis of Order: One that needs to be freed from toxic sticky mold on the other side of a strait.
- Trial of the Sage Leaf:
- 8th Story: Crowded Kitchen
- 9th Story: Turf Turmoil
- Final Story: The Purple Key
- White
Caves:
- Subzero Sauna sublevel 1: One in a hydro jelly in the room with the Chillyhop, if you have 50 White Pikmin or less.
- Subzero Sauna sublevel 2: One in a big metal pipe sticking out of the ground, if you have 50 White Pikmin or less.
- Cavern for a King sublevel 1: One next to the base and one in the room with the Toxstool, if you have 50 White Pikmin or less.
- Cavern for a King sublevel 13: One appears in an alcove next to the Gildemander, if you have 50 White Pikmin or less.
Dandori Challenges:
- Toggle Training: Two behind a red gate.
Maximum Pikmin requirement
In Pikmin 2, some Violet Candypop Buds and Ivory Candypop Buds will only appear if the player has less than 20 of the equivalent Pikmin type. If the player has 20 or more of that Pikmin type, the Candypop Bud will not spawn, and no other object will take its place. This can be seen, for instance, in the second sublevel of the Citadel of Spiders: the Violet Candypop Bud always appears in dead ends, and if the player is over the maximum Pikmin requirements, there will be an empty dead end in the sublevel.
Interestingly, only the Pikmin inside the cave and the Pikmin inside the Hocotate ship count toward this limit. This means that Pikmin sprouts in an overworld area, including the area the cave is in, will not count. The game will only check for the requirement at the start of the sublevel.
The following sublevels have Candypop Buds that do not appear if the player has 20 or more of the equivalent Pikmin type:
- Violet Candypop Bud:
- Emergence Cave, sublevel 2
- Frontier Cavern, sublevel 1
- Hole of Beasts, sublevel 2
- Citadel of Spiders, sublevel 2
- Glutton's Kitchen, sublevel 2
- Shower Room, sublevel 2
- Ivory Candypop Bud:
- White Flower Garden, sublevel 3
- Bulblax Kingdom, sublevel 1
- Snagret Hole, sublevel 2
- Shower Room, sublevel 1
Since the only Candypop Buds affected by this are in early sublevels, this limit likely exists to stop players from easily obtaining a large number of Purple Pikmin or White Pikmin by repeatedly entering and leaving the same cave.
Pikmin discovery requirement
In general, Candypop Buds of a specific type will not spawn unless the corresponding Pikmin type has been discovered. In Pikmin, it is possible to go to The Forest Navel and The Distant Spring without discovering Yellow Pikmin or Blue Pikmin, and this causes the Golden Candypop Buds or the Lapis Lazuli Candypop Buds, respectively, to not spawn. Similarly, in Pikmin 3, Candypop Buds will not spawn if their respective type of Pikmin has not been discovered.[2]
However, there are some exceptions in Pikmin 2. Purple Pikmin and White Pikmin are discovered after throwing Pikmin inside of a Violet Candypop Bud and an Ivory Candypop Bud, respectively. Therefore, the game must spawn Violet Candypop Buds in Emergence Cave sublevel 2 before Purple Pikmin are discovered and Ivory Candypop Buds in White Flower Garden sublevel 3 before White Pikmin are discovered. For some reason, if the player skips discovering Purple Pikmin in Emergence Cave by utilizing glitches, then other Violet Candypop Buds will still spawn.[3] If it were possible to never encounter Red Pikmin, Crimson Candypop Buds would also still appear. On the other hand, until White Pikmin are discovered, the only Ivory Candypop Buds to spawn are the White Flower Garden sublevel 3 ones.
Relations to the Pikmin family
Olimar notes in the enemy reel that Candypop Buds could be the next step in Pikmin evolution,[4] and in his Piklopedia notes that Candypops could be the same species.[5] This connection is further cemented by the fact that Candypop Buds use similar sounds to the Pikmin,[6] and the buds in Pikmin 3 use the same texture for leaves as the Pikmin do. In Pikmin 4, Onions and Flarlic are identified as part of the candypop family which all Candypop Buds belong to, further strengthening the ties with the Pikmin.
Notes
Olimar's voyage log
Reel notes
Dalmo's Notes
“The longer I look at it, the more I feel a strange urge to throw something into it. Succumbing to the intrusive thought, I once threw a bomb into one. When I did... Ptooie! It spit the bomb right back out! I can't help seeing some sort of lifelike response in that.”
Olimar's Notes (P4)
“What looks like the interior of a flower is actually an insectivorous leaf that's developed into an organ. This organ releases a sweet scent from its central pistil, luring small insects into its interior and trapping them. The DNA of those captured organisms is directly absorbed by the plant's cells, which might indicate that this species is attempting to evolve at an astounding speed. But in most cases, the cells essentially self-destruct. The bud then releases Pikmin seeds of the same color, and the plant withers. Muscle fibers extremely similar to those of an Onion were also found in this species, so some could hypothesize that a Candypop Bud is an under- or undeveloped Onion. However, there aren't enough details to confirm this theory either way.”
Louie's Notes (P4)
“Way too spicy for a salad, no matter what color bud you use.”
Pikmin 1 (Nintendo Switch) reel notes
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | pom
| ||
HP | N/A |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | pom
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 99999 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0 |
fp06 | 速度 | Move speed | 0 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 0 |
fp13 | 視界角度 | FOV | 0 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 0 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 0 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 60 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 55 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
ip01 | 吸い込みピキ数(pom) | Number of Pikmin a non-Queen can convert | 5 |
ip02 | 吐き出し回数(pom) | Number of times a non-Queen spits Pikmin | 1 |
ip11 | 吸い込みピキ数(pop) | Number of Pikmin a Queen Candypop Bud can convert | 1 |
ip12 | 吐き出し回数(pop) | Number of times a Queen spits Pikmin | 1 |
ip13 | 吐き出し倍数(pop) | Number of Pikmin a Queen spits | 9 |
fp01 | 開花時間 | Unknown (flowering time?) | 1 |
fp02 | 色換え時間 | Color change interval, for Queens | 2.6 |
fp03 | 白黒出現率 | Unknown (Purple and White incidence?) | 0 |
Other information
- Pikmin 4 Piklopedia number: #121
Naming
- Common name: Candypop Bud. "Candypop" is the family's name.
- Japanese nickname: ポンガシグサ?, lit.: "Puffed Grain Weed".
- Japanese name: ポンガシグサ?. It is the same as the Japanese nickname.
- Scientific name: Flora expellus. The genus is simply the English word "flora", while expellus is derived from the word "expel". In New Player Control! Pikmin's Prima guide, the scientific name was Blossomulus pikminius.
- Technical name: Candypop Bloom
- Internal names: The internal name in Pikmin and Pikmin 2 is
pom
. - Prerelease: None.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ポンガシグサ? Pongashi-Gusa |
Puffed Grain Grass | |
Chinese (traditional) |
爆敏花 Bào-mǐn-huā |
From replacing the middle syllable in 爆米花(puffed rice) with the last syllable in 皮克敏 (Pikmin) | |
Chinese (simplified) |
爆敏花 Bào-mǐn-huā |
From replacing the middle syllable in 爆米花(puffed rice) with the last syllable in 皮克敏 (Pikmin) | |
Dutch | Verschietviool | Shifting (color) violet | |
French | Fleur Cracheuse Fleur cracheuse (Pikmin 4) |
Spitter Flower Spitter flower (Pikmin 4) |
|
German | Königinblume | Queen Flower | |
Italian | Cromanvillea | From "bougainvillea", a genus of flowers that resemble Candypops, and the greek root "chromo" which means "color" | |
Korean | 뻥튀기초 Ppeongtwigi-Cho |
Puffed Grain Grass | |
Portuguese | Fulô-matiz | Hue flower | |
Spanish | Brote rebotador | Bouncing bud |
Gallery
The data file on Candypop Buds.
A misplaced Candypop Bud in teki5, showing the root.
A Gray Candypop Bud after ingesting a bomb rock.
- Wilting away.jpeg
A Candypop Bud wilting.
- Wilting stage 2.jpeg
Another picture of a wilting Candypop Bud.
The Candypop Bud's e-card, #54.
Trivia
- In sublevel 3 of the Citadel of Spiders and sublevel 5 of Glutton's Kitchen, a Queen Candypop Bud may fall from the ceiling. It is possible to notice that it has a green root. There are also several Candypop Buds in sublevel 6 of Bulblax Kingdom. Here, if the camera is zoomed in, and if the Candypop Bud is distant enough, the root might be visible through the bottom of the ground.
- In Pikmin, Candypop Buds are technically bosses. As such, approaching them will change the area's music to the battle variant.
- In Pikmin, if the player manages to get to The Distant Spring without unlocking Blue Pikmin, the two blue Candypop Buds in the area will never appear, preventing the player from transforming Pikmin into Blue Pikmin without having activated the Blue Onion.
- There is an unused Candypop Bud-like object named
NamaPongashi
in Pikmin 3's files . Pikmin that are thrown in die, and new seeds do not come out. - Rock Candypop Buds were unnamed in Pikmin 3 and would only take until Pikmin 4's Olimar's entry on the Rock Pikmin that they received a name. What Olimar and Louie would specifically write for this exact species of Candypop Bud goes unknown, since entries for Candypop Buds do not exist in Pikmin 3 Deluxe's Piklopedia and all Candypop Buds were coalesced into their own entry in Pikmin 4's Piklopedia.
See also
References
- ^ #Dalmo's Notes
- ^ YouTube video showing that Lapis Lazuli Candypop Buds do not spawn in Tropical Wilds before Blue Pikmin are discovered
- ^ YouTube video about how to skip discovering Purple Pikmin in Emergence Cave, and the consequences (at 07:20)
- ^ “Could this be the next stage in Pikmin evolution? Like the Pikmin themselves, it has many mysteries.” – Captain Olimar in the enemy reel entry for the Candypop Buds.
- ^ “This specimen constantly changes colors. When Pikmin are thrown into it, it shoots out seeds that match the flower's coloration the moment the Pikmin landed inside of it. The number of seeds shot out is always greater than the number of Pikmin thrown in. It can be said that this is a completely baffling plant, and many mysteries remain over precisely what sort of relationship it has with the Pikmin. It would appear that the Pikmin gain all of the benefit from the relationship... Perhaps it is simply a different variety of Pikmin to begin with?” – Captain Olimar in Olimar's notes for the Queen Candypop Bud
- ^ YouTube video about sound effect trivia in the series (at 01:04)
Pikmin | |
---|---|
Types | Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin Rock Pikmin • Winged Pikmin • Ice Pikmin • Bulbmin • Glow Pikmin |
Biology | Candypop Bud • Idle • Maturity • Onion • Flarlic • Pellet Pikmin extinction • Trip • Sprout • Seedling • Soul • Squad |
Abilities | Carry • Dig • Dodge • Fight • Hide |
Controls | Charge • Dismiss • Swarm • Pluck • Throw • Whistle |
Other | Decor Pikmin • Leafling • Mushroom Pikmin • Pikpik carrot |