Numbered gate: Difference between revisions
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* [[5th Story: The White Key]] (collect 9 treasures to open) | * [[5th Story: The White Key]] (collect 9 treasures to open) | ||
* [[6th Story: Gimmick Gambit]] (collect 3 treasures to open) | * [[6th Story: Gimmick Gambit]] (collect 3 treasures to open) | ||
* [[ | * [[Final Story: The Purple Key]] (defeat 2 enemies to open) | ||
== Gallery == | == Gallery == |
Revision as of 17:07, November 21, 2023
![A numbered gate as seen in the Secluded Courtyard.](https://pikmin.wiki.gallery/images/thumb/a/a5/P4_Number_Gate.png/250px-P4_Number_Gate.png)
Numbered gates are gates in Pikmin 4 that open once a certain number of nearby objectives have been cleared. Typically they require the player to defeat a given number of enemies, but some in the Trial of the Sage Leaf count the number of treasures collected instead. Their purpose is to make sure the player can't proceed until they've bested a challenge, so they are typically encountered in boss battles.
They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number starts by showing how many are required and will count down by 1 when an enemy is defeated or treasure is collected in the region before them. This will also play a "ding" sound. Once the number reaches 0, the gate will move down into the ground, allowing the player to pass.
Locations
- Drafty Gallery sublevel 4 (defeat 1 enemy to open)
- Secluded Courtyard sublevel 4 (defeat 1 enemy to open)
- Kingdom of Beasts sublevel 3 (defeat 1 enemy to open)
- Kingdom of Beasts sublevel 6 (defeat 2 enemies to open)
- Seafloor Resort sublevel 4 (defeat 1 enemy to open)
- Subzero Sauna sublevel 3 (defeat 1 enemy to open)
- Below-Grade Discotheque sublevel 5 (defeat 1 enemy to open)
- Engulfed Castle sublevel 5 (defeat 1 enemy to open)
- Doppelgänger's Den sublevel 4 (defeat 1 enemy to open)
- Frozen Inferno sublevel 4 (defeat 1 enemy to open)
- Plunder Palace sublevel 3 (defeat 1 enemy to open)
- Plunder Palace sublevel 5 (defeat 2 enemies to open)
- Ultimate Testing Range sublevel 5 (defeat 1 enemy to open)
- Cradle of the Beast sublevel 3 (defeat 1 enemy to open)
- The Mud Pit sublevel 3 (defeat 3 enemies to open)
- Subterranean Swarm sublevel 3 (defeat 1 enemy to open)
- Subterranean Swarm sublevel 5 (defeat 1 enemy to open)
- Cavern for a King sublevel 1 (defeat 1 enemy to open)
- Cavern for a King sublevel 2 (defeat 6 enemies to open)
- Cavern for a King sublevel 3 (defeat 3 enemies to open)
- Cavern for a King sublevel 4 (defeat 1 enemy to open)
- Cavern for a King sublevel 5 (defeat 3 enemies to open)
- Cavern for a King sublevel 7 (defeat 2 enemies to open)
- Cavern for a King sublevel 8 (defeat 1 enemy to open)
- Cavern for a King sublevel 9 (defeat 1 enemy to open)
- Cavern for a King sublevel 10 (defeat 1 enemy to open)
- Cavern for a King sublevel 11 (defeat 3 enemies to open)
- Cavern for a King sublevel 13 (defeat 1 enemy to open)
- Cavern for a King sublevel 14 (defeat 4 enemies to open)
- Cavern for a King sublevel 15 (defeat 1 enemy to open)
- Cavern for a King sublevel 16 (defeat 2 enemies to open)
- Cavern for a King sublevel 17 (defeat 1 enemy to open)
- Cavern for a King sublevel 18 (defeat 1 enemy to open)
- Hotshock Canyon (defeat 3 enemies to open)
- Rockaway Cellars (defeat 1 enemy to open)
- 4th Story: Dandori Seas (collect 15 treasures to open)
- 5th Story: The White Key (collect 9 treasures to open)
- 6th Story: Gimmick Gambit (collect 3 treasures to open)
- Final Story: The Purple Key (defeat 2 enemies to open)
Gallery
This article or section is in need of more images. |
See also
Obstacles |
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Minor obstacles |