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==Trivia== | ==Trivia== |
Revision as of 13:26, November 23, 2018
The Pikmin encounter a multitude of enemies on PNF-404. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. Defeating enemies constitutes a major part of gameplay in all Pikmin games.
Enemies have varied attacks, and some take advantage of hazards to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.
Killed enemies may drop pellets, which can be brought to an Onion to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion, the Research Pod, or the SPERO, being exchanged for Pokos in the case of the latter two. An enemy under the effect of an ultra-bitter spray will vanish when its health drops to zero; nectars or sprays then have a chance of dropping instead.
Some enemies contain important items like ship parts, treasures, or fruits, which they drop when defeated; these will still be dropped even if the creature was petrified. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the Cloaking Burrow-nit's impalement). This allows otherwise doomed Pikmin to be saved.
Bosses
- Main article: Boss.
Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object.
Behavior
Most enemies roam around in a specific location of the area, leaving only to chase after or run away from Pikmin or leaders. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated Hairy Bulborbs are better suited to cold environments, and as such, are commonly found in ice-themed caves.
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting White Pikmin, falling off pits, or rarely, by coming into contact with certain hazards.
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also crush them, kill them with a hazard they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in Pikmin, a Red Bulborb may only grab and eat three Pikmin at most with a single bite, but in Pikmin 2, five can fall prey to the same bite. The exception to this is the enemies in Hey! Pikmin, which more often than not, kill Pikmin and damage Olimar by simply touching them.
Interactions
For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.
Environment interactions
- In Pikmin 3, most enemies will be unable to detect Pikmin and leaders if they are hiding under tall plants.
- In Pikmin 2, if an Emperor Bulblax gets close to a bomb-rock, it will eat it without needing to be coaxed into doing so.
- The fire on a Fiery Bulblax or a Pyroclasmic Slooch's back will be put out should it go into water. Fiery Bulblaxes reignite once they leave the water, and Slooches reignite if they touch another's fire trail.
- If a member of the Mandiblard family touches water, it will steadily lose health, and if it is near a wooden bridge and not in pursuit, it will begin deconstructing it.
- Wogpoles and Puckering Blinnows will start flailing around if they're on dry land, but they are able to swim freely if they're underwater.
Cooperation
![A large Bulbmin surrounded by its young.](https://pikmin.wiki.gallery/images/thumb/b/bd/Bulbmin_and_young.jpg/200px-Bulbmin_and_young.jpg)
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. Dwarf Red Bulborbs, Dwarf Bulbears, etc. are often found next to larger enemies of the same species or of the species they are mimicking. When under attack in Pikmin, they may scream in order to wake up their larger allies.
Other creatures choose to follow a leader, normally of their own family. An example is the Bulbmin, who lose all sense of control should their leader perish, and the Scornets, who obey the command of the Scornet Maestro.
Hostility
Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are:
- The Empress Bulblax can kill its young by rolling into them.
- A Gatling Groink can damage other enemies with its shots (including other Groinks), but not itself.
- A lithopod's boulders can harm other enemies or even the launcher itself.
- The Raging Long Legs and Baldy Long Legs can stomp on and kill other enemies, particularly on the Angle Maze and Tropical Forest, respectively.
- Volatile Dweevils and Careening Dirigibugs can harm other enemies with their bomb-rocks.
- In Pikmin 3, Yellow Wollywogs can kill or injure other enemies if they land on them.
- Skutterchucks can harm and kill other enemies if their crystal nodules land on them. They can even kill themselves.
As a gameplay element
In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of caves.
Enemies that are killed do not reappear until the leaders leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a cave is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the Goolix and the Mamuta on The Impact Site. Besides respawning, some enemies can actually revive after they've been considered dead, and a few have a natural health regeneration mechanic.
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.
Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the Cloaking Burrow-nit. Regardless, the Hermit Crawmad has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel one of The Giant's Bath.
These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's framerate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the camera's reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.
List of enemies
The following is a list of enemies in the Pikmin series. Names in bold belong to enemies that are considered bosses. You may also browse the available categories on Pikipedia, with the top one being Enemies.
In Pikmin
Armored Cannon Beetle
Beady Long Legs
Breadbug
Burrowing Snagret
Dwarf Bulbear
- [icon] Dwarf Red Bulborb
Emperor Bulblax
Female Sheargrub
Fiery Blowhog
Goolix
Honeywisp
Iridescent Flint Beetle
Male Sheargrub
Mamuta
Pearly Clamclamp
Puffstool
Puffy Blowhog
Shearwig
Smoky Progg
Spotty Bulbear
Spotty Bulborb
Swooping Snitchbug
Water Dumple
Wogpole
Wollywog
Yellow Wollywog
- See also: [[::Category:Pikmin 1 enemies|Pikmin enemies category]].
In Pikmin 2
Anode Beetle
Anode Dweevil
Antenna Beetle
Armored Cannon Beetle Larva
Beady Long Legs
Breadbug
Bulbmin
Bulborb Larva
Bumbling Snitchbug
Burrowing Snagret
Careening Dirigibug
- [icon] Caustic Dweevil
Cloaking Burrow-nit
Creeping Chrysanthemum
Decorated Cannon Beetle
Doodlebug
Dwarf Bulbear
Dwarf Orange Bulborb
- [icon] Dwarf Red Bulborb
Emperor Bulblax
Empress Bulblax
Female Sheargrub
Fiery Blowhog
Fiery Bulblax
Fiery Dweevil
Gatling Groink
Giant Breadbug
Greater Spotted Jellyfloat
Hairy Bulborb
Hermit Crawmad
Honeywisp
Iridescent Flint Beetle
Iridescent Glint Beetle
Lesser Spotted Jellyfloat
Male Sheargrub
Mamuta
Man-at-Legs
Mitite
Munge Dweevil
Orange Bulborb
Pileated Snagret
Puffy Blowhog
Raging Long Legs
Ranging Bloyster
Ravenous Whiskerpillar
Red Bulborb
Segmented Crawbster
Shearwig
Skitter Leaf
Snow Bulborb
Spotty Bulbear
Swooping Snitchbug
Titan Dweevil
Toady Bloyster
Ujadani
Unmarked Spectralids
Volatile Dweevil
Water Dumple
Waterwraith
Watery Blowhog
Withering Blowhog
Wogpole
Wollywog
Yellow Wollywog
- See also: [[::Category:Pikmin 2 enemies|Pikmin 2 enemies category]] and Piklopedia.
In Pikmin 3
Arachnode
Arctic Cannon Larva
Armored Cannon Larva
Armored Mawdad
Baldy Long Legs
Bearded Amprat
Bug-Eyed Crawmad
Bulborb
Burrowing Snagret
Calcified Crushblat
Desiccated Skitter Leaf
Dwarf Bulbear
- [icon] Dwarf Bulborb
Dwarf Orange Bulborb
Female Sheargrub
Fiery Blowhog
Flighty Joustmite
Hermit Crawmad
Iridescent Flint Beetle
Joustmite
Male Sheargrub
Medusal Slurker
- [icon] Mysterious Life Form
Nectarous Dandelfly
Orange Bulborb
Peckish Aristocrab
Phosbat
Plasm Wraith
Puckering Blinnow
Puffy Blowhog
Pyroclasmic Slooch
Quaggled Mireclops
- [icon] Red Spectralid
Sandbelching Meerslug
Scornet
Scornet Maestro
Shaggy Long Legs
Shearwig
Skeeterskate
Skitter Leaf
Skutterchuck
Spotty Bulbear
Sputtlefish
Swarming Sheargrub
Swooping Snitchbug
Toady Bloyster
Vehemoth Phosbat
Waddlepus
Water Dumple
Watery Blowhog
Whiptongue Bulborb
- [icon] White Spectralid
Wogpole
- [icon] Yellow Spectralid
Yellow Wollywog
- See also: [[::Category:Pikmin 3 enemies|Pikmin 3 enemies category]].
In Hey! Pikmin
Crumbug
Coppeller
Mockiwi
Spornet
Crested Mockiwi
Sparrowhead
Male Sheargrub
Puffstalk
Shooting Spiner (Female)
Puckering Blinnow
Eye-Stalker Bulbeel
Large Splurchin
Shearblug
Widemouthed Anode Beetle
Young Yellow Wollywog
Crystalline Crushblat
Speargrub
Crammed Wraith
Seedbagger
Skutterchuck
Grabbit
Fireflinger Groink
Flatterchuck
Shooting Spiner (Male)
Sporegrub
Red Bubblimp
Starnacle
Elongated Crushblat
Electric Spectralid
Spiny Coppeller
Flying Spotted Jellyfloat
Yellow Wollywog
Fireflap Bulborb
Fiery Blowlet
Fiery Dwarf Bulblax
Electripede
Firesnout Beetle
Fiery Young Yellow Wollywog
Clicking Slurker
Stuffed Bellbloom
Puffy Blubbug
Blubbug
Centipare
Stony Flint Beetle
Adult Centipare
Muggonfly
Swooping Snitchbug
Bulborb
Long Water Dumple
Armurk
Electric Cottonade
Queen Shearwig
Fiery Blowhog
Luring Slurker
Emperor Bulblax
Leech Hydroe
Berserk Leech Hydroe
- See also: [[::Category:Hey! Pikmin enemies|Hey! Pikmin enemies category]] and Hey! Pikmin logs.
In-game encyclopedias
- Main articles: Enemy reel, Piklopedia, Indigenous Life (Exploration Notes), and Hey! Pikmin logs.
The enemy reel is a special movie at the end of Pikmin. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.
The Piklopedia is a catalog of enemies and plants, available before entering an area at the start of a day in Pikmin 2. This list is filled with enemy entries as they are killed in the game. Each entry also details the amount of Pokos the enemy is worth, how many of them have been killed so far, Olimar and Louie's notes, and it allows the player to view them roaming around and eat thrown Pikpik carrots, using a free camera mode.
The Indigenous Life Exploration Notes are a series of data files containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.
The logs in Hey! Pikmin are similar to the Piklopedia, but do not allow direct interaction with the creatures, and only contain Olimar's notes.
Trivia
- When the player first delivers an enemy to the Research Pod, a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an Onion before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.[1]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Ennemi | Enemy | ||
Inimigo | Enemy | Translation taken from the Pikmin instruction manual. |
See also
References
- ^ YouTube video explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene
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Other hazards |