Bulborb: Difference between revisions
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{{p2 enemy technical | {{p2 enemy technical | ||
|name = chappy | |name = chappy | ||
|s000 = 0.5 | |||
|s001 = 0.5 | |||
|s002 = 0.25 | |||
|s003 = 0.1 | |||
|s004 = 0.3 | |||
|fp00 = 750 | |fp00 = 750 | ||
|fp01 = 40 | |fp01 = 40 |
Revision as of 17:06, July 15, 2014
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Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Oculus kageyamii russus | ||
Family | Grub-dog | ||
Areas | The Forest of Hope, Valley of Repose, Awakening Wood, Garden of Hope, Formidable Oak | ||
Caves | Hole of Beasts, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Forest of Hope, The Distant Spring, Explorer's Cave, Lost Toy Box, Red Chasm, Collector's Room, Breeding Ground, Emperor's Realm | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | Angle Maze | ||
Bingo Battle stages | None | ||
Attacks | Eats Pikmin |
Red Bulborbs are among the most well-known enemies in the Pikmin games and are often just as much a staple for the games as Pikmin themselves. They were originally known as Spotty Bulborbs until various other subspecies, all with spots, were discovered in Pikmin 2.
It seems that the young Red Bulborb is the favored host of the parasitic Pikmin known as Bulbmin. This type of Pikmin appears to control its host, causing the animal to behave less like a Bulborb and more like a Pikmin, following a Captain (which is naturally an older Bulbmin) and predating in packs. Red Bulborbs are not observed at the two stages of development displayed by Bulbmin (between Bulborb Larva and their full size) anywhere else in-game (unlike the Spotty Bulbear and Emperor Bulblax), so it is unknown whether Bulbmin are a common stage in Red Bulborb development or not, as symbiotic cooperation from the parasite would give this slightly weaker form of Grub-dog an advantage in the subterranean environment that all stages of the Red Bulborb species are found in. The best known form, the large adults, also venture to the surface.
Most have a very slow reaction time when attacked. If rushed by a large enough force, they can be overcome before they can counterattack. It is also true that throwing numerous Purple Pikmin will work exceedingly well in defeating it without fail. Their mouths are large enough to be able to gobble up as many as five Pikmin with one bite, so attacking from behind is recommended for the best results.
Bulborbs in general are surprisingly apathetic creatures and won't arise from their sleep even if one of their own is under attack. That being said, however, Dwarf Bulborbs in Pikmin will let out a screech when agitated, awaking any nearby Bulborbs. This does not happen in Pikmin 2.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Brawl Trophy Description
"A creature whose Japanese name translates as "spotted crimson bug-eye." These bulky nocturnal animals have white-and-red-flecked rumps that resemble strawberries. Red bulborbs sleep in the day and wake in the evening to feed on small animals. Several colors of bulborb subspecies have been discovered--their classification is a hot subject for scholars."
Strategy
Pikmin
Swarming it with a large group of 50 or so Pikmin, preferably Reds due to their high attack power, proves quite effective. If only a few Pikmin are available, they should be thrown onto the Bulborb's back repeatedly while retreating if the enemy starts charging at them. Waiting until it goes back to sleep takes longer, but is a lot safer. If bomb-rocks are used, the Bulborb will die with two blasts. If you attack its back it will usually do a quarter-turn right, hiding some of its back from your current position.
Pikmin 2
Rather than swarming it, continuously tossing Pikmin onto its back is preferable when the army is at least 30 Pikmin strong, even if some are shaken off. A few purple Pikmin can cause serious damage, especially if they stun the Bulborb. If it is accidentally awakened before being attacked by Pikmin, the player should run away until it turns around, then make a new pass at it.
If the Pikmin army is very small, the creature can also be woken up and made to chase the leader until it leaves its territory, at which point it will turn around and return to its original sleeping spot. At this point the player must follow it and wait for it to reach its spot. Once there it will yawn, fall asleep, then wake up and attack again if provoked. Beginning the attack at the moment the creature yawns provides the player with a few crucial seconds in which the Bulborb is entirely immobilized and harmless.
Pikmin 3
The first game's tactic of swarming the creature from behind returns in this game, though here it is far more effective. If the Pikmin are swarmed at the creatures behind, they will flawlessly cling to it as it rises and continue attacking, making 20 Red Pikmin enough to take it down before it has any chance of resistance.
Technical information
Pikmin technical information (?) | |||
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Internal name | swallow
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HP | 1100 |
Pikmin 2 technical information (?) | |||
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Internal name | chappy
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 750 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.4 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 35 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 7 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 50 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 30 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 足元範囲 | Unknown (foot range?) | 30 |
fp02 | 白ピクミン毒 | White Pikmin poison damage | 750 |
Gallery
- NPC Red Bulborb.jpg
Artwork of a Red Bulborb from Pikmin.
Artwork of a Red Bulborb from Pikmin 3. Note the elongated face as compared to earlier games.
- Brawl Bulborb.PNG
A Red Bulborb, as it appears in Super Smash Bros. Brawl.
- 100i.jpg
A Red Bulborb being carried off in an early version of Pikmin.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | アカチャッピー? Aka Chappī |
Red Chappy |
German | Roter Punktkäfer | Red Dot Beetle |
Trivia
- In the Nintendogs games, at the second-hand shop, there is a Red Bulborb toy on a shelf of products in a pre-rendered background shot.
- Along with Olimar, the Pikmin and Louie, the Red Bulborb is available as a plush toy, along with being a secret figurine in the first volume of Pikmin Figures.
- The Red Bulborb's Japanese name literally translates to "spotted crimson bug-eye".
- On the title screen of Pikmin 2, pressing and holding Y / will summon a Red Bulborb onto the screen. The player can control it by using C / and can eat Pikmin using Z / .
- In New Play Control! Pikmin, it uses completely different sound clips, making it "whistle" and "squeak" instead of roar.
- The first and last words of its scientific name translate to "eye" and "red" respectively, likely making its scientific name similar or identical to its Japanese name translation.