Tunnel: Difference between revisions
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{{for|the pathway that connects two doorways in {{hp}}|doorway}} | {{for|the pathway that connects two doorways in {{hp}}|doorway}} | ||
A '''tunnel''' is a type of [[obstacle]] in | A '''tunnel''' is a type of [[obstacle]] in {{p3}} and {{p4}}. Some walls have tunnels in them which serve as shortcuts between two parts of an [[area]], but when these walls are first found, they are covered in pebbles and dirt. [[Pikmin family|Pikmin]] must be [[Charge|ordered]] to open the tunnel, where they will slowly begin cleaning up the clutter. The tunnel cannot be entered until all the gravel has been removed. | ||
==Digging speeds== | ==Digging speeds== | ||
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These digging speeds are exactly the same as each Pikmin type's relative [[Combat|attack power]]. It's possible to see that Yellow Pikmin are not given any speed improvement, compared to when they are [[Dig#Digging speeds|digging]] a buried fruit. | These digging speeds are exactly the same as each Pikmin type's relative [[Combat|attack power]]. It's possible to see that Yellow Pikmin are not given any speed improvement, compared to when they are [[Dig#Digging speeds|digging]] a buried fruit. | ||
==Narrow tunnel== | |||
'''Narrow tunnels''' are a variant of normal tunnels. Due to their size, [[Oatchi]] is unable to go through them; except this, they work just like normal tunnels. | |||
==Locations== | |||
;''Pikmin 3'' | |||
*[[Tropical Wilds]]: There is one located near the [[Whiptongue Bulborb]] right at the main exit of the landing site. Burrowing through it leads to the ledges to go up to the [[Armored Cannon Larva]]. | |||
*[[Distant Tundra]]: | |||
**There is one located under the [[Cupid's Grenade]] near the landing site. This allows the leaders to traverse between their landing site and the small area with [[Pyroclasmic Slooch]]es and [[Crimson Candypop Bud]]s. It provides a shortcut for Pikmin that are carrying pieces of the [[Dawn Pustules]]. | |||
**There is one behind the [[S.S. Drake]], which can be used to go to the place where [[Alph]] and [[Brittany]] must exchange Pikmin before the main bridge is completed. It provides a shortcut for Pikmin that are carrying fragments of the bridge. | |||
*[[Beastly Caverns]] (Collect Treasure!): There is one located north of the [[SPERO]]. This allows [[Red Pikmin]]s to traverse to the area behind the [[Reinforced wall]]. | |||
*[[Tundra]]: There is one located under the Cupid's Grenade near the landing site, in the same place as in the Distant Tundra. | |||
;''Pikmin 4'' | |||
*[[Serene Shores]] | |||
**[[Below-Grade Discotheque]]: In sublevel 4, a tunnel is used to connect the main island with a smaller one containing a pile of 15 [[Gold Nugget]]s. | |||
*[[Hero's Hideaway]]: Two tunnels are found in the area. One connects the floor to the [[Stargazer's Spot]], while the other connects the floor with the kitchen countertop. | |||
**[[Doppelgänger's Den]]: In sublevel 1, a tunnel is used to connect the bottom-left part of the sublevel with the top-left part. In sublevel 2, a tunnel is used by Pikmin to carry back the [[Life Controller]] when the blue [[switch gate]] is active. | |||
*[[Giant's Hearth]] | |||
**[[Dream Home]]: A tunnel is found south of the landing site, connecting it with the area where the [[Leisure Car]]. | |||
*[[Primordial Thicket]] | |||
**[[Cavern for a King]]: In sublevel 12, a tunnel is found across the room containing the [[Spectralids]] and is used to access the entrance to the next sublevel. | |||
== Gallery == | == Gallery == | ||
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==Name in other languages== | ==Name in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=ヨコ穴 | |Jap=ヨコ穴 | ||
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|JapM=Horizontal hole | |JapM=Horizontal hole | ||
|Ger=Tunnel | |Ger=Tunnel | ||
|GerM=- | |||
|Ita=Tunnel | |||
|ItaM=- | |||
}} | |||
'''Narrow tunnel''' | |||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{Foreignname | |||
}} | }} | ||
Revision as of 11:11, February 8, 2024
- For the pathway that connects two doorways in Hey! Pikmin, see doorway.
A tunnel is a type of obstacle in Pikmin 3 and Pikmin 4. Some walls have tunnels in them which serve as shortcuts between two parts of an area, but when these walls are first found, they are covered in pebbles and dirt. Pikmin must be ordered to open the tunnel, where they will slowly begin cleaning up the clutter. The tunnel cannot be entered until all the gravel has been removed.
Digging speeds
- Main article: Dig#Digging speeds.
There are two phases for digging a tunnel. The first phase consists in digging the entrance to the tunnel, and the second one consists in digging inside the tunnel. During the first phase, different Pikmin types will dig at different speeds, whereas in the second one, every Pikmin will dig at the same speed. The following table lists relative digging speeds, based on the most "normal" Pikmin type, the Blue Pikmin.
Type | Pikmin 3 |
---|---|
Red Pikmin | 1.5× |
Rock Pikmin | 2.0× |
Yellow Pikmin | 1.0× |
Winged Pikmin | 0.5× |
Blue Pikmin | 1.0× |
Purple Pikmin | 1.5× |
White Pikmin | 0.5× |
These digging speeds are exactly the same as each Pikmin type's relative attack power. It's possible to see that Yellow Pikmin are not given any speed improvement, compared to when they are digging a buried fruit.
Narrow tunnel
Narrow tunnels are a variant of normal tunnels. Due to their size, Oatchi is unable to go through them; except this, they work just like normal tunnels.
Locations
- Pikmin 3
- Tropical Wilds: There is one located near the Whiptongue Bulborb right at the main exit of the landing site. Burrowing through it leads to the ledges to go up to the Armored Cannon Larva.
- Distant Tundra:
- There is one located under the Cupid's Grenade near the landing site. This allows the leaders to traverse between their landing site and the small area with Pyroclasmic Slooches and Crimson Candypop Buds. It provides a shortcut for Pikmin that are carrying pieces of the Dawn Pustules.
- There is one behind the S.S. Drake, which can be used to go to the place where Alph and Brittany must exchange Pikmin before the main bridge is completed. It provides a shortcut for Pikmin that are carrying fragments of the bridge.
- Beastly Caverns (Collect Treasure!): There is one located north of the SPERO. This allows Red Pikmins to traverse to the area behind the Reinforced wall.
- Tundra: There is one located under the Cupid's Grenade near the landing site, in the same place as in the Distant Tundra.
- Pikmin 4
- Serene Shores
- Below-Grade Discotheque: In sublevel 4, a tunnel is used to connect the main island with a smaller one containing a pile of 15 Gold Nuggets.
- Hero's Hideaway: Two tunnels are found in the area. One connects the floor to the Stargazer's Spot, while the other connects the floor with the kitchen countertop.
- Doppelgänger's Den: In sublevel 1, a tunnel is used to connect the bottom-left part of the sublevel with the top-left part. In sublevel 2, a tunnel is used by Pikmin to carry back the Life Controller when the blue switch gate is active.
- Giant's Hearth
- Dream Home: A tunnel is found south of the landing site, connecting it with the area where the Leisure Car.
- Primordial Thicket
- Cavern for a King: In sublevel 12, a tunnel is found across the room containing the Spectralids and is used to access the entrance to the next sublevel.
Gallery
This article or section is in need of more images. |
Name in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヨコ穴? Yoko Ana |
Horizontal hole |
German | Tunnel | - |
Italian | Tunnel | - |
Narrow tunnel
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Language | Name | Meaning |
---|
See also
Obstacles |
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Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |