Numbered gate: Difference between revisions
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They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number starts by showing how many are required and will count down by 1 when an enemy is defeated or treasure is collected in the region before them. This will also play a "ding" sound. Once the number reaches 0, the gate will move down into the ground, allowing the player to pass. | They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number starts by showing how many are required and will count down by 1 when an enemy is defeated or treasure is collected in the region before them. This will also play a "ding" sound. Once the number reaches 0, the gate will move down into the ground, allowing the player to pass. | ||
== Locations == | ==Locations== | ||
===Caves=== | |||
* [[Drafty Gallery]] sublevel 4 (defeat 1 enemy to open) | * [[Drafty Gallery]] sublevel 4 (defeat 1 enemy to open) | ||
* [[Secluded Courtyard]] sublevel 4 (defeat 1 enemy to open) | * [[Secluded Courtyard]] sublevel 4 (defeat 1 enemy to open) | ||
* [[Kingdom of Beasts]] | * [[Kingdom of Beasts]]: | ||
* | ** Sublevel 3 (defeat 1 enemy to open) | ||
** Sublevel 6 (defeat 2 enemies to open) | |||
* [[Seafloor Resort]] sublevel 4 (defeat 1 enemy to open) | * [[Seafloor Resort]] sublevel 4 (defeat 1 enemy to open) | ||
* [[Subzero Sauna]] sublevel 3 (defeat 1 enemy to open) | * [[Subzero Sauna]] sublevel 3 (defeat 1 enemy to open) | ||
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* [[Doppelgänger's Den]] sublevel 4 (defeat 1 enemy to open) | * [[Doppelgänger's Den]] sublevel 4 (defeat 1 enemy to open) | ||
* [[Frozen Inferno]] sublevel 4 (defeat 1 enemy to open) | * [[Frozen Inferno]] sublevel 4 (defeat 1 enemy to open) | ||
* [[Plunder Palace]] | * [[Plunder Palace]]: | ||
* | ** Sublevel 3 (defeat 1 enemy to open) | ||
** Sublevel 5 (defeat 2 enemies to open) | |||
* [[Ultimate Testing Range]] sublevel 5 (defeat 1 enemy to open) | * [[Ultimate Testing Range]] sublevel 5 (defeat 1 enemy to open) | ||
* [[Cradle of the Beast]] sublevel 3 (defeat 1 enemy to open) | * [[Cradle of the Beast]] sublevel 3 (defeat 1 enemy to open) | ||
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* [[Subterranean Swarm]] sublevel 3 (defeat 1 enemy to open) | * [[Subterranean Swarm]] sublevel 3 (defeat 1 enemy to open) | ||
* Subterranean Swarm sublevel 5 (defeat 1 enemy to open) | * Subterranean Swarm sublevel 5 (defeat 1 enemy to open) | ||
* [[Cavern for a King]] | * [[Cavern for a King]]: | ||
* | ** Sublevel 1 (defeat 1 enemy to open) | ||
* | ** Sublevel 2 (defeat 6 enemies to open) | ||
* | ** Sublevel 3 (defeat 3 enemies to open) | ||
* | ** Sublevel 4 (defeat 1 enemy to open) | ||
* | ** Sublevel 5 (defeat 3 enemies to open) | ||
* | ** Sublevel 7 (defeat 2 enemies to open) | ||
* | ** Sublevel 8 (defeat 1 enemy to open) | ||
* | ** Sublevel 9 (defeat 1 enemy to open) | ||
* | ** Sublevel 10 (defeat 1 enemy to open) | ||
* | ** Sublevel 11 (defeat 3 enemies to open) | ||
* | ** Sublevel 13 (defeat 1 enemy to open) | ||
* | ** Sublevel 14 (defeat 4 enemies to open) | ||
* | ** Sublevel 15 (defeat 1 enemy to open) | ||
* | ** Sublevel 16 (defeat 2 enemies to open) | ||
* | ** Sublevel 17 (defeat 1 enemy to open) | ||
** Sublevel 18 (defeat 1 enemy to open) | |||
===Dandori Challenges=== | |||
* [[Hotshock Canyon]] (defeat 3 enemies to open) | * [[Hotshock Canyon]] (defeat 3 enemies to open) | ||
* [[Rockaway Cellars]] (defeat 1 enemy to open) | * [[Rockaway Cellars]] (defeat 1 enemy to open) | ||
* [[4th Story: Dandori Seas]] (collect 15 treasures to open) | * [[Trial of the Sage Leaf]]: | ||
* [[5th Story: The White Key]] (collect 9 treasures to open) | ** [[4th Story: Dandori Seas]] (collect 15 treasures to open) | ||
* [[6th Story: Gimmick Gambit]] (collect 3 treasures to open) | ** [[5th Story: The White Key]] (collect 9 treasures to open) | ||
* [[Final Story: The Purple Key]] (defeat 2 enemies to open) | ** [[6th Story: Gimmick Gambit]] (collect 3 treasures to open) | ||
** [[Final Story: The Purple Key]] (defeat 2 enemies to open) | |||
== Gallery == | == Gallery == |
Revision as of 14:27, December 7, 2023
Numbered gates are gates in Pikmin 4 that open once a certain number of nearby objectives have been cleared. Typically they require the player to defeat a given number of enemies, but some in the Trial of the Sage Leaf count the number of treasures collected instead. Their purpose is to make sure the player can't proceed until they've bested a challenge, so they are typically encountered in boss battles.
They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number starts by showing how many are required and will count down by 1 when an enemy is defeated or treasure is collected in the region before them. This will also play a "ding" sound. Once the number reaches 0, the gate will move down into the ground, allowing the player to pass.
Locations
Caves
- Drafty Gallery sublevel 4 (defeat 1 enemy to open)
- Secluded Courtyard sublevel 4 (defeat 1 enemy to open)
- Kingdom of Beasts:
- Sublevel 3 (defeat 1 enemy to open)
- Sublevel 6 (defeat 2 enemies to open)
- Seafloor Resort sublevel 4 (defeat 1 enemy to open)
- Subzero Sauna sublevel 3 (defeat 1 enemy to open)
- Below-Grade Discotheque sublevel 5 (defeat 1 enemy to open)
- Engulfed Castle sublevel 5 (defeat 1 enemy to open)
- Doppelgänger's Den sublevel 4 (defeat 1 enemy to open)
- Frozen Inferno sublevel 4 (defeat 1 enemy to open)
- Plunder Palace:
- Sublevel 3 (defeat 1 enemy to open)
- Sublevel 5 (defeat 2 enemies to open)
- Ultimate Testing Range sublevel 5 (defeat 1 enemy to open)
- Cradle of the Beast sublevel 3 (defeat 1 enemy to open)
- The Mud Pit sublevel 3 (defeat 3 enemies to open)
- Subterranean Swarm sublevel 3 (defeat 1 enemy to open)
- Subterranean Swarm sublevel 5 (defeat 1 enemy to open)
- Cavern for a King:
- Sublevel 1 (defeat 1 enemy to open)
- Sublevel 2 (defeat 6 enemies to open)
- Sublevel 3 (defeat 3 enemies to open)
- Sublevel 4 (defeat 1 enemy to open)
- Sublevel 5 (defeat 3 enemies to open)
- Sublevel 7 (defeat 2 enemies to open)
- Sublevel 8 (defeat 1 enemy to open)
- Sublevel 9 (defeat 1 enemy to open)
- Sublevel 10 (defeat 1 enemy to open)
- Sublevel 11 (defeat 3 enemies to open)
- Sublevel 13 (defeat 1 enemy to open)
- Sublevel 14 (defeat 4 enemies to open)
- Sublevel 15 (defeat 1 enemy to open)
- Sublevel 16 (defeat 2 enemies to open)
- Sublevel 17 (defeat 1 enemy to open)
- Sublevel 18 (defeat 1 enemy to open)
Dandori Challenges
- Hotshock Canyon (defeat 3 enemies to open)
- Rockaway Cellars (defeat 1 enemy to open)
- Trial of the Sage Leaf:
- 4th Story: Dandori Seas (collect 15 treasures to open)
- 5th Story: The White Key (collect 9 treasures to open)
- 6th Story: Gimmick Gambit (collect 3 treasures to open)
- Final Story: The Purple Key (defeat 2 enemies to open)
Gallery
This article or section is in need of more images. |
See also
Obstacles |
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Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |