Shower Room: Difference between revisions

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{{Solution}}
{{Solution}}
{{Infobox cave
{{Infobox cave
|image=Shower Room sublevel 3.jpg
  |location=Perplexing Pool
  |location=Perplexing Pool
  |sublevels=7
  |sublevels=7
  |treasures=14
  |treasures=14
  |hazards={{hazards}}
  |hazards={{f}} {{w}} {{e}} {{p}} {{r}} {{b}}
|obstacles={{waterbody}} {{wgate}} {{bgate}}
}}
}}
The '''Shower Room''' is a dungeon found in the [[Perplexing Pool]] [[areas|area]] of ''[[Pikmin 2]]'', the [[sublevel]]s of which are mostly in the [[Tile Lands]] style. To access the [[cave]], a [[bridge]] must be built across the lake behind the landing area so that [[Yellow Pikmin]] can cross to destroy the electric [[gate]] there. [[Blue Pikmin|Blues]] are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.
The '''Shower Room''' is a dungeon found in the [[Perplexing Pool]] [[areas|area]] of [[Pikmin 2]], the [[sublevel]]s of which have mostly the same style as the 2P location [[Tile Lands]]. To access the [[cave]], a [[bridge]] must be built across the lake behind the landing area so that [[Yellow Pikmin]] can cross to destroy the electric [[gate]] there. [[Blue Pikmin|Blues]] are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.


It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the [[scales glitch]]; other types of Pikmin can be brought in by having the other [[captain]] bring them to the cave area and whistling him with the one behind the gate.
It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the [[scales glitch]]; other types of Pikmin can be brought in by having the other [[captain]] bring them to the cave area and whistling him with the one behind the gate.


In the NTSC version of this cave, there are 1220 [[Poko]]s worth of treasure. In the PAL version of this cave, there are 1240 Pokos worth of treasure.
In the NTSC version of this cave, there are 1220 [[Poko]]s worth of treasure. In the PAL version of this cave, there are 1240 [[Poko]]s worth of treasure.


==Treasures==
==Treasures==
(Total: 1220 Pokos (NTSC) / 1240 Pokos (PAL))
#*[[Merciless Extractor]] (NTSC) / [[Broken Food Master]] (PAL)
#[[Merciless Extractor]] (NTSC) / [[Broken Food Master]] (PAL)
#*[[Sud Generator]]
#[[Sud Generator]]
#*[[Durable Energy Cell]]
#[[Durable Energy Cell]]
#*[[Mirrored Stage]]
#[[Mirrored Stage]]
#*[[Vorpal Platter]]
#[[Vorpal Platter]]
#*[[Scrumptious Shell]]
#[[Scrumptious Shell]]
#*[[Arboreal Frippery]]
#[[Arboreal Frippery]]
#*[[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL)
#[[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL)
#*[[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL)
#[[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL)
#*[[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL)
#[[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL)
#*[[Rubber Ugly]]
#[[Rubber Ugly]]
#*[[Behemoth Jaw]]
#[[Behemoth Jaw]]
#*[[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL)
#[[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL)
#*[[Amplified Amplifier]]
#[[Amplified Amplifier]]


==Enemies==
==Enemies==
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*[[Munge Dweevil]]
*[[Munge Dweevil]]
*[[Orange Bulborb]]
*[[Orange Bulborb]]
*[[Unmarked Spectralid]]s
*[[Unmarked Spectralids]]
*[[Volatile Dweevil]]
*[[Volatile Dweevil]]
*[[Water Dumple]]
*[[Water Dumple]]
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Treasures: [[Merciless Extractor]] (NTSC) / [[Divine Cooking Tool]] (PAL)
Treasures: [[Merciless Extractor]] (NTSC) / [[Divine Cooking Tool]] (PAL)


Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find.Strangley enough, wogpoles will fall from the sky. But don't be alarmed, they obviously will come no harm to your pikmin. They cannot and will not "shake" your pikmin off because they are not in water. The number that will fall is varied.
Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find.


==Sublevel 2==
==Sublevel 2==
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==Sublevel 4==
==Sublevel 4==
[[Image:Shower Room.JPG|thumb|180px|right|The rest level]]
[[Image:Shower Room.JPG|thumb|180px|right|The rest level]]
Enemies: [[Unmarked Spectralid]]s
Enemies: [[Unmarked Spectralids]]


Treasures: [[Arboreal Frippery]]
Treasures: [[Arboreal Frippery]]
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==Sublevel 5==
==Sublevel 5==


Enemies: [[Withering Blowhog]]s, [[Fiery Blowhog]]s, [[Dwarf Orange Bulborb]], [[Lesser Spotted Jellyfloat]] (Behind a fence, uncommon), [[Munge Dweevil]] (Behind a fence with a treasure, very uncommon), and an occasional [[Wollywog]]
Enemies: [[Withering Blowhog]]s, [[Fiery Blowhog]]s, Dwarf Orange Bulborb, Lesser Spotted Jellyfloat (Behind a fence, uncommon), Munge Dweevil (Behind a fence with a treasure, very uncommon)


Treasures: [[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL) [[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL) [[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL)
Treasures: [[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL) [[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL) [[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL)
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==Sublevel 6==
==Sublevel 6==


Enemies: [[Anode Dweevil]], [[Munge Dweevil]], [[Volatile Dweevil]], [[Bumbling Snitchbug]], [[Orange Bulborb]], [[Dwarf Orange Bulborb]], [[Doodlebug]], [[Wollywog]]
Enemies: [[Anode Dweevil]], [[Munge Dweevil]], [[Volatile Dweevil]], [[Bumbling Snitchbug]] Orange Bulborb, Dwarf Orange Bulborb, [[Doodlebug]]


Treasures: [[Rubber Ugly]], [[Behemoth Jaw]], [[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL)
Treasures: [[Rubber Ugly]], [[Behemoth Jaw]], [[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL)
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Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes his tongues can reach through the gate. See the link [[Ranging Bloyster|here]] for a very effective strategy.
Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes his tongues can reach through the gate. See the link [[Ranging Bloyster|here]] for a very effective strategy.
[[Video:Pikmin_2_Ranging_Bloyster|thumb|300px|left|How to beat the boss]]
 
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{{Caves}}
{{Caves}}

Revision as of 11:00, March 27, 2012

Template:Solution

Shower Room
An overview of sublevel 3 of the Shower Room.
Location Perplexing Pool
Sublevels 7
Treasures 14
Hazards Template:F [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Pikmin Template:R Template:B

The Shower Room is a dungeon found in the Perplexing Pool area of Pikmin 2, the sublevels of which have mostly the same style as the 2P location Tile Lands. To access the cave, a bridge must be built across the lake behind the landing area so that Yellow Pikmin can cross to destroy the electric gate there. Blues are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.

It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the scales glitch; other types of Pikmin can be brought in by having the other captain bring them to the cave area and whistling him with the one behind the gate.

In the NTSC version of this cave, there are 1220 Pokos worth of treasure. In the PAL version of this cave, there are 1240 Pokos worth of treasure.

Treasures

Enemies

Sublevel 1

Enemies: Wogpoles, two Wollywogs (one falls from the ceiling), two Watery Blowhogs

Treasures: Merciless Extractor (NTSC) / Divine Cooking Tool (PAL)

Electric generators should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find.

Sublevel 2

Enemies: Orange Bulborb, Dwarf Orange Bulborbs, Lesser Spotted Jellyfloat

Treasures: Sud Generator, Durable Energy Cell

Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb.

Sublevel 3

Enemies: Greater Spotted Jellyfloat, Lesser Spotted Jellyfloats, Wollywog (falls from ceiling), Hermit Crawmad, Water Dumple

Treasures: Mirrored Stage, Vorpal Platter, Scrumptious Shell

Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a bitter spray would be recommended, or regenerating the level with reset. Be prepared for any Water Dumples that drop from above.

Sublevel 4

Sublevel 4 of the Shower Room.
The rest level

Enemies: Unmarked Spectralids

Treasures: Arboreal Frippery

A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some Queen Candypop Buds here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble, Also Note that this rest level is similar to the Hidden Garden, Challenge mode's twenty-third level with a few minor changes.

Sublevel 5

Enemies: Withering Blowhogs, Fiery Blowhogs, Dwarf Orange Bulborb, Lesser Spotted Jellyfloat (Behind a fence, uncommon), Munge Dweevil (Behind a fence with a treasure, very uncommon)

Treasures: Broken Food Master (NTSC) / Merciless Extractor (PAL) Endless Repository (NTSC) / Permanent Container (PAL) Pondering Emblem (NTSC) / Happiness Emblem (PAL)

In rare occasions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use Red Pikmin, but that these will also be deflowered. Restarting this layout is highly recommended. Also, some fire geysers could pose a threat to non-reds.

Sublevel 6

Enemies: Anode Dweevil, Munge Dweevil, Volatile Dweevil, Bumbling Snitchbug Orange Bulborb, Dwarf Orange Bulborb, Doodlebug

Treasures: Rubber Ugly, Behemoth Jaw, Abstract Masterpiece (NTSC) / Plentiful Tank (PAL)

The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Duck; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but do not throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion.

Sublevel 7

Boss Enemy: Ranging Bloyster

Treasure: Amplified Amplifier

Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes his tongues can reach through the gate. See the link here for a very effective strategy.



Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves