Pikmin 2

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{{split}}
{{Infobox enemy
{{Infobox enemy
|pikmin2   = y
|pikmin2     = y
|image     = Bulbmin and young.jpg
|image       = Bulbmin.png
|size       = 270px
|size       = 270px
|underground= [[Frontier Cavern]], [[Submerged Castle]], [[Hole of Heroes]]
|icon        = Piklopedia Bulbmin.png
|challenge= [[Green Hole]], [[Hidden Garden]]
|underground = [[Frontier Cavern]], [[Submerged Castle]], [[Hole of Heroes]]
|attacks   = Eats Pikmin
|challenge   = [[Green Hole]], [[Hidden Garden]]
|name       = Parasiticus pikminicus
|attacks     = Eat Pikmin
|family     = Pikmin
|name       = Parasiticus pikminicus
|height    = 50
|family     = Pikmin
|value      = 3
|weight    = 7
|max_pikmin = 14
|vitality  = 300
}}
}}


'''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}}, juvenile: {{j|コッパチャッピー|Koppa Chappī|Small Leaf Chappy}}) are a parasitic species of [[Pikmin family|Pikmin]] in {{p2}} that infect [[Bulborb]]s, hence the name. They are only found in [[cave]]s and there is no way to store them, meaning Bulbmin can only be used in the cave they are found in. They are resistant to all four [[hazard]]s defined by the game, and are one of the only ways to gain Pikmin in a cave, making them a valuable asset.
Uniquely for a Pikmin type, they start out as [[Enemy|enemies]] when they appear in a cave. An adult Bulbmin, closely resembling a [[Bulborb|Red Bulborb]], is followed by up to 10 juvenile Bulbmin, which take on a more unique appearance (having completely black eyes rather than the blue or purple eyes of the dwarf and adult Bulborbs, uniquely proportioned and colored legs, and relatively fewer and larger white spots which are positioned differently than those of other Bulborbs) with a stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path. The adult Bulbmin is quite aggressive, but can be defeated quickly. When the adult Bulbmin is defeated, the juvenile Bulbmin will [[panic]] until [[whistle]]d, at which point they will join the player's [[squad]]. At this point, they can be used like normal Pikmin. When the player uses a [[geyser]] to exit the cave, all Bulbmin in their squad are left behind.
==As Pikmin==
{{Infobox pikmin
{{Infobox pikmin
|name      = Bulbmin (Juvenile)
|name      = Bulbmin (juvenile)
|image      = Bulbmin group.jpg
|image      = Bulbmin closeup.jpg
|size      = 270px
|size      = 180px
|resistance = All Hazards
|icon      = Piklopedia Bulbmin.png
|scientific = Parasiticus pikminicus
|family    = [[Pikmin family|Pikmin]] (parasitic)
|resistance = [[Fire]], [[electricity]], [[water]], [[poison]], and [[tripping]]
|height    = 15
|height    = 15
|strength  = Average
|strength  = Average<sup>[[#Technical information|(?)]]</sup>
|mobility  = Average
|mobility  = Average<sup>[[#Technical information|(?)]]</sup>
|throw      = Average
|throw      = Average
|digging    = Average<sup>[[#Technical information|(?)]]</sup>
|carry      = 1
|carry      = 1
|psize      = Body length: {{mm|15}}
}}
As Pikmin that the player's leaders can use, the Bulbmin are identical to other Pikmin types, but look like Bulborbs and sound different. They have average capabilities in terms of mobility and strength, but are immune to all elemental hazards ([[fire]], [[electricity]], [[water]], [[poison]]) and non-elemental hazards, and also cannot [[tripping|trip]]. As beneficial as their abilities may seem, they cannot leave the caves with the group, for an unknown reason. Instead, they stay behind and watch the leaders and fellow Pikmin leave. Because of this, they will not count towards the overall Pikmin count, although any deaths do count towards the lost Pikmin total. Them being left behind when a cave is exited does not count as a death, however. This makes them ideal for use in [[Candypop Bud]]s.
These Pikmin infect [[Bulborb]]s and take control of them, but it is implied by [[Olimar]] that they can take on other hosts as well. There is no information regarding what Bulbmin without a host actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand, and the color of the trail they produce when [[throw]]n. That said, what is known is that their [[Maturity|buds and flowers]] are white, just like [[Red Pikmin]], [[Yellow Pikmin]] and [[Blue Pikmin]].
The only way that Bulbmin can be killed before ever being whistled is if they are [[Crushing|crushed]] or they fall over the side of a level into the [[Pit|abyss]] when shaken by an enemy attack, explosion or other sufficient force. When that happens, their deaths will not count for the player's death tally.
Up to 10 juvenile Bulbmin can spawn with an adult Bulbmin, but they count towards the [[Pikmin limit|one hundred Pikmin limit]] when they spawn, so if the squad has more than ninety Pikmin when entering the sublevel, not all of the juvenile Bulbmin will spawn.
While Bulbmin only appear in ''Pikmin 2'', {{p4}} introduces [[Glow Pikmin]] which could be considered a successor to the Bulbmin. Much like Bulbmin, Glow Pikmin are a unique Pikmin type which can only be obtained through special means, are immune to all elemental hazards, and are left behind when exiting a cave.
==Stats==
{{enemy stats
|weight2 = 7
|carriers2 = 14
|seeds2 = 10<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref>
|value2 = 3
|hp2 = 300
|regen2 = 0
}}
}}
'''Bulbmin''' are a parasitic species of [[Pikmin (species)|Pikmin]] that have infected a [[Bulborb]] and taken control of it. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]].
Mature Bulbmin, acting as a [[Captain]], can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm. They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with Olimar, and will not count towards the ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.


The only way that Bulbmin can be killed if they are '''not''' under a captain's command - that is, before ever being whistled - is if a [[Lithopod|Cannon Beetle]] or [[Waterwraith]] flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.
{{refs|note}}


There is some debate over what Bulbmin inside Bulborbs actually look like. Some argue that since they appear as green dots on the map, and since their leaves glow green when idle, that they themselves are green. Others suggest that Bulbmin are orange given the color of the tip of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they produce when thrown.
{{Notes|olimar=y|louie=y|ship=y}}


{{notes|enemy}}
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Large Bulbmin have a voracious appetite and can gobble up your Pikmin in a hurry. To avoid their mouths, attack them from their sides, and use purple Pikmin for maximum power. Once you've dealt with a Bulbmin leader, use your whistle to call its followers and bring them to your fold.|block=y}}


==Strategy==
==Strategy==
===Pikmin===
===Pikmin===
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active leader, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to [[swarm]] it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other Bulbmin it will hesitate slightly before attacking allowing more time to deal damage.
 
As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[ultra-bitter spray]] if it captures any Pikmin.
 
===Leaders===
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its [[HP|health]] is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the [[Rocket Fist]].
 
==Technical information==
===Enemy===
{{p2 enemy technical
|name = leafchappy
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 300
|fp01 = 20
|fp02 = 0.2
|fp03 = 0.2
|fp04 = 0.35
|fp05 = 0.001
|fp06 = 50
|fp08 = 0.2
|fp09 = 400
|fp10 = 50
|fp11 = 70
|fp12 = 300
|fp13 = 90
|fp14 = 300
|fp15 = 90
|fp16 = 1
|fp17 = 150
|fp18 = 1
|fp19 = 25
|fp20 = 40
|fp21 = 30
|fp22 = 50
|fp23 = 35
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 90
|fp28 = 4
|fp29 = 15
|fp30 = 50
|fp31 = 0
|fp32 = 35
|fp33 = 30
|fp34 = 10
|fp35 = 1
|fp36 = 50
|fp37 = 0.3 (30%)
|fp38 = 5
|ip01 = 8
|ip02 = 5
|ip03 = 15
|ip04 = 10
|ip05 = 20
|ip06 = 20
|ip07 = 25
|spec = {{p2 enemy property | fp01 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
}}
 
===Pikmin===
{{pikmin technical
|game = p2
|attack = 10
|run_speed = 120 leaf, 140 bud, 170 flower
|dig_speed = 1&times; the norm
}}


As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[Ultra-Bitter Spray]] if it captures any Pikmin.
==Other information==
{{enemy other info
|size      = Body length: {{mm|50}}
|piklopedia = 12
}}


===Captains===
==Naming==
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its health is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the [[Rocket Fist]] powerup.
{{see more|Grub-dog family#Naming}}
{{naming
|common    = Bulbmin. It is a combination of "[[Bulborb]]" and "[[Pikmin family|Pikmin]]".
|jpcommon  = The mature Bulbmin is called {{j|ハチャッピー|Ha Chappī}}, which means "Leaf Chappy"; "leaf" is because of the leaf coming out of their backs, and Chappy is the Japanese name for Bulborb. The juvenile Bulbmin is called {{j|コッパチャッピー|Koppa Chappī}}.
|jpname    = {{j|ヤドリピクミンとその宿主|Yadori Pikumin To Sono Yadonushi|Parasitic Pikmin and its host}}. The name {{j|ヤドリピクミン|Yadori Pikumin|Parasitic Pikmin|f=tp}} is translated in {{p4}} as "Hermikmin".
|scientific = ''Parasiticus pikminicus''. ''Parasiticus'' is Latin for "parasitic", given that the Bulbmin itself is a parasitic life-form, and ''pikminicus'' is derived from "Pikmin".
|internal  = Internally, they are known as <code>leafchappy</code>, which is the translation of their Japanese name.
}}


==Trivia==
===Names in other languages===
*The only place where Bulbmin can be buried (and the only place where one can observe Bulbmin with buds) is the [[Frontier Cavern]], on sublevels 4 and 5. [[Swooping Snitchbug]]s can plant them in the ground on sublevel 4, and they can be planted by [[Mamuta]]s on sublevel 5.
{{Foreignname
*Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin.
|Jap=ハチャッピー; コッパチャッピー
*Only adult Bulbmin will attack the player; the young will do nothing but follow the parent until it is defeated.
|JapR=Ha Chappī; Koppa Chappī
*Bulbmin, along with [[Mushroom Pikmin]], are the only Pikmin that have not appeared in Super Smash Bros Brawl.
|JapM=Leaf Chappy; Small Leaf Chappy
|Ger=Punktmin
|GerM=Dotmin; Portmanteau of "Punktkäfer" ("Dot Beetle", the Bulborbs German name) and "Pikmin".
|Fra=Bulbikmin
|FraM=From "Bulborb" and "Pikmin"
|Ita=Colmin
|ItaM=Portmanteau of "Coleto" (Bulborb in the Italian translations) and "Pikmin"
|Por=Bulbomin
|PorM=Portmanteau of "Bulbolho" (Bulborb in the Portuguese translation) and "Pikmin"
|SpaA=Bulbikmin
|SpaAM=Portmanteau of "Bulbo" (Bulborb in the Spanish translations) and "Pikmin"
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Bulbmin3.jpg|Artwork of a mature Bulbmin.
Bulbmin3.jpg|Artwork of an adult Bulbmin.
Image:Bulbmin2.jpg|Artwork of a juvenille Bulbmin
Bulbmin 1.jpg|A [[Red Pikmin]] trying to carry an adult Bulbmin's corpse. The creature's size can be compared to the Bulborb with [[:File:P2 Bulborb corpse.jpg|this image]].
Image:Bulbredpet.jpg|Artwork of a Bulbmin and a Red Pikmin
Bulbmin and young.jpg|Bulbmin in the [[Piklopedia (Pikmin 2)|Piklopedia]].
File:118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles.
Bulbmin group.jpg|Close-up of a group of juvenile Bulbmin in the Piklopedia.
File:119.jpg|Bulbmin in Sublevel 3 of the Submerged Castle.
Bulbmin2.jpg|Clay artwork of a juvenile Bulbmin.
File:12bulbmin.png|Bulbmin in the Piklopedia.
Bulbredpet.jpg|Clay artwork of a juvenile Bulbmin and a Red Pikmin.
Bulbmin young.png|Cropped screenshot of a juvenile Bulbmin.
Bulbmindiscovery.jpg|The cutscene that plays when Bulbmin are discovered.
Bulbmin panic.jpg|Juvenile Bulbmin in a [[panic]].
Bulbmin closeup.jpg|A close-up screenshot of a juvenile Bulbmin.
Bulbmin 2.jpg|A Red Pikmin and a juvenile Bulbmin destroying a [[fire geyser]].
Bud bulbmin.png|A juvinile Bulbmin with a bud.
Bulbmin map.png|Juvinile Bulbmin as they appear on the map screen.
Bulbmin carrying a Pellet.jpeg|How the [[carrying]] behavior of Bulbmin works in the field with the use of cheating devices.
Bulbmin P2S icon.png|The Piklopedia icon of the Bulbmin in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Bulbmin E-Card.jpg|The Bulbmin's [[e-card]], #12 (13<sup>th</sup> red card).
2014 Nintendo Game Seminar prerelease Pikmin.jpg|Concept art of a Bulbmin and "parasitic" Green Pikmin for ''Pikmin 3''.
</gallery>
</gallery>
{{featured|3rd December 2008|26th January 2009}}
 
==Trivia==
* [https://www.nintendo.co.jp/ngc/gpvj/contents/tohyo/kekka_chappy/index.html In an official Japanese poll], Bulbmin and their juveniles were ranked as the most popular Bulborb enemy in ''Pikmin 2'', even above the [[Dwarf Red Bulborb]] and [[Red Bulborb]].
[[File:Bulbmin sprouts.png|thumb|The three [[Maturity|stages]] of Bulbmin sprouts in the ground.]]
*The only place where Bulbmin can be buried &ndash; and hence, the only place where one can observe Bulbmin with buds &ndash; is the [[Frontier Cavern]], on its fourth and fifth sublevels. [[Swooping Snitchbug]]s can plant them in the ground on the former and they can be planted by [[Mamuta]]s on the latter.
*If the game is altered such that it allows Bulbmin on the surface, they will take refuge in the [[Hocotate ship|ship]]'s storage when the day ends, just like [[Purple Pikmin]] and [[White Pikmin]]. They will still count towards Olimar's Pikmin count, but they cannot be taken out of the ship the next morning. Like the other ship-dwelling types, they will take fallen foes or [[pellets]] to a random [[Onion]] and will tote any other objects, like berries, to their correct location. They will still be immune to all hazards.
*Although all Bulbmin are immune to poison gas, the adult Bulbmin will take a fair amount of damage upon eating a White Pikmin.
*Bulbmin can actually be found in the game files of ''Pikmin 3'', despite them being absent in-game. Because of their model being identical to the one in  ''Pikmin 2'', it can be assumed that the idea of them returning was scrapped early in development.
*It seems that the only Bulborb that the Bulbmin tends to take hostage is the [[Bulborb|Red Bulborb]], even when it would make more sense to take control of a [[Hairy Bulborb]] in cold caves. This is generally in line with real-life biology, where a parasite will be specialized to take only one specific species as a host.
*Bulbmin are the only Pikmin that were created before ''[[Super Smash Bros. Brawl]]'' and do not appear in that game in any way, or in any other subsequent ''Smash'' title.
*A Bulbmin appears on the ''[[New Play Control! Pikmin 2]]'' Channel Screen.
*Strangely enough, the young Bulbmin do not die when caught in an [[explosion]] while under the control of the mature Bulbmin. However, when under the player's control, they can die by explosions. This is more of a useful tip, since the mature Bulbmin can die from it, and the young will remain fine.
*When juvenile Bulbmin perish, their souls appear as any other enemies' souls, not as Pikmin souls. This may likely be due to how the Bulbmin find a bulborb host, in which the host ends up losing its life as well.
*Bulbmin are the first type to have a unique voice, and are the only type with unique voice samples in ''[[Pikmin 2]]''
*They, along with [[Breadbug]]s, can be cannibalistic, as the adult Bulbmin will eat juvenile Bulbmin following a leader.
*The Pikmin appear to be orange, as hinted by the picture above, and by the orange coloration seen at the tip where the stem meets the leaf/bud/flower. If this is the case, they would be the only Pikmin type to have a separate idle glow/map icon color than their main coloration.
**That being said, the orange coloration of the stem could be explained to be a translation of the orange gradient that separates the yellow front and the red back of the Bulbmin, or simply an arbitrary aesthetic choice to distinguish their stems from Red Pikmin.
* Besides the size, adult Bulbmin and juvenile Bulbmin can be distinguished by the number of spots on their backs.
* According to the Japanese [[region|version]] of Olimar's notes on the Bulbmin, the Pikmin attaches its limbs to the host's {{w|ganglion|ganglia}} and secretes {{w|endocrine disruptor}}s. Additionally, it is mentioned that a recent theory suggests that it might be symbiotic rather than parasitic.
* Although Bulbmin are not present in ''Pikmin 4'', they are mentioned by Olimar to be Ambuloradicis akin to the [[Startle Spore]].
 
==See also==
*[[Pikmin family]]
*[[Bulborb|Red Bulborb]]
*[[Captain Olimar#As a Pikmin|Captain Olimar as a Pikmin]]
*[[Startle Spore]]
 
{{featured|{{date|3|December|2008}}|{{date|26|January|2009}}}}


{{Pikmin}}
{{Pikmin}}
{{Enemies}}
{{p2enemies}}
 
[[Category:Pikmin-eating enemies]]
[[de:Punktmin]]
[[Category:Wandering enemies]]
[[Category:Frontier Cavern]]
[[Category:Hole of Heroes]]
[[Category:Submerged Castle]]
[[Category:Pikmin 2 Challenge Mode]]

Latest revision as of 10:01, September 9, 2024

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Bulbmin In-game icon.
Bulbmin.png
Appears in Pikmin 2
Scientific name Parasiticus pikminicus
Family Pikmin
Areas None
Caves Frontier Cavern, Submerged Castle, Hole of Heroes
Challenge Mode stages Green Hole, Hidden Garden
2-Player Battle stages None
Attacks Eat Pikmin

Bulbmin (adults: ハチャッピー?, lit.: "Leaf Chappy", juvenile: コッパチャッピー?, lit.: "Small Leaf Chappy") are a parasitic species of Pikmin in Pikmin 2 that infect Bulborbs, hence the name. They are only found in caves and there is no way to store them, meaning Bulbmin can only be used in the cave they are found in. They are resistant to all four hazards defined by the game, and are one of the only ways to gain Pikmin in a cave, making them a valuable asset.

Uniquely for a Pikmin type, they start out as enemies when they appear in a cave. An adult Bulbmin, closely resembling a Red Bulborb, is followed by up to 10 juvenile Bulbmin, which take on a more unique appearance (having completely black eyes rather than the blue or purple eyes of the dwarf and adult Bulborbs, uniquely proportioned and colored legs, and relatively fewer and larger white spots which are positioned differently than those of other Bulborbs) with a stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain caves and behave much like the Spotty Bulbear, patrolling an established path. The adult Bulbmin is quite aggressive, but can be defeated quickly. When the adult Bulbmin is defeated, the juvenile Bulbmin will panic until whistled, at which point they will join the player's squad. At this point, they can be used like normal Pikmin. When the player uses a geyser to exit the cave, all Bulbmin in their squad are left behind.

As Pikmin[edit]

Bulbmin (juvenile) In-game icon.
A close-up screenshot of a Bulbmin.
Scientific name Parasiticus pikminicus
Family Pikmin (parasitic)
Resistance Fire, electricity, water, poison, and tripping
Attack strength Average(?)
Mobility Average(?)
Throw Average
Digging speed Average(?)
Carrying capacity 1
Size Body length: 15mm

As Pikmin that the player's leaders can use, the Bulbmin are identical to other Pikmin types, but look like Bulborbs and sound different. They have average capabilities in terms of mobility and strength, but are immune to all elemental hazards (fire, electricity, water, poison) and non-elemental hazards, and also cannot trip. As beneficial as their abilities may seem, they cannot leave the caves with the group, for an unknown reason. Instead, they stay behind and watch the leaders and fellow Pikmin leave. Because of this, they will not count towards the overall Pikmin count, although any deaths do count towards the lost Pikmin total. Them being left behind when a cave is exited does not count as a death, however. This makes them ideal for use in Candypop Buds.

These Pikmin infect Bulborbs and take control of them, but it is implied by Olimar that they can take on other hosts as well. There is no information regarding what Bulbmin without a host actually look like. It is possible that they are green, since they appear as green dots on the radar, and since their leaves glow green when idle. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand, and the color of the trail they produce when thrown. That said, what is known is that their buds and flowers are white, just like Red Pikmin, Yellow Pikmin and Blue Pikmin.

The only way that Bulbmin can be killed before ever being whistled is if they are crushed or they fall over the side of a level into the abyss when shaken by an enemy attack, explosion or other sufficient force. When that happens, their deaths will not count for the player's death tally.

Up to 10 juvenile Bulbmin can spawn with an adult Bulbmin, but they count towards the one hundred Pikmin limit when they spawn, so if the squad has more than ninety Pikmin when entering the sublevel, not all of the juvenile Bulbmin will spawn.

While Bulbmin only appear in Pikmin 2, Pikmin 4 introduces Glow Pikmin which could be considered a successor to the Bulbmin. Much like Bulbmin, Glow Pikmin are a unique Pikmin type which can only be obtained through special means, are immune to all elemental hazards, and are left behind when exiting a cave.

Stats[edit]

Weight Max.
carriers
Seeds Value Health Regen.
7 14 10[note 1] Poko × 3 300 No
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.

Notes

Ship's dialogs

The confused bulborb has fallen in with the Pikmin. They appear to coexist peacefully.

Strange... this bulborb has a leaf sprouting from its spine, much like the leaf on a Pikmin's head.

Olimar's notes

This loathsome creature is in fact a parasitic form of Pikmin that has infected a bulborb. Unlike Pikmin that nest in Pikmin Onions, this parasitic relative spends its life inside the body of a host, usually a bulborb. Juveniles fall in line and mimic the actions of their parent until maturing to full independence. By burying its rootlike limbs into the nervous system of the host bulborb and infusing it with natural hormonal excretions, the bulbmin is able to control virtually all of the host's bodily functions. However, the host's voracious appetite seems impossible to suppress.

Louie's notes

Grind the meat and season with allspice, salt, and ground white pepper. Press the seasoned meat into meat satchels, then panfry them with onions. Prior to serving, smother the brats with dijon mustard and sauerkraut. Buns are optional.

Pikmin 2 Nintendo Player's Guide[edit]

Large Bulbmin have a voracious appetite and can gobble up your Pikmin in a hurry. To avoid their mouths, attack them from their sides, and use purple Pikmin for maximum power. Once you've dealt with a Bulbmin leader, use your whistle to call its followers and bring them to your fold.

Strategy[edit]

Pikmin[edit]

To ensure a low Pikmin loss, if not zero, wait until it approaches the active leader, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other Bulbmin it will hesitate slightly before attacking allowing more time to deal damage.

As extra precautions or for an easier fight, use Purple Pikmin or an ultra-bitter spray if it captures any Pikmin.

Leaders[edit]

Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its health is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the Rocket Fist.

Technical information[edit]

Enemy[edit]

Pikmin 2 technical information (?)
Internal name leafchappy
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 300
fp01 マップとの当り Unknown (related to slopes) 20
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.2
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.001
fp06 速度 Move speed 50
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 50
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 300
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 300
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 150
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 40
fp21 攻撃可能角度 Unknown (shock attack max angle?) 30
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 50
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 35
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 35
fp33 マップとのあたりポリゴンの選定 Collision processing radius 30
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 8
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 15
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 20
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 25
Specific properties
ID Japanese comment Property Value
fp01 白ピクミン White Pikmin poison damage 500

Pikmin[edit]

Pikmin 2 technical information (?)
Attack strength 10
Running speed 120 leaf, 140 bud, 170 flower
Digging speed 1× the norm

Other information[edit]

  • Size: Body length: 50mm, as per the e-card
  • Pikmin 2 Piklopedia number: #12

Naming[edit]

See more: Grub-dog family#Naming.
  • Common name: Bulbmin. It is a combination of "Bulborb" and "Pikmin".
  • Japanese nickname: The mature Bulbmin is called ハチャッピー?, which means "Leaf Chappy"; "leaf" is because of the leaf coming out of their backs, and Chappy is the Japanese name for Bulborb. The juvenile Bulbmin is called コッパチャッピー?.
  • Japanese name: ヤドリピクミンとその宿主?, lit.: "Parasitic Pikmin and its host". The name ヤドリピクミン? (lit.: "Parasitic Pikmin") is translated in Pikmin 4 as "Hermikmin".
  • Scientific name: Parasiticus pikminicus. Parasiticus is Latin for "parasitic", given that the Bulbmin itself is a parasitic life-form, and pikminicus is derived from "Pikmin".
  • Internal names: Internally, they are known as leafchappy, which is the translation of their Japanese name.
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ハチャッピー; コッパチャッピー?
Ha Chappī; Koppa Chappī
Leaf Chappy; Small Leaf Chappy
Flag of France French Bulbikmin From "Bulborb" and "Pikmin"
Flag of Germany German Punktmin Dotmin; Portmanteau of "Punktkäfer" ("Dot Beetle", the Bulborbs German name) and "Pikmin".
Flag of Italy Italian Colmin Portmanteau of "Coleto" (Bulborb in the Italian translations) and "Pikmin"
Flag of Brazil Portuguese Bulbomin Portmanteau of "Bulbolho" (Bulborb in the Portuguese translation) and "Pikmin"
Flag of Mexico Spanish (NoA) Bulbikmin Portmanteau of "Bulbo" (Bulborb in the Spanish translations) and "Pikmin"

Gallery[edit]

Trivia[edit]

The three maturities of Bulbmin sprout.
The three stages of Bulbmin sprouts in the ground.
  • The only place where Bulbmin can be buried – and hence, the only place where one can observe Bulbmin with buds – is the Frontier Cavern, on its fourth and fifth sublevels. Swooping Snitchbugs can plant them in the ground on the former and they can be planted by Mamutas on the latter.
  • If the game is altered such that it allows Bulbmin on the surface, they will take refuge in the ship's storage when the day ends, just like Purple Pikmin and White Pikmin. They will still count towards Olimar's Pikmin count, but they cannot be taken out of the ship the next morning. Like the other ship-dwelling types, they will take fallen foes or pellets to a random Onion and will tote any other objects, like berries, to their correct location. They will still be immune to all hazards.
  • Although all Bulbmin are immune to poison gas, the adult Bulbmin will take a fair amount of damage upon eating a White Pikmin.
  • Bulbmin can actually be found in the game files of Pikmin 3, despite them being absent in-game. Because of their model being identical to the one in Pikmin 2, it can be assumed that the idea of them returning was scrapped early in development.
  • It seems that the only Bulborb that the Bulbmin tends to take hostage is the Red Bulborb, even when it would make more sense to take control of a Hairy Bulborb in cold caves. This is generally in line with real-life biology, where a parasite will be specialized to take only one specific species as a host.
  • Bulbmin are the only Pikmin that were created before Super Smash Bros. Brawl and do not appear in that game in any way, or in any other subsequent Smash title.
  • A Bulbmin appears on the New Play Control! Pikmin 2 Channel Screen.
  • Strangely enough, the young Bulbmin do not die when caught in an explosion while under the control of the mature Bulbmin. However, when under the player's control, they can die by explosions. This is more of a useful tip, since the mature Bulbmin can die from it, and the young will remain fine.
  • When juvenile Bulbmin perish, their souls appear as any other enemies' souls, not as Pikmin souls. This may likely be due to how the Bulbmin find a bulborb host, in which the host ends up losing its life as well.
  • Bulbmin are the first type to have a unique voice, and are the only type with unique voice samples in Pikmin 2
  • They, along with Breadbugs, can be cannibalistic, as the adult Bulbmin will eat juvenile Bulbmin following a leader.
  • The Pikmin appear to be orange, as hinted by the picture above, and by the orange coloration seen at the tip where the stem meets the leaf/bud/flower. If this is the case, they would be the only Pikmin type to have a separate idle glow/map icon color than their main coloration.
    • That being said, the orange coloration of the stem could be explained to be a translation of the orange gradient that separates the yellow front and the red back of the Bulbmin, or simply an arbitrary aesthetic choice to distinguish their stems from Red Pikmin.
  • Besides the size, adult Bulbmin and juvenile Bulbmin can be distinguished by the number of spots on their backs.
  • According to the Japanese version of Olimar's notes on the Bulbmin, the Pikmin attaches its limbs to the host's ganglia and secretes endocrine disruptors. Additionally, it is mentioned that a recent theory suggests that it might be symbiotic rather than parasitic.
  • Although Bulbmin are not present in Pikmin 4, they are mentioned by Olimar to be Ambuloradicis akin to the Startle Spore.

See also[edit]


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from December 3rd, 2008 to January 26th, 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.