Pikmin 4

Numbered gate: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(→‎Locations: Somewhat more navigable)
Tag: Mobile edit
(Undo revision 301516 by Mama09001 (talk) Reason: i forgot that subteranian swarm sublevel 3 did have a boss, but no numbered gate.)
Tags: Undo Mobile edit Advanced mobile edit
 
(4 intermediate revisions by 3 users not shown)
Line 7: Line 7:


==Locations==
==Locations==
===Caves===
===Caves===
* [[Drafty Gallery]] sublevel 4 (defeat 1 enemy to open)
* [[Drafty Gallery]] sublevel 4 (defeat 1 [[Puffy Blowhog]] to open)
* [[Secluded Courtyard]] sublevel 4 (defeat 1 enemy to open)
* [[Secluded Courtyard]] sublevel 4 (defeat 1 [[Foolix]] to open)
* [[Kingdom of Beasts]]:
* [[Kingdom of Beasts]]:
** Sublevel 3 (defeat 1 enemy to open)  
** Sublevel 3 (defeat 1 [[Empress Bulblax]] to open)  
** Sublevel 6 (defeat 2 enemies to open)
** Sublevel 6 (defeat 2 [[Emperor Bulblax]]es to open)
* [[Seafloor Resort]] sublevel 4 (defeat 1 enemy to open)
* [[Seafloor Resort]] sublevel 4 (defeat 1 [[Masterhop]] to open)
* [[Subzero Sauna]] sublevel 3 (defeat 1 enemy to open)
* [[Subzero Sauna]] sublevel 3 (defeat 1 [[Arctic Cannon Beetle]] to open)
* [[Below-Grade Discotheque]] sublevel 5 (defeat 1 enemy to open)
* [[Below-Grade Discotheque]] sublevel 5 (defeat 1 [[Groovy Long Legs]] to open)
* [[Engulfed Castle]] sublevel 5 (defeat 1 enemy to open)
* [[Engulfed Castle]] sublevel 5 (defeat 1 [[Waterwraith]] to open)
* [[Doppelgänger's Den]] sublevel 4 (defeat 1 enemy to open)
* [[Doppelgänger's Den]] sublevel 4 (defeat 1 [[Gildemander]] to open)
* [[Frozen Inferno]] sublevel 4 (defeat 1 enemy to open)
* [[Frozen Inferno]] sublevel 4 (defeat 1 [[Snowfake Fluttertail]] to open)
* [[Plunder Palace]]:
* [[Plunder Palace]]:
** Sublevel 3 (defeat 1 enemy to open)
** Sublevel 3 (defeat 1 [[Porquillion]] to open)
** Sublevel 5 (defeat 2 enemies to open)
** Sublevel 5 (defeat 2 [[Giant Breadbug]]s to open)
* [[Ultimate Testing Range]] sublevel 5 (defeat 1 enemy to open)
* [[Ultimate Testing Range]] sublevel 5 (defeat 1 [[Man-at-Legs]] to open)
* [[Cradle of the Beast]] sublevel 3 (defeat 1 enemy to open)
* [[Cradle of the Beast]] sublevel 3 (defeat 1 [[Empress Bulblax]] to open)
* [[The Mud Pit]] sublevel 3 (defeat 3 enemies to open)
* [[The Mud Pit]] sublevel 3 (defeat 1 [[Bug-Eyed Crawmad]] and 2 [[Hermit Crawmad]]s to open)
* [[Subterranean Swarm]] sublevel 3 (defeat 1 enemy to open)
* [[Subterranean Swarm]] sublevel 5 (defeat 1 [[Sovereign Bulblax]] to open)
* Subterranean Swarm sublevel 5 (defeat 1 enemy to open)
* [[Cavern for a King]]:
* [[Cavern for a King]]:
** Sublevel 1 (defeat 1 enemy to open)
** Sublevel 1 (defeat 1 [[Toxstool]] to open)
** Sublevel 2 (defeat 6 enemies to open)
** Sublevel 2 (defeat 1 [[Jumbo Bulborb]], 1 [[Bulborb]], and 4 [[Dwarf Bulborb]]s to open)
** Sublevel 3 (defeat 3 enemies to open)
** Sublevel 3 (defeat 3 [[Burrowing Snagret]]s to open)
** Sublevel 4 (defeat 1 enemy to open)
** Sublevel 4 (defeat 1 [[Arctic Cannon Beetle]] to open)
** Sublevel 5 (defeat 3 enemies to open)
** Sublevel 5 (defeat 3 [[Emperor Bulblax]]es to open)
** Sublevel 7 (defeat 2 enemies to open)
** Sublevel 7 (defeat 1 [[Titan Blowhog]] and 1 [[Blizzarding Blowhog]] to open)
** Sublevel 8 (defeat 1 enemy to open)
** Sublevel 8 (defeat 1 [[Crusted Rumpup]] to open)
** Sublevel 9 (defeat 1 enemy to open)
** Sublevel 9 (defeat 1 [[Man-at-Legs]] to open)
** Sublevel 10 (defeat 1 enemy to open)
** Sublevel 10 (defeat 1 [[Smoky Progg]] to open)
** Sublevel 11 (defeat 3 enemies to open)
** Sublevel 11 (defeat 3 [[Bloomcap Bloyster]]s to open)
** Sublevel 13 (defeat 1 enemy to open)
** Sublevel 13 (defeat 1 [[Gildemander]] to open)
** Sublevel 14 (defeat 4 enemies to open)
** Sublevel 14 (defeat 1 [[Horned Cannon Beetle]] and 3 [[Armored Cannon Larva]]e to open)
** Sublevel 15 (defeat 1 enemy to open)
** Sublevel 15 (defeat 1 [[Baldy Long Legs]] to open)
** Sublevel 16 (defeat 2 enemies to open)
** Sublevel 16 (defeat 2 [[Waterwraith]]s to open)
** Sublevel 17 (defeat 1 enemy to open)
** Sublevel 17 (defeat 1 [[Empress Bulblax]] to open)
** Sublevel 18 (defeat 1 enemy to open)
** Sublevel 18 (defeat 1 [[Sovereign Bulblax]] to open)


===Dandori Challenges===
===Dandori Challenges===
* [[Hotshock Canyon]] (defeat 3 enemies to open)
* [[Hotshock Canyon]] (defeat 3 [[Anode Beetle]]s to open)
* [[Rockaway Cellars]] (defeat 1 enemy to open)
* [[Rockaway Cellars]] (defeat 1 [[Scorchcake]] to open)
* [[Trial of the Sage Leaf]]:
* [[Trial of the Sage Leaf]]:
** [[4th Story: Dandori Seas]] (collect 15 treasures to open)
** [[4th Story: Dandori Seas]] (collect 15 treasures to open)
** [[5th Story: The White Key]] (collect 9 treasures to open)
** [[5th Story: The White Key]] (collect 9 treasures to open)
** [[6th Story: Gimmick Gambit]] (collect 3 treasures to open)
** [[6th Story: Gimmick Gambit]] (collect 3 treasures to open)
** [[Final Story: The Purple Key]] (defeat 2 enemies to open)
** [[Final Story: The Purple Key]] (defeat 1 [[Fiery Blowhog]] and 1 [[Snowy Blowhog]] to open)


== Gallery ==
== Gallery ==
{{image}}
===''Pikmin 4''===
<gallery>
P4 Numbered Gate 03.jpg|A numbered gate in [[Cavern for a King]] that requires 3 enemies to be defeated.
P4 Numbered Gate 06.jpg|Another gate in Cavern for a King, this time with 6 enemies required.
P4 Numbered Gate Wavebird.jpg|An extra wide gate in [[Ultimate Testing Range]] with the [[Winged Freedom Sculpture]] behind it.
</gallery>


== See also ==
== See also ==

Latest revision as of 02:54, June 15, 2024

A numbered gate as seen in the Secluded Courtyard.
A numbered gate in the Secluded Courtyard.

Numbered gates are gates in Pikmin 4 that open once a certain number of nearby objectives have been cleared. Typically they require the player to defeat a given number of enemies, but some in the Trial of the Sage Leaf count the number of treasures collected instead. Their purpose is to make sure the player can't proceed until they've bested a challenge, so they are typically encountered in boss battles.

They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number starts by showing how many are required and will count down by 1 when an enemy is defeated or treasure is collected in the region before them. This will also play a "ding" sound. Once the number reaches 0, the gate will move down into the ground, allowing the player to pass.

Locations[edit]

Caves[edit]

Dandori Challenges[edit]

Gallery[edit]

Pikmin 4[edit]

See also[edit]