Pikmin 4

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|rescues  = 1
|rescues  = 1
|treasures = 48
|treasures = 48
|suggested = [[Blue Pikmin]], [[Purple Pikmin]], [[White Pikmin]]
|onions    = 0
|suggested = {{icon|Blue Pikmin|v=P4 HUD}} {{icon|Purple Pikmin|v=P4 HUD}} {{icon|White Pikmin|v=P4 HUD}}
}}
}}
{{game help|p4}}
{{game help|p4}}
{{guide}}
{{guide}}


The '''Cavern for a King''' is a [[cave]] in the [[Primordial Thicket]] in {{p4}}. It is considered the game's final cave, as it is the game's longest by far with a staggering twenty sublevels, and contains the final [[boss]]. It also contains encounters with many other bosses, with one even being exclusive to the cave, the [[Toxstool]]. This cave has {{sparklium|p4|2,935}} worth of treasure.
The '''Cavern for a King''' is a [[cave]] in the [[Primordial Thicket]] in {{p4}}. It is considered the game's final cave, due to it having a staggering twenty sublevels (the most of any cave in the series) as well as containing the game's final [[boss]]. It also features encounters with previous bosses, such as the [[Gildemander]] and features new encounters as well, such as the [[Toxstool]] (who is exclusive to the cave). This cave has {{sparklium|p4|2,935}} worth of treasure.


{{spoiler section|
{{spoiler section|
The final sublevel contains [[Louie]] riding atop the [[Ancient Sirehound]]. As there is no exit, defeating the boss and rescuing Louie will immediately have the player leave the cave. After which, the player will be given the option to finish the current day in the Primordial Thicket or end the day. Doing either will start the game's ending cutscene.
Initially, the entrance to this cave is hidden by a massive boulder at the very north of the Primordial Thicket. Once [[Nelle]] has been rescued and later talked to at the [[Rescue Command Post]], the boulder will be gone and the cave will be available.
 
The final sublevel contains [[Louie]] riding atop the [[Ancient Sirehound]]. As there is no exit on visits prior to defeating the boss, defeating the boss and rescuing Louie will immediately have the player leave the cave. After which, the player will be given the option to finish the current day in the Primordial Thicket or end the day. Doing either will start the game's ending cutscene.
|the final boss and ending of ''Pikmin 4''
|the final boss and ending of ''Pikmin 4''
}}
}}
This cave contains six different types of [[Candypop Bud]]s, which would in theory allow all types of Pikmin to be in the player's squad at once, should other types of Pikmin be brought in to begin with. However, the game specifically prevents this from happening by changing the color of any Candypop Buds that would produce a seventh type of Pikmin. Buds are changed to Ice by default, White if Ice would also be a seventh color, and Purple if both those options are invalid. Glow Pikmin do not count for how many types are active at a time. It is likely this rule applies to all Candypop Buds in the game, though it can only be observed in this cave.


== How to reach ==
== How to reach ==
Before the cave can be accessed at all, the player must first complete [[Final Battle]].
Before the cave can be accessed at all, the player must win [[Final Battle]], rescue [[Nelle]] and return to the Primordial Thicket on a later [[day]].


The cave is guarded by [[Bogswallow]]s and has [[mud]] areas where [[Oatchi]] and your Pikmin can drown, which would be detrimental for your army. There is a barely-visible walkable pathway through the mud, or 30 [[Ice Pikmin]] or an [[ice blast]] can be used to freeze the entire pool along with the Bogswallows inside.
The cave is guarded by [[Bogswallow]]s and has [[mud]] areas where [[Oatchi]] and the player's Pikmin can drown, which would be detrimental for their army. There is a barely-visible walkable pathway through the mud, or 30 [[Ice Pikmin]] or an [[ice blast]] can be used to freeze the entire pool along with the Bogswallows inside.


== Notes ==
== Notes ==
=== Louie's Voyage Log ===
=== Louie's Voyage Log ===
{{transcript|Finally tamed that huge dog thing. I'm gonna lie low for a while in its den. It's really '''deep''', and there are '''plenty''' of snacks. The others will give up and go home.|block=y}}
[[File:P4 Voyage Log Louie 19.png|left|200px]]
{{transcript|Finally tamed that huge dog thing. I’m gonna lie down now for a while in its den. It’s really {{color|deep|darkorange}}, and there are {{color|plenty|darkorange}} of snacks. The others will give up and go home.|block=y}}
{{clear}}


== Sublevel 1 ==
== Sublevel 1 ==
[[File:P4 Map Cavern for a King 1.png|thumb|250px|Map of sublevel 1.]]
[[File:P4 Map Cavern for a King 1.png|thumb|250px|Map of sublevel 1.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Sticky Jewel|v=P4|y}}
** {{icon|Sticky Jewel|v=P4|y}} (inside Toxstool)
* '''Enemies''':
* '''Enemies''':
** {{icon|Moldy Dwarf Bulborb|v=P4|y}} × 4
** {{icon|Moldy Dwarf Bulborb|v=P4|y}} × 4
** {{icon|Moldy Slooch|v=P4|y}} × 2
** {{icon|Moldy Slooch|v=P4|y}} × 2
** {{icon|Toxstool|v=P4|y}}
** {{icon|Toxstool|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Sticky mold|v=P4|y}}
** {{icon|Sticky mold|v=P4|y}} (3 poison spotcaps) × 2
** {{icon|Sticky mold|v=P4|y}} (4 poison spotcaps) × 2
** {{icon|Poison Spotcap|y|v=P4}} × 14 (all inside sticky mold)
** {{icon|Numbered gate|v=P4|y}} × 1 (lowered by defeating 1 Toxstool)
* '''Tools''':
* '''Tools''':
**  
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4|y|n=Ivory Candypop Bud}} × 2
** {{icon|Candypop Bud|v=P4 white|y}} (White) × 2
* '''Others''':
* '''Others''':
**
** None


Bringing the bodies of the [[Moldy Dwarf Bulborb]]s and [[Moldy Slooch]]es back to the [[S.S. Beagle]], or shattering them with [[Ice Pikmin]] or an [[ice blast]], will prevent the [[Toxstool]] from resurrecting them. From there, a focused attack from White Pikmin should be able to dispatch it.
Bringing the bodies of the [[Moldy Dwarf Bulborb]]s and [[Moldy Slooch]]es back to the [[S.S. Beagle]], or shattering them with [[Ice Pikmin]] or an [[Ice Blast]], will prevent the [[Toxstool]] from resurrecting them. From there, a focused attack from [[White Pikmin]] should be able to dispatch it. If you don’t want to break apart the enemies with ice attacks, just focus on the [[Toxstool]] for now.  


{{clear}}
{{clear}}
== Sublevel 2 ==
== Sublevel 2 ==
[[File:P4 Map Cavern for a King 2.png|thumb|300px|Map of sublevel 2.]]
[[File:P4 Map Cavern for a King 2.png|thumb|300px|Map of sublevel 2.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Mechanical Harp (Lullabies)|v=P4|y}}
** {{icon|Mechanical Harp (Lullabies)|v=P4|y}}
** {{icon|Uniquely You Goo|v=P4|y}}
** {{icon|Uniquely You Goo|v=P4|y}} (inside Jumbo Bulborb)
* '''Enemies''':
* '''Enemies''':
** {{icon|Dwarf Bulborb|v=P4|y}} × 4
** {{icon|Dwarf Bulborb|v=P4|y}} × 4
** {{icon|Bulborb|v=P4|y}}
** {{icon|Bulborb|v=P4|y}} × 1
** {{icon|Jumbo Bulborb|v=P4|y}}
** {{icon|Jumbo Bulborb|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowered by defeating 1 Jumbo Bulborb, 1 Bulborb, and 4 Dwarf Bulborbs)
* '''Tools''':
* '''Tools''':
**  
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**  
** None
* '''Others''':
* '''Others''':
** {{icon|Egg|y}} × 2
** {{icon|Egg|y|v=P4}} × 2
 
The [[Jumbo Bulborb]] hides in a bush, so be wary of it when fighting the [[Dwarf Bulborb]]s and the [[Bulborb]]. It is recommended that you go for the [[Dwarf Bulborb]]s first, then work your way up. Make sure the room is clear of any stragglers before taking back the treasure.


The [[Jumbo Bulborb]] hides in a bush, so be wary of it when fighting the [[Dwarf Bulborb]]s and the [[Bulborb]].


{{clear}}
{{clear}}
== Sublevel 3 ==
== Sublevel 3 ==
[[File:P4 Map Cavern for a King 3.png|thumb|200px|Map of sublevel 3.]]
[[File:P4 Map Cavern for a King 3.png|thumb|200px|Map of sublevel 3.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Talisman of Life (Phoenix)|v=P4|y}}
** {{icon|Talisman of Life (Phoenix)|v=P4|y}} (inside one of the Burrowing Snagrets)
* '''Enemies''':
* '''Enemies''':
** {{icon|Burrowing Snagret|v=P4|y}} × 3
** {{icon|Burrowing Snagret|v=P4|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after defeating 3 Burrowing Snagrets)
* '''Tools''':
* '''Tools''':
**  
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**  
** None
* '''Others''':
* '''Others''':
** {{icon|Egg|y}} × 2
** {{icon|Egg|y|v=P4}} × 2


It is recommended to try and bait out and defeat each [[Burrowing Snagret]] individually. Prepare to [[rush]] each Snagret's head just as it pops out of the ground, which can deal with a Snagret in just a handful of attack cycles.
For the first time in 22 years, it's time for the Snagret triple threat. It is recommended to try and bait out and defeat each [[Burrowing Snagret]] individually. Prepare to [[rush]] each Snagret's head just as it pops out of the ground, which can deal with a Snagret in just a handful of attack cycles. Only one holds the treasure, also like the original Snagret fight.  


{{clear}}
{{clear}}
== Sublevel 4 ==
== Sublevel 4 ==
[[File:P4 Map Cavern for a King 4.png|thumb|250px|Map of sublevel 4.]]
[[File:P4 Map Cavern for a King 4.png|thumb|250px|Map of sublevel 4.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Orbital Communication Sphere|v=P4|y}} × 3
** {{icon|Orbital Communication Sphere|v=P4|y}} × 3 (inside Arctic Cannon Beetle)
* '''Enemies''':
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|v=P4|y}} × 6
** {{icon|Dwarf Orange Bulborb|v=P4|y}} × 6
** {{icon|Arctic Cannon Beetle|v=P4|y}}
** {{icon|Arctic Cannon Beetle|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Arctic Cannon Beetle is defeated)
** {{icon|Clipboard|v=P4|y}}
** {{icon|Clipboard|v=P4|y}} × 1 (weight of 20)
** {{icon|Sticky mold|v=P4|y}}
** {{icon|Sticky mold|v=P4|y}} (5 poison spotcaps) × 1
** {{icon|Poison Spotcap|y|v=P4|l=Spotcap}} × 5 (all inside sticky mold)
* '''Tools''':
* '''Tools''':
**  
** {{icon|Geyser|v=P4|y}} × 1 (plugged)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**  
** None
* '''Others''':
* '''Others''':
** {{icon|egg|y}} × 2
** None
** {{icon|Egg|y|v=P4}} × 2


The [[Arctic Cannon Beetle]] is placed such that the player will have to constantly dodge its snowballs just to reach it. When they do get close enough to attack, the cramped space it resides in (exacerbated further by the presence of sticky mold) puts Pikmin at significant risk of being eaten if they are not whistled away as soon as it begins to inhale. Using Oatchi is recommended to keep the squad together when dodging snowballs. Leading the [[Dwarf Orange Bulborb]]s into snowballs is an effective strategy, as they will die as soon as the snowball breaks.
The [[Arctic Cannon Beetle]] is placed such that the player will have to constantly dodge its snowballs just to reach it. When they do get close enough to attack, the cramped space it resides in (exacerbated further by the presence of sticky mold) puts Pikmin at significant risk of being eaten if they are not whistled away as soon as it begins to inhale. Using Oatchi is recommended to keep the squad together when dodging snowballs. Leading the [[Dwarf Orange Bulborb]]s into snowballs is an effective strategy, as they will die as soon as the snowball breaks.


{{clear}}
{{clear}}
== Sublevel 5 ==
== Sublevel 5 ==
[[File:P4 Map Cavern for a King 5.png|thumb|300px|Map of sublevel 5.]]
[[File:P4 Map Cavern for a King 5.png|thumb|300px|Map of sublevel 5.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Tremendous Sniffer|v=P4|y}}
** {{icon|Tremendous Sniffer|v=P4|y}} (inside one of the Emperor Bulblaxes)
* '''Enemies''':
* '''Enemies''':
** {{icon|Emperor Bulblax|v=P4|y}} × 3
** {{icon|Emperor Bulblax|v=P4|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after defeating 3 Emperor Bulblaxes)
* '''Tools''':
* '''Tools''':
**  
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**  
** None
* '''Others''':
* '''Others''':
** {{icon|egg|n=Large Egg|y}}
** {{icon|Egg|y|v=P4 large}} × 1


While it is theoretically possible to kill each [[Emperor Bulblax]] individually, in practice the roar of one Bulblax will wake up the other two, and on this floor, it will roar as soon as possible. Despite this, the player should try to fight them one at a time rather than spread their Pikmin thin trying to fight them all at once. Using [[bomb rocks]] and [[ultra-spicy spray]] to dispatch one of the Bulblaxes quickly is a good tactic to avoid one waking the others.
While it is theoretically possible to kill each [[Emperor Bulblax]] individually, in practice the roar of one Bulblax will wake up the other two, and on this floor, it will roar as soon as possible. Despite this, the player should try to fight them one at a time rather than spread their Pikmin thin trying to fight them all at once. Using [[bomb rocks]] and [[ultra-spicy spray]] to dispatch one of the Bulblaxes quickly is a good tactic to avoid one waking the others.


{{clear}}
{{clear}}
== Sublevel 6 ==
== Sublevel 6 ==
[[File:P4 Map Cavern for a King 6.png|thumb|300px|Map of sublevel 6.]]
[[File:P4 Map Cavern for a King 6.png|thumb|300px|Map of sublevel 6.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Planetary Rubber Cutie|v=P4|y}}
** {{icon|Planetary Rubber Cutie|v=P4|y}} (on floating platform)
* '''Enemies''':
* '''Enemies''':
** {{icon|Honeywisp|v=P4|y}} x 2
** {{icon|Honeywisp|v=P4|y}} x 2
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Hydro jelly|v=P4|y}}
** {{icon|Hydro jelly|v=P4|y}} × 1
** {{icon|Clipboard|y|v=P4}} × 1 (weight of 20)
* '''Tools''':
* '''Tools''':
**  
** {{icon|Fan|v=P4|y}} × 2
** {{icon|Floating platform|v=P4|y}} × 4
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4|y|n=Ice Candypop Bud}} × 2
** {{icon|Candypop Bud|v=P4 ice|y|n=Candypop Bud}} (Ice) × 2
* '''Others''':
* '''Others''':
**  
** None


A cutscene plays with Louie lounging around before escaping further into the cavern. After that the player has the option to delve deeper or to leave the area, as an [[air vent]] is nearby.
A cutscene plays with Louie lounging around before escaping further into the cavern. After that, you can collect the treasure nearby and use the [[Candypop Bud]]s on this rest sublevel. Once you finish, the player has the option to delve deeper or to leave the area, as a [[cave exit]] is nearby.  


{{clear}}
{{clear}}
== Sublevel 7 ==
== Sublevel 7 ==
[[File:P4 Map Cavern for a King 7.png|thumb|250px|Map of sublevel 7.]]
[[File:P4 Map Cavern for a King 7.png|thumb|250px|Map of sublevel 7.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|S.S. Peppermint|v=P4|y}}
** {{icon|S.S. Peppermint|v=P4|y}} (inside Blizzarding Blowhog)
** {{icon|S.S. Berry|v=P4|y}}
** {{icon|S.S. Berry|v=P4|y}} (inside Titan Blowhog)
* '''Enemies''':
* '''Enemies''':
** {{icon|Titan Blowhog|v=P4|y}}
** {{icon|Titan Blowhog|v=P4|y}} × 1
** {{icon|Blizzarding Blowhog|v=P4|y}}
** {{icon|Blizzarding Blowhog|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Titan Blowhog and 1 Blizzarding Blowhog are defeated)
* '''Tools''':
* '''Tools''':
**  
** {{icon|Bouncy Mushroom|v=P4|y}} × 2
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**  
** None
* '''Others''':
* '''Others''':
** {{icon|Egg|y}} × 2
** {{icon|Egg|y|v=P4}} × 2
 
The [[Titan Blowhog]] and the [[Blizzarding Blowhog]] have the same abilities as their smaller counterparts, only much bigger and they launch Pikmin much farther. The same strategies should be applied for each: charge your Pikmin at them, and then whistle them back when the huge Blowhogs are about to throw them. But if you don't want to fight them, you can do a very easy jump around the [[Numbered gate]].


{{clear}}
{{clear}}
== Sublevel 8 ==
== Sublevel 8 ==
[[File:P4 Map Cavern for a King 8.png|thumb|300px|Map of sublevel 8.]]
[[File:P4 Map Cavern for a King 8.png|thumb|300px|Map of sublevel 8.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Dapper Blob|v=P4|y}}
** {{icon|Dapper Blob|v=P4|y}} (inside Crusted Rumpup)
* '''Enemies''':
* '''Enemies''':
** {{icon|Crusted Rumpup|v=P4|y}}
** {{icon|Crusted Rumpup|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after defeating 1 Crusted Rumpup)
** [[Mud]]
* '''Tools''':
* '''Tools''':
**  
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**  
** None
* '''Others''':
* '''Others''':
**
** None
 
This fight is the same as on top of the sand castle only this time, [[mud]] is involved. Be careful as the Rumpup could launch some Pikmin into the mud, putting them in peril. However, the Rumpup itself is still the same and can still be easily destroyed. Kill the [[Crusted Rumpup]] and move on.


{{clear}}
{{clear}}
== Sublevel 9 ==
== Sublevel 9 ==
[[File:P4 Map Cavern for a King 9.png|thumb|300px|Map of sublevel 9.]]
[[File:P4 Map Cavern for a King 9.png|thumb|300px|Map of sublevel 9.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Heroic Sword|v=P4|y}} × 2
** {{icon|Heroic Sword|v=P4|y}} × 2 (inside Man-at-Legs)
** {{icon|Bright Sword|v=P4|y}} × 2
** {{icon|Bright Sword|v=P4|y}} × 2 (inside Man-at-Legs)
* '''Enemies''':
* '''Enemies''':
** {{icon|Man-at-Legs|v=P4|y}}
** {{icon|Man-at-Legs|v=P4|y}}
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Man-at-Legs is defeated)
** Clay Jars
** {{icon|Breakable pot|v=P4|y}} × 9 (2 groups of 3 pots, 1 group of 2 pots, 1 group of 1 pot)
* '''Tools''':
* '''Tools''':
**  
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4|y|n=Lapis Lazuli Candypop Bud}} × 2
** {{icon|Candypop Bud|v=P4 blue|y|n=Candypop Bud}} (Blue) × 2
* '''Others''':
* '''Others''':
** {{icon|Egg|y|n=Large Egg}}
** {{icon|Egg|y|v=P4 large}} × 1


The main battleground is submerged in water, so bringing a sizable amount of [[Blue Pikmin]] is heavily recommended for this fight. Don't break any of the clay [[jar]]s as they can be used as temporary defense against the [[Man-at-Legs]]. If Oatchi has upgraded his [[Doggy-Paddle]] ability, he can comfortably avoid shots from the Man-At-Legs by simply swimming around at the edge of the arena. Otherwise, the starting area of this sublevel provides more than enough cover from fire.
The main battleground is submerged in water, so bringing a sizable amount of [[Blue Pikmin]] is heavily recommended for this fight. Don't break any of the [[breakable pot]]s
as they can be used as temporary defense against the [[Man-at-Legs]]. If [[Oatchi]] has [[upgrade]]d his Doggy-Paddle ability, he can comfortably avoid shots from the Man-At-Legs by simply swimming around at the edge of the arena. Otherwise, the starting area of this sublevel provides more than enough cover from fire.


Another method of fighting this [[Man-at-Legs]] is to freeze the water after activating the boss. The puddle of water will freeze with 50 Pikmin, leaving you the other 50 to break the boss while frozen.
Another method of fighting this [[Man-at-Legs]] is to freeze the water after activating the boss. The puddle of water will freeze with 50 [[Ice Pikmin]] (one [[Ice blast]] can be used too, but the freeze is only temporary), leaving you the other 50 Pikmin to break the boss while frozen.


{{clear}}
{{clear}}
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[[File:P4 Map Cavern for a King 10.png|thumb|300px|Map of sublevel 10.]]
[[File:P4 Map Cavern for a King 10.png|thumb|300px|Map of sublevel 10.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Wayward Moon|v=P4|y}}
** {{icon|Wayward Moon|v=P4|y}} (inside Smoky Progg)
* '''Enemies''':
* '''Enemies''':
** {{icon|Smoky Progg|v=P4|y}}
** {{icon|Smoky Progg|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered Gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Smoky Progg is defeated)
** [[Mud]]
* '''Tools''':
* '''Tools''':
**  
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** None
* '''Others''':
* '''Others''':
** {{icon|Egg|y|n=Large Egg}}
** {{icon|Egg|y|v=P4 large}} × 1


The [[Smoky Progg]] is significantly easier than how it was in {{P1}}, but can still cause mass Pikmin casualties if the player is unprepared. A good strategy is to use Oatchi's [[rush]] skill to send all of your Pikmin onto it, defeating it quickly. Just be sure to jump to avoid the shockwaves produced by its projectiles, and whistle after it shakes off your Pikmin to ensure they don't panic directly into the path of its [[gloom]] or into the swamp surrounding its arena. However, with an [[ultra-spicy spray]], the [[Rush Boots]], and tight movement, you can destroy the egg by simply rushing into it before it gets to hatch.{{cite youtube|_oROvjbABxg|of the Smoky Progg's egg being destroyed before it hatches|published={{date|21|August|2023}}|retrieved={{date|24|August|2023}}}}
The [[Smoky Progg]] is significantly easier than how it was in {{P1}}, but can still cause mass Pikmin casualties if the player is unprepared. A good strategy is to use Oatchi's [[rush]] skill to send all of your Pikmin onto it, defeating it quickly. Just be sure to jump to avoid the shockwaves produced by its projectiles, and whistle after it shakes off your Pikmin to ensure they don't panic directly into the path of its [[Gloom]] or into the swamp surrounding its arena. However, it's possible to break the egg by either using an [[ultra-spicy spray]], the [[Rush Boots]], a [[Oatchi#Rush|rush]] and tight movement{{cite youtube|_oROvjbABxg|of the Smoky Progg's egg being destroyed before it hatches|published={{date|21|August|2023}}|retrieved={{date|24|August|2023}}}}, or by watching the egg breaking [[cutscene]], leaving the cave and comming back.


{{clear}}
{{clear}}
Line 227: Line 254:
** {{icon|Neon Goo|v=P4|y}}
** {{icon|Neon Goo|v=P4|y}}
** {{icon|Disk of Sorrowful Wisdom|v=P4|y}}
** {{icon|Disk of Sorrowful Wisdom|v=P4|y}}
** {{icon|Disk of Amusing Wisdom|v=P4|y}}
** {{icon|Disk of Amusing Wisdom|v=P4|y}}  
** {{icon|Sphere of Desire|v=P4|y}}
** {{icon|Sphere of Desire|v=P4|y}} (Pulled out of the ground through the use of a fishing rope)
* '''Enemies''':
* '''Enemies''':
** {{icon|Bloomcap Bloyster|v=P4|y}} × 3
** {{icon|Bloomcap Bloyster|v=P4|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 3 Bloomcap Bloysters are defeated)
** {{icon|Fishing rope|v=P4|y}}
** {{icon|Fishing rope|v=P4|y}} × 1 (weight of 7)
** {{icon|Iron fence|v=P4|y}} × 1
* '''Tools''':
* '''Tools''':
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4|y|n = Lapis Lazuli Candypop Bud}}
** {{icon|Candypop Bud|v=P4 blue|y|n =Candypop Bud}} (Blue) × 1
* '''Others''':
* '''Others''':
** {{icon|Egg|y|n=Large Egg}}
** {{icon|Egg|y|v=P4 large}}


[[Louie]] appears once again on this sublevel, only to run off. It's a good idea to lure the [[Bloomcap Bloyster]]s out of any water in the cave, so you can deal with them with a whole squad.
[[Louie]] appears once again on this sublevel, only to run off. It's a good idea to lure the [[Bloomcap Bloyster]]s out of any water in the cave, so you can deal with them with a whole squad. If you still have [[Ice Pikmin]], use them to freeze the water so the Bloysters crawl over it, making them easier to kill. The Bloysters can eat the treasures they come across in this sublevel, so be sure to you grab the treasure they may spit out.


{{clear}}
{{clear}}
== Sublevel 12 ==
== Sublevel 12 ==
[[File:P4 Map Cavern for a King 12.png|thumb|300px|Map of sublevel 12.]]
[[File:P4 Map Cavern for a King 12.png|thumb|300px|Map of sublevel 12.]]
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** {{icon|Unfinished Statue|v=P4|y}}
** {{icon|Unfinished Statue|v=P4|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Iridescent Glint Beetle|v=P4|y}} × 1
** {{icon|White Spectralids|v=P4|y}} × 2
** {{icon|White Spectralids|v=P4|y}} × 2
** {{icon|Yellow Spectralids|v=P4|y}} × 2
** {{icon|Yellow Spectralids|v=P4|y}} × 2
** {{icon|Red Spectralids|v=P4|y}} × 3
** {{icon|Red Spectralids|v=P4|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
** None
* '''Tools''':
* '''Tools''':
** {{icon|Tunnel|v=P4|y}} × 1
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4|y|n=Violet Candypop Bud}} × 2
** {{icon|Candypop Bud|v=P4 purple|y|n=Candypop Bud}} (Purple) × 2
* '''Others''':
* '''Others''':
** None
A rest sublevel reminiscent of [[Shower Room#Sublevel 4|the 4th sublevel of the Shower Room]] from {{p2}}. There is a [[cave exit]] to escape to the surface here, if the player is running low on Pikmin. If you don’t have many [[Purple Pikmin]], try using the [[Candypop Bud]]s to produce more, for you will need them for the final boss.
{{clear}}


A rest sublevel reminiscent of [[Shower Room#Sublevel 4|the 4th sublevel of the Shower Room]] from {{p2}}. There is an [[air vent]] to escape to the surface here, if the player is running low on Pikmin.
{{clear}}
== Sublevel 13 ==
== Sublevel 13 ==
[[File:P4 Map Cavern for a King 13.png|thumb|300px|Map of sublevel 13.]]
[[File:P4 Map Cavern for a King 13.png|thumb|300px|Map of sublevel 13.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Memory Fragment (Center Right)|v=P4|y}}
** {{icon|Memory Fragment (Center Right)|v=P4|y}} (inside breakable pot)
** {{icon|Mysterious Carriage|v=P4|y}}
** {{icon|Mysterious Carriage|v=P4|y}} (inside Gildemander)
* '''Enemies''':
* '''Enemies''':
** {{icon|Gildemander|v=P4|y}}
** {{icon|Gildemander|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Sticky mold|v=P4|y}} (poisonous)
** {{icon|Sticky mold|v=P4|y}} (6 poison spotcaps) × 2
** {{icon|Poison geyser|v=P4|y}}
** {{icon|Sticky mold|v=P4|y}} (2 posion spotcaps) × 1
** {{icon|Breakable jars|v=P4|y}}
** {{icon|Poison emitter|v=P4|y}} × 2
** {{icon|Breakable pot|v=P4|y}} × 2 (1 group of 2)
** {{icon|Poison Spotcap|y|v=P4|l=Spotcap}} × 14 (all inside sticky mold)
** {{icon|Numbered gate|y|v=P4}} × 1 (lowers after 1 Gildemander is defeated)
* '''Tools''':
* '''Tools''':
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4|y|n=Ivory Candypop Bud}}
** {{icon|Candypop Bud|v=P4 white|y|n=Candypop Bud}} (White) × 1
* '''Others''':
* '''Others''':
** None
This room is very cramped, so it is recommended to use Oatchi or a small group of [[White Pikmin]] to clear the sticky mold before engaging with the boss. Try to lead the [[Gildemander]] away from the walls, as gold that is knocked off its back may land in a spot where it is hard to destroy. It is highly recommended to clear the sticky mold before engaging in combat with the boss, for your Pikmin will go for the mold first.


This room is very cramped, so it is recommended to use Oatchi or a small group of [[White Pikmin]] to clear the sticky mold before engaging with the boss. Try to lead the [[Gildemander]] away from the walls, as gold that is knocked off its back may land in a spot where it is hard to destroy.
{{clear}}


{{clear}}
== Sublevel 14 ==
== Sublevel 14 ==
[[File:P4 Map Cavern for a King 14.png|thumb|300px|Map of sublevel 14.]]
[[File:P4 Map Cavern for a King 14.png|thumb|300px|Map of sublevel 14.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Foolish Fruit|v=P4|y}}
** {{icon|Foolish Fruit|v=P4|y}} (inside Horned Cannon Beetle)
* '''Enemies''':
* '''Enemies''':
** {{icon|Horned Cannon Beetle|v=P4|y}}
** {{icon|Horned Cannon Beetle|v=P4|y}} × 1
** {{icon|Armored Cannon Larva|v=P4|y}} × 3
** {{icon|Armored Cannon Larva|v=P4|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 3 Armored Cannon Larva and 1 Horned Cannon Beetle are defeated)
* '''Tools''':
* '''Tools''':
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** None
* '''Others''':
* '''Others''':
** {{icon|egg|y|n=Large Egg}}
** {{icon|Egg|y|v=P4 large}} × 1


Take down the Armored Cannon Beetle Larvae before dealing with the main boss of this sublevel. Be wary of their unusual boulder paths, which curve around the arena. A fairly useful strategy is to position yourself behind an [[Armored Cannon Larva]] so that the [[Horned Cannon Beetle]]'s boulder rolls towards it and kills it in one hit.
Take down the [[Armored Cannon Larva]] before dealing with the main boss of this sublevel. Be wary of their unusual boulder paths, which curve around the arena. A fairly useful strategy is to position yourself behind an Armored Cannon Larva so that the [[Horned Cannon Beetle]]'s boulder rolls towards it and kills it in one hit.


{{clear}}
{{clear}}
== Sublevel 15 ==
== Sublevel 15 ==
[[File:P4 Map Cavern for a King 15.png|thumb|300px|Map of sublevel 15.]]
[[File:P4 Map Cavern for a King 15.png|thumb|300px|Map of sublevel 15.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Trap Lid|v=P4|y}} × 10
** {{icon|Trap Lid|v=P4|y}} × 10 (all inside Baldy Long Legs)
* '''Enemies''':
* '''Enemies''':
** {{icon|Baldy Long Legs|v=P4|y}}
** {{icon|Baldy Long Legs|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Baldy Long Legs is defeated)
**Mud
** {{icon|Water spout|y|v=P4}} × 3
** {{icon|Geyser|y|v=P4}}
* '''Tools''':
* '''Tools''':
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4|y|n=Lapis Lazuli Candypop Bud}} × 2
** {{icon|Candypop Bud|v=P4 blue|y}} (Blue) × 2
* '''Others''':
* '''Others''':
** None
[[Louie]] shows up before running off yet again in this sublevel. A [[Baldy Long Legs]] stomps between a water-filled pit and a mud patch, both of which are surrounded by blocks, so [[Blue Pikmin]] are recommended. Additionally, using ten [[Ice Pikmin]] (if you happen to have any left over) to freeze the water (or the mud) will also freeze the boss, which can be used to the player's advantage. The mud patch is shallow though, so you don’t need Ice Pikmin.


[[Louie]] shows up before running off yet again in this sublevel. A [[Baldy Long Legs]] stomps between a water-filled pit and a mud patch, both of which are surrounded by blocks, so [[Blue Pikmin]] are recommended. Additionally, using ten [[Ice Pikmin]] to freeze the water (or the mud) will also freeze the boss, which can be used to the player's advantage.
{{clear}}


{{clear}}
== Sublevel 16 ==
== Sublevel 16 ==
[[File:P4 Map Cavern for a King 16.png|thumb|300px|Map of sublevel 16.]]
[[File:P4 Map Cavern for a King 16.png|thumb|300px|Map of sublevel 16.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Connection Detector|v=P4|y}}
** {{icon|Connection Detector|v=P4|y}} (inside one of the Waterwraiths)
* '''Enemies''':
* '''Enemies''':
** {{icon|Waterwraith|v=P4|y}} × 2
** {{icon|Waterwraith|v=P4|y}} × 2
* '''Obstacles''':
* '''Obstacles''':
**{{icon|Potted plant|v=P4|y}}
**{{icon|Dirt wall|v=P4|y}} × 2
**{{icon|Numbered gate|v=P4|y}}
**{{icon|Potted plant|v=P4|y}} × 2
**{{icon|Numbered gate|v=P4|y}} × 1 (lowers after 2 Waterwraiths are defeated)
* '''Tools''':
* '''Tools''':
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4|y|n=Violet Candypop Bud}} × 2
** {{icon|Candypop Bud|v=P4 purple|y|n=Candypop Bud}} (Purple) × 2
* '''Others''':
* '''Others''':
** None
Two [[Waterwraith]]s spawn almost immediately after entering this sublevel. However, they do not pose much threat if the player brought Purple Pikmin. If they did not, there are [[Violet Candypop Bud]]s blocked by sand walls available to create some. One of the Waterwraiths holds the [[Connection Detector]]. It is required to defeat both to unlock the path to the next sublevel.


Two [[Waterwraith]]s spawn almost immediately after entering this sublevel. However, they do not pose much threat if the player brought Purple Pikmin. If they did not, there is a [[Violet Candypop Bud]] available to create some. One of the Waterwraiths holds the [[Connection Detector]]. It is required to defeat both to unlock the path to the next sublevel.
{{clear}}


{{clear}}
== Sublevel 17 ==
== Sublevel 17 ==
[[File:P4 Map Cavern for a King 17.png|thumb|200px|Map of sublevel 17.]]
[[File:P4 Map Cavern for a King 17.png|thumb|200px|Map of sublevel 17.]]
* '''Treasures''':
* '''Treasures''':
* {{icon|Fire-Breathing Feast|v=P4|y}}
** {{icon|Fire-Breathing Feast|v=P4|y}} (inside Empress Bulblax)
* '''Enemies''':
* '''Enemies''':
* {{icon|Empress Bulblax|v=P4|y}}
** {{icon|Empress Bulblax|v=P4|y}} × 1
* {{icon|Bulborb Larva|v=P4|y}}, a group will fall from the ceiling during each of the Empress's attacks.
** {{icon|Bulborb Larva|v=P4|y}} × 10 (a group of 10 will fall from the ceiling every time Empress Bulblax hits the wall the second time during her attack)
* '''Obstacles''':
* '''Obstacles''':
* [[Boulder]] Falls when Empress Bulblax hits a wall.
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Empress Bulblax is defeated)
* {{icon|Numbered gate|v=P4|y}}
* '''Tools''':
* '''Tools''':
* {{icon|Geyser|v=P4|y}}
** {{icon|Geyser|v=P4|y}} × 2
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** None
* '''Others''':
* '''Others''':
 
** None
The Empress Bulblax on this sublevel occupies a small chamber which, unlike any other encounter with it, means that there is no single place to stand to avoid its rolling attack. Instead, there are two [[geyser]]s which shoot you to the opposite sides of the arena and a small passage in the back. The intended method is to use these to jump over the top of the boss or to slip behind it before making your way back to the arena, but it is far easier to use six or so [[bomb rock]]s and finish the job before it can even attack. Don't [[rush]] with Oatchi as that triggers its roll attack immediately.
The Empress Bulblax on this sublevel occupies a small chamber which, unlike any other encounter with it, means that there is no single place to stand to avoid its rolling attack. Instead, there are two [[geyser]]s which shoot you to the opposite sides of the arena and a small passage in the back. The intended method is to use these to jump over the top of the boss or to slip behind it before making your way back to the arena, but it is far easier to use six or so [[bomb rock]]s and finish the job before it can even attack. Don't [[rush]] with Oatchi as that triggers its roll attack immediately.  Alternatively, [[Rock Pikmin]] can be used for their immunity to being crushed against the soft floor of the sublevel. Be careful though as other Pikmin can be crushed by its rolling attack as well as the boulders that spawn after it hits the wall. Rock Pikmin can also be eaten by the Bulborb larva that fall from the ceiling, so be careful of those as well.


{{clear}}
{{clear}}
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[[File:P4 Map Cavern for a King 18.png|thumb|200px|Map of sublevel 18.]]
[[File:P4 Map Cavern for a King 18.png|thumb|200px|Map of sublevel 18.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Don't-See-It Specs|v=P4|y}}
** {{icon|Don't-See-It Specs|v=P4|y}} (inside Sovereign Bulblax)
* '''Enemies''':
* '''Enemies''':
** {{icon|Sovereign Bulblax|v=P4|y}}
** {{icon|Sovereign Bulblax|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}}
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers after 1 Sovereign Bulblax is defeated)
* '''Tools''':
* '''Tools''':
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4|y|n=Lapis Lazuli Candypop Bud}} × 3
** {{icon|Candypop Bud|v=P4 blue|y|n=Candypop Bud}} (Blue) × 3
* '''Others''':
* '''Others''':
** {{icon|Egg|y|n=Large Egg}}
** {{icon|Egg|y|v=P4 large}} × 1


The [[Sovereign Bulblax]]'s arena is unique in that it can be changed during the fight. The boss's jump attack can deform the landscape, which can create small pools of water. For this reason, using [[bomb rock]]s and [[ultra-spicy spray]] to defeat the Bulblax before it can make the arena too hard to navigate is a good strategy. Note that the [[Don't-See-It Specs]] and the Sovereign Bulblax's corpse will need to be carried over or through the small ring of water surrounding the main arena, so use Blue Pikmin or an [[ice blast]] (it takes a very large amount of Ice Pikmin to freeze the water here), or upgrade Oatchi's [[super buff]] to allow him to carry through water.
The [[Sovereign Bulblax]]'s arena is unique in that it can be changed during the fight. The boss's crushing slam and jump attack (as well as the boulders that come crashing down after it lands) can deform the landscape, which can create small pools of water. For this reason, using [[bomb rock]]s and [[ultra-spicy spray]] to defeat the Bulblax before it can make the arena too hard to navigate is a good strategy. Note that the [[Don't-See-It Specs]] and the Sovereign Bulblax's corpse will need to be carried over or through the small ring of water surrounding the main arena, so use Blue Pikmin or an [[ice blast]] (it takes 50 Ice Pikmin to freeze the water here), or [[upgrade]] [[Oatchi]]'s super buff to allow him to carry through water.


{{clear}}
{{clear}}
== Sublevel 19 ==
== Sublevel 19 ==
[[File:P4 Map Cavern for a King 19.png|thumb|300px|Map of sublevel 19.]]
[[File:P4 Map Cavern for a King 19.png|thumb|300px|Map of sublevel 19.]]
Line 380: Line 426:
** {{icon|Honeywisp|v=P4|y}} × 7
** {{icon|Honeywisp|v=P4|y}} × 7
* '''Obstacles''':
* '''Obstacles''':
*[[File:Water body icon.png|24px]] || '''[[Water body]]'''
** None
* '''Tools''':
* '''Tools''':
* '''Wild Pikmin''':<ref group="note">Candypop Buds in this cave (and possibly all caves) are programmed such that the player is never able to control more than 6 Pikmin types at once (7 counting Glow Pikmin). By entering the cave with three types out of Red, Yellow, Rock, or Winged Pikmin and using the Candypop Buds found throughout, the 7th type of Candypop Bud will always change to Ice (or White if Ice would be the 7th type found). This can be observed as early as sublevel 12 and can occur on any later level whether Blue, Ice, Purple, or White is the 7th type found. The Candypop Buds on sublevel 19 default to 5 types (Red, Yellow, Blue, White, and Ice) and will change if the player has 2 or more Pikmin types not among the defaults (Rock, Winged, and Purple). The White Candypop Bud will change to Ice in most cases unless Ice is not an option, in which the Ice Candypop Bud will change to White instead. If the player has all 3 non-default types, both will change to a Purple Candypop Bud. The Red, Yellow, and Blue Candypop Buds will only change if those colors are among the 2 types the player does not control after obtaining 6 types. Glow Pikmin have no effect on this functionality.</ref>
** None
** {{icon|Candypop Bud|v=P4 red|y}} (Red)
* '''Wild Pikmin''':
** {{icon|Candypop Bud|v=P4 yellow|y}} (Yellow)
** {{icon|Candypop Bud|v=P4 red}} [[Candypop Bud]] &times; 1(Red)
** {{icon|Candypop Bud|v=P4 blue|y}} (Blue)
** {{icon|Candypop Bud|v=P4 yellow}} [[Candypop Bud]] &times; 1(Yellow)
** {{icon|Candypop Bud|v=P4 white|y}} (White)
** {{icon|Candypop Bud|v=P4 blue}} [[Candypop Bud]] &times; 1(Blue)
** {{icon|Candypop Bud|v=P4 ice|y}} (Ice)
** {{icon|Candypop Bud|v=P4 ice}} [[Candypop Bud]] &times; 1(Ice)
** {{icon|Candypop Bud|v=P4 white}} [[Candypop Bud]] &times; 1(White)
* '''Others''':
* '''Others''':
** None


The penultimate sublevel of this cave is a very forgiving one, with no hostile enemies. A shallow body of [[water]] contains a few of the treasures, so use Blue Pikmin to retrieve them. It is also recommended to utilize the Candypop Buds to create some more Pikmin types, as they will be very useful in the upcoming sublevel. There is an [[air vent]] present to escape, and the final sublevel entrance is buried under a pile of sand near the broken green bucket.
The penultimate sublevel of this cave is a very forgiving one, with no hostile enemies. A shallow body of [[water]] contains a few of the treasures, so use Blue Pikmin to retrieve them. It is also recommended to utilize the [[Candypop Bud]]s to create some more Pikmin types, as they will be very useful in the upcoming sublevel. There is a [[cave exit]] present to escape, and the final sublevel entrance is buried under a pile of sand near the broken green bucket.


{{clear}}
{{clear}}
Line 397: Line 445:
[[File:P4 Map Cavern for a King 20.png|thumb|250px|Map of sublevel 20.]]
[[File:P4 Map Cavern for a King 20.png|thumb|250px|Map of sublevel 20.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Gift of Friendship|v=P4|y}}
** {{icon|Gift of Friendship|v=P4|y}} (on Ancient Sirehound)
* '''Enemies''':
* '''Enemies''':
** {{icon|Ancient Sirehound|v=P4|y}} (Doesn't respawn after first defeat)
** {{icon|Ancient Sirehound|v=P4|y}} (Does not return after first defeat)
* '''Obstacles''':
* '''Obstacles''':
** None
* '''Tools''':
* '''Tools''':
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** None
* '''Others''':
* '''Others''':
** [[Louie]]
** {{icon|Castaway|n=Louie|y|v=P4}} &times; 1 (on Ancient Sirehound)
{{see also|Ancient Sirehound#Strategy}}
This sublevel contains a landing area for the [[S.S. Beagle]], and a large arena where [[Louie]] and the [[Ancient Sirehound]] are found. It drops the [[Gift of Friendship]]. The player does not need to actually transport the Gift of Friendship or Louie, as it happens during a cutscene immediately after defeating the Ancient Sirehound. Additionally, on the first visit, this final sublevel contains no [[cave exit]], as the player, Oatchi, and their Pikmin will use the S.S. Beagle to fly out of the cave instead. On return visits, a cave exit will appear next to the base.


This sublevel contains a landing area for the [[S.S. Beagle]], and a large arena where [[Louie]] and the [[Ancient Sirehound]] are found. It drops the [[Gift of Friendship]]. The player does not need to actually transport the Gift of Friendship or Louie, as it happens during a cutscene immediately after defeating the Ancient Sirehound. Additionally, on the first visit, this final sublevel contains no [[air vent]], as the player, Oatchi, and their Pikmin will use the S.S. Beagle to fly out of the cave instead. On return visits, an air vent will appear next to the base.
{{clear}}


{{clear}}
== Gallery ==
== Gallery ==
{{image}}
{{image}}
<gallery>
<gallery>
P4 Baldy Long Legs Water CfaK.jpg|The Baldy Long Legs on sublevel 15 while in the watery portion of the arena.
P4 Baldy Long Legs Mud CfaK.jpg|The Baldy Long Legs on sublevel 15 while in the muddy portion of the arena.
P4 Walking Waterwraith.jpg|A Waterwraith with its rollers destroyed on sublevel 16 near the [[S.S. Beagle]].
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* It's possible that the name of this cave is based on [[Louie]]'s name as a treasure in {{p2}}: [[King of Bugs]].
* It's possible that the name of this cave is based on [[Louie]]'s name as a treasure in {{p2}}: [[King of Bugs]]. Louie himself rarely uses the name Cavern for a King however, instead opting for descriptions such as "the dog-thing's den" (in his [[Pikmin 4 voyage log|voyage log]]) or "the giant dog's den" (in his explanation of the sixth Fit for a Feast [[Side Mission]], when requesting a single [[Sovereign Bulblax]]).
* This is the longest cave in any ''Pikmin'' game, beating the [[Hole of Heroes]]'s 15 sublevels by 5.
* This is the longest cave in any ''Pikmin'' game, beating the [[Hole of Heroes]]'s 15 sublevels by five. It is more than three times as long as the second longest cave in ''Pikmin 4'', which only contains 6 sublevels: the [[Kingdom of Beasts]].
* The skybox of sublevel 19 is the same as [[Blossoming Arcadia]] at night.
* The skybox of sublevel 19 is the same as [[Blossoming Arcadia]] at night.
* The outside of the arena on sublevel 20 is littered with various objects from various areas of the game. These include:
* The outside of the arena on sublevel 20 is littered with various objects from various areas of the game. These include:
Line 433: Line 489:


== Names in other languages ==
== Names in other languages ==
{{game help|p4|Fill in the names in other languages, for the main languages at least.}}
{{foreignname
{{foreignname
|Jap  = 王の穴
|Jap  = 王の穴
|JapR = Ounoana
|JapR = Ō no Ana
|JapM = King's Hole
|JapM = King's Hole
|ChiTrad  =  
|ChiTrad  = 王之洞穴
|ChiTradR =  
|ChiTradR = Wáng zhī Dòngxué
|ChiTradM =  
|ChiTradM = King's Cavern
|ChiSimp  = 王之洞穴
|ChiSimpR = Wáng zhī Dòngxué
|ChiSimpM = King's Cavern
|Dut  = Koningsgrot
|Dut  = Koningsgrot
|DutM = king's cave
|DutM = King's cave
|Fra  = Caverne du roi
|Fra  = Caverne du roi
|FraM = Cavern of the king
|FraM = Cavern of the king
Line 449: Line 507:
|Ita  = Caverna regale
|Ita  = Caverna regale
|ItaM = Regal cavern
|ItaM = Regal cavern
|Kor  =  
|Kor  = 왕의 굴
|KorR =  
|KorR = Wang-ui Gul
|KorM =  
|KorM = King's Cave
|Spa  = Caverna del Rey
|SpaM = Cavern of the King
|Por  = Gruta real
|Por  = Gruta real
|PorM = Royal grotto
|PorM = Royal grotto
|Spa  = Caverna del Rey
|SpaM = Cavern of the King
}}
}}


== See also ==
== See also ==
* [[Dream Den]]
*[[Primordial Thicket]]
* [[Hole of Heroes]]
*[[Ancient Sirehound]]
 
*[[Louie]]
==Notes==
*[[Dream Den]]
<references group="note"/>
*[[Hole of Heroes]]


== References ==
== References ==
{{refs}}
{{refs}}


{{Primordial Thicket}}
{{p4 caves}}
{{p4 caves}}
[[Category:Primordial Thicket]]
[[Category:Cavern for a King| ]]
[[Category:Cavern for a King| ]]

Latest revision as of 07:41, November 16, 2024

Cavern for a King
Overworld entrance for the cave.
Overworld entrance to the cave
Location Primordial Thicket
Sublevels 20
Rescues 1
Treasures 48
Onions 0
Suggested Pikmin Blue Pikmin Purple Pikmin White Pikmin

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The Cavern for a King is a cave in the Primordial Thicket in Pikmin 4. It is considered the game's final cave, due to it having a staggering twenty sublevels (the most of any cave in the series) as well as containing the game's final boss. It also features encounters with previous bosses, such as the Gildemander and features new encounters as well, such as the Toxstool (who is exclusive to the cave). This cave has Sparklium × 2,935 worth of treasure.

Warning: the following text contains major spoilers about the final boss and ending of Pikmin 4.

Initially, the entrance to this cave is hidden by a massive boulder at the very north of the Primordial Thicket. Once Nelle has been rescued and later talked to at the Rescue Command Post, the boulder will be gone and the cave will be available.

The final sublevel contains Louie riding atop the Ancient Sirehound. As there is no exit on visits prior to defeating the boss, defeating the boss and rescuing Louie will immediately have the player leave the cave. After which, the player will be given the option to finish the current day in the Primordial Thicket or end the day. Doing either will start the game's ending cutscene.

This cave contains six different types of Candypop Buds, which would in theory allow all types of Pikmin to be in the player's squad at once, should other types of Pikmin be brought in to begin with. However, the game specifically prevents this from happening by changing the color of any Candypop Buds that would produce a seventh type of Pikmin. Buds are changed to Ice by default, White if Ice would also be a seventh color, and Purple if both those options are invalid. Glow Pikmin do not count for how many types are active at a time. It is likely this rule applies to all Candypop Buds in the game, though it can only be observed in this cave.

How to reach[edit]

Before the cave can be accessed at all, the player must win Final Battle, rescue Nelle and return to the Primordial Thicket on a later day.

The cave is guarded by Bogswallows and has mud areas where Oatchi and the player's Pikmin can drown, which would be detrimental for their army. There is a barely-visible walkable pathway through the mud, or 30 Ice Pikmin or an ice blast can be used to freeze the entire pool along with the Bogswallows inside.

Notes[edit]

Louie's Voyage Log[edit]

The image accompanying Louie's voyage log #19 "Cavern for a King".
Finally tamed that huge dog thing. I’m gonna lie down now for a while in its den. It’s really deep, and there are plenty of snacks. The others will give up and go home.

Sublevel 1[edit]

Labeled map of sublevel 1 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 1.

Bringing the bodies of the Moldy Dwarf Bulborbs and Moldy Slooches back to the S.S. Beagle, or shattering them with Ice Pikmin or an Ice Blast, will prevent the Toxstool from resurrecting them. From there, a focused attack from White Pikmin should be able to dispatch it. If you don’t want to break apart the enemies with ice attacks, just focus on the Toxstool for now.

Sublevel 2[edit]

Labeled map of sublevel 2 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 2.

The Jumbo Bulborb hides in a bush, so be wary of it when fighting the Dwarf Bulborbs and the Bulborb. It is recommended that you go for the Dwarf Bulborbs first, then work your way up. Make sure the room is clear of any stragglers before taking back the treasure.


Sublevel 3[edit]

Labeled map of sublevel 3 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 3.

For the first time in 22 years, it's time for the Snagret triple threat. It is recommended to try and bait out and defeat each Burrowing Snagret individually. Prepare to rush each Snagret's head just as it pops out of the ground, which can deal with a Snagret in just a handful of attack cycles. Only one holds the treasure, also like the original Snagret fight.

Sublevel 4[edit]

Labeled map of sublevel 4 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 4.

The Arctic Cannon Beetle is placed such that the player will have to constantly dodge its snowballs just to reach it. When they do get close enough to attack, the cramped space it resides in (exacerbated further by the presence of sticky mold) puts Pikmin at significant risk of being eaten if they are not whistled away as soon as it begins to inhale. Using Oatchi is recommended to keep the squad together when dodging snowballs. Leading the Dwarf Orange Bulborbs into snowballs is an effective strategy, as they will die as soon as the snowball breaks.

Sublevel 5[edit]

Labeled map of sublevel 5 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 5.

While it is theoretically possible to kill each Emperor Bulblax individually, in practice the roar of one Bulblax will wake up the other two, and on this floor, it will roar as soon as possible. Despite this, the player should try to fight them one at a time rather than spread their Pikmin thin trying to fight them all at once. Using bomb rocks and ultra-spicy spray to dispatch one of the Bulblaxes quickly is a good tactic to avoid one waking the others.

Sublevel 6[edit]

Labeled map of sublevel 6 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 6.

A cutscene plays with Louie lounging around before escaping further into the cavern. After that, you can collect the treasure nearby and use the Candypop Buds on this rest sublevel. Once you finish, the player has the option to delve deeper or to leave the area, as a cave exit is nearby.

Sublevel 7[edit]

Labeled map of sublevel 7 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 7.

The Titan Blowhog and the Blizzarding Blowhog have the same abilities as their smaller counterparts, only much bigger and they launch Pikmin much farther. The same strategies should be applied for each: charge your Pikmin at them, and then whistle them back when the huge Blowhogs are about to throw them. But if you don't want to fight them, you can do a very easy jump around the Numbered gate.

Sublevel 8[edit]

Labeled map of sublevel 8 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 8.
  • Treasures:
  • Enemies:
  • Obstacles:
  • Tools:
    • None
  • Wild Pikmin:
    • None
  • Others:
    • None

This fight is the same as on top of the sand castle only this time, mud is involved. Be careful as the Rumpup could launch some Pikmin into the mud, putting them in peril. However, the Rumpup itself is still the same and can still be easily destroyed. Kill the Crusted Rumpup and move on.

Sublevel 9[edit]

Labeled map of sublevel 9 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 9.

The main battleground is submerged in water, so bringing a sizable amount of Blue Pikmin is heavily recommended for this fight. Don't break any of the breakable pots as they can be used as temporary defense against the Man-at-Legs. If Oatchi has upgraded his Doggy-Paddle ability, he can comfortably avoid shots from the Man-At-Legs by simply swimming around at the edge of the arena. Otherwise, the starting area of this sublevel provides more than enough cover from fire.

Another method of fighting this Man-at-Legs is to freeze the water after activating the boss. The puddle of water will freeze with 50 Ice Pikmin (one Ice blast can be used too, but the freeze is only temporary), leaving you the other 50 Pikmin to break the boss while frozen.

Sublevel 10[edit]

Labeled map of sublevel 10 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 10.
  • Treasures:
  • Enemies:
  • Obstacles:
  • Tools:
    • None
  • Wild Pikmin:
    • None
  • Others:

The Smoky Progg is significantly easier than how it was in Pikmin, but can still cause mass Pikmin casualties if the player is unprepared. A good strategy is to use Oatchi's rush skill to send all of your Pikmin onto it, defeating it quickly. Just be sure to jump to avoid the shockwaves produced by its projectiles, and whistle after it shakes off your Pikmin to ensure they don't panic directly into the path of its Gloom or into the swamp surrounding its arena. However, it's possible to break the egg by either using an ultra-spicy spray, the Rush Boots, a rush and tight movement[1], or by watching the egg breaking cutscene, leaving the cave and comming back.

Sublevel 11[edit]

Labeled map of sublevel 11 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 11.

Louie appears once again on this sublevel, only to run off. It's a good idea to lure the Bloomcap Bloysters out of any water in the cave, so you can deal with them with a whole squad. If you still have Ice Pikmin, use them to freeze the water so the Bloysters crawl over it, making them easier to kill. The Bloysters can eat the treasures they come across in this sublevel, so be sure to you grab the treasure they may spit out.

Sublevel 12[edit]

Labeled map of sublevel 12 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 12.

A rest sublevel reminiscent of the 4th sublevel of the Shower Room from Pikmin 2. There is a cave exit to escape to the surface here, if the player is running low on Pikmin. If you don’t have many Purple Pikmin, try using the Candypop Buds to produce more, for you will need them for the final boss.

Sublevel 13[edit]

Labeled map of sublevel 13 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 13.

This room is very cramped, so it is recommended to use Oatchi or a small group of White Pikmin to clear the sticky mold before engaging with the boss. Try to lead the Gildemander away from the walls, as gold that is knocked off its back may land in a spot where it is hard to destroy. It is highly recommended to clear the sticky mold before engaging in combat with the boss, for your Pikmin will go for the mold first.

Sublevel 14[edit]

Labeled map of sublevel 14 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 14.

Take down the Armored Cannon Larva before dealing with the main boss of this sublevel. Be wary of their unusual boulder paths, which curve around the arena. A fairly useful strategy is to position yourself behind an Armored Cannon Larva so that the Horned Cannon Beetle's boulder rolls towards it and kills it in one hit.

Sublevel 15[edit]

Labeled map of sublevel 15 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 15.

Louie shows up before running off yet again in this sublevel. A Baldy Long Legs stomps between a water-filled pit and a mud patch, both of which are surrounded by blocks, so Blue Pikmin are recommended. Additionally, using ten Ice Pikmin (if you happen to have any left over) to freeze the water (or the mud) will also freeze the boss, which can be used to the player's advantage. The mud patch is shallow though, so you don’t need Ice Pikmin.

Sublevel 16[edit]

Labeled map of sublevel 16 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 16.

Two Waterwraiths spawn almost immediately after entering this sublevel. However, they do not pose much threat if the player brought Purple Pikmin. If they did not, there are Violet Candypop Buds blocked by sand walls available to create some. One of the Waterwraiths holds the Connection Detector. It is required to defeat both to unlock the path to the next sublevel.

Sublevel 17[edit]

Labeled map of sublevel 17 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 17.
  • Treasures:
  • Enemies:
    • Empress Bulblax Empress Bulblax × 1
    • Bulborb Larva Bulborb Larva × 10 (a group of 10 will fall from the ceiling every time Empress Bulblax hits the wall the second time during her attack)
  • Obstacles:
    • Numbered gate Numbered gate × 1 (lowers after 1 Empress Bulblax is defeated)
  • Tools:
  • Wild Pikmin:
    • None
  • Others:
    • None

The Empress Bulblax on this sublevel occupies a small chamber which, unlike any other encounter with it, means that there is no single place to stand to avoid its rolling attack. Instead, there are two geysers which shoot you to the opposite sides of the arena and a small passage in the back. The intended method is to use these to jump over the top of the boss or to slip behind it before making your way back to the arena, but it is far easier to use six or so bomb rocks and finish the job before it can even attack. Don't rush with Oatchi as that triggers its roll attack immediately. Alternatively, Rock Pikmin can be used for their immunity to being crushed against the soft floor of the sublevel. Be careful though as other Pikmin can be crushed by its rolling attack as well as the boulders that spawn after it hits the wall. Rock Pikmin can also be eaten by the Bulborb larva that fall from the ceiling, so be careful of those as well.

Sublevel 18[edit]

Labeled map of sublevel 18 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 18.

The Sovereign Bulblax's arena is unique in that it can be changed during the fight. The boss's crushing slam and jump attack (as well as the boulders that come crashing down after it lands) can deform the landscape, which can create small pools of water. For this reason, using bomb rocks and ultra-spicy spray to defeat the Bulblax before it can make the arena too hard to navigate is a good strategy. Note that the Don't-See-It Specs and the Sovereign Bulblax's corpse will need to be carried over or through the small ring of water surrounding the main arena, so use Blue Pikmin or an ice blast (it takes 50 Ice Pikmin to freeze the water here), or upgrade Oatchi's super buff to allow him to carry through water.

Sublevel 19[edit]

Labeled map of sublevel 19 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 19.

The penultimate sublevel of this cave is a very forgiving one, with no hostile enemies. A shallow body of water contains a few of the treasures, so use Blue Pikmin to retrieve them. It is also recommended to utilize the Candypop Buds to create some more Pikmin types, as they will be very useful in the upcoming sublevel. There is a cave exit present to escape, and the final sublevel entrance is buried under a pile of sand near the broken green bucket.

Sublevel 20[edit]

Labeled map of sublevel 20 of the Cavern for a King. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 20.
  • Treasures:
  • Enemies:
  • Obstacles:
    • None
  • Tools:
    • None
  • Wild Pikmin:
    • None
  • Others:
    • Castaway Louie × 1 (on Ancient Sirehound)
See also: Ancient Sirehound#Strategy.

This sublevel contains a landing area for the S.S. Beagle, and a large arena where Louie and the Ancient Sirehound are found. It drops the Gift of Friendship. The player does not need to actually transport the Gift of Friendship or Louie, as it happens during a cutscene immediately after defeating the Ancient Sirehound. Additionally, on the first visit, this final sublevel contains no cave exit, as the player, Oatchi, and their Pikmin will use the S.S. Beagle to fly out of the cave instead. On return visits, a cave exit will appear next to the base.

Gallery[edit]

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Trivia[edit]

  • It's possible that the name of this cave is based on Louie's name as a treasure in Pikmin 2: King of Bugs. Louie himself rarely uses the name Cavern for a King however, instead opting for descriptions such as "the dog-thing's den" (in his voyage log) or "the giant dog's den" (in his explanation of the sixth Fit for a Feast Side Mission, when requesting a single Sovereign Bulblax).
  • This is the longest cave in any Pikmin game, beating the Hole of Heroes's 15 sublevels by five. It is more than three times as long as the second longest cave in Pikmin 4, which only contains 6 sublevels: the Kingdom of Beasts.
  • The skybox of sublevel 19 is the same as Blossoming Arcadia at night.
  • The outside of the arena on sublevel 20 is littered with various objects from various areas of the game. These include:
    • Plant pots.
    • Wellington boots.
    • Bricks.
    • Empty metal cans.
    • A yellow fork.
    • Cardboard takeaway containers.
    • Pillows.
    • A paper cup.
    • Various shoes.
    • Toy trains.
    • A yellow plastic bucket.
    • A toy digger.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 王の穴?
Ō no Ana
King's Hole
Flag of the Republic of China (Taiwan) Chinese
(traditional)
王之洞穴
Wáng zhī Dòngxué
King's Cavern
Flag of China Chinese
(simplified)
王之洞穴
Wáng zhī Dòngxué
King's Cavern
Flag of the Netherlands Dutch Koningsgrot King's cave
Flag of France French Caverne du roi Cavern of the king
Flag of Germany German Kaverne des Königs King's Cavern
Flag of Italy Italian Caverna regale Regal cavern
Flag of South Korea Korean 왕의 굴
Wang-ui Gul
King's Cave
Flag of Brazil Portuguese Gruta real Royal grotto
Flag of Spain Spanish Caverna del Rey Cavern of the King

See also[edit]

References[edit]

  1. ^ YouTube video of the Smoky Progg's egg being destroyed before it hatches, published on August 21st, 2023, retrieved on August 24th, 2023