Pikmin 4

Below-Grade Discotheque: Difference between revisions

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(Fixed the Sublevel 4 section by adding the Pink Candypop Bud to it because it's there,)
(→‎Sublevel 4: Made the clay valve icon incomplete becuse That's how you find it.)
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{{game icons|p4=y}}
{{game icons|p4=y}}
{{infobox cave
{{infobox cave
|image    =  
|image    = P4 Voyage Log Olimar 51.png
|size      =  
|size      = 256px
|caption  =  
|caption  =  
|location  = Serene Shores
|location  = Serene Shores
Line 8: Line 8:
|rescues  = 1
|rescues  = 1
|treasures = 11
|treasures = 11
|onions    =  
|onions    = 0
|suggested = {{icon|Red Pikmin|v=P4 HUD}} {{icon|Yellow Pikmin|v=P4 HUD}}
|wild      = {{icon|Red Pikmin|v=P4 HUD}} {{icon|Yellow Pikmin|v=P4 HUD}} {{icon|Winged Pikmin|v=P4 HUD}}
}}
}}
{{guide}}
{{guide}}
{{game help|p4|Fill in the infobox and write an overview of the cave.}}
The '''Below-Grade Discotheque''' is a [[cave]] in {{p4}}, located in the [[Serene Shores]]. It is a metal-themed cave with dark lighting, so the [[Headlamp]] upgrade is recommended. Various electronic objects are found in its sublevels. Its name alludes to the [[boss]] within the final sublevel: the [[Groovy Long Legs]]. This cave has {{sparklium|p4|1,375}} worth of treasure.
The '''Below-Grade Discotheque''' is a [[cave]] in [[Serene Shores]] in {{p4}}. It is a metal-themed cave where the lights flicker constantly, so a [[Headlamp]] upgrade is recommended. Its name alludes to the [[boss]] within the final sublevel: the [[Groovy Long Legs]].
 
If the player does not have a Headlamp equipped, the lighting in the cave will periodically change randomly, between various stages of brightness.


== How to reach ==
== How to reach ==
{{game help|p4|Describe how to reach the cave in the area it's found in.}}
The Below-Grade Discotheque is located near The Sand Keep [[base]], at the top of the sandcastle. Southeast of this base there is a branching path; while one path goes up towards a small pool, the other path heads down to this cave's entrance.
Its entrance is quite secluded compared to many in the area. Firstly, ascend to the top of the sandcastle structure. At the top, you'll find a [[Crusted Rumpup]] protecting the area's third base, The Sand Keep. While defeating it is not needed to access the cave, unlocking the base is a good idea if the day is nearing its end. Toward the back is a path leading downwards directly to the cave's entrance.


== Notes ==
== Notes ==
=== Olimar's Voyage Log ===
=== Olimar's Voyage Log ===
{{transcript|While traversing the darkness, I came upon a delightful yet nostalgic object of mystery! Powerful streams of light, nonstop beats that assault the senses, a haze of smoke and music, and dancing Pikmin! It's like being back in the discotheques of my youth!|block=y}}
[[File:P4 Voyage Log Olimar 51.png|left|200px]]
 
{{transcript|While traversing the darkness, I came upon a delightful yet nostalgic object of mystery! Powerful streams of light, nonstop beats that assault the senses, a haze of smoke and music, and {{color|dancing Pikmin|darkorange}}! It's like being back in the discotheques of my youth!|block=y}}


{{clear}}


== Sublevel 1 ==
== Sublevel 1 ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
[[File:P4 Map Below-Grade Discotheque 1.png|thumb|300px|Map of sublevel 1.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Sphere of Truth|v=P4|y}}
** {{icon|Sphere of Truth|v=P4|y}}
** {{icon|Sphere of Vitality|v=P4|y}}
** {{icon|Sphere of Vitality|v=P4|y}} (inside the dirt-mound)
** {{icon|Thrill-Ride Track|v=P4|y}}
** {{icon|Thrill-Ride Track|v=P4|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Honeywisp|v=P4|y}} × 1
** {{icon|Honeywisp|v=P4|y}} × 2
** {{icon|Tusked Blowhog|v=P4|y}} × 3
** {{icon|Tusked Blowhog|v=P4|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
**  
** None
* '''Tools''':
* '''Tools''':
**  
** {{icon|Clay mound|v=P4|y}} × 1 (requires 15 pieces of raw material)
** {{icon|Dirt-mound|v=P4|y}} × 1 (contains the Sphere of Vitality)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Red Pikmin|v=P4|y}} × 5
** {{icon|Red Pikmin|v=P4|y}} × 5 (sprouts)
* '''Others''':
* '''Others''':
** [[Pile of raw material]] × 1 (15 pieces)
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)
 
The first sublevel is fairly small. Make your way around it, defeating the [[Tusked Blowhog]]s, building the clay mound, and collecting the treasures and raw material.
 
{{clear}}
 
== Sublevel 2 ==
== Sublevel 2 ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
[[File:P4 Map Below-Grade Discotheque 2.png|thumb|300px|Map of sublevel 2.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Olfactory Sculpture|v=P4|y}}
** {{icon|Olfactory Sculpture|v=P4|y}}
Line 49: Line 57:
* '''Enemies''':
* '''Enemies''':
** {{icon|Bearded Amprat|v=P4|y}} × 2
** {{icon|Bearded Amprat|v=P4|y}} × 2
** {{icon|Honeywisp|v=P4|y}} × 1
** {{icon|Shearflea|v=P4|y}} × 2
** {{icon|Shearflea|v=P4|y}} × 2
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Fire Geyser|v=P4|y}} × 3
** {{icon|Electric gate|v=P4|y}} × 1
** {{icon|Fire geyser|v=P4|y}} × 3
** {{icon|Iron fence|v=P4 switch|y}} × 4 (lowered by pressing the button)
* '''Tools''':
* '''Tools''':
**  
** {{icon|Floating platform|v=P4|y}} × 2
** {{icon|Button|v=P4|y}} × 1
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Yellow Pikmin|v=P4|y}} × 5
** {{icon|Yellow Pikmin|v=P4|y}} × 5 (fighting a Bearded Amprat)
* '''Others''':
* '''Others''':
** [[Pile of raw material]] × 1 (15 pieces)
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)
 
This sublevel is themed around riding floating platforms. To collect the [[Olfactory Sculpture]], jump to the floating platform in the west with Oatchi and throw 10 Pikmin over to the treasure, being careful to not throw them off the edge or at its hazardous flame. To collect the [[Soul Reverberator]], walk past the iron fences without Oatchi, carefully walk onto the floating platform, and throw a Pikmin at the white button, which will lower the iron fences. Make sure to defeat the Shearfleas and Bearded Amprats, and destroy the fire geysers.
 
{{clear}}
 
== Sublevel 3 ==
== Sublevel 3 ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
[[File:P4 Map Below-Grade Discotheque 3.png|thumb|300px|Map of sublevel 3.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Gold Nugget|v=P4|y}} × 10
** {{icon|Gold Nugget|v=P4|y}} × 10
Line 66: Line 83:
** None
** None
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Box|v=P4|y}} × 1
** {{icon|Tunnel|v=P4|y}} × 1
* '''Tools''':
* '''Tools''':
**  
** {{icon|Bouncy Mushroom|v=P4|y}} × 6
** {{icon|Fan|v=P4|y}} × 5
** {{icon|Moving walkway|v=P4|y}} × 3
** {{icon|Slide rail|v=P4|y}} × 1
** {{icon|Switch|v=P4|y}} × 1 (blue and red, switches the direction of the moving walkways)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
**  
** None
* '''Others''':
* '''Others''':
**[[Pink Candypop Bud]]
** {{icon|Candypop Bud|y|v=P4 winged}} (Winged) × 1
 
This sublevel has a complex layout featuring many moving walkways, Bouncy Mushrooms, and fans, but the things that need to be done to complete it are actually fairly simple. To start, head to the lower level and jump onto the fan on the ground to reach a higher level. Dig up the tunnel and enter it to reach another island where the 10 Gold Nuggets can be collected. Returning to the previous level, make sure that the blue button is pressed down, then throw Pikmin onto the Bouncy Mushroom that the arrows on the ground are pointing towards. They will land on a moving walkway and begin going around a circuit. The next step requires timing: when at least 10 Pikmin are on the leftmost of the three moving walkways, press the red button to switch their direction. They will land on a Bouncy Mushroom and slide down a rail to push a cardboard box off a ledge. You can then cross this box and collect the [[Turn-of-Events Track]]. To access the Winged Candypop Bud, jump from the box to the Bouncy Mushroom next to it, which will lead to a fan that will take you to the high platform with the Candypop Bud. To access the hole to the next sublevel, jump on the fan next to the treasure's location, which will take you to another platform with the hole.
 
{{clear}}


== Sublevel 4 ==
== Sublevel 4 ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
[[File:P4 Map Below-Grade Discotheque 4.png|thumb|300px|Map of sublevel 4.]]
* '''Treasures''':
* '''Treasures''':
**{{icon|Gold Nugget|v=P4|y}} × 15
** {{icon|Gold Nugget|v=P4|y}} × 15
**{{icon|Relentless Spear|v=P4|y}} (Inside Tusked Blowhog)
** {{icon|Relentless Spear|v=P4|y}} (inside the Tusked Blowhog)
**{{icon|Sphere of Beginnings|v=P4|y}}  
** {{icon|Sphere of Beginnings|v=P4|y}} (partially buried)
* '''Enemies''':
* '''Enemies''':
**{{icon|Fiery Blowhog|v=P4|y}} × 2
** {{icon|Fiery Blowhog|v=P4|y}} × 2
**{{icon|Honeywisp|v=P4|y}} × 2
** {{icon|Honeywisp|v=P4|y}} × 2
**{{icon|Pyroclasmic Slooch|v=P4|y}} × 2
** {{icon|Pyroclasmic Slooch|v=P4|y}} × 2
**{{icon|Tusked Blowhog|v=P4|y}} × 1
** {{icon|Tusked Blowhog|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Bubble blower|v=P4|y}} × 3
** {{icon|Clipboard|v=P4 high|y}} (high) × 1 (requires 10 Yellow Pikmin or Winged Pikmin)
** {{icon|Dirt wall|v=P4|y}} × 1
** {{icon|Iron fence|v=P4 switch|y}} × 2 (lowered by pressing the button)
** {{icon|Sizzling floor|v=P4|y}} × 2 (one extinguished by defeating the Pyroclasmic Slooches, one extinguished by activating the sprinkler)
** {{icon|Sprinkler|v=P4|y}} × 1 (extinguishes the sizzling floor it's on when activated, and then automatically deactivates)
* '''Tools''':
* '''Tools''':
**  
** {{icon|Button|v=P4|y}} × 1 (lowers iron fences)
** {{icon|Clay valve|v=incomplete P4|y}} × 1 (inside sizzling floor, requires 16 pieces of raw material)
** {{icon|Geyser|v=P4|y}} × 1 (plugged)
** {{icon|Pup tunnel|v=P4|y}} × 1
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Red Pikmin|v=P4|y}} × 5
** {{icon|Red Pikmin|v=P4|y}} × 5 (fighting the Pyroclasmic Slooches)
* '''Others''':
* '''Others''':
**[[Pink Candypop Bud]]
**{{icon|Candypop Bud|y|v=P4 winged}} (Winged) × 1
**
**{{icon|Candypop Bud|y|v=P4 red}} (Red) × 1 (if player has 5 or fewer Red Pikmin)
**{{icon|Candypop Bud|y|v=P4 yellow}} (Yellow) × 1 (if player has 5 or fewer Yellow Pikmin)
 
This sublevel is themed around sizzling floors. To start, destroy the dirt wall and defeat the Tusked Blowhog to collect the [[Relentless Spear]]. Attack the nearby geyser to gain access to a high platform with a Winged Candypop Bud. Then head down to the area with the sizzling floors, leaving your Yellow Pikmin and Winged Pikmin behind. Defeat the Pyroclasmic Slooches and Fiery Blowhogs, and build the clay valve. Collecting the Gold Nuggets at the same time can increase the efficiency of this step. Once the valve is built, rotating it will activate a sprinkler that will extinguish the sizzling floor, and then the sprinkler will automatically deactivate itself. This allows the items around the sizzling floor to be collected, since items cannot be carried over a lit sizzling floor. Finally, send Oatchi into the pup tunnel, throw 10 Yellow Pikmin up the ledge, switch to Oatchi to throw those Pikmin at the clipboard, and press the white button, which will lower the iron fences. To reach the hole to the next sublevel, return to the S.S. Beagle and walk across the narrow metal bridge with Oatchi, jumping over the gap in the middle.
 
{{clear}}


== Sublevel 5 ==
== Sublevel 5 ==
{{game help|p4|List the objects in this sublevel, then write a guide on how to complete it. If there are multiple sublevels, copy this section for each one.}}
[[File:P4 Map Below-Grade Discotheque 5.png|thumb|250px|Map of sublevel 5.]]
* '''Treasures''':
* '''Treasures''':
** {{icon|Amplified Amplifier|v=P4|y}} (Inside Groovy Long Legs)
** {{icon|Amplified Amplifier|v=P4|y}} (inside the Groovy Long Legs)
* '''Enemies''':
* '''Enemies''':
**{{icon|Groovy Long Legs|v=P4|y}} × 1
** {{icon|Groovy Long Legs|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
**  
** {{icon|Numbered gate|v=P4|y}} × 1 (lowers when 1 Groovy Long Legs is defeated)
* '''Tools''':
* '''Tools''':
**  
** None
* '''Wild Pikmin''':
* '''Wild Pikmin''':
* None
** None
* '''Others''':
* '''Others''':
** {{icon|Castaway|v=P4|y}} × 1
** {{icon|Castaway|v=P4|y}} × 1
** {{icon|Egg|v=P4|y}} × 2
** {{icon|Egg|v=P4|y}} × 2
{{see also|Groovy Long Legs#Strategy}}
This sublevel contains the [[boss]] of the cave: the Groovy Long Legs. After defeating it, carry back the treasure it drops and the castaway behind the numbered gate.
{{clear}}


== Gallery ==
== Gallery ==
{{image}}
<gallery>
<gallery>
P4 Below-Grade Discotheque 3 Mechanical Devices.jpg|Various moving walkways, Bouncy Mushrooms, and fans in sublevel 3.
P4 Below-Grade Discotheque 3 Pikmin Circuit.jpg|Pikmin moving around on a circuit in sublevel 3.
P4 Below-Grade Discotheque 4 Sizzling Floor Extinguishing.jpg|A sizzling floor in sublevel 4 about to be extinguished by the sprinkler.
P4 Below-Grade Discotheque 4 Sizzling Floor Extinguished.jpg|A sizzling floor in sublevel 4 that has been extinguished by the sprinkler.
Groovy Long Legs in cavern.jpg|The Groovy Long Legs hanging in sublevel 5.
Pikmin 4 arachnorb.jpg|Fighting the Groovy Long Legs in sublevel 5.
</gallery>
</gallery>
== Trivia ==
* The [[water]] from the [[sprinkler]] is an actual water hazard, so if the [[cutscene]] is skipped, [[Pikmin family|Pikmin]] can actually die from it.


== Names in other languages ==
== Names in other languages ==
{{game help|p4|Fill in the names in other languages, for the main languages at least.}}
{{foreignname
{{foreignname
|Jap  =  
|Jap  = スクラップディスコ
|JapR =  
|JapR = Sukurappu Disuko
|JapM =  
|JapM = Scrap Disco
|ChiTrad  =  
|ChiTrad  = 廢材迪斯可
|ChiTradR =  
|ChiTradR = Fèicái Dísīkě
|ChiTradM =  
|ChiTradM = Scrap Disco
|Dut  =  
|ChiSimp  = 废材迪斯可
|DutM =  
|ChiSimpR = Fèicái Dísīkě
|ChiSimpM = Scrap Disco
|Dut  = Disco in de diepte
|DutM = Disco in the depths
|Fra  = Discothèque souterraine
|Fra  = Discothèque souterraine
|FraM = Underground discotheque
|FraM = Subterranean discotheque
|Ger  = Verwilderte Diskothek
|Ger  = Verwilderte Diskothek
|GerM = Overgrown discotheque
|GerM = Overgrown Discotheque
|Ita  =  
|Ita  = Scantinato discoteca
|ItaM =  
|ItaM = Discotheque basement
|Kor  =  
|Kor  = 스크랩 디스코
|KorR =  
|KorR = Seukeuraep Diseuko
|KorM =  
|KorM = Scrap Disco
|Por =  
|Spa = Discoteca subterránea
|PorM =  
|SpaM = Subterranean discotheque
|Spa =  
|Por = Discoteca subterrânea
|SpaM =  
|PorM = Subterranean discotheque
}}
}}


== See also ==
== See also ==
*[[Serene Shores]]
*[[Serene Shores]]
*[[Drafty Gallery]]
*[[Groovy Long Legs]]


*[[Groovy Long Legs]]
{{featured|{{date|1|December|2023}}|{{date|1|February|2024}}}}


{{Serene Shores}}
{{p4 caves}}
{{p4 caves}}
 
[[Category:Serene Shores]]
{{game help|p4|Place this article in the category of the area it's in.}}
[[Category:Below-Grade Discotheque| ]]

Latest revision as of 07:51, November 12, 2024

Below-Grade Discotheque
The image accompanying Olimar's voyage log #51 "Below-Grade Discotheque".
Location Serene Shores
Sublevels 5
Rescues 1
Treasures 11
Onions 0
Suggested Pikmin Red Pikmin Yellow Pikmin
Wild Pikmin Red Pikmin Yellow Pikmin Winged Pikmin

The following article or section contains guides.
The strategies shown are just suggestions.

The Below-Grade Discotheque is a cave in Pikmin 4, located in the Serene Shores. It is a metal-themed cave with dark lighting, so the Headlamp upgrade is recommended. Various electronic objects are found in its sublevels. Its name alludes to the boss within the final sublevel: the Groovy Long Legs. This cave has Sparklium × 1,375 worth of treasure.

If the player does not have a Headlamp equipped, the lighting in the cave will periodically change randomly, between various stages of brightness.

How to reach[edit]

The Below-Grade Discotheque is located near The Sand Keep base, at the top of the sandcastle. Southeast of this base there is a branching path; while one path goes up towards a small pool, the other path heads down to this cave's entrance.

Notes[edit]

Olimar's Voyage Log[edit]

The image accompanying Olimar's voyage log #51 "Below-Grade Discotheque".
While traversing the darkness, I came upon a delightful yet nostalgic object of mystery! Powerful streams of light, nonstop beats that assault the senses, a haze of smoke and music, and dancing Pikmin! It's like being back in the discotheques of my youth!

Sublevel 1[edit]

Labeled map of sublevel 1 of the Below-Grade Discotheque. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 1.

The first sublevel is fairly small. Make your way around it, defeating the Tusked Blowhogs, building the clay mound, and collecting the treasures and raw material.

Sublevel 2[edit]

Labeled map of sublevel 2 of the Below-Grade Discotheque. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 2.

This sublevel is themed around riding floating platforms. To collect the Olfactory Sculpture, jump to the floating platform in the west with Oatchi and throw 10 Pikmin over to the treasure, being careful to not throw them off the edge or at its hazardous flame. To collect the Soul Reverberator, walk past the iron fences without Oatchi, carefully walk onto the floating platform, and throw a Pikmin at the white button, which will lower the iron fences. Make sure to defeat the Shearfleas and Bearded Amprats, and destroy the fire geysers.

Sublevel 3[edit]

Labeled map of sublevel 3 of the Below-Grade Discotheque. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 3.

This sublevel has a complex layout featuring many moving walkways, Bouncy Mushrooms, and fans, but the things that need to be done to complete it are actually fairly simple. To start, head to the lower level and jump onto the fan on the ground to reach a higher level. Dig up the tunnel and enter it to reach another island where the 10 Gold Nuggets can be collected. Returning to the previous level, make sure that the blue button is pressed down, then throw Pikmin onto the Bouncy Mushroom that the arrows on the ground are pointing towards. They will land on a moving walkway and begin going around a circuit. The next step requires timing: when at least 10 Pikmin are on the leftmost of the three moving walkways, press the red button to switch their direction. They will land on a Bouncy Mushroom and slide down a rail to push a cardboard box off a ledge. You can then cross this box and collect the Turn-of-Events Track. To access the Winged Candypop Bud, jump from the box to the Bouncy Mushroom next to it, which will lead to a fan that will take you to the high platform with the Candypop Bud. To access the hole to the next sublevel, jump on the fan next to the treasure's location, which will take you to another platform with the hole.

Sublevel 4[edit]

Labeled map of sublevel 4 of the Below-Grade Discotheque. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 4.

This sublevel is themed around sizzling floors. To start, destroy the dirt wall and defeat the Tusked Blowhog to collect the Relentless Spear. Attack the nearby geyser to gain access to a high platform with a Winged Candypop Bud. Then head down to the area with the sizzling floors, leaving your Yellow Pikmin and Winged Pikmin behind. Defeat the Pyroclasmic Slooches and Fiery Blowhogs, and build the clay valve. Collecting the Gold Nuggets at the same time can increase the efficiency of this step. Once the valve is built, rotating it will activate a sprinkler that will extinguish the sizzling floor, and then the sprinkler will automatically deactivate itself. This allows the items around the sizzling floor to be collected, since items cannot be carried over a lit sizzling floor. Finally, send Oatchi into the pup tunnel, throw 10 Yellow Pikmin up the ledge, switch to Oatchi to throw those Pikmin at the clipboard, and press the white button, which will lower the iron fences. To reach the hole to the next sublevel, return to the S.S. Beagle and walk across the narrow metal bridge with Oatchi, jumping over the gap in the middle.

Sublevel 5[edit]

Labeled map of sublevel 5 of the Below-Grade Discotheque. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 5.


See also: Groovy Long Legs#Strategy.

This sublevel contains the boss of the cave: the Groovy Long Legs. After defeating it, carry back the treasure it drops and the castaway behind the numbered gate.

Gallery[edit]

Trivia[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese スクラップディスコ?
Sukurappu Disuko
Scrap Disco
Flag of the Republic of China (Taiwan) Chinese
(traditional)
廢材迪斯可
Fèicái Dísīkě
Scrap Disco
Flag of China Chinese
(simplified)
废材迪斯可
Fèicái Dísīkě
Scrap Disco
Flag of the Netherlands Dutch Disco in de diepte Disco in the depths
Flag of France French Discothèque souterraine Subterranean discotheque
Flag of Germany German Verwilderte Diskothek Overgrown Discotheque
Flag of Italy Italian Scantinato discoteca Discotheque basement
Flag of South Korea Korean 스크랩 디스코
Seukeuraep Diseuko
Scrap Disco
Flag of Brazil Portuguese Discoteca subterrânea Subterranean discotheque
Flag of Spain Spanish Discoteca subterránea Subterranean discotheque

See also[edit]


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from December 1st, 2023 to February 1st, 2024.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.