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Fiery Dweevil: Difference between revisions

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|pikmin2    = y
|pikmin2    = y
|pikmin4    = y
|pikmin4    = y
|image      = Fierydweevil.jpg
|image      = Fiery_Dweevil_P4_icon.png
|size        = 270px
|size        = 270px
|icon        = Piklopedia Fiery Dweevil.png
|icon        = Fiery_Dweevil_P4_icon.png
|name        = Mandarachnia napalmens
|name        = Mandarachnia napalmens
|family      = Dweevil
|family      = Dweevil
|underground = [[Subterranean Complex]], [[Bulblax Kingdom]], [[Citadel of Spiders]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]]
|areas      = [[Giant's Hearth]]
|underground = [[Subterranean Complex]], [[Bulblax Kingdom]], [[Citadel of Spiders]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]], [[Engulfed Castle]], [[Seafloor Resort]], [[Ultimate Testing Range]]
|challenge  = [[Dweevil Nest]], [[Hazard Training]], [[Abduction Den]]
|challenge  = [[Dweevil Nest]], [[Hazard Training]], [[Abduction Den]]
|dandori_c  = [[Trial of the Sage Leaf]]
|attacks    = Disperses fire
|attacks    = Disperses fire
}}
}}


The '''Fiery Dweevil''' ({{j|ベニショイグモ|Beni Shoi Gumo|Crimson Carrying Spider}}) is an enemy in ''[[Pikmin 2]]'', and {{P4}}. [[Dweevil family|Dweevils]] like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their body, they can't be damaged by [[Pikmin family|Pikmin]] or [[leader]]s until the body or treasure is taken off. To take it off the body, just [[throw]] Pikmin on the Dweevil's body or [[punch]] it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes [[Red Pikmin]] or [[Bulbmin]] the best choices in battle. However, since [[Purple Pikmin]] can stun any common Dweevil, they will also work well.
The '''Fiery Dweevil''' ({{j|ベニショイグモ|Beni Shoi Gumo|Crimson Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'', and {{P4}}. Fiery Dweevils, like other [[Dweevil family|Dweevils]], like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their bodies, they can't be damaged by [[Pikmin family|Pikmin]] or [[leader]]s until the body or treasure is taken off. To take it off ones body, just [[throw]] Pikmin on the Dweevil's body or [[punch]] it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]] the best choices in battle. However, since [[Purple Pikmin]] can stun any common Dweevil, they will also work well.


==Stats==
==Stats==
{{enemy stats
{{enemy stats
|weight2 = 3
|weight2 = 3     |weight4 = 2
|carriers2 = 6
|carriers2 = 6   |carriers4 = 4
|seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref>
|seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref> |seeds4 = 3
|value2 = 2
|value2 = 2      |value4 = 2
|hp2 = 150
|hp2 = 150       |hp4 = 300
|regen2 = 0
|regen2 = 0     |regen4 = Unknown
}}
}}


Line 27: Line 29:


{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}
===Dalmo's notes===
{{transcript|{{Notes:Fiery Dweevil/dalmo}}|block=y}}
===Olimar's notes (''Pikmin 4'')===
{{transcript|{{Notes:Fiery Dweevil/p4olimar}}|block=y}}
===Louie's notes (''Pikmin 4'')===
{{transcript|{{Notes:Fiery Dweevil/p4louie}}|block=y}}


===''Pikmin 2'' Nintendo Player's Guide===
===''Pikmin 2'' Nintendo Player's Guide===
Line 32: Line 43:


==Behavior==
==Behavior==
Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin (excluding Red Pikmin and Bulbmin) and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin (excluding Red Pikmin, Bulbmin and Glow Pikmin) and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.


When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
In ''Pikmin 4'', as with all dweevils, the Fiery Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes [[fire starter]]s, although this can only be seen with this specific type of dweevil in the [[Giant's Hearth]] in-game. Items that can explode, like [[bomb rock]]s or [[ice blast]]s can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast.


==Strategy==
==Strategy==
{{guide}}
{{guide}}
Take a decent sized group of Pikmin (preferably Red Pikmin or Bulbmin) and run up to the Dweevil. You should try to position yourself to where the Dweevil will try to turn to. Throw your Pikmin as fast as possible onto the Dweevil while it's still turning, and you should be able to kill it before it can get agitated. If it does attack, make sure no Pikmin are left underneath the creature, to avoid being set ablaze. Alternatively, you could throw a few Purple Pikmin at it, making sure the Pikmin will be able to land on the Dweevil. With four or five Purples, you should be able to kill it without any trouble, especially because Purples always stun Dweevils.
===Pikmin===
It's generally safest to attack a Fiery Dweevil with [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]]. However, the Dweevil itself is frail enough that, in practice, virtually any kind of squad can quickly kill one. If you are not using fire-immune Pikmin, make sure to keep your whistle at the ready in case it gets an attack off.


Another strategy is to use [[leader]]s, which is ultimately safer. Run up to it and attack it until it starts glowing. If the [[Scorch Guard]] has already been acquired, keep attacking; if not, run away before it attacks, then run back when the flames extinguish and continue the assault.
[[Purple Pikmin]] in particular are an incredibly effective option; if they land near the Dweevil, they are guaranteed to stun it, and if they happen to stomp directly on their head, they will inflict massive damage, almost instantly killing it. [[Rock Pikmin]] can also kill one extremely quickly with good aim.
 
===Leaders===
Simply run up to the Dweevil and start punching. When it prepares to attack, run away, unless you are upgraded with the [[Scorch Guard]], in which case, keep attacking. Even without the [[Rocket Fist]], the Dweevil should go down very quickly.
 
[[Oatchi]] can kill one extremely quickly, even if his [[Oatchi#Chomp|Chomp]] skill hasn't been trained very much. If his [[Oatchi#Rush|Rush]] skill has been sufficiently upgraded, he can bowl over it for an instant kill. Be careful if he does not have his {{oatchi|Scorch Guard}} though.


==Technical information==
==Technical information==
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|size = Leg span: {{mm|54}}
|size = Leg span: {{mm|54}}
|piklopedia = 37
|piklopedia = 37
|piklopedia4 = 37
}}
}}


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|common    = Fiery Dweevil. This creature is called "fiery" due to its fiery attacks.  
|common    = Fiery Dweevil. This creature is called "fiery" due to its fiery attacks.  
|jpcommon  = {{j|ベニショイグモ|Beni Shoi Gumo}}. It translates to "Crimson Carrying Spider", referring to how it carries things on its back, and how it is red.
|jpcommon  = {{j|ベニショイグモ|Beni Shoi Gumo}}. It translates to "Crimson Carrying Spider", referring to how it carries things on its back, and how it is red.
|jpname    = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}.  It is shared with the [[Anode Dweevil|Anode]], [[Hydro Dweevil|Hydro]], [[Munge Dweevil|Munge]] and [[Volatile Dweevil]]s.
|jpname    = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}.  It is shared with the [[Anode Dweevil|Anode]], [[Hydro Dweevil|Hydro]], [[Iceblown Dweevil|Iceblown]], [[Munge Dweevil|Munge]], [[Venom Dweevil|Venom]] and [[Volatile Dweevil]]s.
|scientific = ''Mandarachnia napalmens''. ''Napalmens'' is similar to the English word "napalm", a sticky and flammable substance often used by the military.
|scientific = ''Mandarachnia napalmens''. ''Napalmens'' is similar to the English word "napalm", a sticky and flammable substance often used by the military.
|internal  = Internally, this beast is called <code>fireotakara</code>, with "otakara" meaning "[[treasure]]".
|internal  = Internally, this beast is called <code>fireotakara</code>, with "otakara" meaning "[[treasure]]".
Line 125: Line 145:
|JapR = Beni Shoi Gumo
|JapR = Beni Shoi Gumo
|JapM = Crimson Carrying Spider
|JapM = Crimson Carrying Spider
|Fra  = Araknéak Embrasé
|ChiTrad  = 豔紅背蛛
|FraM = Burning Dweevil
|ChiTradR = Yànhóng Bèizhū
|SpaA = Llamaraña
|ChiTradM = Bright Red Carrying Spider
|SpaAM= Portmanteau of "llama" (flame) and "araña" (spider)
|ChiSimp  = 艳红背蛛
|ChiSimpR = Yànhóng Bèizhū
|ChiSimpM = Bright Red Carrying Spider
|Dut  = Vlammende tooiwagen
|DutM = Flaming Dress Up Daddy Long Legs
|DutN = 'Tooiwagen' is a portmanteau of 'tooien' (to dress up) and 'hooiwagen' (daddy long legs), and is the Dutch name for the dweevils
|Fra  = Araknéak Embrasé<br>Araknéak embrasé (''Pikmin 4'')
|FraM = Burning Dweevil<br>Burning dweevil (''Pikmin 4'')
|Ger  = Glutarak
|GerM = Ember Dweevil
|GerN = The “arak” part means dweevil
|Ita  = Opiliode igneo
|ItaM = Fiery dweevil
|Kor  = 빨강업어거미
|KorR = Ppalgang-Eobeo-Geomi
|KorM = Red Carrying Spider
|Spa  = Llamaraña
|SpaM = Flamepider
|SpaN = The name is a portmanteau of ''"llama"'' (flame) and ''"araña"'' (spider)
|Por  = Flamaranha
|PorM = Flamepider
|PorN = The name is a portmanteau of ''"flama"'' (flame) and ''"aranha"'' (spider)
|notes = y
}}
}}


==Gallery==
==Gallery==
===''Pikmin 2''===
<gallery>
<gallery>
Fiery Dweevil.png|A Fiery Dweevil in the [[Piklopedia (Pikmin 2)|Piklopedia]].
Fiery Dweevil.png|A Fiery Dweevil in {{P2}}'s [[Piklopedia (Pikmin 2)|Piklopedia]].
Fiery Dweevil Attack.png|A Fiery Dweevil attacking by shooting fire from its bottom.
Fiery Dweevil Attack.png|A Fiery Dweevil attacking by shooting fire from its bottom.
Dweevils E-Card.jpg|The creature's [[e-card]], #41.
Fiery Dweevil P2S icon.png|The Piklopedia icon of the Fiery Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Fiery Dweevil idle.jpg|A group of idle Fiery Dweevils.
P2 Fiery Dweevil carry.jpg|A Fiery Dweevil carrying a treasure.
P2 Fiery Dweevil corpse.jpg|The corpse of a Fiery Dweevil.
</gallery>
 
===''Pikmin 4''===
<gallery>
Fiery Dweevils P4.jpg|A group of Fiery Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
Fiery_Dweevil_Carrying_Rubber_Cuties.jpg|Two Fiery Dweevils both carrying [[Planetary Rubber Cutie]]s in the [[Seafloor Resort]].
Fiery_Dweevil_Carrying_Castaway.jpg|A Fiery Dweevil in [[Engulfed Castle]] carrying a [[Castaway]].
Fiery_Dweevil_P4_Attacks_Blues.jpg|A Fiery Dweevil setting a group of [[Blue Pikmin]] on fire.
P4 Dead Fiery Dweevils.jpg|Three defeated Fiery Dweevils in the Piklopedia.
Fiery_Dweevil_P4_Fire_Starter.jpg|A Fiery Dweevil carrying a [[Fire starter]] in [[Giant's Hearth]].
</gallery>
 
===Other===
<gallery>
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41.
</gallery>
</gallery>


Line 142: Line 203:


==See also==
==See also==
*[[Anode Dweevil]]
*[[Dweevil family]]
*[[Hydro Dweevil]]
*[[Munge Dweevil]]
*[[Volatile Dweevil]]
*[[Titan Dweevil]]
*[[Titan Dweevil]]
*[[Skeeterskate]]
*[[Skeeterskate]]
Line 151: Line 209:
{{p2enemies}}
{{p2enemies}}
{{p4enemies}}
{{p4enemies}}
[[Category:Pikmin 2 enemies]]
[[Category:Fire enemies]]
[[Category:Fire enemies]]
[[Category:Subterranean Complex]]
[[Category:Subterranean Complex]]
[[Category:Dream Den]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Bulblax Kingdom]]
[[Category:Bulblax Kingdom]]
[[Category:Citadel of Spiders]]
[[Category:Citadel of Spiders]]
[[Category:Submerged Castle]]
[[Category:Submerged Castle]]
[[Category:Hole of Heroes]]
[[Category:Hole of Heroes]]
[[Category:Dream Den]]
[[Category:Giant's Hearth]]
[[Category:Engulfed Castle]]
[[Category:Seafloor Resort]]
[[Category:Ultimate Testing Range]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Trial of the Sage Leaf]]

Latest revision as of 19:50, September 19, 2024

Fiery Dweevil In-game icon.
Icon for the Fiery Dweevil, from Pikmin 4's Piklopedia.
Appears in Pikmin 2Pikmin 4
Scientific name Mandarachnia napalmens
Family Dweevil
Areas Giant's Hearth
Caves Subterranean Complex, Bulblax Kingdom, Citadel of Spiders, Submerged Castle, Hole of Heroes, Dream Den, Engulfed Castle, Seafloor Resort, Ultimate Testing Range
Challenge Mode stages Dweevil Nest, Hazard Training, Abduction Den
Dandori Challenge stages Trial of the Sage Leaf
Dandori Battle stages None
2-Player Battle stages None
Attacks Disperses fire

The Fiery Dweevil (ベニショイグモ?, lit.: "Crimson Carrying Spider") is an enemy in Pikmin 2, and Pikmin 4. Fiery Dweevils, like other Dweevils, like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their bodies, they can't be damaged by Pikmin or leaders until the body or treasure is taken off. To take it off ones body, just throw Pikmin on the Dweevil's body or punch it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes Red Pikmin, Bulbmin or Glow Pikmin the best choices in battle. However, since Purple Pikmin can stun any common Dweevil, they will also work well.

Stats[edit]

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 2 3 6 5[note 1] Poko × 2 150 No
Pikmin 4 2 4 3 Sparklium × 2 300 No
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.

Notes

Olimar's notes

Members of the dweevil family are known for carrying objects of astounding size on their backs, then mimicking them. The fiery dweevil is one species in this family. Generally, this is a very gentle insect that feeds on grass nectars, but when faced with danger the fiery dweevil ignites flammable internal gasses, juts out its jaw, and spews scorching flames. As this clearly makes it a rather dangerous insect, it is best not to linger directly in front of it.

Louie's notes

The search for a gourmet, high-protein salad-topping alternative to bacon bits is over! Grind this spicy dweevil into tasty micro-chunks and toss them generously over your salad to add instant flair AND flavor!

Dalmo's notes[edit]

That perfectly polished crimson color—like something hand finished by a true master craftsman—is a feast for the eyes. This brilliant color is actually made through layer upon layer of very fine fibers being stacked together. Nature is the most skilled crafter!

Olimar's notes (Pikmin 4)[edit]

Members of the Dweevil family are known for carrying objects of astounding size on their backs, then mimicking them. The Fiery Dweevil is one species in this family.

Generally, this is a very gentle insect that feeds on grass nectars, but when faced with danger, the Fiery Dweevil ignites flammable internal gasses, juts out its jaw, and spews scorching flames.

As this clearly makes it a rather dangerous insect, it is best not to linger directly in front of it.

Louie's notes (Pikmin 4)[edit]

The search for a gourmet, high-protein salad-topping alternative to bacon bits is over! Grind this spicy Dweevil into tasty microchunks, then toss them generously over your salad to add instant flair AND flavor!

Pikmin 2 Nintendo Player's Guide[edit]

Flame-generating Dweevils set non-red Pikmin on fire with their attacks and send them running in all directions. The best way to beat them is to use fire-resistant attackers. Carefully aim then hurl red Pikmin at the Dweevils' bodies and keep attacking until they're toast.

Behavior[edit]

Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin (excluding Red Pikmin, Bulbmin and Glow Pikmin) and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.

When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.

In Pikmin 4, as with all dweevils, the Fiery Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the Pack, can now be carried by the Dweevil. This even includes fire starters, although this can only be seen with this specific type of dweevil in the Giant's Hearth in-game. Items that can explode, like bomb rocks or ice blasts can be used by the Dweevil when it has a target in its sights, replicating the ability of the Volatile Dweevil from Pikmin 2. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become frozen as a result of the blast.

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin[edit]

It's generally safest to attack a Fiery Dweevil with Red Pikmin, Bulbmin or Glow Pikmin. However, the Dweevil itself is frail enough that, in practice, virtually any kind of squad can quickly kill one. If you are not using fire-immune Pikmin, make sure to keep your whistle at the ready in case it gets an attack off.

Purple Pikmin in particular are an incredibly effective option; if they land near the Dweevil, they are guaranteed to stun it, and if they happen to stomp directly on their head, they will inflict massive damage, almost instantly killing it. Rock Pikmin can also kill one extremely quickly with good aim.

Leaders[edit]

Simply run up to the Dweevil and start punching. When it prepares to attack, run away, unless you are upgraded with the Scorch Guard, in which case, keep attacking. Even without the Rocket Fist, the Dweevil should go down very quickly.

Oatchi can kill one extremely quickly, even if his Chomp skill hasn't been trained very much. If his Rush skill has been sufficiently upgraded, he can bowl over it for an instant kill. Be careful if he does not have his Pup Scorch Guard though.

Technical information[edit]

Pikmin 2 technical information (?)
Internal name fireotakara
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 30
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 80
fp08 回転速度率 Rotation acceleration 0.25
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 300
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 250
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 25
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 60
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 75
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 5
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 1 (100%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 オタカラライフ Unknown (damage needed until treasure falls off?) 80
fp10 ノーマルアタック Unknown (normal attack?) 1
fp11 オタカラアタック Unknown (treasure attack?) 1.25
fp21 オタカラキャッチ Unknown 2.5

Other information[edit]

  • Size: Leg span: 54mm, as per the e-card
  • Pikmin 2 Piklopedia number: #37
  • Pikmin 4 Piklopedia number: #37

Naming[edit]

See more: Dweevil family#Naming.
  • Common name: Fiery Dweevil. This creature is called "fiery" due to its fiery attacks.
  • Japanese nickname: ベニショイグモ?. It translates to "Crimson Carrying Spider", referring to how it carries things on its back, and how it is red.
  • Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Anode, Hydro, Iceblown, Munge, Venom and Volatile Dweevils.
  • Scientific name: Mandarachnia napalmens. Napalmens is similar to the English word "napalm", a sticky and flammable substance often used by the military.
  • Internal names: Internally, this beast is called fireotakara, with "otakara" meaning "treasure".
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ベニショイグモ?
Beni Shoi Gumo
Crimson Carrying Spider
Flag of the Republic of China (Taiwan) Chinese
(traditional)
豔紅背蛛
Yànhóng Bèizhū
Bright Red Carrying Spider
Flag of China Chinese
(simplified)
艳红背蛛
Yànhóng Bèizhū
Bright Red Carrying Spider
Flag of the Netherlands Dutch Vlammende tooiwagen Flaming Dress Up Daddy Long Legs 'Tooiwagen' is a portmanteau of 'tooien' (to dress up) and 'hooiwagen' (daddy long legs), and is the Dutch name for the dweevils
Flag of France French Araknéak Embrasé
Araknéak embrasé (Pikmin 4)
Burning Dweevil
Burning dweevil (Pikmin 4)
Flag of Germany German Glutarak Ember Dweevil The “arak” part means dweevil
Flag of Italy Italian Opiliode igneo Fiery dweevil
Flag of South Korea Korean 빨강업어거미
Ppalgang-Eobeo-Geomi
Red Carrying Spider
Flag of Brazil Portuguese Flamaranha Flamepider The name is a portmanteau of "flama" (flame) and "aranha" (spider)
Flag of Spain Spanish Llamaraña Flamepider The name is a portmanteau of "llama" (flame) and "araña" (spider)

Gallery[edit]

Pikmin 2[edit]

Pikmin 4[edit]

Other[edit]

Trivia[edit]

See also[edit]