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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y|p4=y}}
{{game icons|p=y|p2=y|p3=y|hp=y|pa=y|p4=y}}
{{game help|p4}}
{{game help|p4}}
[[File:Pikmin Bulborbs.png|thumb|250px|A [[Bulborb]] and a [[Dwarf Bulborb]] together, two of the most iconic enemies in the series.]]
[[File:-Pikmin Garden Piklopedia Enemies.png|thumb|300px|A variety of enemies from the series.]]
'''Enemies''' ({{j|原生生物|Gensei Seibutsu|Primitive Creature}}) are the many indiginous lifeforms of PNF-404 that, in general, pose a hazard to [[Pikmin family|Pikmin]]. There are many types of enemies in the {{ps}}, with varying appearances, behaviors, and levels of hostility. [[Combat]] against enemies constitutes a major part of gameplay in all {{pg}}.
'''Enemies''' ({{j|原生生物|Gensei Seibutsu|Primitive Creature}}) are the many species present in PNF-404 that pose a hazard to [[Pikmin family|Pikmin]]. There are many types of enemies in the {{ps}}, with varying appearances, behaviors, and levels of hostility. [[Combat]] against enemies constitutes a major part of gameplay in all {{pg}}.


Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.
Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.


Killed enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion, the [[Research Pod]], or the [[SPERO]], being exchanged for [[Poko]]s in the case of the latter two. An enemy under the effect of an [[ultra-bitter spray]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead.
Defeated enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion to also exchange for Pikmin seeds. Additionally, corpses can also be brought back to the [[Research Pod]] and the [[SPERO]] in exchange for [[Poko]]s, or the [[S.S. Beagle]] for [[Sparklium]]. An enemy under the effect of an [[ultra-bitter spray]] or being [[Ice|frozen]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead.


Some enemies contain important items like [[ship part]]s, [[treasure]]s, or [[fruit]]s, which they drop when defeated; these will still be dropped even if the creature was petrified. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved.
Some enemies contain important items like [[ship part]]s, [[treasure]]s, [[fruit]]s and [[castaway]]s, which they drop when defeated; these will still be dropped even if the creature was petrified or frozen. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved.


It is unconfirmed how the enemies are named, but it is known in most games that Olimar names them, as he bases the [[Bulborb]]'s name after his dog, [[Bulbie]]. {{p3}} is more confusing, however, since the names of enemies are only seen through [[lock-on|locking-on]]. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the [[KopPad]] has the names Olimar created stored inside it, like in the [[Insect Condo]]'s case.{{cite quote|{{notes:Insect Condo/brittanyus}}|[[Brittany]]|Brittany's notes on the [[Insect Condo]]}}
It is unconfirmed how most of the enemies are named, but it is known in most games that Olimar names them, as he bases the [[Bulborb]]'s name after his dog, [[Bulbie]]. The Nintendo Power Player's Guide for ''Pikmin'' and the Prima Guide for ''New Play Control! Pikmin'' both confirm that Olimar named every enemy from ''Pikmin''. {{p3}} is more confusing, however, since the names of enemies are only seen through [[lock-on|locking-on]]. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the [[KopPad]] has the names Olimar created stored inside it, like in the [[Insect Condo]]'s case.{{cite quote|{{notes:Insect Condo/brittanyus}}|[[Brittany]]|Brittany's notes on the [[Insect Condo]]}}


==List of enemies==
==List of enemies==
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* {{icon|Iridescent Flint Beetle|y}}
* {{icon|Iridescent Flint Beetle|y}}
* {{icon|Male Sheargrub|y}}
* {{icon|Male Sheargrub|y}}
* {{icon|Mamuta|y}}
* '''{{icon|Mamuta|y}}'''
* {{icon|Pearly Clamclamp|y}}
* {{icon|Pearly Clamclamp|y}}
* '''{{icon|Puffstool|y}}'''
* '''{{icon|Puffstool|y}}'''
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* {{icon|Swooping Snitchbug|y}}
* {{icon|Swooping Snitchbug|y}}
* {{icon|Water Dumple|y}}
* {{icon|Water Dumple|y}}
* {{icon|Wogpole|y}}
* {{icon|Wolpole|y}}
* {{icon|Wollywog|y}}
* {{icon|Wollyhop|y}}
* {{icon|Yellow Wollywog|y}}
* {{icon|Yellow Wollyhop|y}}
}}
}}


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===In ''Pikmin 2''===
===In ''Pikmin 2''===
{{columns|3|* {{icon|Anode Beetle|y}}
{{columns|3|* {{icon|Anode Beetle|y}}
* {{icon|Anode Dweevil|y}}
* {{icon|Anode Dweevil|y}}  
* {{icon|Antenna Beetle|y}}
* {{icon|Antenna Beetle|y}}
* {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}}
* {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}}
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* {{icon|Watery Blowhog|y}}
* {{icon|Watery Blowhog|y}}
* {{icon|Withering Blowhog|y}}
* {{icon|Withering Blowhog|y}}
* {{icon|Wogpole|y}}
* {{icon|Wolpole|y}}
* {{icon|Wollywog|y}}
* {{icon|Wollyhop|y}}
* {{icon|Yellow Wollywog|y}}
* {{icon|Yellow Wollyhop|y}}
}}
}}


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{{see also|Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe'')}}
{{see also|Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe'')}}
===In ''Pikmin 4''===
===In ''Pikmin 4''===
{{todo|Move all sections on new enemies from this article to new articles about each enemy.}}
<!--
[[File:-Pikmin Garden Piklopedia Enemies.png|thumb|Many of the enemies in ''Pikmin 4''.]]
The reason why regular enemies like the Dwarf Bulborb, Tusked Blowhog, and Hermit Crawmad are listed as bosses here is due to specific instances of them that appear accompanied by boss music, that only goes away if they are killed, or in the case of sublevels like Cavern for a King sublevel 2 and The Mud Pit sublevel 3, until all enemies on the floor are killed.
Various new and returning enemies have been shown in trailers.
-->
 
{{columns|3|* {{icon|Albino Dwarf Bulborb|y|v=P4}}
==== Returning enemies ====
* '''{{icon|Ancient Sirehound|y|v=P4}}'''
The following returning enemies can be spotted in the demo, trailers, gameplay videos, and screenshots shown so far:
* {{icon|Anode Beetle|y|v=P4}}
{{columns|3|* [[Anode Beetle]]
* {{icon|Anode Dweevil|y|v=P4}}
* [[Anode Dweevil]]
* {{icon|Arachnode|y|v=P4}}
* [[Arachnode]]
* '''{{icon|Arctic Cannon Beetle|y|v=P4}}'''
* [[Arctic Cannon Larva]]
* {{icon|Arctic Cannon Larva|y|v=P4}}
* [[Armored Cannon Beetle]]
* {{icon|Aristocrab Offspring|y|v=P4}}
* [[Armored Cannon Larva]]
* {{icon|Armored Cannon Larva|y|v=P4}}
* [[Baldy Long Legs]]
* '''{{icon|Baldy Long Legs|y|v=P4}}'''
* [[Bearded Amprat]]
* {{icon|Bearded Amprat|y|v=P4}}
* [[Breadbug]]
* '''{{icon|Blizzarding Blowhog|y|v=P4}}'''
* {{icon|Bulborb|y|v=P4}}
* '''{{icon|Bloomcap Bloyster|y|v=P4}}'''
* {{icon|Bogswallow|y|v=P4}}
* {{icon|Breadbug|y|v=P4}}
* '''{{icon|Bug-Eyed Crawmad|y|v=P4}}'''
* {{icon|Bulborb Larva|y|v=P4}}
* {{icon|Bulborb Larva|y|v=P4}}
* [[Bug-Eyed Crawmad]]
* '''{{icon|Bulborb|y|v=P4}}'''
* [[Burrowing Snagret]]
* '''{{icon|Burrowing Snagret|y|v=P4}}'''
* [[Desiccated Skitter Leaf]]
* {{icon|Chillyhop|y|v=P4}}
* [[Doodlebug]]
* {{icon|Creeping Chrysanthemum|y|v=P4}}
* [[Dwarf Bulbear]]
* '''{{icon|Crusted Rumpup|y|v=P4}}'''
* {{icon|Dwarf Bulborb|y|v=P4}}
* {{icon|Desiccated Skitter Leaf|y|v=P4}}
* [[Dwarf Orange Bulborb]]
* {{icon|Doodlebug|y|v=P4}}
* [[Emperor Bulblax]]
* {{icon|Downy Snagret|y|v=P4}}
* [[Empress Bulblax]]
* {{icon|Dwarf Bulbear|y|v=P4}}
* '''{{icon|Dwarf Bulborb|y|v=P4}}'''
* {{icon|Dwarf Frosty Bulborb|y|v=P4}}
* {{icon|Dwarf Orange Bulborb|y|v=P4}}
* '''{{icon|Emperor Bulblax|y|v=P4}}'''
* '''{{icon|Empress Bulblax|y|v=P4}}'''
* {{icon|Female Sheargrub|y|v=P4}}
* {{icon|Female Sheargrub|y|v=P4}}
* {{icon|Fiery Blowhog|y|v=P4}}
* {{icon|Fiery Blowhog|y|v=P4}}
* [[Fiery Bulblax]]
* {{icon|Fiery Bulblax|y|v=P4}}
* [[Fiery Dweevil]]
* {{icon|Fiery Dweevil|y|v=P4}}
* [[Flighty Joustmite]]
* {{icon|Flighty Joustmite|y|v=P4}}
* [[Giant Breadbug]]
* '''{{icon|Foolix|y|v=P4}}'''
* [[Greater Spotted Jellyfloat]]
* {{icon|Freezecake|y|v=P4}}
* [[Hermit Crawmad]]
* {{icon|Frosty Bulborb|y|v=P4}}
* '''{{icon|Giant Breadbug|y|v=P4}}'''
* '''{{icon|Gildemander|y|v=P4}}'''
* {{icon|Gildemandwee|y|v=P4}}
* {{icon|Greater Spotted Jellyfloat|y|v=P4}}
* '''{{icon|Groovy Long Legs|y|v=P4}}'''
* {{icon|Grubchucker|y|v=P4}}
* '''{{icon|Hermit Crawmad|y|v=P4}}'''
* {{icon|Honeywisp|y|v=P4}}
* {{icon|Honeywisp|y|v=P4}}
* '''{{icon|Horned Cannon Beetle|y|v=P4}}'''
* {{icon|Hydro Dweevil|y|v=P4}}
* {{icon|Iceblown Dweevil|y|v=P4}}
* {{icon|Icy Blowhog|y|v=P4}}
* {{icon|Iridescent Flint Beetle|y|v=P4}}
* {{icon|Iridescent Flint Beetle|y|v=P4}}
* [[Iridescent Glint Beetle]]
* {{icon|Iridescent Glint Beetle|y|v=P4}}
* [[Joustmite]]
* {{icon|Joustmite|y|v=P4}}
* [[Lesser Spotted Jellyfloat]]
* '''{{icon|Jumbo Bulborb|y|v=P4}}'''
* {{icon|Lesser Spotted Jellyfloat|y|v=P4}}
* {{icon|Male Sheargrub|y|v=P4}}
* {{icon|Male Sheargrub|y|v=P4}}
* [[Mamuta]]
* {{icon|Mama Sheargrub|y|v=P4}}
* [[Man-at-Legs]]
* '''{{icon|Mammoth Snootwhacker|y|v=P4}}'''
* [[Mitite]]
* {{icon|Mamuta|y|v=P4}}
* [[Orange Bulborb]]
* '''{{icon|Man-at-Legs|y|v=P4}}'''
* [[Pearly Clamclamp]]
* '''{{icon|Masterhop|y|v=P4}}'''
* [[Peckish Aristocrab]]
* {{icon|Miniature Snootwhacker|y|v=P4}}
* [[Puckering Blinnow]]
* {{icon|Mitite|y|v=P4}}
* [[Puffstool]]
* {{icon|Moldy Dwarf Bulborb|y|v=P4}}
* [[Puffy Blowhog]]
* {{icon|Moldy Slooch|y|v=P4}}
* [[Pyroclasmic Slooch]]
* {{icon|Moss|y|v=P4}}
* [[Red Spectralids]]
* {{icon|Muckerskate|y|v=P4}}
* {{icon|Orange Bulborb|y|v=P4}}
* {{icon|Pearly Clamclamp|y|v=P4}}
* {{icon|Peckish Aristocrab|y|v=P4}}
* '''{{icon|Porquillion|y|v=P4}}'''
* {{icon|Pricklepuff|y|v=P4}}
* {{icon|Puckering Blinnow|y|v=P4}}
* {{icon|Puffstool|y|v=P4}}
* '''{{icon|Puffy Blowhog|y|v=P4}}'''
* {{icon|Pyroclasmic Slooch|y|v=P4}}
* {{icon|Red Spectralids|y|v=P4}}
* {{icon|Scorchcake|y|v=P4}}
* {{icon|Shearflea|y|v=P4}}
* {{icon|Shearwig|y|v=P4}}
* {{icon|Shearwig|y|v=P4}}
* [[Skeeterskate]]
* {{icon|Shockcake|y|v=P4}}
* [[Skitter Leaf]]
* {{icon|Skeeterskate|y|v=P4}}
* [[Skutterchuck]]
* {{icon|Skitter Leaf|y|v=P4}}
* [[Smoky Progg]]
* {{icon|Skutterchuck|y|v=P4}}
* [[Spotty Bulbear]]
* '''{{icon|Smoky Progg|y|v=P4}}'''
* [[Swooping Snitchbug]]
* '''{{icon|Snowfake Fluttertail|y|v=P4}}'''
* [[Toady Bloyster]]
* {{icon|Snowy Blowhog|y|v=P4}}
* [[Waddlepus]]
* '''{{icon|Sovereign Bulblax|y|v=P4}}'''
* [[Watery Blowhog]]
* {{icon|Spotty Bulbear|y|v=P4}}
* [[Water Dumple]]
* {{icon|Startle Spore|y|v=P4}}
* [[Waterwraith]]
* {{icon|Sunsquish|y|v=P4}}
* [[Whiptongue Bulborb]]
* {{icon|Swooping Snitchbug|y|v=P4}}
* '''{{icon|Titan Blowhog|y|v=P4}}'''
* {{icon|Toady Bloyster|y|v=P4}}
* '''{{icon|Toxstool|y|v=P4}}'''
* '''{{icon|Tusked Blowhog|y|v=P4}}'''
* {{icon|Venom Dweevil|y|v=P4}}
* {{icon|Waddlepus|y|v=P4}}
* {{icon|Waddlequaff|y|v=P4}}
* {{icon|Water Dumple|y|v=P4}}
* '''{{icon|Waterwraith|y|v=P4}}'''
* {{icon|Watery Blowhog|y|v=P4}}
* {{icon|Whiptongue Bulborb|y|v=P4}}
* {{icon|White Spectralids|y|v=P4}}
* {{icon|White Spectralids|y|v=P4}}
* [[Withering Blowhog]]
* {{icon|Withering Blowhog|y|v=P4}}
* [[Wollyhop]]
* {{icon|Wollyhop|y|v=P4}}
* {{icon|Wolpole|y|v=P4}}
* {{icon|Wolpole|y|v=P4}}
* [[Yellow Spectralids]]
* {{icon|Yellow Spectralids|y|v=P4}}
* [[Yellow Wollyhop]]
* {{icon|Yellow Wollyhop|y|v=P4}}
}}
}}
<gallery>
Pikmin 4 empress bulblax.jpg|An Empress Bulblax rolling over some Pikmin. Bulborb Larvae can also be seen.
Pikmin 4 empress bulblax 2.jpg|The Empress Bulblax under attack.
Pikmin 4 Empress Bulblax Behind.png|The Empress Bulblax seen from behind.
Pikmin 4 fiery blowhog.jpg|A Fiery Blowhog attacking Red Pikmin.
Pikmin 4 Joustmites Buried.png|Two Joustmites, buried.
Pikmin 4 Mitites and You.png|Several Mitites, seen underground with the player character.
</gallery>
==== Downy Snagret ====
An enemy known as a Downy Snagret{{cite web|https://pikmin.nintendo.com/en/comics/#!/fools-for-fuzz|Fools for Fuzz|Pikmin comic|retrieved={{date|27|June|2023}}}} resembling an infant [[Burrowing Snagret]] can be seen at one point in the February 2023 trailer, and is present in the key art. They hop around on their one leg, and look around and chirp when idling. In later gameplay footage, they can be seen eating Pikmin, one at a time.
<gallery>
Pikmin 4 house area.jpg|Two Downy Snagrets hopping around.
</gallery>
==== [[Groovy Long Legs]] ====
{{image}}
An [[Arachnorb family|arachnorb]]-like enemy can be seen at one point in the February 2023 trailer. Its head is black and resembles a disco ball, with several circular lights dotted throughout. Its legs appear to be covered by tightly-wrapped strands of a dark unknown material, which dangle from the upper segments of its legs. The bottom half of two of its legs are bare, exposing an ivory bony endoskeleton of some kind underneath. Several holes can be seen on the interior of its bottommost joints.
At the start it appears to be hanging from the ceiling, with the spots on its head glowing a cyan color. After being attacked by several Yellow Pikmin, it drops down onto the floor with a thud that shoves away Pikmin, the leader, and Oatchi. Right afterwards it spins on its head as its legs come down. When attacking, the lights on its body turn yellow and it stomps around, crushing Pikmin with its large feet. Many Pikmin can be seen underneath it when the lights are yellow, unable to do much other than jump in place with some pink smoke coming out of their heads. This status effect is similar in appearance to [[poison]], or the dust that the [[Vehemoth Phosbat]] sprays which causes the Pikmin to [[panic]], but it is unknown if this is the result of the arachnorb enemy itself or another hazard.
<gallery>
Pikmin 4 arachnorb.jpg|The Groovy Long Legs stomping around.
</gallery>
==== [[Waddlequaff]] ====
A [[Mockiwi family|Mockiwi]]-like enemy with a trumpet-shaped beak can be seen at one point in the February 2023 trailer. The top of its head and back of its body are a dim yellow color, while the bottom of the head and the stomach are white. They have small wings on each side of their body, and two small paws with white legs and red toes. Their sclerae are black, their irises are white, and their pupils are black. Their most prominent feature is the trumpet-shaped magenta beak. The fact that it looks like a Mockiwi, has a yellow torso, a dark-colored face, and a long snout makes it resemble an unused enemy in {{hp}} known only as "[[Unused content in Hey! Pikmin#Peromakky|Peromakky]]".
<gallery>
Pikmin 4 Trumpet Bird Enemy.png|The Waddlequaff looking around.
</gallery>
==== pricklepuff ====
small bumps on its head can be seen swimming in an underwater area in the June 2023 Nintendo Direct trailer.
<gallery>
Unkown brown fish enemy Pikmin 4.png|The pricklepuff
</gallery>
==== [[Miniature Snootwhacker]] ====
An unknown enemy covered in a type of armor with a long trunk can be seen in the house area in the June 2023 Nintendo Direct trailer. It somewhat resembles members of the [[blowhog family]]. It seems to be defeated by being flipped over by [[Oatchi]], and then having Pikmin attack its belly.
<gallery>
Unknown green elephant enemy.png|The Miniature Snootwhacker.
</gallery>
==== [[Iceblown Dweevil]] ====
A light blue [[Dweevil family|Dweevil]] can be seen in a kitchen in the June 2023 Nintendo Direct trailer. It has a similar color to Ice Pikmin, denoting that it attacks with ice.
<gallery>
Ice dweevil Pikmin 4.png|The Iceblown Dweevil.
</gallery>
==== [[Albino Dwarf Bulborb]] ====
An enemy resembling a [[Dwarf Bulborb]], but with the white abdomen of a [[Bulborb Larva]], can be seen at nighttime in the June 2023 Nintendo Direct trailer. According to the Pikmin Garden's Piklopedia,{{cite web|https://www.nintendo.com/jp/character/pikmin/book/bulborb.html|Japanese "Pikmin Garden" website Piklopedia|Nintendo|retrieved={{date|22|June|2023}}}} it is a Bulborb in a life stage between the Bulborb Larva and the adult Bulborb, and its Japanese nickname is {{j|コチャッピーモドキ|Ko Chappī Modoki|Pseudo [[Dwarf Bulborb|Small Chappy]]|f=tp}}.
<gallery>
Legged Bulborb Larva Pikmin 4.png|The Dwarf Bulborb-like enemy.
</gallery>
==== [[Crusted Rumpup]] ====
A large unknown enemy resembling a scorpion, with a flower-like tail, is seen battling the player character in the June 2023 Nintendo Direct trailer. It may be a boss, as it is fought alone in an arena-like location. Its head somewhat resembles that of a [[Widemouthed Anode Beetle]].
<gallery>
Unknown red scorpion enemy Pikmin 4.png|The scorpion-like Crusted Rumpup.
</gallery>
==== [[Snowfake Fluttertail]] ====
A large moth-like enemy, possessing the ability to shoot out a blast of freezing wind with its wings, is seen battling the player character in the June 2023 Nintendo Direct trailer. Its isolated arena and large size may indicate it to be a boss.
<gallery>
Unknown ice moth enemy Pikmin 4.png|The Snowfake Fluttertail.
</gallery>
==== Porquillion ====
{{main|Porquillion}}
The Porquillion is an enemy with a large bulbous back filled with spikes.
<gallery>
Spiky enemy closeup.jpg|The enemy as seen in the demo.
</gallery>
==== [[Masterhop]] ====
An abnormally large [[Yellow Wollywog]] can be briefly seen in what appears to be a water table or a pet shop terrarium. Although it looks identical to the Yellow Wollywog, it is extremely large, being just as 5 times as tall as a Pikmin when members of the species are usually twice as tall as a Pikmin, and this massive size allows it to actually depress sand that it lands on, forming new pools. It is unclear if this size difference makes it of a different species compared to Yellow Wollywogs, or they are still considered the same species.
<gallery>
P4 Display Area Cave.png|The giant Masterhop.
</gallery>
==== Snowy Blowhog ====
{{main|Snowy Blowhog}}
The Snowy Blowhog is a grounded Blowhog that can shoot an icy mist that can freeze Pikmin.
<gallery>
Icehog.png|The blowhog shooting its mist.
Icehogfront.png|The blowhog from the front.
</gallery>
==== Glidemandwee ====
A pair of slug-like enemies can be seen in the overview trailer. They likely are a smaller variant of the Glidemander.
<gallery>
P4 Unknown Slug Enemies.png|The slug-like enemy.
</gallery>
==== [[Frosty Bulborb]] ====
One of the screenshots at the end of the game's demo appears to show a light blue Bulborb covered in ice crystals. Dwarf variants of said bulborbs also exist. In the IGN video they are shown to freeze Pikmin in contact.
<gallery>
Iceborb.jpg|The Bulborb, seemingly asleep.
</gallery>
==== [[Dwarf Frosty Bulborb]] ====
One of the screenshots at the end of the game's demo shows a small, light blue Bulborb covered in ice crystals. This is most likely a dwarf variant.
<gallery>
Dwarf iceborb.jpg|The Dwarf Bulborb.
</gallery>
==== Tusked Blowhog ====
{{main|Tusked Blowhog}}
The Tusked Blowhog is a species in the new "Tusked Blowhog" family, which resembles a Fiery Blowhog except for its yellow eyes, visible mouth, and prominent tusks. It does not blow out of its snout like other Blowhogs, instead preferring to charge into Pikmin, similar to Oatchi's Rush attack. It will then try to eat any Pikmin it has knocked over.
<gallery>
Pikmin 4 Tusked Blowhog.jpg|The Tusked Blowhog as seen in the demo.
</gallery>
==== Scorchcake ====
{{main|Scorchcake}}
The Scorchcake has a short cylindrical rocky body and a pair of blue eyes on stalks. Its main attack is flipping over, crushing Pikmin underneath its hard body, revealing its burning underbelly.
<gallery>
Scorchcake.jpeg|A Scorchcake seen in the demo.
</gallery>
==== Foolix ====
An enemy known as the Foolix{{cite web|https://www.ign.com/articles/pikmin-4-review|Pikmin 4 Reveiw|IGN|retrieved={{date|19|July|2023}}}} appears in footage on the Japanese website. It appears to be fought by pulling on a tongue-like tendril until it bursts. The player can freeze the goo with [[Ice Pikmin]], and then charge into it with [[Oatchi]] to burst the goo.
<gallery>
P4 Goolix Enemy.png|The Goolix-like enemy.
P4 Goolix Burst.png|The enemy after bursting.
</gallery>
=== Shockcake ===
The top half of an unknown enemy can be seen in the overview trailer's [[Piklopedia (Pikmin 4)|Piklopedia]]. Upon closer inspection, it seems to have a similar texture to the Scorchcake, and is seen next to it in the Piklopedia. It has lights on its body, and what seems to be a spark, implying it is an [[electricity]] hazard.
<gallery>
Unknown Shellcake Enemy.png|The top of the enemy, seen in the Piklopedia.
</gallery>
==== [[Shearflea]] ====
Two unknown red enemies can be seen bouncing on the couch in the overview trailer. They resemble members of the [[mandiblard family]].
<gallery>
Unknown red enemy.png|The enemies.
</gallery>
==== [[Moldy Dwarf Bulborb]] ====
An enemy resembling a Dwarf Bulborb can be spotted on the official Japanese website, in a showcase for [[White Pikmin]]. It seems to release poison when attacked, so it would require White Pikmin to fight. A full sized version of this Dwarf Bulborb has not been shown yet.
<gallery>
PoisonDwarfBulborb.png|The Dwarf Bulborb being attacked.
</gallery>
==== [[Chillyhop]] ====
An enemy which resembles a Yellow Wollywog, except dark blue. It possesses attacks using frost, like other ice enemies.
<gallery>
Pikmin 4 Unknown Blue Wollywog.png|The Chillyhop.
</gallery>
==== Grubchucker ====
A quadrupedal enemy with long legs can be seen in IGN's review video. A small part of its blue body can be seen, but the rest of it is unknown.
<gallery>
Unknown long legged enemy.png|The long-legged enemy.
</gallery>
==== [[Gildemander]] ====
A large, brown enemy with a light similar to an anglerfish is seen in IGN's review video. It has gold on its back, and it has a smaller variant known as the [[Gildemandwee]].
<gallery>
Unknown anglerfish enemy.png|The anglerfish-like Gildemandwee.
</gallery>
==== [[Icy Blowhog]] ====
An enemy which resembles a light blue Puffy Blowhog. It spits out a frosty substance that lands on the ground.
<gallery>
Puffy bluehog.png|The Icy Blowhog.
</gallery>
==== Moldy Slooch ====
The Moldy Slooch is an enemy only mentioned in IGN's review for ''Pikmin 4''. It is mentioned to be toxic based.
==== Sovereign Bulblax ====
The Sovereign Bulblax is an enemy only mentioned in IGN's review for ''Pikmin 4''. Due to its name, it can be assumed to be a new type of Bulblax boss alongside the Empress and Emperor Bulblaxes.


{{see also|Category:Pikmin 4 enemies|t1=''Pikmin 4'' enemies category|Piklopedia (Pikmin 4)|t2=Piklopedia (''Pikmin 4'')}}
{{see also|Category:Pikmin 4 enemies|t1=''Pikmin 4'' enemies category|Piklopedia (Pikmin 4)|t2=Piklopedia (''Pikmin 4'')}}
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==Bosses==
==Bosses==
{{main|Boss}}
{{main|Boss}}
Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object. While ''Pikmin'' has little distinction between bosses and regular enemies, ''Pikmin 2'' has 12 clearly-defined bosses that are found at the end of [[cave]]s, ''Pikmin 3'' has 6 very clearly-defined bosses that each hold the item that allows access to the next section of the story, and ''Hey! Pikmin'' has 9 very clearly-defined bosses fought at the end of [[sector]]s.
Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object. While ''Pikmin'' and ''Pikmin 4'' have inconsistent distinctions between bosses and regular enemies, ''Pikmin 2'' has 12 clearly-defined bosses that are found at the end of [[cave]]s, ''Pikmin 3'' has 6 very clearly-defined bosses that each hold the item that allows access to the next section of the story, and ''Hey! Pikmin'' has 9 very clearly-defined bosses fought at the end of [[sector]]s.


==Behavior==
==Behavior==
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the [[Spotty Bulbear]] in {{p2}}, will patrol a certain area and can even chase the player all the way to the [[Onion]]s. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s.
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the [[Spotty Bulbear]] in {{p2}}, will patrol a certain area and can even chase the player all the way to the [[Onion]]s. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s.


Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[hazards]]. They can even be killed by some of the attacks of other enemies, such as the [[Armored Cannon Larva]]'s rocks, or the [[Yellow Wollywog]]'s stomp in ''[[Pikmin 3]]''.
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[hazard]]s. They can even be killed by some of the attacks of other enemies, such as the [[Armored Cannon Larva]]'s rocks, or the [[Yellow Wollyhop]]'s stomp in ''[[Pikmin 3]]''.


As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in {{p1}}, a [[Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them.
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in {{p1}}, a [[Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them.
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*In {{p2}}, if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so.
*In {{p2}}, if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so.
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Both creatures reignite once they leave the water.
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Both creatures reignite once they leave the water.
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it.
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it. This only happens in ''Pikmin'' and ''Pikmin 2''.
*[[Wogpole]]s and [[Puckering Blinnow]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater.
*[[Wolpole]]s and [[Puckering Blinnow]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater.
*In {{p3}}, the [[Swarming Sheargrub]] will drink any [[nectar]] that it comes across, which will make it grow in size.
*In {{p3}}, the [[Swarming Sheargrub]] will drink any [[nectar]] that it comes across, which will make it grow in size.


====Cooperation====
====Cooperation====
[[File:Bulbmin and young.jpg|thumb|[[Bulbmin]] interact amongst themselves in the form of the young following an adult.]]
[[File:Shaded Terrace P3 Bulborbs.jpg|thumb|[[Dwarf Bulborbs]] are often found congregating around a [[Bulborb]].]]
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. [[Dwarf Bulborb]]s, [[Dwarf Bulbear]]s, etc. are often found next to larger enemies of the same species or of the species they are mimicking. When under attack in ''[[Pikmin (game)|Pikmin]]'', they may scream in order to wake up their larger allies.
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. [[Dwarf Bulborb]]s and [[Dwarf Bulbear]]s, for example, are often observed clustering around a leader who is either [[Spotty Bulbear|a larger member of the same species]] or [[Bulborb|an adult of the species they are mimicking]]. When under attack in ''[[Pikmin (game)|Pikmin]]'', they may scream in order to wake up their larger allies.


Other creatures choose to follow a leader, normally of their own family. An example is the [[Bulbmin]], who lose all sense of control should their leader perish, the [[Scornet]]s, who obey the command of the [[Scornet Maestro]], and the [[Shearwig]], which can be found under the control of a [[Queen Shearwig]], and are otherwise independent.
Other creatures also choose to follow a leader, normally of their own family. Examples include the [[Bulbmin]], who lose all sense of control should their leader perish, the [[Scornet]]s, who obey the command of the [[Scornet Maestro]], and the [[Shearwig]]s, which can be found under the control of a [[Queen Shearwig]], and are otherwise independent.


====Hostility====
====Hostility====
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*Most [[lithopod]]s with boulders can harm other enemies or even the launcher itself.
*Most [[lithopod]]s with boulders can harm other enemies or even the launcher itself.
*The [[Raging Long Legs]] and [[Baldy Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]] and [[Tropical Forest]], respectively.
*The [[Raging Long Legs]] and [[Baldy Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]] and [[Tropical Forest]], respectively.
*In ''Pikmin 3'', [[Yellow Wollywog]]s can kill or injure other enemies if they land on them.
*In ''Pikmin 3'', [[Yellow Wollyhop]]s can kill or injure other enemies if they land on them.
*In ''Pikmin 3'', [[Skutterchuck]]s can harm and kill other enemies if their [[crystal nodule]]s land on them. They can even kill themselves.
*In ''Pikmin 3'', [[Skutterchuck]]s can harm and kill other enemies if their [[crystal nodule]]s land on them. They can even kill themselves.
*The [[Man-at-Legs]] can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies.
*The [[Man-at-Legs]] can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies.
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==In-game encyclopedias==
==In-game encyclopedias==
[[File:Piklopedia.jpg|thumb|left|Screenshot of the Piklopedia.]]
[[File:Pikmin 4 Piklopedia.png|thumb|left|A Screenshot of the Piklopedia from {{p4}}.]]
{{main|Enemy reel|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')|Piklopedia (Pikmin 3 Deluxe)|t3=Piklopedia (''Pikmin 3 Deluxe'')|Indigenous Life (Exploration Notes)|Hey! Pikmin logs}}
{{main|Enemy reel|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')|Piklopedia (Pikmin 3 Deluxe)|t3=Piklopedia (''Pikmin 3 Deluxe'')|Piklopedia (Pikmin 4)|Hey! Pikmin logs|t4=Piklopedia (''Pikmin 4'')}}


The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.
The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.


The Piklopedia is a catalog of creatures in {{p2}} and {{p3d}}. Each entry shows the creature in action and some notes on it by the leaders, as well as some statistics. The Piklopedia in ''Pikmin 2'' also allows the player to interact with the enemies, by throwing [[Pikpik carrot]]s, using a free camera mode.
The Piklopedia is a catalog of creatures in {{p2}}, {{p3d}} and {{p4}}. Each entry shows the creature in action and some notes on it by the leaders, as well as some statistics. The Piklopedia in ''Pikmin 2'' allows the player to interact with the enemies, by throwing [[Pikpik carrot]]s, using a free camera mode. The Piklopedia in ''Pikmin 4'' further enhances this feature by allowing players to "engage" with enemies, letting the player to fight against them in a simulated environment with infinite Pikmin and items. This allows the player to strategize without worrying about any Pikmin losses.


The Indigenous Life Exploration Notes are a series of [[data file]]s containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.
The Indigenous Life Exploration Notes are a series of [[data file]]s containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.
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==Trivia==
==Trivia==
*When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}}
*When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}}
*It is implied by Alph that enemy corpses disappear after some amount of days because larger enemies eat them.{{cite quote|When the sun sets we are forced to retreat to the skies, but I do so wonder what happens on the ground at night. If the creatures on the surface are nocturnal, things probably get pretty dangerous. Fallen animals and wayward Pikmin must get gobbled up in no time. I'm so glad the Drake is operational...|[[Alph]]|a [[Pikmin 3 Voyage Log|Voyage Log]] entry}} If this is true, there must be unknown nocturnal enemies capable of consuming creatures up to the size of the [[Sandbelching Meerslug]], as even it disappears after some time.
*There are 15 enemies that have been present in all 4 main ''Pikmin'' games: the [[Burrowing Snagret]], [[Bulborb]], [[Dwarf Bulbear]], [[Dwarf Bulborb]], [[Female Sheargrub]], [[Fiery Blowhog]], [[Iridescent Flint Beetle]], [[Male Sheargrub]], [[Puffy Blowhog]], [[Shearwig]], [[Spotty Bulbear]], [[Swooping Snitchbug]], [[Water Dumple]], [[Wolpole]], and [[Yellow Wollyhop]].
*There are 15 enemies that have been present in all 3 main ''Pikmin'' games: the [[Burrowing Snagret]], [[Bulborb]], [[Dwarf Bulbear]], [[Dwarf Bulborb]], [[Female Sheargrub]], [[Fiery Blowhog]], [[Iridescent Flint Beetle]], [[Male Sheargrub]], [[Puffy Blowhog]], [[Shearwig]], [[Spotty Bulbear]], [[Swooping Snitchbug]], [[Water Dumple]], [[Wogpole]], and [[Yellow Wollywog]].
**Including {{hp}}, only 5 enemies have been present in all the games: the [[Bulborb]], [[Fiery Blowhog]], [[Male Sheargrub]], [[Swooping Snitchbug]], and [[Yellow Wollyhop]]. (There have been 6 enemies in all games if one includes the [[Shearwig]].)
**Including {{hp}}, only 5 enemies have been present in all the games: the [[Bulborb]], [[Fiery Blowhog]], [[Male Sheargrub]], [[Swooping Snitchbug]], and [[Yellow Wollywog]]. (There have been 6 enemies in all games if one includes the [[Shearwig]].)
*3 enemies have had different names between games. The Armored Cannon Beetle Larva was renamed to the [[Armored Cannon Larva]] in ''Pikmin 3'', the Spotty Bulborb was renamed to the Red Bulborb in ''Pikmin 2'' and again to the [[Bulborb]] in ''Pikmin 3'', and the Dwarf Bulborb was renamed to the Dwarf Red Bulborb in ''Pikmin 2'' and back to the [[Dwarf Bulborb]] in ''Pikmin 3''.
*3 enemies have had different names between games. The Armored Cannon Beetle Larva was renamed to the [[Armored Cannon Larva]] in ''Pikmin 3'', the Spotty Bulborb was renamed to the Red Bulborb in ''Pikmin 2'' and again to the [[Bulborb]] in ''Pikmin 3'', and the Dwarf Bulborb was renamed to the Dwarf Red Bulborb in ''Pikmin 2'' and back to the [[Dwarf Bulborb]] in ''Pikmin 3''.



Latest revision as of 05:00, December 22, 2024

The following article or section is in need of assistance from someone who plays Pikmin 4.

Artwork of a variety of enemies in Pikmin 4, from the Japanese "Pikmin Garden" website's Piklopedia section homepage.
A variety of enemies from the series.

Enemies (原生生物?, lit.: "Primitive Creature") are the many species present in PNF-404 that pose a hazard to Pikmin. There are many types of enemies in the Pikmin series, with varying appearances, behaviors, and levels of hostility. Combat against enemies constitutes a major part of gameplay in all Pikmin games.

Enemies have varied attacks, and some take advantage of hazards to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.

Defeated enemies may drop pellets, which can be brought to an Onion to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion to also exchange for Pikmin seeds. Additionally, corpses can also be brought back to the Research Pod and the SPERO in exchange for Pokos, or the S.S. Beagle for Sparklium. An enemy under the effect of an ultra-bitter spray or being frozen will vanish when its health drops to zero; nectars or sprays then have a chance of dropping instead.

Some enemies contain important items like ship parts, treasures, fruits and castaways, which they drop when defeated; these will still be dropped even if the creature was petrified or frozen. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the Cloaking Burrow-nit's impalement). This allows otherwise doomed Pikmin to be saved.

It is unconfirmed how most of the enemies are named, but it is known in most games that Olimar names them, as he bases the Bulborb's name after his dog, Bulbie. The Nintendo Power Player's Guide for Pikmin and the Prima Guide for New Play Control! Pikmin both confirm that Olimar named every enemy from Pikmin. Pikmin 3 is more confusing, however, since the names of enemies are only seen through locking-on. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the KopPad has the names Olimar created stored inside it, like in the Insect Condo's case.[1]

List of enemies[edit]

The following is a list of enemies in the Pikmin series. Names in bold belong to enemies that are considered bosses or mini-bosses. The enemy categories on Pikipedia can also be browsed, with the main one being Enemies.

In Pikmin[edit]


See also: Pikmin enemies category.

In Pikmin 2[edit]


See also: Pikmin 2 enemies category and Piklopedia (Pikmin 2).

In Pikmin 3[edit]


See also: Pikmin 3 enemies category and Piklopedia (Pikmin 3 Deluxe).

In Pikmin 4[edit]


See also: Pikmin 4 enemies category and Piklopedia (Pikmin 4).

In Hey! Pikmin[edit]

See also: Hey! Pikmin enemies category and Hey! Pikmin logs.

Bosses[edit]

Main article: Boss.

Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object. While Pikmin and Pikmin 4 have inconsistent distinctions between bosses and regular enemies, Pikmin 2 has 12 clearly-defined bosses that are found at the end of caves, Pikmin 3 has 6 very clearly-defined bosses that each hold the item that allows access to the next section of the story, and Hey! Pikmin has 9 very clearly-defined bosses fought at the end of sectors.

Behavior[edit]

Most enemies roam around in a specific location of the area, leaving only to chase after or run away from Pikmin or leaders. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the Spotty Bulbear in Pikmin 2, will patrol a certain area and can even chase the player all the way to the Onions. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated Hairy Bulborbs are better suited to cold environments, and as such, are commonly found in ice-themed caves.

Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting White Pikmin, falling off pits, or rarely, by coming into contact with certain hazards. They can even be killed by some of the attacks of other enemies, such as the Armored Cannon Larva's rocks, or the Yellow Wollyhop's stomp in Pikmin 3.

As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also crush them, kill them with a hazard they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in Pikmin, a Bulborb may only grab and eat three Pikmin at most with a single bite, but in Pikmin 2, five can fall prey to the same bite. The exception to this is the enemies in Hey! Pikmin, which more often than not, kill Pikmin and damage Olimar by simply touching them.

Interactions[edit]

For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.

Environment interactions[edit]

Cooperation[edit]

A group of Dwarf Bulborbs and a single Bulborb in the center of the Shaded Terrace.
Dwarf Bulborbs are often found congregating around a Bulborb.

Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. Dwarf Bulborbs and Dwarf Bulbears, for example, are often observed clustering around a leader who is either a larger member of the same species or an adult of the species they are mimicking. When under attack in Pikmin, they may scream in order to wake up their larger allies.

Other creatures also choose to follow a leader, normally of their own family. Examples include the Bulbmin, who lose all sense of control should their leader perish, the Scornets, who obey the command of the Scornet Maestro, and the Shearwigs, which can be found under the control of a Queen Shearwig, and are otherwise independent.

Hostility[edit]

Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are:

  • The Empress Bulblax can kill its young by rolling into them.
  • A Gatling Groink can damage other enemies with its shots (including other Groinks), but not itself.
  • The Waterwraith instantly kills any enemies it rolls over.
  • Most lithopods with boulders can harm other enemies or even the launcher itself.
  • The Raging Long Legs and Baldy Long Legs can stomp on and kill other enemies, particularly on the Angle Maze and Tropical Forest, respectively.
  • In Pikmin 3, Yellow Wollyhops can kill or injure other enemies if they land on them.
  • In Pikmin 3, Skutterchucks can harm and kill other enemies if their crystal nodules land on them. They can even kill themselves.
  • The Man-at-Legs can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies.

As a gameplay element[edit]

In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of caves.

Enemies that are killed do not reappear until the leaders leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a cave is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the Goolix and the Mamuta on The Impact Site. Besides respawning, some enemies can actually revive after they've been considered dead, and a few have a natural health regeneration mechanic.

Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.

Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the Cloaking Burrow-nit. Regardless, the Hermit Crawmad has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel 1 of The Giant's Bath.

These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's framerate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the camera's reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.

In-game encyclopedias[edit]

The Piklopedia in Pikmin 4.
A Screenshot of the Piklopedia from Pikmin 4.
Main articles: Enemy reel, Piklopedia (Pikmin 2), Piklopedia (Pikmin 3 Deluxe), Piklopedia (Pikmin 4), and Hey! Pikmin logs.

The enemy reel is a special movie at the end of Pikmin. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.

The Piklopedia is a catalog of creatures in Pikmin 2, Pikmin 3 Deluxe and Pikmin 4. Each entry shows the creature in action and some notes on it by the leaders, as well as some statistics. The Piklopedia in Pikmin 2 allows the player to interact with the enemies, by throwing Pikpik carrots, using a free camera mode. The Piklopedia in Pikmin 4 further enhances this feature by allowing players to "engage" with enemies, letting the player to fight against them in a simulated environment with infinite Pikmin and items. This allows the player to strategize without worrying about any Pikmin losses.

The Indigenous Life Exploration Notes are a series of data files containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.

The logs in Hey! Pikmin are similar to the Piklopedia, but do not allow direct interaction with the creatures, and only contain Olimar's notes.

Enemies that reappear[edit]

To do: Verify these enemies and the number of each.
Care to do so?

In Pikmin 2's above-ground areas, most enemies take a few days to respawn, but some will do so after entering and exiting a cave. Some of these enemies hold treasures, and if the enemy has been killed but its treasure has not been retrieved, it will ingest the object again when it reappears.

Valley of Repose
Awakening Wood
Perplexing Pool
Wistful Wild

Trivia[edit]

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese 原生生物?
Gensei Seibutsu
Primitive Creature
Flag of the Republic of China (Taiwan) Chinese
(traditional)
原生生物
Flag of China Chinese
(simplified)
原生生物
Flag of France French Ennemi
Créature primitive
Enemy
Primitive creature
Flag of Germany German einheimische Kreatur Native creature
Flag of Italy Italian Creatura indigena Native Creature
Flag of South Korea Korean 원주생물
Flag of Portugal Portuguese (NoE) Inimigo Enemy Translation taken from the Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Enemigo
Bestia autóctona
Enemy
Native beast

See also[edit]

References[edit]

  1. ^ That smell! I can't tear my nose away from that smell! I'd dive right in and start eating, but something about this name the computer supplied makes me just a touch suspicious about what's going on inside this thing...Brittany in Brittany's notes on the Insect Condo
  2. ^ YouTube video explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene