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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|hp=y|pa=y|p4=y}}
 
{{game help|p4}}
[[File:Pikmin Bulborbs.png|thumb|A [[Red Bulborb]] and a [[Dwarf Red Bulborb]] together, two of the most iconic enemies in the series.]]
[[File:-Pikmin Garden Piklopedia Enemies.png|thumb|300px|A variety of enemies from the series.]]
 
'''Enemies''' ({{j|原生生物|Gensei Seibutsu|Primitive Creature}}) are the many species present in PNF-404 that pose a hazard to [[Pikmin family|Pikmin]]. There are many types of enemies in the {{ps}}, with varying appearances, behaviors, and levels of hostility. [[Combat]] against enemies constitutes a major part of gameplay in all {{pg}}.
The [[Pikmin family|Pikmin]] encounter a multitude of '''enemies''' on [[PNF-404]]. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. Defeating enemies constitutes a major part of gameplay in all [[Pikmin series|''Pikmin'' games]].


Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.
Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.


Killed enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion, the [[Research Pod]], or the [[SPERO]], being exchanged for [[Poko]]s in the case of the latter two. An enemy under the effect of an [[ultra-bitter spray]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead.
Defeated enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion to also exchange for Pikmin seeds. Additionally, corpses can also be brought back to the [[Research Pod]] and the [[SPERO]] in exchange for [[Poko]]s, or the [[S.S. Beagle]] for [[Sparklium]]. An enemy under the effect of an [[ultra-bitter spray]] or being [[Ice|frozen]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead.
 
Some enemies contain important items like [[ship part]]s, [[treasure]]s, or [[fruit]]s, which they drop when defeated; these will still be dropped even if the creature was petrified. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved.


==Bosses==
Some enemies contain important items like [[ship part]]s, [[treasure]]s, [[fruit]]s and [[castaway]]s, which they drop when defeated; these will still be dropped even if the creature was petrified or frozen. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved.
{{main|Boss}}


Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object.
It is unconfirmed how most of the enemies are named, but it is known in most games that Olimar names them, as he bases the [[Bulborb]]'s name after his dog, [[Bulbie]]. The Nintendo Power Player's Guide for ''Pikmin'' and the Prima Guide for ''New Play Control! Pikmin'' both confirm that Olimar named every enemy from ''Pikmin''. {{p3}} is more confusing, however, since the names of enemies are only seen through [[lock-on|locking-on]]. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the [[KopPad]] has the names Olimar created stored inside it, like in the [[Insect Condo]]'s case.{{cite quote|{{notes:Insect Condo/brittanyus}}|[[Brittany]]|Brittany's notes on the [[Insect Condo]]}}
 
==Behavior==
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s.
 
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[hazards]]. They can even be killed by other enemy's attacks, such as the [[Armored Cannon Larva]]'s rocks, or the [[Yellow Wollywog]]'s stomp in "[[Pikmin 3]]".
 
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in ''[[Pikmin (game)|Pikmin]]'', a [[Red Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them.
 
===Interactions===
For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.
 
====Environment interactions====
*In ''[[Pikmin 3]]'', most enemies will be unable to detect Pikmin and leaders if they are [[hiding]] under tall [[plant]]s.
*In ''[[Pikmin 2]]'', if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so.
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Fiery Bulblaxes reignite once they leave the water, and Slooches reignite if they touch another's fire trail.
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it.
*[[Wogpole]]s and [[Puckering Blinnow]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater.
 
====Cooperation====
[[File:Bulbmin and young.jpg|thumb|right|[[Bulbmin]] interact amongst themselves in the form of the young following an adult.]]
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. [[Dwarf Red Bulborb]]s, [[Dwarf Bulbear]]s, etc. are often found next to larger enemies of the same species or of the species they are mimicking. When under attack in ''[[Pikmin (game)|Pikmin]]'', they may scream in order to wake up their larger allies.
 
Other creatures choose to follow a leader, normally of their own family. An example is the [[Bulbmin]], who lose all sense of control should their leader perish, and the [[Scornet]]s, who obey the command of the [[Scornet Maestro]].
 
====Hostility====
Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are:
*The [[Empress Bulblax]] can kill its young by rolling into them.
*A [[Gatling Groink]] can damage other enemies with its shots (including other Groinks), but not itself.
*A [[Lithopod family|lithopod]]'s boulders can harm other enemies or even the launcher itself.
*The [[Raging Long Legs]] and [[Baldy Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]] and [[Tropical Forest]], respectively.
*[[Volatile Dweevil]]s and [[Careening Dirigibug]]s can harm other enemies with their bomb-rocks.
*In ''Pikmin 3'', [[Yellow Wollywog]]s can kill or injure other enemies if they land on them.
*[[Skutterchuck]]s can harm and kill other enemies if their [[crystal nodule]]s land on them. They can even kill themselves.
 
==As a gameplay element==
In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s.
 
Enemies that are killed do not reappear until the [[leader]]s leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a [[cave]] is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[Health#Regeneration|health regeneration]] mechanic.
 
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.
 
Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the [[Cloaking Burrow-nit]]. Regardless, the [[Hermit Crawmad]] has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel one of [[The Giant's Bath]].
 
These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's [[frame]]rate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the [[camera]]'s reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.


==List of enemies==
==List of enemies==
The following is a list of enemies in the [[Pikmin series|''Pikmin'' series]]. Names in '''bold''' belong to enemies that are considered bosses. You may also browse the available categories on Pikipedia, with the top one being '''[[:Category:Enemies|Enemies]]'''.
The following is a list of enemies in the {{ps}}. Names in '''bold''' belong to enemies that are considered bosses or mini-bosses. The enemy categories on Pikipedia can also be browsed, with the main one being '''[[:Category:Enemies|Enemies]]'''.


===In ''Pikmin''===
===In ''Pikmin''===
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* '''{{icon|Burrowing Snagret|y}}'''
* '''{{icon|Burrowing Snagret|y}}'''
* {{icon|Dwarf Bulbear|y}}
* {{icon|Dwarf Bulbear|y}}
* {{icon|Dwarf Red Bulborb|y}}
* {{icon|Dwarf Bulborb|y}}
* '''{{icon|Emperor Bulblax|y}}'''
* '''{{icon|Emperor Bulblax|y}}'''
* {{icon|Female Sheargrub|y}}
* {{icon|Female Sheargrub|y}}
* {{icon|Fiery Blowhog|y}}
* {{icon|Fiery Blowhog|y}}
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* {{icon|Iridescent Flint Beetle|y}}
* {{icon|Iridescent Flint Beetle|y}}
* {{icon|Male Sheargrub|y}}
* {{icon|Male Sheargrub|y}}
* {{icon|Mamuta|y}}
* '''{{icon|Mamuta|y}}'''
* {{icon|Pearly Clamclamp|y}}
* {{icon|Pearly Clamclamp|y}}
* '''{{icon|Puffstool|y}}'''
* '''{{icon|Puffstool|y}}'''
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* '''{{icon|Smoky Progg|y}}'''
* '''{{icon|Smoky Progg|y}}'''
* {{icon|Spotty Bulbear|y}}
* {{icon|Spotty Bulbear|y}}
* {{icon|Red Bulborb|y|n=Spotty Bulborb}}
* {{icon|Bulborb|y|n=Spotty Bulborb}}
* {{icon|Swooping Snitchbug|y}}
* {{icon|Swooping Snitchbug|y}}
* {{icon|Water Dumple|y}}
* {{icon|Water Dumple|y}}
* {{icon|Wogpole|y}}
* {{icon|Wolpole|y}}
* {{icon|Wollywog|y}}
* {{icon|Wollyhop|y}}
* {{icon|Yellow Wollywog|y}}
* {{icon|Yellow Wollyhop|y}}
}}
}}


{{see also|:Category:Pikmin 1 enemies|t1=''Pikmin'' enemies category}}
{{see also|Category:Pikmin 1 enemies|t1=''Pikmin'' enemies category}}


===In ''Pikmin 2''===
===In ''Pikmin 2''===
{{columns|3|* {{icon|Anode Beetle|y}}
{{columns|3|* {{icon|Anode Beetle|y}}
* {{icon|Anode Dweevil|y}}
* {{icon|Anode Dweevil|y}}  
* {{icon|Antenna Beetle|y}}
* {{icon|Antenna Beetle|y}}
* {{icon|Armored Cannon Beetle Larva|y}}
* {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}}
* '''{{icon|Beady Long Legs|y}}'''
* '''{{icon|Beady Long Legs|y}}'''
* {{icon|Breadbug|y}}
* {{icon|Breadbug|y}}
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* '''{{icon|Burrowing Snagret|y}}'''
* '''{{icon|Burrowing Snagret|y}}'''
* {{icon|Careening Dirigibug|y}}
* {{icon|Careening Dirigibug|y}}
* {{icon|Caustic Dweevil|y}}
* {{icon|Cloaking Burrow-nit|y}}
* {{icon|Cloaking Burrow-nit|y}}
* {{icon|Creeping Chrysanthemum|y}}
* {{icon|Creeping Chrysanthemum|y}}
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* {{icon|Dwarf Bulbear|y}}
* {{icon|Dwarf Bulbear|y}}
* {{icon|Dwarf Orange Bulborb|y}}
* {{icon|Dwarf Orange Bulborb|y}}
* {{icon|Dwarf Red Bulborb|y}}
* {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
* '''{{icon|Emperor Bulblax|y}}'''
* '''{{icon|Emperor Bulblax|y}}'''
* '''{{icon|Empress Bulblax|y}}'''
* '''{{icon|Empress Bulblax|y}}'''
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* {{icon|Hermit Crawmad|y}}
* {{icon|Hermit Crawmad|y}}
* {{icon|Honeywisp|y}}
* {{icon|Honeywisp|y}}
* {{icon|Hydro Dweevil|y}}
* {{icon|Iridescent Flint Beetle|y}}
* {{icon|Iridescent Flint Beetle|y}}
* {{icon|Iridescent Glint Beetle|y}}
* {{icon|Iridescent Glint Beetle|y}}
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* '''{{icon|Ranging Bloyster|y}}'''
* '''{{icon|Ranging Bloyster|y}}'''
* {{icon|Ravenous Whiskerpillar|y}}
* {{icon|Ravenous Whiskerpillar|y}}
* {{icon|Red Bulborb|y}}
* {{icon|Bulborb|y|n=Red Bulborb}}
* '''{{icon|Segmented Crawbster|y}}'''
* '''{{icon|Segmented Crawbster|y}}'''
* {{icon|Shearwig|y}}
* {{icon|Shearwig|y}}
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* {{icon|Watery Blowhog|y}}
* {{icon|Watery Blowhog|y}}
* {{icon|Withering Blowhog|y}}
* {{icon|Withering Blowhog|y}}
* {{icon|Wogpole|y}}
* {{icon|Wolpole|y}}
* {{icon|Wollywog|y}}
* {{icon|Wollyhop|y}}
* {{icon|Yellow Wollywog|y}}
* {{icon|Yellow Wollyhop|y}}
}}
}}


{{see also|:Category:Pikmin 2 enemies|t1=''Pikmin 2'' enemies category|Piklopedia}}
{{see also|Category:Pikmin 2 enemies|t1=''Pikmin 2'' enemies category|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')}}


===In ''Pikmin 3''===
===In ''Pikmin 3''===
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* {{icon|Bearded Amprat|y}}
* {{icon|Bearded Amprat|y}}
* '''{{icon|Bug-Eyed Crawmad|y}}'''
* '''{{icon|Bug-Eyed Crawmad|y}}'''
* {{icon|Red Bulborb|n=Bulborb|y|v=P3}}
* {{icon|Bulborb|y|v=P3}}
* '''{{icon|Burrowing Snagret|y|v=P3}}'''
* '''{{icon|Burrowing Snagret|y|v=P3}}'''
* {{icon|Calcified Crushblat|y}}
* {{icon|Calcified Crushblat|y}}
* {{icon|Desiccated Skitter Leaf|y}}
* {{icon|Desiccated Skitter Leaf|y}}
* {{icon|Dwarf Bulbear|y|v=P3}}
* {{icon|Dwarf Bulbear|y|v=P3}}
* {{icon|Dwarf Red Bulborb|n=Dwarf Bulborb|y|v=P3}}
* {{icon|Dwarf Bulborb|y|v=P3}}
* {{icon|Dwarf Orange Bulborb|y|v=P3}}
* {{icon|Dwarf Orange Bulborb|y|v=P3}}
* {{icon|Female Sheargrub|y|v=P3}}
* {{icon|Female Sheargrub|y|v=P3}}
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* {{icon|Male Sheargrub|y|v=P3}}
* {{icon|Male Sheargrub|y|v=P3}}
* {{icon|Medusal Slurker|y}}
* {{icon|Medusal Slurker|y}}
* {{icon|Mysterious Life Form|y}}
* {{icon|Mysterious Life-Form|y}}
* {{icon|Nectarous Dandelfly|y}}
* {{icon|Nectarous Dandelfly|y}}
* {{icon|Orange Bulborb|y|v=P3}}
* {{icon|Orange Bulborb|y|v=P3}}
* {{icon|Peckish Aristocrab|y}}
* {{icon|Peckish Aristocrab|y}}
* {{icon|Phosbat|y}}
* {{icon|Phosbat|y}}
* {{icon|Phosbat Pod|y}}
* '''{{icon|Plasm Wraith|y}}'''
* '''{{icon|Plasm Wraith|y}}'''
* {{icon|Puckering Blinnow|y}}
* {{icon|Puckering Blinnow|y}}
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* {{icon|Pyroclasmic Slooch|y}}
* {{icon|Pyroclasmic Slooch|y}}
* '''{{icon|Quaggled Mireclops|y}}'''
* '''{{icon|Quaggled Mireclops|y}}'''
* {{icon|Red Spectralid|y}}
* {{icon|Red Spectralids|y}}
* '''{{icon|Sandbelching Meerslug|y}}'''
* '''{{icon|Sandbelching Meerslug|y}}'''
* {{icon|Scornet|y}}
* {{icon|Scornet|y}}
Line 215: Line 169:
* {{icon|Watery Blowhog|y|v=P3}}
* {{icon|Watery Blowhog|y|v=P3}}
* {{icon|Whiptongue Bulborb|y}}
* {{icon|Whiptongue Bulborb|y}}
* {{icon|White Spectralid|y}}
* {{icon|White Spectralids|y}}
* {{icon|Wogpole|y|v=P3}}
* {{icon|Wogpole|y|v=P3}}
* {{icon|Yellow Spectralid|y}}
* {{icon|Yellow Spectralids|y}}
* {{icon|Yellow Wollywog|y|v=P3}}
* {{icon|Yellow Wollywog|y|v=P3}}
}}
}}


{{see also|:Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category}}
{{see also|Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe'')}}
===In ''Pikmin 4''===
<!--
The reason why regular enemies like the Dwarf Bulborb, Tusked Blowhog, and Hermit Crawmad are listed as bosses here is due to specific instances of them that appear accompanied by boss music, that only goes away if they are killed, or in the case of sublevels like Cavern for a King sublevel 2 and The Mud Pit sublevel 3, until all enemies on the floor are killed.
-->
{{columns|3|* {{icon|Albino Dwarf Bulborb|y|v=P4}}
* '''{{icon|Ancient Sirehound|y|v=P4}}'''
* {{icon|Anode Beetle|y|v=P4}}
* {{icon|Anode Dweevil|y|v=P4}}
* {{icon|Arachnode|y|v=P4}}
* '''{{icon|Arctic Cannon Beetle|y|v=P4}}'''
* {{icon|Arctic Cannon Larva|y|v=P4}}
* {{icon|Aristocrab Offspring|y|v=P4}}
* {{icon|Armored Cannon Larva|y|v=P4}}
* '''{{icon|Baldy Long Legs|y|v=P4}}'''
* {{icon|Bearded Amprat|y|v=P4}}
* '''{{icon|Blizzarding Blowhog|y|v=P4}}'''
* '''{{icon|Bloomcap Bloyster|y|v=P4}}'''
* {{icon|Bogswallow|y|v=P4}}
* {{icon|Breadbug|y|v=P4}}
* '''{{icon|Bug-Eyed Crawmad|y|v=P4}}'''
* {{icon|Bulborb Larva|y|v=P4}}
* '''{{icon|Bulborb|y|v=P4}}'''
* '''{{icon|Burrowing Snagret|y|v=P4}}'''
* {{icon|Chillyhop|y|v=P4}}
* {{icon|Creeping Chrysanthemum|y|v=P4}}
* '''{{icon|Crusted Rumpup|y|v=P4}}'''
* {{icon|Desiccated Skitter Leaf|y|v=P4}}
* {{icon|Doodlebug|y|v=P4}}
* {{icon|Downy Snagret|y|v=P4}}
* {{icon|Dwarf Bulbear|y|v=P4}}
* '''{{icon|Dwarf Bulborb|y|v=P4}}'''
* {{icon|Dwarf Frosty Bulborb|y|v=P4}}
* {{icon|Dwarf Orange Bulborb|y|v=P4}}
* '''{{icon|Emperor Bulblax|y|v=P4}}'''
* '''{{icon|Empress Bulblax|y|v=P4}}'''
* {{icon|Female Sheargrub|y|v=P4}}
* {{icon|Fiery Blowhog|y|v=P4}}
* {{icon|Fiery Bulblax|y|v=P4}}
* {{icon|Fiery Dweevil|y|v=P4}}
* {{icon|Flighty Joustmite|y|v=P4}}
* '''{{icon|Foolix|y|v=P4}}'''
* {{icon|Freezecake|y|v=P4}}
* {{icon|Frosty Bulborb|y|v=P4}}
* '''{{icon|Giant Breadbug|y|v=P4}}'''
* '''{{icon|Gildemander|y|v=P4}}'''
* {{icon|Gildemandwee|y|v=P4}}
* {{icon|Greater Spotted Jellyfloat|y|v=P4}}
* '''{{icon|Groovy Long Legs|y|v=P4}}'''
* {{icon|Grubchucker|y|v=P4}}
* '''{{icon|Hermit Crawmad|y|v=P4}}'''
* {{icon|Honeywisp|y|v=P4}}
* '''{{icon|Horned Cannon Beetle|y|v=P4}}'''
* {{icon|Hydro Dweevil|y|v=P4}}
* {{icon|Iceblown Dweevil|y|v=P4}}
* {{icon|Icy Blowhog|y|v=P4}}
* {{icon|Iridescent Flint Beetle|y|v=P4}}
* {{icon|Iridescent Glint Beetle|y|v=P4}}
* {{icon|Joustmite|y|v=P4}}
* '''{{icon|Jumbo Bulborb|y|v=P4}}'''
* {{icon|Lesser Spotted Jellyfloat|y|v=P4}}
* {{icon|Male Sheargrub|y|v=P4}}
* {{icon|Mama Sheargrub|y|v=P4}}
* '''{{icon|Mammoth Snootwhacker|y|v=P4}}'''
* {{icon|Mamuta|y|v=P4}}
* '''{{icon|Man-at-Legs|y|v=P4}}'''
* '''{{icon|Masterhop|y|v=P4}}'''
* {{icon|Miniature Snootwhacker|y|v=P4}}
* {{icon|Mitite|y|v=P4}}
* {{icon|Moldy Dwarf Bulborb|y|v=P4}}
* {{icon|Moldy Slooch|y|v=P4}}
* {{icon|Moss|y|v=P4}}
* {{icon|Muckerskate|y|v=P4}}
* {{icon|Orange Bulborb|y|v=P4}}
* {{icon|Pearly Clamclamp|y|v=P4}}
* {{icon|Peckish Aristocrab|y|v=P4}}
* '''{{icon|Porquillion|y|v=P4}}'''
* {{icon|Pricklepuff|y|v=P4}}
* {{icon|Puckering Blinnow|y|v=P4}}
* {{icon|Puffstool|y|v=P4}}
* '''{{icon|Puffy Blowhog|y|v=P4}}'''
* {{icon|Pyroclasmic Slooch|y|v=P4}}
* {{icon|Red Spectralids|y|v=P4}}
* {{icon|Scorchcake|y|v=P4}}
* {{icon|Shearflea|y|v=P4}}
* {{icon|Shearwig|y|v=P4}}
* {{icon|Shockcake|y|v=P4}}
* {{icon|Skeeterskate|y|v=P4}}
* {{icon|Skitter Leaf|y|v=P4}}
* {{icon|Skutterchuck|y|v=P4}}
* '''{{icon|Smoky Progg|y|v=P4}}'''
* '''{{icon|Snowfake Fluttertail|y|v=P4}}'''
* {{icon|Snowy Blowhog|y|v=P4}}
* '''{{icon|Sovereign Bulblax|y|v=P4}}'''
* {{icon|Spotty Bulbear|y|v=P4}}
* {{icon|Startle Spore|y|v=P4}}
* {{icon|Sunsquish|y|v=P4}}
* {{icon|Swooping Snitchbug|y|v=P4}}
* '''{{icon|Titan Blowhog|y|v=P4}}'''
* {{icon|Toady Bloyster|y|v=P4}}
* '''{{icon|Toxstool|y|v=P4}}'''
* '''{{icon|Tusked Blowhog|y|v=P4}}'''
* {{icon|Venom Dweevil|y|v=P4}}
* {{icon|Waddlepus|y|v=P4}}
* {{icon|Waddlequaff|y|v=P4}}
* {{icon|Water Dumple|y|v=P4}}
* '''{{icon|Waterwraith|y|v=P4}}'''
* {{icon|Watery Blowhog|y|v=P4}}
* {{icon|Whiptongue Bulborb|y|v=P4}}
* {{icon|White Spectralids|y|v=P4}}
* {{icon|Withering Blowhog|y|v=P4}}
* {{icon|Wollyhop|y|v=P4}}
* {{icon|Wolpole|y|v=P4}}
* {{icon|Yellow Spectralids|y|v=P4}}
* {{icon|Yellow Wollyhop|y|v=P4}}
}}
 
{{see also|Category:Pikmin 4 enemies|t1=''Pikmin 4'' enemies category|Piklopedia (Pikmin 4)|t2=Piklopedia (''Pikmin 4'')}}


===In ''Hey! Pikmin''===
===In ''Hey! Pikmin''===
{{columns|3|
{{columns|3|
* {{icon|Crumbug|y}}
* {{icon|Adult Centipare|y}}
* '''{{icon|Armurk|y}}'''
* '''{{icon|Berserk Leech Hydroe|y}}'''
* {{icon|Blubbug|y}}
* '''{{icon|Bulborb|y|v=HP}}'''
* {{icon|Centipare|y}}
* {{icon|Clicking Slurker|y}}
* {{icon|Coppeller|y}}
* {{icon|Coppeller|y}}
* {{icon|Mockiwi|y}}
* {{icon|Crammed Wraith|y}}
* {{icon|Spornet|y}}
* {{icon|Crested Mockiwi|y}}
* {{icon|Crested Mockiwi|y}}
* {{icon|Sparrowhead|y}}
* {{icon|Crumbug|y}}
* {{icon|Crystalline Crushblat|y}}
* '''{{icon|Electric Cottonade|y}}'''
* {{icon|Electric Spectralid|y}}
* {{icon|Electripede|y}}
* {{icon|Elongated Crushblat|y}}
* '''{{icon|Emperor Bulblax|y|v=HP}}'''
* {{icon|Eye-Stalker Bulbeel|y}}
* '''{{icon|Fiery Blowhog|y|v=HP}}'''
* {{icon|Fiery Blowlet|y}}
* {{icon|Fiery Dwarf Bulblax|y}}
* {{icon|Fiery Young Yellow Wollywog|y}}
* {{icon|Fireflap Bulborb|y}}
* {{icon|Fireflinger Groink|y}}
* {{icon|Firesnout Beetle|y}}
* {{icon|Flatterchuck|y}}
* {{icon|Flying Spotted Jellyfloat|y}}
* {{icon|Grabbit|y}}
* {{icon|Large Splurchin|y}}
* {{icon|Leech Hydroe|y}}
* '''{{icon|Long Water Dumple|y}}'''
* '''{{icon|Luring Slurker|y}}'''
* {{icon|Male Sheargrub|y|v=HP}}
* {{icon|Male Sheargrub|y|v=HP}}
* {{icon|Mockiwi|y}}
* {{icon|Muggonfly|y}}
* {{icon|Puckering Blinnow|y|v=HP}}
* {{icon|Puffstalk|y}}
* {{icon|Puffstalk|y}}
* {{icon|Puffy Blubbug|y}}
* '''{{icon|Queen Shearwig|y}}'''
* {{icon|Red Bubblimp|y}}
* {{icon|Seedbagger|y}}
* {{icon|Shearblug|y}}
* {{icon|Shooting Spiner (Female)|y}}
* {{icon|Shooting Spiner (Female)|y}}
* {{icon|Puckering Blinnow|y|v=HP}}
* {{icon|Shooting Spiner (Male)|y}}
* {{icon|Eye-Stalker Bulbeel|y}}
* {{icon|Skutterchuck|y|v=HP}}
* {{icon|Large Splurchin|y}}
* {{icon|Sparrowhead|y}}
* {{icon|Shearblug|y}}
* {{icon|Widemouthed Anode Beetle|y}}
* {{icon|Young Yellow Wollywog|y}}
* {{icon|Crystalline Crushblat|y}}
* {{icon|Speargrub|y}}
* {{icon|Speargrub|y}}
* {{icon|Crammed Wraith|y}}
* {{icon|Spiny Coppeller|y}}
* {{icon|Seedbagger|y}}
* {{icon|Skutterchuck|y|v=HP}}
* {{icon|Grabbit|y}}
* {{icon|Fireflinger Groink|y}}
* {{icon|Flatterchuck|y}}
* {{icon|Shooting Spiner (Male)|y}}
* {{icon|Sporegrub|y}}
* {{icon|Sporegrub|y}}
* {{icon|Red Bubblimp|y}}
* {{icon|Spornet|y}}
* {{icon|Starnacle|y}}
* {{icon|Starnacle|y}}
* {{icon|Elongated Crushblat|y}}
* {{icon|Stony Flint Beetle|y}}
* {{icon|Electric Spectralid|y}}
* {{icon|Spiny Coppeller|y}}
* {{icon|Flying Spotted Jellyfloat|y}}
* {{icon|Yellow Wollywog|y|v=HP}}
* {{icon|Fireflap Bulborb|y}}
* {{icon|Fiery Blowlet|y}}
* {{icon|Fiery Dwarf Bulblax|y}}
* {{icon|Electripede|y}}
* {{icon|Firesnout Beetle|y}}
* {{icon|Fiery Young Yellow Wollywog|y}}
* {{icon|Clicking Slurker|y}}
* {{icon|Stuffed Bellbloom|y}}
* {{icon|Stuffed Bellbloom|y}}
* {{icon|Puffy Blubbug|y}}
* {{icon|Blubbug|y}}
* {{icon|Centipare|y}}
* {{icon|Stony Flint Beetle|y}}
* {{icon|Adult Centipare|y}}
* {{icon|Muggonfly|y}}
* {{icon|Swooping Snitchbug|y|v=HP}}
* {{icon|Swooping Snitchbug|y|v=HP}}
* '''{{icon|Bulborb|y|v=HP}}'''
* {{icon|Widemouthed Anode Beetle|y}}
* '''{{icon|Long Water Dumple|y}}'''
* {{icon|Yellow Wollywog|y|v=HP}}
* '''{{icon|Armurk|y}}'''
* {{icon|Young Yellow Wollywog|y}}
* '''{{icon|Electric Cottonade|y}}'''
* '''{{icon|Queen Shearwig|y}}'''
* '''{{icon|Fiery Blowhog|y|v=HP}}'''
* '''{{icon|Luring Slurker|y}}'''
* '''{{icon|Emperor Bulblax|y|v=HP}}'''
* {{icon|Leech Hydroe|y}}
* '''{{icon|Berserk Leech Hydroe|y}}'''
}}
}}
{{see also|Category:Hey! Pikmin enemies|t1=''Hey! Pikmin'' enemies category|Hey! Pikmin logs|t2=''Hey! Pikmin'' logs}}


{{see also|:Category:Hey! Pikmin enemies|t1=''Hey! Pikmin'' enemies category|Hey! Pikmin logs|t2=''Hey! Pikmin'' logs}}
==Bosses==
{{main|Boss}}
Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object. While ''Pikmin'' and ''Pikmin 4'' have inconsistent distinctions between bosses and regular enemies, ''Pikmin 2'' has 12 clearly-defined bosses that are found at the end of [[cave]]s, ''Pikmin 3'' has 6 very clearly-defined bosses that each hold the item that allows access to the next section of the story, and ''Hey! Pikmin'' has 9 very clearly-defined bosses fought at the end of [[sector]]s.
 
==Behavior==
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the [[Spotty Bulbear]] in {{p2}}, will patrol a certain area and can even chase the player all the way to the [[Onion]]s. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s.
 
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[hazard]]s. They can even be killed by some of the attacks of other enemies, such as the [[Armored Cannon Larva]]'s rocks, or the [[Yellow Wollyhop]]'s stomp in ''[[Pikmin 3]]''.
 
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in {{p1}}, a [[Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them.
 
===Interactions===
For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.
 
====Environment interactions====
*In {{p3}}, most enemies will be unable to detect Pikmin and leaders if they are [[hiding]] under tall [[plant]]s.
*In {{p2}}, if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so.
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Both creatures reignite once they leave the water.
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it. This only happens in ''Pikmin'' and ''Pikmin 2''.
*[[Wolpole]]s and [[Puckering Blinnow]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater.
*In {{p3}}, the [[Swarming Sheargrub]] will drink any [[nectar]] that it comes across, which will make it grow in size.
 
====Cooperation====
[[File:Shaded Terrace P3 Bulborbs.jpg|thumb|[[Dwarf Bulborbs]] are often found congregating around a [[Bulborb]].]]
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. [[Dwarf Bulborb]]s and [[Dwarf Bulbear]]s, for example, are often observed clustering around a leader who is either [[Spotty Bulbear|a larger member of the same species]] or [[Bulborb|an adult of the species they are mimicking]]. When under attack in ''[[Pikmin (game)|Pikmin]]'', they may scream in order to wake up their larger allies.
 
Other creatures also choose to follow a leader, normally of their own family. Examples include the [[Bulbmin]], who lose all sense of control should their leader perish, the [[Scornet]]s, who obey the command of the [[Scornet Maestro]], and the [[Shearwig]]s, which can be found under the control of a [[Queen Shearwig]], and are otherwise independent.
 
====Hostility====
Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are:
*The [[Empress Bulblax]] can kill its young by rolling into them.
*A [[Gatling Groink]] can damage other enemies with its shots (including other Groinks), but not itself.
*The [[Waterwraith]] instantly kills any enemies it rolls over.
*Most [[lithopod]]s with boulders can harm other enemies or even the launcher itself.
*The [[Raging Long Legs]] and [[Baldy Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]] and [[Tropical Forest]], respectively.
*In ''Pikmin 3'', [[Yellow Wollyhop]]s can kill or injure other enemies if they land on them.
*In ''Pikmin 3'', [[Skutterchuck]]s can harm and kill other enemies if their [[crystal nodule]]s land on them. They can even kill themselves.
*The [[Man-at-Legs]] can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies.
 
==As a gameplay element==
In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and [[combat]], as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s.
 
Enemies that are killed do not reappear until the [[leader]]s leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a [[cave]] is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[Health#Regeneration|health regeneration]] mechanic.
 
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.
 
Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the [[Cloaking Burrow-nit]]. Regardless, the [[Hermit Crawmad]] has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel 1 of [[The Giant's Bath]].
 
These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's [[frame]]rate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the [[camera]]'s reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.


==In-game encyclopedias==
==In-game encyclopedias==
[[File:Piklopedia.jpg|thumb|left|Screenshot of the Piklopedia.]]
[[File:Pikmin 4 Piklopedia.png|thumb|left|A Screenshot of the Piklopedia from {{p4}}.]]
{{main|Enemy reel|Piklopedia|Indigenous Life (Exploration Notes)|Hey! Pikmin logs}}
{{main|Enemy reel|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')|Piklopedia (Pikmin 3 Deluxe)|t3=Piklopedia (''Pikmin 3 Deluxe'')|Piklopedia (Pikmin 4)|Hey! Pikmin logs|t4=Piklopedia (''Pikmin 4'')}}


The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.
The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.


The Piklopedia is a catalog of enemies and plants, available before entering an [[area]] at the start of a day in ''[[Pikmin 2]]''. This list is filled with enemy entries as they are killed in the game. Each entry also details the amount of Pokos the enemy is worth, how many of them have been killed so far, Olimar and Louie's notes, and it allows the player to view them roaming around and eat thrown [[Pikpik carrot]]s, using a free camera mode.
The Piklopedia is a catalog of creatures in {{p2}}, {{p3d}} and {{p4}}. Each entry shows the creature in action and some notes on it by the leaders, as well as some statistics. The Piklopedia in ''Pikmin 2'' allows the player to interact with the enemies, by throwing [[Pikpik carrot]]s, using a free camera mode. The Piklopedia in ''Pikmin 4'' further enhances this feature by allowing players to "engage" with enemies, letting the player to fight against them in a simulated environment with infinite Pikmin and items. This allows the player to strategize without worrying about any Pikmin losses.


The Indigenous Life Exploration Notes are a series of [[data file]]s containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.
The Indigenous Life Exploration Notes are a series of [[data file]]s containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.
Line 299: Line 419:


{{clear}}
{{clear}}
==Enemies that reappear==
{{todo|Verify these enemies and the number of each.}}
In ''Pikmin 2''{{'s}} above-ground areas, most enemies take a few days to respawn, but some will do so after entering and exiting a cave. Some of these enemies hold treasures, and if the enemy has been killed but its treasure has not been retrieved, it will ingest the object again when it reappears.
;Valley of Repose
*[[Fiery Bulblax]]
;Awakening Wood
*[[Unmarked Spectralids]] x8 (four on a [[Margaret]], four on a nearby [[Figwort]])
*[[Female Sheargrub]]s (before day 11)
;Perplexing Pool
*[[Toady Bloyster]]
*[[Skitter Leaf|Skitter Leaves]] (near the [[Citadel of Spiders]] entrance and the black bramble gate leading to the [[Submerged Castle]])
;Wistful Wild
*[[Orange Bulborb]] (the one that usually holds a treasure)
*[[Creeping Chrysanthemum]] (the one that usually holds a treasure)


==Trivia==
==Trivia==
*When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}}
*When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}}
*There are 15 enemies that have been present in all 4 main ''Pikmin'' games: the [[Burrowing Snagret]], [[Bulborb]], [[Dwarf Bulbear]], [[Dwarf Bulborb]], [[Female Sheargrub]], [[Fiery Blowhog]], [[Iridescent Flint Beetle]], [[Male Sheargrub]], [[Puffy Blowhog]], [[Shearwig]], [[Spotty Bulbear]], [[Swooping Snitchbug]], [[Water Dumple]], [[Wolpole]], and [[Yellow Wollyhop]].
**Including {{hp}}, only 5 enemies have been present in all the games: the [[Bulborb]], [[Fiery Blowhog]], [[Male Sheargrub]], [[Swooping Snitchbug]], and [[Yellow Wollyhop]]. (There have been 6 enemies in all games if one includes the [[Shearwig]].)
*3 enemies have had different names between games. The Armored Cannon Beetle Larva was renamed to the [[Armored Cannon Larva]] in ''Pikmin 3'', the Spotty Bulborb was renamed to the Red Bulborb in ''Pikmin 2'' and again to the [[Bulborb]] in ''Pikmin 3'', and the Dwarf Bulborb was renamed to the Dwarf Red Bulborb in ''Pikmin 2'' and back to the [[Dwarf Bulborb]] in ''Pikmin 3''.


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|Jap  = 原生生物
|JapR  = Gensei Seibutsu
|JapM  = Primitive Creature
|ChiTrad  = 原生生物
|ChiTradR =
|ChiTradM =
|ChiSimp  = 原生生物
|ChiSimpR =
|ChiSimpM =
|PorP  = Inimigo
|PorP  = Inimigo
|PorPM = Enemy
|PorPM = Enemy
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|Fra  = Ennemi<br>Créature primitive
|FraM  = Enemy<br>Primitive creature
|SpaA=Enemigo<br>Bestia autóctona
|SpaAM=Enemy<br>Native beast
|Ger=einheimische Kreatur
|GerM=Native creature
|Kor=원주생물
|KorR=
|KorM=
|Ita=Creatura indigena
|ItaM=Native Creature
|notes = y
|notes = y
|Fra=Ennemi
|FraM=Enemy
}}
}}


==See also==
==See also==
*[[Pikmin Adventure enemies|''Pikmin Adventure'' enemies]]
*[[Combat]]
*[[Obstacle]]
*[[Obstacle]]
*[[Day]]
*[[Day]]
Line 323: Line 485:
{{enemies}}
{{enemies}}
{{hazards}}
{{hazards}}
{{pikmin}}


[[Category:Enemies| ]]
[[Category:Enemies| ]]

Latest revision as of 14:04, November 11, 2024

The following article or section is in need of assistance from someone who plays Pikmin 4.

Artwork of a variety of enemies in Pikmin 4, from the Japanese "Pikmin Garden" website's Piklopedia section homepage.
A variety of enemies from the series.

Enemies (原生生物?, lit.: "Primitive Creature") are the many species present in PNF-404 that pose a hazard to Pikmin. There are many types of enemies in the Pikmin series, with varying appearances, behaviors, and levels of hostility. Combat against enemies constitutes a major part of gameplay in all Pikmin games.

Enemies have varied attacks, and some take advantage of hazards to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.

Defeated enemies may drop pellets, which can be brought to an Onion to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion to also exchange for Pikmin seeds. Additionally, corpses can also be brought back to the Research Pod and the SPERO in exchange for Pokos, or the S.S. Beagle for Sparklium. An enemy under the effect of an ultra-bitter spray or being frozen will vanish when its health drops to zero; nectars or sprays then have a chance of dropping instead.

Some enemies contain important items like ship parts, treasures, fruits and castaways, which they drop when defeated; these will still be dropped even if the creature was petrified or frozen. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the Cloaking Burrow-nit's impalement). This allows otherwise doomed Pikmin to be saved.

It is unconfirmed how most of the enemies are named, but it is known in most games that Olimar names them, as he bases the Bulborb's name after his dog, Bulbie. The Nintendo Power Player's Guide for Pikmin and the Prima Guide for New Play Control! Pikmin both confirm that Olimar named every enemy from Pikmin. Pikmin 3 is more confusing, however, since the names of enemies are only seen through locking-on. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the KopPad has the names Olimar created stored inside it, like in the Insect Condo's case.[1]

List of enemies[edit]

The following is a list of enemies in the Pikmin series. Names in bold belong to enemies that are considered bosses or mini-bosses. The enemy categories on Pikipedia can also be browsed, with the main one being Enemies.

In Pikmin[edit]


See also: Pikmin enemies category.

In Pikmin 2[edit]


See also: Pikmin 2 enemies category and Piklopedia (Pikmin 2).

In Pikmin 3[edit]


See also: Pikmin 3 enemies category and Piklopedia (Pikmin 3 Deluxe).

In Pikmin 4[edit]


See also: Pikmin 4 enemies category and Piklopedia (Pikmin 4).

In Hey! Pikmin[edit]

See also: Hey! Pikmin enemies category and Hey! Pikmin logs.

Bosses[edit]

Main article: Boss.

Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object. While Pikmin and Pikmin 4 have inconsistent distinctions between bosses and regular enemies, Pikmin 2 has 12 clearly-defined bosses that are found at the end of caves, Pikmin 3 has 6 very clearly-defined bosses that each hold the item that allows access to the next section of the story, and Hey! Pikmin has 9 very clearly-defined bosses fought at the end of sectors.

Behavior[edit]

Most enemies roam around in a specific location of the area, leaving only to chase after or run away from Pikmin or leaders. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the Spotty Bulbear in Pikmin 2, will patrol a certain area and can even chase the player all the way to the Onions. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated Hairy Bulborbs are better suited to cold environments, and as such, are commonly found in ice-themed caves.

Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting White Pikmin, falling off pits, or rarely, by coming into contact with certain hazards. They can even be killed by some of the attacks of other enemies, such as the Armored Cannon Larva's rocks, or the Yellow Wollyhop's stomp in Pikmin 3.

As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also crush them, kill them with a hazard they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in Pikmin, a Bulborb may only grab and eat three Pikmin at most with a single bite, but in Pikmin 2, five can fall prey to the same bite. The exception to this is the enemies in Hey! Pikmin, which more often than not, kill Pikmin and damage Olimar by simply touching them.

Interactions[edit]

For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.

Environment interactions[edit]

Cooperation[edit]

A group of Dwarf Bulborbs and a single Bulborb in the center of the Shaded Terrace.
Dwarf Bulborbs are often found congregating around a Bulborb.

Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. Dwarf Bulborbs and Dwarf Bulbears, for example, are often observed clustering around a leader who is either a larger member of the same species or an adult of the species they are mimicking. When under attack in Pikmin, they may scream in order to wake up their larger allies.

Other creatures also choose to follow a leader, normally of their own family. Examples include the Bulbmin, who lose all sense of control should their leader perish, the Scornets, who obey the command of the Scornet Maestro, and the Shearwigs, which can be found under the control of a Queen Shearwig, and are otherwise independent.

Hostility[edit]

Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are:

  • The Empress Bulblax can kill its young by rolling into them.
  • A Gatling Groink can damage other enemies with its shots (including other Groinks), but not itself.
  • The Waterwraith instantly kills any enemies it rolls over.
  • Most lithopods with boulders can harm other enemies or even the launcher itself.
  • The Raging Long Legs and Baldy Long Legs can stomp on and kill other enemies, particularly on the Angle Maze and Tropical Forest, respectively.
  • In Pikmin 3, Yellow Wollyhops can kill or injure other enemies if they land on them.
  • In Pikmin 3, Skutterchucks can harm and kill other enemies if their crystal nodules land on them. They can even kill themselves.
  • The Man-at-Legs can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies.

As a gameplay element[edit]

In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of caves.

Enemies that are killed do not reappear until the leaders leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a cave is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the Goolix and the Mamuta on The Impact Site. Besides respawning, some enemies can actually revive after they've been considered dead, and a few have a natural health regeneration mechanic.

Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.

Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the Cloaking Burrow-nit. Regardless, the Hermit Crawmad has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel 1 of The Giant's Bath.

These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's framerate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the camera's reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.

In-game encyclopedias[edit]

The Piklopedia in Pikmin 4.
A Screenshot of the Piklopedia from Pikmin 4.
Main articles: Enemy reel, Piklopedia (Pikmin 2), Piklopedia (Pikmin 3 Deluxe), Piklopedia (Pikmin 4), and Hey! Pikmin logs.

The enemy reel is a special movie at the end of Pikmin. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.

The Piklopedia is a catalog of creatures in Pikmin 2, Pikmin 3 Deluxe and Pikmin 4. Each entry shows the creature in action and some notes on it by the leaders, as well as some statistics. The Piklopedia in Pikmin 2 allows the player to interact with the enemies, by throwing Pikpik carrots, using a free camera mode. The Piklopedia in Pikmin 4 further enhances this feature by allowing players to "engage" with enemies, letting the player to fight against them in a simulated environment with infinite Pikmin and items. This allows the player to strategize without worrying about any Pikmin losses.

The Indigenous Life Exploration Notes are a series of data files containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.

The logs in Hey! Pikmin are similar to the Piklopedia, but do not allow direct interaction with the creatures, and only contain Olimar's notes.

Enemies that reappear[edit]

To do: Verify these enemies and the number of each.
Care to do so?

In Pikmin 2's above-ground areas, most enemies take a few days to respawn, but some will do so after entering and exiting a cave. Some of these enemies hold treasures, and if the enemy has been killed but its treasure has not been retrieved, it will ingest the object again when it reappears.

Valley of Repose
Awakening Wood
Perplexing Pool
Wistful Wild

Trivia[edit]

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese 原生生物?
Gensei Seibutsu
Primitive Creature
Flag of the Republic of China (Taiwan) Chinese
(traditional)
原生生物
Flag of China Chinese
(simplified)
原生生物
Flag of France French Ennemi
Créature primitive
Enemy
Primitive creature
Flag of Germany German einheimische Kreatur Native creature
Flag of Italy Italian Creatura indigena Native Creature
Flag of South Korea Korean 원주생물
Flag of Portugal Portuguese (NoE) Inimigo Enemy Translation taken from the Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Enemigo
Bestia autóctona
Enemy
Native beast

See also[edit]

References[edit]

  1. ^ That smell! I can't tear my nose away from that smell! I'd dive right in and start eating, but something about this name the computer supplied makes me just a touch suspicious about what's going on inside this thing...Brittany in Brittany's notes on the Insect Condo
  2. ^ YouTube video explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene