Fiery Dweevil: Difference between revisions
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When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | ||
In ''Pikmin 4'', as with all dweevils, the Fiery Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes Firestarters, although this can only be seen with this specific type of Dweevil in [[Giant's Hearth]] ingame. Items that can explode, like [[Bomb rock|Bomb Rocks]] or [[Ice Blast|Ice Blasts]] can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast. | |||
==Strategy== | ==Strategy== |
Revision as of 19:58, March 5, 2024
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---|---|---|---|
Appears in | Pikmin 2, Pikmin 4 | ||
Scientific name | Mandarachnia napalmens | ||
Family | Dweevil | ||
Areas | Giant's Hearth | ||
Caves | Subterranean Complex, Bulblax Kingdom, Citadel of Spiders, Submerged Castle, Hole of Heroes, Dream Den, Engulfed Castle, Seafloor Resort, Ultimate Testing Range | ||
Challenge Mode stages | Dweevil Nest, Hazard Training, Abduction Den | ||
Dandori Challenge stages | Trial of the Sage Leaf | ||
Dandori Battle stages | None | ||
2-Player Battle stages | None | ||
Attacks | Disperses fire |
The Fiery Dweevil (ベニショイグモ?, lit.: "Crimson Carrying Spider") is an enemy in Pikmin 2, and Pikmin 4. Fiery Dweevils, like other Dweevils, like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their bodies, they can't be damaged by Pikmin or leaders until the body or treasure is taken off. To take it off ones body, just throw Pikmin on the Dweevil's body or punch it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes Red Pikmin,Bulbmin or Glow Pikmin the best choices in battle. However, since Purple Pikmin can stun any common Dweevil, they will also work well.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
3 | 6 | 5[note 1] | × 2 | 150 | No | |
2 | 4 | 3 | × 2 | 300 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Notes
Olimar's notes
Louie's notes
Dalmo's Notes
Olimar's Notes (Pikmin 4)
“Members of the Dweevil family are known for carrying objects of astounding size on their backs, then mimicking them. The Fiery Dweevil is one species in this family.
Generally, this is a very gentle insect that feeds on grass nectars, but when faced with danger, the Fiery Dweevil ignites flammable internal gasses, juts out its jaw, and spews scorching flames.
As this clearly makes it a rather dangerous insect, it is best not to linger directly in front of it.”Louie's Notes (Pikmin 4)
Pikmin 2 Nintendo Player's Guide
Behavior
Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin (excluding Red Pikmin and Bulbmin) and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
In Pikmin 4, as with all dweevils, the Fiery Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the Pack, can now be carried by the Dweevil. This even includes Firestarters, although this can only be seen with this specific type of Dweevil in Giant's Hearth ingame. Items that can explode, like Bomb Rocks or Ice Blasts can be used by the Dweevil when it has a target in its sights, replicating the ability of the Volatile Dweevil from Pikmin 2. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become frozen as a result of the blast.
Strategy
The following article or section contains guides. |
Take a decent-sized group of Pikmin (preferably Red Pikmin or Bulbmin) and run up to the Dweevil. You should try to position yourself to where the Dweevil will try to turn to. Throw your Pikmin as fast as possible onto the Dweevil while it's still turning, and you should be able to kill it before it can get agitated. If it does attack, make sure no Pikmin are left underneath the creature, to avoid being set ablaze. Alternatively, you could throw a few Purple Pikmin at it, making sure the Pikmin will be able to land on the Dweevil. With four or five Purples, you should be able to kill it without any trouble, especially because Purples always stun Dweevils.
Another strategy is to use leaders, which is ultimately safer. Run up to it and attack it until it starts glowing. If the Scorch Guard has already been acquired, keep attacking; if not, run away before it attacks, then run back when the flames extinguish and continue the assault.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | fireotakara
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.25 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 250 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 25 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 1 (100%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | オタカラライフ | Unknown (damage needed until treasure falls off?) | 80 |
fp10 | ノーマルアタック | Unknown (normal attack?) | 1 |
fp11 | オタカラアタック | Unknown (treasure attack?) | 1.25 |
fp21 | オタカラキャッチ | Unknown | 2.5 |
Other information
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #37
Naming
- See more: Dweevil family#Naming.
- Common name: Fiery Dweevil. This creature is called "fiery" due to its fiery attacks.
- Japanese nickname: ベニショイグモ?. It translates to "Crimson Carrying Spider", referring to how it carries things on its back, and how it is red.
- Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Anode, Hydro, Munge and Volatile Dweevils.
- Scientific name: Mandarachnia napalmens. Napalmens is similar to the English word "napalm", a sticky and flammable substance often used by the military.
- Internal names: Internally, this beast is called
fireotakara
, with "otakara" meaning "treasure". - Prerelease: None.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ベニショイグモ? Beni Shoi Gumo |
Crimson Carrying Spider | |
Chinese (traditional) |
豔紅背蛛 Yànhóng Bèizhū |
Bright Red Carrying Spider | |
Chinese (simplified) |
艳红背蛛 Yànhóng Bèizhū |
Bright Red Carrying Spider | |
Dutch | Vlammende tooiwagen | Flaming carriage | |
French | Araknéak Embrasé Araknéak embrasé (Pikmin 4) |
Burning Dweevil Burning dweevil (Pikmin 4) |
|
German | Glutarak | Ember Dweevil | The “arak” part means dweevil |
Italian | Opiliode igneo | Fiery dweevil | |
Korean | 빨강업어거미 Ppalgang-Eobeo-Geomi |
Red Carrying Spider | |
Portuguese | Flamaranha | Flamepider | The name is a portmanteau of "flama" (flame) and "aranha" (spider) |
Spanish | Llamaraña | Flamepider | The name is a portmanteau of "llama" (flame) and "araña" (spider) |
Gallery
A Fiery Dweevil in Pikmin 2's Piklopedia.
The Piklopedia icon of the Fiery Dweevil in the Nintendo Switch version of Pikmin 2.
A group of Fiery Dweevils in Pikmin 4's Piklopedia.
The elemental Dweevils' e-card, #41.
Trivia
- The Fiery Dweevil was one of four enemies that were planned for the roulette wheel in Pikmin 2's 2-Player Battle, but ended up being removed. It would've paired with the Hydro Dweevil. The remaining two enemies are the Spotty Bulbear, and the Antenna Beetle.