Iridescent Glint Beetle: Difference between revisions
(minor edit for clarity) |
(→Names in other languages: korean) |
||
Line 181: | Line 181: | ||
|ItaM = Sparkling beetle | |ItaM = Sparkling beetle | ||
|Kor = 순금벌레 | |Kor = 순금벌레 | ||
|KorR = Sungeum | |KorR = Sungeum-Beolle | ||
|KorM = Pure Gold | |KorM = Pure Gold Bug | ||
|SpaA = Escarabajo de oro iridiscente | |SpaA = Escarabajo de oro iridiscente | ||
|SpaAM = Iridescent gold beetle | |SpaAM = Iridescent gold beetle |
Revision as of 12:24, September 10, 2023
| |||
---|---|---|---|
Appears in | Pikmin 2, Pikmin 4 | ||
Scientific name | Pilli auricus | ||
Family | Glint beetle | ||
Areas | Awakening Wood, Giant's Hearth | ||
Caves | Frontier Cavern, Bulblax Kingdom, Submerged Castle, Hole of Heroes, Dream Den, Trial of the Sage Leaf | ||
Challenge Mode stages | Novice Training, Secret Testing Range, Rumbling Grotto | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | None | ||
Attacks | None |
The Iridescent Glint Beetle (オオガネモチ?, lit.: "Large Riches Holder") is an enemy in Pikmin 2 and Pikmin 4. They resemble golden, sparkling Iridescent Flint Beetles, but are much rarer. The majority of these creatures are found underground, with only two appearances above ground, both in the Awakening Wood. One is inside the pot to the right of the Figworts near the end of the constructable bridge, and the other is on the raised area near the entrance to Snagret Hole, to the left of the cave in a corner just before the ledge.
This bug, when on land, drops three random-colored 5-pellets when first hit with a Pikmin, and then two doses of ultra-spicy spray on the second hit. Underground, the pellets are swapped for three doses of nectar. If the ultra-spicy spray has not been unlocked yet, it just drops more nectar (three doses) in place of the sprays. Some of the Glint Beetles that are underground drop treasure instead, and the Beetles in Challenge Mode always drop a Lustrous Element. Just like the Iridescent Flint Beetle, if it's killed whilst petrified, it will shatter instantly, leaving nothing behind except any potential treasure. It can also be chased off cliffs in some caves.
In comparison to the Flint Beetle, it stays above ground for less time but, on average, stands still for slightly longer every time it stops moving. In Pikmin 4, however, it is a much more jittery creature, running away almost constantly.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
N/A | N/A | N/A | N/A | 1200 | 0.36 HP/s | |
N/A | N/A | N/A | N/A | 600 | No |
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide
Behavior
Glint Beetles move fast, making them difficult targets to pin, but at the same time, they have no offensive attributes, so an encounter with one can only end up as a chase. They hide underground, emerging only when approached. Much like the Iridescent Flint Beetle and the Doodlebug, the Glint Beetle can only be damaged by a direct throw to its back, which will cause it to flip over and drop nectar, or in some cases, a treasure. Purple Pikmin can hit the creature with much more ease, as the shock wave caused by the impact of one is enough to flip a Beetle over. Once a Glint Beetle has dropped all it was carrying, it will quickly scurry back underground. It will do the same thing if left undisturbed for too long.
Strategy
The following article or section contains guides. |
Simply throw Pikmin at the creature's back while it is standing still for a few seconds and repeat until you have reaped all its items. Try to predict the creature's movements, and throw your Pikmin one step ahead of it. Be accurate but quick, as the Glint Beetle will only remain active for so long. Purple Pikmin work especially well, and if you have a good number of them, you can throw quickly without worrying about accuracy at all.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | wealthy
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.15 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1200 |
fp01 | マップとの当り | Unknown (related to slopes) | 15 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0 |
fp03 | ダメージスケールY | Vertical damage scale | 0 |
fp04 | ダメージフレーム | Damage scale duration | 0 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 200 |
fp08 | 回転速度率 | Rotation acceleration | 0.4 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 50 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 360 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 出現時間(Min) | Min time spent out of the ground | 10 |
fp02 | 出現時間(Max) | Max time spent out of the ground | 20 |
fp10 | 移動時間(Min) | Min time spent walking | 0.3 |
fp11 | 移動時間(Max) | Max time spent walking | 0.7 |
fp20 | 停止時間(Min) | Min time spent stopped | 1 |
fp21 | 停止時間(Max) | Max time spent stopped | 2 |
fp30 | 向き変え角度 | Max angle change between walks | 90 |
fp40 | スケール | Scale | 0.7 |
Other information
- Size: Body length: 30mm, as per the e-card
- Pikmin 2 Piklopedia number: #21
In the Super Smash Bros. series
This article or section is a short summary on the enemy in the Super Smash Bros. series. |
The Iridescent Glint Beetle appears in Super Smash Bros. for Nintendo 3DS and Wii U, as an enemy in each version's exclusive mode, as well as a trophy.
On Smash Run on the 3DS, the Iridescent Glint Beetle, like in the actual game, is a harmless enemy, and will drop gold if the player hits it. The quantities increase the more the player hits it, just like in Pikmin 2. Similarly to the actual games, they move rather fast, and are hard to hit. Most enemies that fall off edges drop their spoils; the Glint Beetle will not do so.
On Smash Tour on the Wii U version, it is an enemy that moves around the board, and bumping against it will make it drop some fighters for the player to use.
The Iridescent Glint Beetle also appears as a spirit in Super Smash Bros. Ultimate.
- 3DS trophy
- Wii U trophy
Naming
- See more: Iridescent Flint Beetle#Naming.
- Common name: Iridescent Glint Beetle. The creature's name is a pun on the Iridescent Flint Beetle's name. A glint is a shimmer of light, found on very shiny things.
- Japanese nickname: オオガネモチ?. It translated to "Large Riches Holder", as opposed to the Iridescent Flint Beetle's "Small Riches Holder". It also means "millionaire", referring to how gold is often associated with richness.
- Japanese name: ショウヤコガネ?, lit.: "Village Head Scarab".
- Scientific name: Pilli auricus. The word Pilli means the same as in the Iridescent Flint Beetle's name, while auricus is related to aurum, the Latin word for gold.
- Internal names: Internally, its name is
wealthy
, which is a translation of its Japanese nickname. - Prerelease: In an earlier version of the game's script, inside the Japanese Disc, it is revealed that the enemy used to be called "Giant Flint Beetle".[1] This is likely due to its Japanese nickname translating to "Large Riches Holder" as opposed to the Iridescent Flint Beetle's "Small Riches Holder".
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | オオガネモチ? Oogane Mochi |
Large Riches Holder | |
French | Scarabée Cristallisé | Crystallized Beetle | |
German | Psychiflux | ||
Italian | Scintillococco | Sparkling beetle | |
Korean | 순금벌레 Sungeum-Beolle |
Pure Gold Bug | |
Portuguese (NoA) | Cintisouro iridescente | Iridescent twinkleetle | "Cintisouro" is a portmanteau of "cintilar" (twinkle) and "besouro" (beetle) |
Portuguese (NoE) | Escaravelho Iridescente | Iridescent Scarab | Name taken from a trophy in Super Smash Bros. for Nintendo 3DS |
Spanish (NoA) | Escarabajo de oro iridiscente | Iridescent gold beetle |
Gallery
The creature's e-card, #22 (9th yellow card).
- Glint beetle4.jpeg
An Iridescent Glint Beetle in Pikmin 4.
Trivia
- Though they bury underground after a while, this does not happen in the Piklopedia; this is the same with the Iridescent Flint Beetle and the Doodlebug.
- The Iridescent Glint Beetle is the only enemy in the Pikmin series that doesn't appear in Pikmin 3 but appears as a trophy in Super Smash Bros. for Nintendo 3DS and Wii U.
References
- ^ Pikmin 2/Early English Script on The Cutting Room Floor