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Fire geyser: Difference between revisions

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==Trivia==
==Trivia==


*Fire geysers can awake sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in the [[Dream Den]] (sublevel 5).
*Fire geysers can awaken sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in the [[Dream Den]] (sublevel 5).


==See also==
==See also==

Revision as of 16:09, June 2, 2016

File:Fire Geyser.png
A fire geyser in Pikmin 2.

Because this subject has no official name, the name "Fire geyser" is conjectural.

Fire geysers are holes protruding from the floor, pointing up, that occasionally spit out columns of fire. Unlike regular geysers, fire geysers are harmful to the leaders and Pikmin that are neither Red Pikmin or Bulbmin. Leaders can become invulnerable to these after the Scorch Guard is salvaged, however.

In Pikmin, these geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be punched by Captain Olimar, even if it is pointless). In Pikmin 2, they are actually damageable, and if destroyed, they will stop ejecting fire, making them harmless. Although any Pikmin type can damage a fire geyser, Pikmin that are vulnerable to fire are likely to get burned if the geyser shoots out a column of fire during the attack. In Pikmin 3, fire geysers act like the ones in Pikmin, except they are not visible. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. It should be noted that leaders in Pikmin 3 can punch fire geysers, but the latter won't take any damage.

Their main purpose is to block pathways, encouraging the player to use Red Pikmin to transverse the area, as other Pikmin types may catch on fire. In Pikmin, fire geysers cause a considerable amount of damage to Captain Olimar, and may hit him multiple times during the same discharge.

Locations

Pikmin

Story mode

Challenge mode

Pikmin 2

Pikmin 3

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Add Mission Mode locations.

Technical information

Pikmin 2 technical information (?)
Internal name hiba
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 1
fp04 ダメージフレーム Damage scale duration 0.25
fp05 質量 Unknown (weight?) 1
fp06 速度 Move speed 0
fp08 回転速度率 Rotation acceleration 0
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 0
fp13 視界角度 FOV 0
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 60
fp21 攻撃可能角度 Unknown (shock attack max angle?) 10
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 15
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 0
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 80
fp28 回転最大速度 Rotation speed 0
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.0065
fp32 LOD半径 Off-camera radius 30
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp02 ウェイト時間 Idle duration 3
fp01 火吐き時間 Fire spew duration 2.5
fp03 停止時間 Unknown (stop duration?) 30
Pikmin 3 technical information (?)
Internal name hiba
HP 1
Rock Pikmin throw hits to kill 0
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 0
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 0
Mission Mode value 0

Gallery

Trivia

See also