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File:15armoredcannonbeetlelarva.png | |||
Appears in | Pikmin 2, Pikmin 3 | ||
Scientific name | Granitus chukkulinae | ||
Family | Lithopod | ||
Areas | Valley of Repose, Wistful Wild, Tropical Wilds | ||
Caves | Subterranean Complex, Snagret Hole, Glutton's Kitchen, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Brawny Abyss, Sniper Room | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | Colosseum | ||
Bingo Battle stages | None | ||
Attacks | Launches boulders |
Armored Cannon Beetle Larvae are enemies in Pikmin 2. They resemble large larvae with some of the similar Armored Cannon Beetle eyes and mouth. They act the same as the Armored Cannon Beetle, but turn and spit at a faster rate and have much less health. They come in two types: one that walks around and one that burrows out of the ground; Armored Cannon Beetle Larvae will only appear in the Piklopedia if the version that does not burrow out of the ground has been killed. A related species called Decorated Cannon Beetles exists in larval form, but the adults are seen in neither game.
Like the adults, they have a blowhole on the top of their head, but it is either non-functional or not as powerful, so Pikmin cannot become stuck in it like with the fully grown beetles. Because Cannon Beetle Larvae lack the thick exoskeletal armor characteristic of the adult beetles, these enemies are vulnerable all over their body, but can buck the Pikmin off when attacked. They can be manipulated into destroying other creatures by making them spit rocks at a captain when he is beside an enemy. Moving out of the way before the rock hits him, the rock will hit the enemy that was behind him. The rocks that are shot out cannot be petrified, but they can, however, be destroyed if a Purple Pikmin is thrown on them. In addition, leaders can withstand a rock collision without suffering damage or knockback by lying down.
Notes
Olimar's notes
Louie's notes
Strategy
Pikmin
If enough Pikmin are available, it should be swarmed, and it should die before it can harm any Pikmin. If there aren't enough to do this or there are other factors that make this strategy ineffective, Pikmin should be thrown onto it, preferably from behind. If the beetle bucks, the Pikmin should be called back as quickly as possible, and the steps repeated. Another strategy is to throw Purple Pikmin on it, stunning it. It is a more effective strategy, but if no purple Pikmin are available and/or if they shouldn't be risked, the first strategy is recommended.
Captains
It should be punched until it's about to buck, then the player should run away, and then return to finish the assault. If there are idle Pikmin nearby, the cannon beetle's focus should be kept away from them. If there are two or more larvae, it is possible to make them kill each other with their rocks.
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | kabuto
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | {{{s000}}} |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s001}}} |
s002 | faceDirAdjust | Unknown | {{{s002}}} |
s003 | accel | Acceleration | {{{s003}}} |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s004}}} |
fp00 | ライフ | HP | 850 |
fp01 | マップとの当り | Unknown (related to slopes) | 45 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.35 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 60 |
fp08 | 回転速度率 | Rotation acceleration | 0.05 |
fp09 | テリトリー | Territory radius | 150 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 350 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 400 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 45 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 180 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 25 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 100 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 5 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 100 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 45 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 2 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 3 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 3 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 3 |
Specific properties | |||
None |
Gallery
- Armoredcannonbeetlelarva.jpg
An Armored Cannon Beetle Larva with its lower half buried in the ground.