A Nintendo e-Reader.
An e-Reader.

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The Nintendo e-Reader, or Nintendo e+ in Japan, is a Game Boy Advance, Game Boy SP, and Nintendo DS add-on device that reads a special strip on e-Reader cards via an LED scanner. It can connect to the GameCube via a Game Boy Advance to Nintendo GameCube Link Cable. The purpose of the cards is to unlock mini-games, items, levels or functions for games on the GBA, or as games in and of themselves.

There are multiple available packs of Pikmin e+ cards, released only in Japan after the release of Pikmin 2, called Pikmin Puzzle Cards (for) e+ (ピクミンパズルカードe+?, lit.: "Pikmin Puzzle Cards-e"). Each card contains a number of simple Pikmin-based mini-games, which can be played by connecting the e+ to a Game Boy Advance or Game Boy Player connected to a GameCube in which the Pikmin 2 disk is placed. Due to region locking, running these mini-games require that the GameCube, e+, and copy of Pikmin 2 to be the Japanese versions. The Game Boy Advance and Game Boy-to-GameCube connector can be from any region.

The cards come in packs with red, yellow, and blue themes. Each theme has four packs numbered 1-4, with the designs being Pikmin, Onions, Pellet Posies and Candypop Buds in respective order. Individual cards depict enemies, Pikmin or leaders. Every pack contains 5 cards, totaling to 60 cards plus 12 promotional cards. Each card contains three levels of one of three mini-games except the promotional cards which vary from one to three bonus levels. Connecting to Pikmin 2 brings up a screen showing several leaf Pikmin of the respective card color, each one representing a level. Cards can then be scanned to make some levels playable. The Pikmin grows a flower when the level is beat. The game remembers the player's progress, thus the goal is to get a flower on every level, similar to the Pikmin 2 Challenge Mode.

Pikmin Puzzle Card mini-games

 
The logo for the card packs.

Plucking Pikmin

Japanese name: ひっこぬき ピクミン?

Objective: The player must control Olimar or Louie to pluck every Pikmin from the ground.

Controls:

  • D-Pad to move
  • A to pluck
  • B to cancel pluck
  • Hold B and use D-Pad to change direction
  • Start to restart or quit

Overview: The player moves around a grid of tiles and must face the tile containing the Pikmin they want in order to pluck it. Red and Blue Pikmin will land on the tile directly behind the player while Yellows will land two tiles behind them. Some tiles contain fire, electricity, and water obstacles that only Pikmin of the respective type can land on. Some electrical obstacles will form a harmful current in the tiles between them, which can be disabled by having a Yellow Pikmin land on one of the obstacles. No Pikmin can land on rock tiles or outside the edge of the map. The player cannot move past rocks, plucked Pikmin, or obstacles (except water) thus they must find the best order to pluck the Pikmin in without getting stuck. The player is prevented from plucking a Pikmin if a rock or edge is in the way, but not if there's an obstacle harmful to the Pikmin they are plucking, which will result in a death. The game is won once all Pikmin are unearthed and lost when a Pikmin dies or no moves are left. This game is played using red cards and the music is a remix of the Pikmin 2 Challenge Mode menu theme.

Marching Pikmin

Japanese name: てくてく ピクミン?

Objective: The player must control multiple Pikmin moving in the same direction to get them all to the treasure.

Controls:

  • D-Pad to move
  • Hold A or B and use D-Pad to look around
  • Start to restart, look around, or quit

Overview: The player moves multiple Pikmin, usually of different types, around a grid of tiles. All Pikmin are controlled by the same input, thus the player must be careful to move them without having any touch obstacles that are harmful to them or fall into pits. Tiles containing rocks or other Pikmin can be used to keep a Pikmin from moving, if they're in the way of the direction being moved. Some rocks have a number on them signifying how many times they can be bumped into before disappearing. All five Pikmin types are present and Candypop Buds of every type can be found throughout to change the type of a single Pikmin per plant. A Pikmin that is the same type as the Candypop Bud will waste it. Fire, electricity, water, and poison hazards will be encountered that Pikmin of the respective types can move over. Additionally, Bulborbs will occupy some tiles and will kill any Pikmin that touches them except Purples, which will kill the Bulborb – when they do, they do not move forward in that turn. Every Pikmin moves one square at a time except White Pikmin, which move two squares. Each level contains one of eleven treasures from the game (see below). When a Pikmin reaches the treasure, it disappears and the player no longer has to worry about it. The game is won when every Pikmin reaches the treasure and lost as soon as a Pikmin dies. At the end of a stage, a screen shows up with a larger image of the treasure, as well as a summary of the Pikmin in the stage. This game is played using yellow cards and the music is a remix of the Awakening Wood theme.

The treasures that can be found are:

  1. ^ The Danger Chime present here is silver, as was the case with an early version of the game.

Connecting Pikmin

Japanese name: つなげて ピクミン?

Objective: The player must move panels around to create a path for the Pikmin so that they can reach the Research Pod.

Controls:

  • D-Pad to move cursor
  • A to select panel
  • B to cancel selection
  • Start to restart or quit

Overview: The player chooses two panels to switch places, so that the Pikmin can move over them without running into hazards or enemies. The chosen panels to switch cannot have a Pikmin, hazard, enemy, or the Research Pod on them. Once a panel has been moved once it cannot be moved again. Arrows next to Pikmin and enemies signify which direction they'll move next, and the shape of the panels determine which way they'll turn. Once the player performs a move, any Pikmin that can go to the pod right away will do so uninterrupted. Afterwards, the remaining Pikmin and Bulborbs move one space forward, while Yellow Wollywogs move two spaces (they even have two arrows to signify this). They will change direction if they reach a dead end. All five Pikmin types are present, as are fire, electricity, water, and poison obstacles. Purple Pikmin kill any enemy they run into. The game is won when all Pikmin reach the Research Pod and lost once a Pikmin dies. This game is played using blue cards and the music is a remix of the Valley of Repose theme.

List of Pikmin Puzzle Cards

List of cards
# ID Name Front Back Pack Levels
Theme Design Game Numbers
Olimar D001 Captain Olimar     Promotional N/A Plucking Pikmin 01, 02, 03
Louie D003 Louie     Promotional N/A Connecting Pikmin 01, 02, 03
President D002 The President     Promotional N/A Marching Pikmin 01, 02, 03
#00 A001 Red Pikmin     Red 1 - Pikmin Plucking Pikmin 01, 02, 03
#00 B001 Yellow Pikmin     Yellow 1 - Pikmin Marching Pikmin 01, 02, 03
#00 C001 Blue Pikmin     Blue 1 - Pikmin Connecting Pikmin 01, 02, 03
#01 A002 Red Bulborb     Red 1 - Pikmin Plucking Pikmin 04, 05, 06
#02 B002 Hairy Bulborb     Yellow 1 - Pikmin Marching Pikmin 04, 05, 06
#03 C002 Orange Bulborb     Blue 1 - Pikmin Connecting Pikmin 04, 05, 06
#04 A003 Dwarf Red Bulborb     Red 1 - Pikmin Plucking Pikmin 07, 08, 09
#05 B003 Snow Bulborb     Yellow 1 - Pikmin Marching Pikmin 07, 08, 09
#06 C003 Dwarf Orange Bulborb     Blue 1 - Pikmin Connecting Pikmin 07, 08, 09
#07 A009 Spotty Bulbear     Red 2 - Onion Plucking Pikmin 25, 26, 27
#08 A017 Dwarf Bulbear     Red 4 - Candypop Bud Plucking Pikmin 49, 50, 51
#09 B006 Bulborb Larva     Yellow 2 - Onion Marching Pikmin 16, 17, 18
#10 A019 Fiery Bulblax     Red 4 - Candypop Bud Plucking Pikmin 55, 56, 57
#11 C008 Water Dumple     Blue 2 - Onion Connecting Pikmin 22, 23, 24
#12 A013 Bulbmin     Red 3 - Pellet Posy Plucking Pikmin 37, 38, 39
#13 B019 Emperor Bulblax     Yellow 4 - Candypop Bud Marching Pikmin 55, 56, 57
#14 A020 Empress Bulblax     Red 4 - Candypop Bud Plucking Pikmin 58, 59, 60
#15 A004 Fiery Blowhog     Red 1 - Pikmin Plucking Pikmin 10, 11, 12
#16 C017 Watery Blowhog     Blue 4 - Candypop Bud Connecting Pikmin 49, 50, 51
#17 B007 Armored Cannon Beetle Larva     Yellow 2 - Onion Marching Pikmin 19, 20, 21
#18 A015 Puffy Blowhog     Red 3 - Pellet Posy Plucking Pikmin 43, 44, 45
#19 C018 Withering Blowhog     Blue 4 - Candypop Bud Connecting Pikmin 52, 53, 54
#20 B015 Gatling Groink     Yellow 3 - Pellet Posy Marching Pikmin 43, 44, 45
#21 B012 Anode Beetle     Yellow 3 - Pellet Posy Marching Pikmin 34, 35, 36
#22 B009 Iridescent Glint Beetle     Yellow 2 - Onion Marching Pikmin 25, 26, 27
#23 C019 Doodlebug     Blue 4 - Candypop Bud Connecting Pikmin 55, 56, 57
#24 H002 Iridescent Flint Beetle     Promotional N/A All 02
#25 C020 Ranging Bloyster     Blue 4 - Candypop Bud Connecting Pikmin 58, 59, 60
#26 H003 Toady Bloyster     Promotional N/A All 03
#27 A008 Cloaking Burrow-nit     Red 2 - Onion Plucking Pikmin 22, 23, 24
#28 B005 Ravenous Whiskerpillar     Yellow 1 - Pikmin Marching Pikmin 13, 14, 15
#29 C012 Segmented Crawbster     Blue 3 - Pellet Posy Connecting Pikmin 34, 35, 36
#30 B010 Beady Long Legs     Yellow 2 - Onion Marching Pikmin 28, 29, 30
#31 B017 Raging Long Legs     Yellow 4 - Candypop Bud Marching Pikmin 49, 50, 51
#32 C010 Man-at-Legs     Blue 2 - Onion Connecting Pikmin 28, 29, 30
#33 A006 Mitite     Red 2 - Onion Plucking Pikmin 16, 17, 18
#34 A007 Hermit Crawmad     Red 2 - Onion Plucking Pikmin 19, 20, 21
#35 C009 Swooping Snitchbug     Blue 2 - Onion Connecting Pikmin 25, 26, 27
#36 C015 Bumbling Snitchbug     Blue 3 - Pellet Posy Connecting Pikmin 43, 44, 45
#37 B014 Careening Dirigibug     Yellow 3 - Pellet Posy Marching Pikmin 40, 41, 42
#38 B004 Antenna Beetle     Yellow 1 - Pikmin Marching Pikmin 10, 11, 12
#39 C014 Lesser Spotted Jellyfloat     Blue 3 - Pellet Posy Connecting Pikmin 40, 41, 42
#40 A014 Greater Spotted Jellyfloat     Red 3 - Pellet Posy Plucking Pikmin 40, 41, 42
#41 H006 Elemental Dweevils     Promotional N/A All 03
#42 B013 Volatile Dweevil     Yellow 3 - Pellet Posy Marching Pikmin 37, 38, 39
#43 B020 Titan Dweevil     Yellow 4 - Candypop Bud Marching Pikmin 58, 59, 60
#44 C011 Female Sheargrub     Blue 3 - Pellet Posy Connecting Pikmin 31, 32, 33
#45 B011 Male Sheargrub     Yellow 3 - Pellet Posy Marching Pikmin 31, 32, 33
#46[note 1] A011 Shearwig     Red 3 - Pellet Posy Plucking Pikmin 31, 32, 33
#47 C004 Yellow Wollywog     Blue 1 - Pikmin Connecting Pikmin 10, 11, 12
#48 C005 Wollywog     Blue 1 - Pikmin Connecting Pikmin 13, 14, 15
#49[note 1] H005 Wogpole     Promotional N/A All 02
#50 C006 Burrowing Snagret     Blue 2 - Onion Connecting Pikmin 16, 17, 18
#51 A012 Pileated Snagret     Red 3 - Pellet Posy Plucking Pikmin 34, 35, 36
#52 B018 Honeywisp     Yellow 4 - Candypop Bud Marching Pikmin 52, 53, 54
#53 A018 Unmarked Spectralids     Red 4 - Candypop Bud Plucking Pikmin 52, 53, 54
#54 H001 Main Candypop Buds     Promotional N/A All 01
#55 P001 Violet Candypop Bud     Promotional N/A All 01
#56 P002 Ivory Candypop Bud     Promotional N/A All 02
#57[note 1] H004 Queen Candypop Bud     Promotional N/A All 01
#58 A010 Creeping Chrysanthemum     Red 2 - Onion Plucking Pikmin 28, 29, 30
#59 C007 Skitter Leaf     Blue 2 - Onion Connecting Pikmin 19, 20, 21
#60 B016 Breadbug     Yellow 4 - Candypop Bud Marching Pikmin 46, 47, 48
#61 C016 Giant Breadbug     Blue 4 - Candypop Bud Connecting Pikmin 46, 47, 48
#62 B008 Mamuta     Yellow 2 - Onion Marching Pikmin 22, 23, 24
#63 A016 Waterwraith     Red 4 - Candypop Bud Plucking Pikmin 46, 47, 48
#64 C013 Ujadani     Blue 3 - Pellet Posy Connecting Pikmin 37, 38, 39
#65 P003 Pellet Posy     Promotional N/A All 03
#66 A005 Decorated Cannon Beetle     Red 1 - Pikmin Plucking Pikmin 13, 14, 15
  1. ^ a b c There are a few apparent errors in this card set: some creatures are placed away from other related creatures, the Wogpole and Shearwig cards are both numbered as card #46, and there is no card #57. If the Shearwig card is correctly numbered as card #46, it would be placed next to the Male and Female Sheargrub cards, meeting the deck's thematic organization standard. To further meet this standard, the Wogpole would need to be card #49; the number which is currently assigned to the Queen Candypop Bud. The Queen Candypop Bud would then move to slot 57, allowing the set to be completely organized, with the Wogpole positioned by the other two Wollywog cards, and the Queen Candypop Bud by the other three Candypop Bud cards. As such, it is assumed that the true card numbers are #46 for the Shearwig, #49 for the Wogpole, and #57 for the Queen Candypop Bud.
List of packs
Pack Cards Notes
        These three cards were given with every Japanese copy of Pikmin 2.
            ひっこぬきピクミン 1
            ひっこぬきピクミン 2
            ひっこぬきピクミン 3
            ひっこぬきピクミン 4
            てくてくピクミン 1
            てくてくピクミン 2
            てくてくピクミン 3
            てくてくピクミン 4
            つなげてピクミン 1
            つなげてピクミン 2
            つなげてピクミン 3
            つなげてピクミン 4
              These 6 cards were given as a 80 point Club Nintendo reward in Japan.
    Given with purchases of the "Pikmin 2 Beginner's treasure Recovery Guide".
      Given away in the May 2004 volume 805 of the Famitsu magazine and Famitsu Cube + Advance 2004 July issue.
      Given away in the April 2004 volume 802 of the Famitsu magazine and Famitsu Cube + Advance 2004 June issue.

Magazines with promotional cards

Three promotional cards were released with either a magazine issue or a guide book. The cards were packed inside of a paper sleeve.

Treasure Recovery Guide Famitsu Weekly 802 Famitsu Weekly 805 Famitsu Cube June 2004 Famitsu Cube July 2004
                   

Pikmin 2 e+ Card Binder

A binder was released with the Famitsu Cube + Advance magazine July 2004 issue as an appendix, and displays the Pikmin e+ card collection. There were enough card slots to hold the entire collection of Pikmin cards (72 in total).

Pikmin Puzzle Card instruction pamphlet

An instruction pamphlet is located in every booster pack of the Pikmin Puzzle Cards, as well in every Japanese copy of Pikmin 2. The pamphlet unfolds to explain how to use the e+ cards, and shows images of the other booster packs one can collect.

Pamphlet 1

The first instruction pamphlet comes with Pikmin 2, as well as all Pikmin and Onion booster packs.

Pamphlet 2

The second instruction pamphlet is an updated version of the first, and is located in all Pellet Posy and Candypop Bud booster packs.

Gameplay videos

Animal Crossing Pikmin pattern e-Reader card

Animal Crossing for the GameCube made maximum use of Game Boy Advance and e-Reader connectivity. The game features e-Reader card support in both North America and Japan. Among the several Animal Crossing e-Reader cards is one based off of Pikmin. After plugging a Game Boy with an e-Reader attached into the GameCube, then navigating to the Able Sisters store on the GameCube game and selecting the e-Reader option when speaking to Mabel, the game will allow scanning the card and receiving the design in-game. This design can then be pasted on various objects, such as clothing, umbrellas, and as a wallpaper or flooring of the player's house. The design is a repeatable pattern of a Red Pikmin, a Yellow Pikmin, and a Blue Pikmin, as well as the leaf of a Pikmin.

Gallery

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Trivia

  • The sprites shown in these mini-games are the only official Pikmin sprites to be in a Pikmin game. All other sprites of the Pikmin series are included inside games from other franchises.
  • In Pikmin 4, Alpin mentions being the founder of a telecom company called e-Leader.

See also