Template:Solution

Shower Room
The entrance to a cave.
Location Perplexing Pool
Sublevels 7
Treasures 14
Hazards Fire, Electricity, Water, and Poison

The Shower Room is the second dungeon found in the Perplexing Pool area. Most of its levels are in the Tile Lands style, which would explain why it got this name. You have to do some steps before you can access the Shower Room. First, you could either defeat the Toady Bloyster and get the Aquatic Mine or ignore it and build a bridge to cross. Next you will need Yellows to destroy the electric gate in front of a small pool. Don't put your blues in their Onion yet, you will need them to destroy the rock formation covering the cave. Now you could let your Red, Yellow, Purple, and White Pikmin pass the area. Use Purples to defeat the Toady Bloyster if you didn't then cash in the Aquatic Mine if you have time. Enter the Shower Room with all five types of Pikmin.

A faster way of accessing the Shower Room would be some sequence breaking. Take some Blues and run to the tub that surrounds the hole. Take a running start towards the hole and before you touch the wall, throw your Pikmin (you have to hold "A" so the Captain holds the Pikmin) and with a little skill and luck, the Pikmin will run over to the hole and unclog it. Now you can take almost 100 Yellows over and take down the gate!

Treasures

Enemies

Sublevel 1

Enemies: Wogpoles, one Wollywog that falls from the ceiling, one Watery Blowhog

Treasures: Merciless Extractor (NTSC) / Divine Cooking Tool (PAL)

Electric generators should block the paths. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find.

Sublevel 2

Enemies: Orange Bulborb, Dwarf Orange Bulborbs, Lesser Spotted Jellyfloat

Treasures: Sud Generator, Durable Energy Cell

Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling aswell. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb.

Sublevel 3

Enemies: Greater Spotted Jellyfloat, Lesser Spotted Jellyfloats, Wollywog (falls from ceiling), Hermit Crawmad, Water Dumple (dumple?)

Treasures: Mirrored Stage, Vorpal Platter, Scrumptious Shell

Sometimes this level has 6-7 enemies all gathered in one spot; should this happen I would recommend a bitter spray, or regenerating the level with reset.

Sublevel 4

Enemies: Unmarked Spectralids

Treasures: Arboreal Frippery

A very large rest level. There are also some Queen Candypop Buds here.

Sublevel 5

Enemies: Withering Blowhogs, Fiery Blowhogs, Dwarf Orange Bulborb

Treasures: Broken Food Master (NTSC) / Merciless Extractor (PAL) Endless Repository (NTSC) / Permanent Container (PAL) Pondering Emblem (NTSC) / Happiness Emblem (PAL)

In rare occaisions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one can only use Red Pikmin, but that these will also be deflowered. Restarting this layout is highly recommended. Also, some fire geysers could pose a threat to non-reds.

Sublevel 6

Enemies: Anode Dweevil, Munge Dweevil, Volatile Dweevil, Bumbling Snitchbug Orange- Dwarf Orange Bulborb

Treasures: Rubber Ugly, Behemoth Jaw, Abstract Masterpiece (NTSC) / Plentiful Tank (PAL)

The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Duck; also, just like the volatile one, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin.

Sublevel 7

Boss Enemy: Ranging Bloyster

Treasure: Amplified Amplifier

Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes his tounges can reach through the gate. See the link here for a very effective strategy.


 

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves