Pikmin (game)
Pikmin 2
Pikmin 3

Spotty Bulbear

Revision as of 23:57, February 13, 2013 by 187.155.5.213 (talk) (Removed a smiley face mid sentence.)
Spotty Bulbear
File:NPC Spotty Bulbear.jpg
Appears in PikminPikmin 2Pikmin 3
Scientific name Oculus terribilis dotticum
Family Grub-dog
Areas Pikmin
The Distant Spring
Pikmin 2
Perplexing Pool
Caves Frontier Cavern
Glutton's Kitchen
Hole of Heroes
Dream Den
Challenge Mode stages Pikmin
The Forest of Hope
Pikmin 2
Subterranean Lair
Emperor's Realm
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages None
Bingo Battle stages None
Attacks Eats Pikmin

Spotty Bulbears are creatures in both Pikmin games that resemble Red Bulborbs with a different color and stature, and larger mouths with wider lips. They are black with red spots, and their face is a creamy yellow. Its large mouth allows it to eat Pikmin more rapidly, making it a rather formidable foe. These enemies are often found with a number of following Dwarf Bulbears, which are supposed to follow this guardian as a source of protection and general aid.

Pikmin 1

In Pikmin, these creatures sleep, and have bloodshot eyes upon waking up. They have about one and a half times the health of a Red Bulborb, and their red spots constantly pulsate, even  after death. Returning a dead member of the species to an Onion produces 15 Pikmin sprouts, but the Crushing glitch may make carrying its body difficult in this game. They do not revive after they have been killed, but their health regenerates if the player takes too much time to kill them.

Pikmin 2

In Pikmin 2, Spotty Bulbears have far greater maneuverability than other members of the same family, as in they are not nocturnal like many of the other types of Bulborbs, as well as a less focused patrol area; they have the ability to move anywhere in most areas, below as well as above ground. They can be found in the Perplexing Pool after the thirtieth day, and may even enter the landing site. If the creature is defeated and its corpse remains, its HP steadily grows back, the creature revives itself; after what may be minutes, it may return to consciousness, requiring a repea:)ted "kill", similar to the Gatling Groink. For this reason, it is recommended that the body be quickly returned to an Onion or the Research Pod. Therefore, using White Pikmin to transport them is recommended. Also, if the Spotty Bulbear is defeated in a cave or Challenge Mode (Pikmin 2) arena the player can leave and advance to the hole or Geyser quickly without the creature regenerating.

Pikmin 3

==

File:Spotty Bulbear gulp.png
The Spotty Bulbear gobbling up four Pikmin in Pikmin 3.

In Pikmin 3, Spotty Bulbears are much faster than in the two previous games. They still have Dwarf Bulbears follow them. When they b:)ite Pikmin, they fling them into the air for them to drop into their mouths. {{notes:enemy/{{{2}}}|block=y}}==

Killing Strategy

Pikmin The exact same strategy for the Red Bulborb is effective here, but take care of the Bulbear's increased health. A large group of Red Pikmin or three to five Bomb Rocks will do it in.

Pikmin 2

Spotty Bulbears do not sleep in this game and are constantly roaming the map, making a surprise attack nearly impossible. It is possible to trick the Bulbear into attacking and missing, allowing the captain access to its backside, but they frequently have Dwarf Bulbears following them, making this tactic risky. Another means of accessing its rear is to split the Captains, using the one without Pikmin as a distraction. If Purple Pikmin are available, they make the battle easier as they can injure and stun the adult and children, but with other colors it may be wise to use an Ultra-bitter Spray. It is often effective to switch roles with and hunt the Bulbear itself before it can pick up any Dwarfs, and then stun and attack it.

If time is not a concern, captains can be used to kill the Dwarf Bulbears and even the adult without the risk of losing Pikmin. The Rocket Fist upgrade makes this especially easy.

In the Perplexing Pool, one can trap the Bulbear in between the wall and the small 3-D maze next to the bridge. It will be unable to get out, so it won't be an issue anymore unless you want to kill it. Just begin to rain Pikmin down on its head, it should shake once or twice before dying. You then can carry its corpse and the 10-pellet it dropped out of the area and they will be able to get to the Onion. In most caves, leaving a Pikmin on one side of the wall that the Bulbear cannot reach allows a slight edge. Be quick and you can severely damage, if not kill it, with few losses.

To defeat the Spotty Bulbears in the Subterranean Lair in Challenge Mode, lure all three close to one another, then hit them all with a single shot of Ultra-bitter Spray to petrify all three at once, hopefully along with the dwarf companions.

Since Bulbears follow the active captain, they can be lured into falling into bottomless pits that are between the pilot and the Bulbear. Any treasures the creature would drop will be, unlike in Pikmin, safely returned to the sublevel for collection. One such level is Sublevel 3 in the Dream Den.

One way to get rid of the posse of dwarfs following the Spotty Bulbear, you can bring twenty purple Pikmin and sneak up on the farthest dwarf in the group. Throw the purple on its back and it will die instantly. Do this to all the dwarfs without the daddy bulbear "noticing" and you will defeat it with ease.

If you cannot use any of these methods, try and insta-kill the younger ones first.

Gallery

Trivia

  • In the Creature Montage, Bulborbs are present in places that Bulbears inhabit in the finished game, suggesting that this is how it was in the development version.
  • Their scientific name, Oculus terriblis dotticum, means 'Terrible Dotted Eye'.
  • In Pikmin 1, its spots pulsate even when the game is paused.
  • Between Pikmin and Pikmin 2, their eyes change colors from a bloodshot red to the blue-purple.
  • Using an Action Replay to access a model test menu in Pikmin 1, the Spotty Bulbear's code name is "swallob".
  • The Spotty Bulbear, along with the Gatling Groink, are the only enemies that can revive