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Mamuta

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Mamuta In-game icon.
A render of a Mamuta from Pikmin 4.
Appears in PikminPikmin 2Pikmin 4
Scientific name Hortulanus asymmetria (Pikmin 4)
Unknown (Pikmin 2)
Family Unknown
Areas The Impact Site, Sun-Speckled Terrace (Shipwreck Tale), Blossoming Arcadia
Caves Frontier Cavern, Cavern of Chaos, Hole of Heroes, The Mud Pit
Challenge Mode stages The Distant Spring, Trampled Garden
Dandori Challenge stages None
Dandori Battle stages None
2-Player Battle stages None
Attacks Pound Pikmin into the ground

The Mamuta (/mə.ˈmu:.tə/ mə-MOO-tə, Japanese: ミウリン?) is an enemy found in Pikmin, Pikmin 2, and Pikmin 4. It is fairly large, seemingly rocky and has two small eyes with indents around each one. Its body is notably asymmetrical with large, muscular arms that have strange markings around the wrists, and it is covered in tiny white and gray hairs. The hairs are more visible in Pikmin 4, and upon closer inspection in this game, the markings are actually wristbands, which also have thicker lines in this installment. The single Mamuta in the first game is neutral, and just stands and watches when Pikmin walk by; if any harm comes to it, however, it becomes enraged and retaliates. In Pikmin 2, despite being initially so gentle that Unmarked Spectralids can land on them, Mamutas become aggressive when approached. In Pikmin 4, they return to their behavior from Pikmin. They are found relaxing and sometimes even purring, with White and Yellow Spectralids fluttering about and resting on the Mamuta.

These creatures attack by pounding Pikmin into the ground. This doesn't kill them, but replants them and turns them into flowered Pikmin by some unknown process. This can be used to one's advantage, though it can get very annoying when it comes to plucking the Pikmin if one is in a hurry. With the Pluckaphone, however, a Mamuta can do more good than bad, as the planted Pikmin can simply be called out of the ground. Leaders, as opposed to Pikmin, do take damage from Mamuta attacks.

In Pikmin, the Mamuta is found at The Impact Site on even-numbered days, starting on day 8 (on odd-numbered days, the Goolix is encountered instead), but in Pikmin 2, Mamutas are only found underground, and their health and weight is less than in Pikmin. A Mamuta inside the Frontier Cavern holds the Brute Knuckles, making it the only non-boss enemy which carries a piece of the Explorer's Friend Series, which constitutes the Exploration Kit.

Stats

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 8 20 15 N/A 2500 Unknown
Pikmin 2 7 15 8[note 1] Poko × 3 500 No
Pikmin 4 10 20 12 Sparklium × 10 1800 No
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.

Behavior

In the first Pikmin game, the creature starts off just wandering around the area randomly. If attacked, it will start raging and will attack back, smacking both Olimar and Pikmin. It can slap directly in front of itself, to the side with one hand, or slightly to the side with both. Hitting Olimar will cause the creature to stop attacking and appear to relax, after emitting some odd donkey-like noises. It will only attack again if Pikmin are plucked or if it is attacked. It will eventually get up and start walking around again. If Olimar leaves the Mamuta's range, it will swing its arms around and smash the ground to vent its anger, leading it to become neutral again.

In Pikmin 2, they are motionless – they are so still that Unmarked Spectralids will land on them, if there are any nearby. Once a leader or Pikmin approaches however, it will enter an aggressive state, and any Unmarked Spectralids on it will fly off. Unlike in Pikmin, a Mamuta in this game will not rest after attacking. If nothing is in its range after it has been alerted, it will tend to wander for awhile before becoming motionless again.

Their behavior in Pikmin 4 is closer to how it was in the first game. They will start off relaxing, even purring, surrounded by gentle Spectralids. When enraged they will bounce up and down before pounding the player, Oatchi, and Pikmin, using both its front pound, and side pounds from Pikmin. After calming down, it will lumber around aimlessly. If it plants any Pikmin, it will return to sitting, getting enraged if the sprouts are plucked.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin

There is no threat to your Pikmin, only the problem of having to pluck planted Pikmin, which can take a while without the Pluckaphone/Plucking Whistle (Pikmin 2 & Pikmin 4 respectively), although it can be troublesome if the Mamuta hits the leaders, incapacitating him for a second or more. Throwing Pikmin onto it from a distance is often more effective to avoid this than swarming, unless Olimar is accompanied by a large group of Pikmin. Attacking from behind is also advantageous. Purple Pikmin allow for an especially easy defeat. One must try to be careful; some Pikmin being planted is inevitable, but if all (not possible in Pikmin 2) of your army is planted, then it is likely that you will have to either resort to throwing and calling back two or three salvaged Pikmin, as the Mamuta will attempt to attack you if you pluck any more than that; or, you could be forced to use the below strategy, which is marginally simpler and much harder.

Leaders

Although very difficult, Olimar can defeat the Mamuta by attacking it from behind. However, it is recommended that Olimar uses Pikmin, as attacking the Mamuta by himself is time-consuming. In Pikmin 2, this is less of a problem due to Mamutas only appearing in caves with no time limit. Also, the Mamutas in both games cause major damage to Olimar and, at least in the first game, can land multiple hits on him while he is incapacitated. This can damage him even to the point of death. Inexperienced players, beware.

Notes

Olimar's voyage log

This seems to be a gentle, flower-loving creature, but if angered, it is fierce. Its mighty open-handed smack... It reminds me of the time back home when a mosquito landed on my head, and my wife tried to get it...

Reel notes

This creature seems fond of flowers, but only for their decorative properties.

Olimar's notes

The imbalanced, asymmetrical arms of the mamuta are among its most notable features. Feeding on seeds and fruit, the mamuta is known to actually sow and grow plant species. While other species have exhibited seed-burying behavior for the purpose of storage, the mamuta is the only species so far known to actually cultivate fields of plants.

Louie's notes

Inedible. Tastes like chicken.

Olimar's voyage log (Nintendo Switch)

This seems to be a gentle, flower-loving creature, but if angered, it is fierce. Its mighty open-handed smack was so powerful I feared my helmet might crack open.

Dalmo's notes

A gentle creature removed from the fierce competition of the strong eating the weak. It sits in gardens in a pool of sunlight, looking content as it gazes out its big round eyes at a plant it has raised that's just starting to sprout. Don't tease this mild-mannered beastie by messing with the delicate sprouts it's tending.

Pikmin Nintendo Player's Guide

Displaying a powerful body covered with short white hair, this creature seems to enjoy the presence of beautiful flowers and other decorations. The armbandlike attachment makes one think that this creature might be intelligent, but no details are known. Usually prone to peaceful behavior, this creature will go mad when attacked and retaliate with scissorlike chopping motions of its powerful arms that bury any opponent in the ground.
If you visit the Impact Site on an even-numbered day (between Days 8 and 30), you'll encounter the mamuta on the big tree stump. If the mamuta attacks your Pikmin, it won't harm them—it will merely pound them into the ground, and your replanted Pikmin will instantly bloom into flowers.

Pikmin 2 Nintendo Player's Guide

A Mamuta cannot defeat a Pikmin, but it can pound the trooper into the ground with its heavy arms. In fact, one rock beast can bury several Pikmin with a single blow. After you defeat the Mamuta with flying attacks, be sure to pluck your buddies from the soil—their tops will be in full bloom.

Pikmin Garden

Text

灰色の毛に覆われた、頭部と胴体が一体化した体に左右非対称の腕を持つ。餌となる植物の実や種を土に埋めて畑を作るなど、非常に知能が高い。

特徴 その1 穏やかな性格

畑を荒らしたり危害を加えない限り、襲ってくることはない。

特徴 その2 畑の手入れ

種や苗を地面に植え、花を咲かせる。
(Image text: 生育を邪魔する雑草を剪定(せんてい)する)

特徴 その3 謎も多い

不思議な模様が描かれた布のようなものを腕に巻いている。

Translation

It is covered in gray hair and has an integrated head and torso with asymmetrical arms. It is highly intelligent and buries the fruits and seeds of plants it feeds on in the soil to cultivate fields.

Feature #1: Gentle disposition

Unless someone harms it or damages its fields, it does not attack.

Feature #2: Maintaining the fields

It plants seeds and seedlings in the ground and makes them bloom.
(Image text: "It prunes weeds that interfere with growth")

Feature #3: Many mysteries

It wears cloth-like objects with a mysterious pattern on its arms.

Technical information

Pikmin technical information (?)
Internal name miurin
HP 2500
Pikmin 2 technical information (?)
Internal name miulin
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 500
fp01 マップとの当り Unknown (related to slopes) 35
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 30
fp08 回転速度率 Rotation acceleration 0.07
fp09 テリトリー Territory radius 250
fp10 ホーム範囲 "Home" radius 20
fp11 プライベート距離 "Private" radius 50
fp12 視界距離 Sight radius 150
fp13 視界角度 FOV 80
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 80
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 40
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 40
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 70
fp28 回転最大速度 Rotation speed 30
fp29 警戒時間 Unknown (warning time?) 2
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 30
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 2
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 5
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 10
Specific properties
ID Japanese comment Property Value
fp01 リターンカウンタ Unknown (return counter?) 200
fp03 連続プレス角度 Unknown (if Pikmin are within this angle, keep slapping without rotating?) 20
fp04 ダッシュ速度倍率 Unknown (running speed multiplier?) 3
fp05 ダッシュアニメ倍率 Unknown (running animation speed multiplier?) 2
fp06 旋回終了角度 Unknown (turning angle end?) 10
fp07 ダッシュ可能角度 Unknown (running angle?) 30
fp08 攻撃範囲最小 Min attack range 25

Other information

Naming

  • Common name: Mamuta. The name seems to have no real meaning.
  • Japanese nickname: ミウリン?. This name also seems to have no real meaning.
  • Japanese name: ミウリン?. It is the same as the Japanese nickname.
  • Scientific name: Hortulanus asymmetria. Hortulanus is Latin for "gardener", referring to its tendency to grow plants, and asymmetria is a reference to its asymmetrical shape.
  • Internal names: The internal name in both games is simply the Japanese name (ミウリン?), although written as miulin instead of miurin in Pikmin 2.
  • Prerelease: Its scientific name in the GameCube Interactive Multi-Game Demo Disc Version 18 is Mamuta.[1]

Names in other languages

Language Name Meaning
Flag of Japan Japanese ミウリン?
Miurin
-
Flag of the Republic of China (Taiwan) Chinese
(traditional)
米烏林
Mǐwūlín
Miurin
Flag of China Chinese
(simplified)
米乌林
Mǐwūlín
Miurin
Flag of the Netherlands Dutch Mamuta Mamuta
Flag of France French Mamuta (Pikmin)
Babuta (Pikmin 2, Pikmin 4)
-
Flag of Germany German Mamuta -
Flag of Italy Italian Mamuta -
Flag of South Korea Korean 마뮤타
Mamyuta
Mamuta
Flag of Brazil Portuguese Mamuta -
Flag of Spain Spanish Mamuta -

Gallery

Pikmin

Pikmin 2

Pikmin 4

Other

Trivia

  • Interestingly, the patterns on the Mamuta's wrists are the same as the patterns on the Onions. This may suggest some deeper relation to Pikmin as a species.
  • In Pikmin, the Mamuta appears to be resistant to bomb rocks, taking minuscule damage when struck.
  • The Mamuta's recipe is very different in the Japanese Version, instead saying to be quick about boiling it as it spoils quickly, but to be kept for 2-3 days when boiling. Coincidentally, the early recipe for the Mamuta is exactly the same as the Japanese version.[2]
  • In Pikmin 2, if there are 99 Pikmin buried in the same area or sublevel, then it will be impossible for a Mamuta to bury the 100th Pikmin. That Pikmin will simply get knocked back.[3]
  • Mamutas will try to pound Glow Pikmin into the ground even though that type is impossible to bury: the Glow Pikmin will only stay embedded for a few seconds before popping up, and unlike other Pikmin types, they do not gain flowers from the Mamuta's burial. This interaction can be observed in the first sublevel of The Mud Pit.
    • Also in the same sublevel, if a Mamuta pounds Pikmin onto a hard surface (in this case, frozen mud), this will knock back the Pikmin instead of killing it.

See also

References

  1. ^ Proto:Pikmin 2/Piklopedia Entries on The Cutting Room Floor
  2. ^ Pikmin 2/Early English Script/Louie's Notes on The Cutting Room Floor
  3. ^ YouTube video showing it is impossible for a Mamuta to bury more than 99 Pikmin


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from August 19th, 2011 to March 16th, 2012.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.