Pikmin 2

Gatling Groink

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Gatling Groink In-game icon.
P2 Gatling Groink Cropped Screenshot.png
Appears in Pikmin 2
Scientific name Megaplod calibersi
Family Unknown
Areas Wistful Wild
Caves Subterranean Complex, Cavern of Chaos, Dream Den
Challenge Mode stages Collector's Room, Three Color Training, Secret Testing Range, Sniper Room
2-Player Battle stages Rusty Gulch
Attacks Fire explosive mortars

The Gatling Groink (タマコキン?, lit.: "Bullet Child Goldfish") is an enemy in Pikmin 2. Gatling Groinks are biomechanical creatures similar in size to an adult Bulborb. They resemble rotund goldfish, including skin that resembles fish-scales and sport the typical orange and white coloring of goldfish. They further have two slender legs that end in web- or fin-like feet, what appears to be windshields between their two forward-facing eyes, two upward exhaust pipes, rotatable fin-like tails, and mouth plates which covers both their undersides and their retractable cannons. The cannons fire mortar rounds and are placed where a fish's mouth would typically be. The origins of the mechanical parts are quite vague, much like the Man-at-Legs and Fireflinger Groink.

Gatling Groinks can usually be seen patrolling caves and are known to seek out the active leader and his Pikmin. A different variation of the groink is found stationary on top of hard-to-reach towers, giving it a wide attack range, which is especially annoying when they are in possession of a treasure and cannot merely be avoided. There are hence, two behaviors, one for walking around, shooting at short range, one for standing still and shooting enemies below at long range. This is evidenced by the fact that if a tower-standing Gatling Groink is taken down and left to be revived, it will not move from its spot. When roaming a metal-type sublevel, it is entirely possible that the Gatling Groink may walk off into the abyss, most commonly in sublevel 7 of the Subterranean Complex.

They attack by extending cannons from their mouths and firing either one large or three small mortars (with a small duration between firings). When the shells hit the ground, they explode and scatter any of the Pikmin in range and kill those at the absolute center of the blast for the large mortar. The 3-shot mortars have one deadly mortar which will kill pikmin along the entire radius while the 2 others simply knock pikmin away.

If used correctly and carefully, the Gatling Groink's cannon can be used to kill other enemies and even airborne enemies. To do this, the Gatling Groink must fire at the active leader while he is standing near or under an enemy. If this is done correctly, it should be able to kill most large ground enemies in three to four shots. The shells will not harm the Gatling Groink itself, however. It can also destroy every type of hazard except for bomb-rocks. This can be used to the player's advantage by having it destroy the two poison gates in the Wistful Wild.

Stats

Weight Max.
carriers
Seeds Value Health Regen.
10 20 12 Poko × 7 1200[note 1] 0.36[note 2]
  1. ^ 1200 HP for the free-roaming version, 700 HP for the stationary version.
  2. ^ 0.36 HP per second for the free-roaming version, 0.21 HP per second for the stationary version. Note that these values refer to health regeneration, not revival.

Notes

Olimar's notes

This beastly predator's aggressive ejection of high-speed projectiles makes it one of the most fearsome creatures in the ecosystem. Its body seems to comprise of both biological and mechanical components, and represents one of the most evolutionarily advanced specimens ever observed. The chamber within its torso gives it rapid-fire bio-pellet launch capabilities. What appears to be a tail fin is in fact the base of its counter-weight and ammunition cylinder, so immobilizing this appendage will prevent the groink from attacking...at least in theory. Confirmation of this suspicion remains elusive, as nobody has volunteered to test it.

Louie's notes

Remove the cannon and ammo stockpile, then vigorously tenderize the meat with a heavy mallet. Stir-fry with caramelized onions and figwort sprouts. Spoon over a steaming bowl of fluffy white rice and douse with chili sauce.

Pikmin 2 Nintendo Player's Guide

With a cannon for a snout and a shield over its head, the Gatling Groink is a powerful and protected fighter. The best way to battle a Groink is to split your forces into two groups and have one unit act as a decoy while the other one attacks the creature from behind. It'll regenerate slowly after it's defeated.

Strategy

The best method to attack it is to throw Pikmin onto its sides and back, as the front has a protective shield. With Purple Pikmin, it is possible to throw them to the left or right of the protective shield while facing the enemy, and the Pikmin will stop after passing the shield and being on the creature's side to home-in on its body and attack there.

Certainly the most effective strategy is to pummel it with heavy Purple Pikmin, as each one carries a chance of stunning the creature, preventing it from fighting back. Once defeated, this beast will begin to revive over time, just as the Spotty Bulbear does, making it crucial to carry it to the Onion or Research Pod immediately. If not, it will spring back to life within about two minutes, and then continue its attack. It is said in Olimar's notes that if its tail were incapacitated, it would be incapable of attacking, though this isn't the case in-game.

However, in the Cavern of Chaos, they are accompanied by many Dwarf Red Bulborbs, in which case using an ultra-bitter spray would be wise due to the Bulborbs. In the case of patrolling Gatling Groinks, it is also possible to attract the Groink's attention, and then move to a position in which a bottomless chasm is between the leader and the Groink. The Groink's stride is often high enough to step over the safety barriers that ordinarily stop leaders, Pikmin, and other monsters from falling into the chasms. In this case, the body will be irretrievable, although any treasures it may have been carrying will show up elsewhere on the sublevel. If two Gatling Groinks are near each other, it is possible to have one Groink kill the other by shooting it; the other Groink should then be killed with Purple Pikmin.

Another strategy is to use one lone leader as bait, to draw the Groink's attention, and then switch leaders and attack the distracted creature from behind. Idle leaders run about to try to avoid enemy attacks, so it's likely that the bait leader will suffer minimal damage from this strategy. Alternatively, the player can use the Five-man Napsack to make a captain lie down directly in front of a roaming Gatling Groink. This causes the enemy to stand in place indefinitely as a result of being unable to lock on to the captain.

Against Groinks atop pillars, Yellow Pikmin are the most likely to reach them, but it is possible with other types depending on the height of the pillar. Since ultra-bitter sprays may have trouble reaching them, the decoy method is typically preferred. Placing a leader close to the base of the pillar will keep the Groink's attention, even when approached closely from behind. In some cases, such as the toybox themed sublevels, the pillar is slightly conical, and can potentially block the Groink's bullets – this allows the use of a Pikmin decoy, freeing up the second leader.

Note that using an ultra-bitter spray on a Gatling Groink that has already fired some shots will make the shots disappear.[1] This is a good way to save Pikmin that would otherwise be on the receiving end.

Technical information

Free

Pikmin 2 technical information (?)
Internal name minihoudai
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1200
fp01 マップとの当り Unknown (related to slopes) 45
fp02 ダメージスケールXZ Horizontal damage scale 0.3
fp03 ダメージスケールY Vertical damage scale 0.3
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.15
fp09 テリトリー Territory radius 250
fp10 ホーム範囲 "Home" radius 50
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 250
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 300
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 50
fp20 攻撃可能範囲 Unknown (shock attack max range?) 500
fp21 攻撃可能角度 Unknown (shock attack max angle?) 10
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 15
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 65
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 2
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0.00001
fp32 LOD半径 Off-camera radius 70
fp33 マップとのあたりポリゴンの選定 Collision processing radius 50
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 20
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 35
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 45
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 25
Specific properties
ID Japanese comment Property Value
fp11 死亡 ~ ゲージ出現 Delay until revival starts 2
fp12 ゲージ出現 ~ 復活 Revival duration 118

Tower

Pikmin 2 technical information (?)
Internal name fminihoudai
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 700
fp01 マップとの当り Unknown (related to slopes) 45
fp02 ダメージスケールXZ Horizontal damage scale 0.3
fp03 ダメージスケールY Vertical damage scale 0.3
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.15
fp09 テリトリー Territory radius 250
fp10 ホーム範囲 "Home" radius 50
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 250
fp15 探索角度 Unknown (exploration angle?) 180
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 300
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 50
fp20 攻撃可能範囲 Unknown (shock attack max range?) 500
fp21 攻撃可能角度 Unknown (shock attack max angle?) 10
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 15
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 65
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 2
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0.00001
fp32 LOD半径 Off-camera radius 70
fp33 マップとのあたりポリゴンの選定 Collision processing radius 50
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 20
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 35
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 45
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 25
Specific properties
ID Japanese comment Property Value
fp11 死亡 ~ ゲージ出現 Delay until revival starts 2
fp12 ゲージ出現 ~ 復活 Revival duration 118

Other information

  • Size: Body length: 118mm, as per the e-card
  • Pikmin 2 Piklopedia number: #19

Naming

  • Common name: Gatling Groink. The word "Gatling" is a reference to the Gatling-type cannons in real life. The name "Groink" seems entirely made up; it is possible to extract the onomatopoeia for pig grunts, "oink", thus contracting "grunt" and "oink" to "Groink". Though it's difficult to see how pigs factor into the creature's design, the "grunt" component is found again in the German localization. "Groink" could also stem as an attempt at translating a possible play on words with "testicles" in the Japanese name (see below), wherein the translators kept the same thing as well as the "surplus" ? character.
  • Japanese nickname: タマコキン?. It translates to "Bullet Child Goldfish", referring to how it looks like a goldfish and fires bullets. The word "child" suggests it is a juvenile member of its species. Also possible is a wordplay on きんたま?, which translates to "gold ball" and is a slang term for human testicles.
  • Japanese name: テッポウコキン?, lit.: "Gun Child Goldfish".
  • Scientific name: Megaplod calibersi. It could be a corruption of the megapodes family of birds, though the similarity between the Groink and these birds are few; it is perhaps worth noting that the megapodes build mounds, and the Groink's signature placement in the game is also atop of a mound, or rather a form of pillar. It is likely that the word "explosion" was worked into the name as well due to the Groink's explosive attack. "Calibersi" seems to be a corruption of "caliber", a measure for the size of projectiles.
  • Internal names: Internally, the creature is known as minihoudai, a combination of "mini" and 砲台?, which means "artillery battery". The name houdai is already taken by the Man-at-Legs.
  • Prerelease: None.

Names in other languages

Language Name Meaning
Flag of Japan Japanese タマコキン?
Tama Ko Kin
Bullet Child Goldfish
Flag of France French Bioméca From "biomechanic"
Flag of Germany German Granatengrunzer Grenade-Grunter
Flag of Italy Italian Groink armato Armed Groink
Flag of Mexico Spanish (NoA) Groink gatillante Triggering groink

Gallery

Trivia

The following article or section is in need of assistance from someone who plays Pikmin 2.
Particularly: Investigate the end of day cutscene thing further.

  • The Gatling Groink, along with the Spotty Bulbear in Pikmin 2 are the only enemies that can revive after being defeated.
  • In the Wistful Wild, if the Gatling Groink is in the end of day cutscene, it can actually shoot at the leaders and damage them. The leaders cannot be knocked down with this, however.
    • Its mortars can also damage enemies and even kill them very rarely, showing that if an enemy dies in the end of day cutscene their corpse vanishes.
  • The whistling heard when Gatling Groink pellets are flying is a modified version of the same whistle in Super Mario Sunshine when Bullet Bills are fired from cannons.[2]

See also

References

  1. ^ Twitter video on Twitter, published on December 10th, 2018, retrieved on December 11th, 2018
  2. ^ YouTube video that explains some of Pikmin 2's sounds