Fiery Blowhog
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Sus draconus | ||
Family | Blowhog | ||
Areas | The Forest Navel, Valley of Repose, Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope, Distant Tundra, Formidable Oak | ||
Caves | White Flower Garden, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Distant Spring, Creator's Garden, Hot House, Brawny Abyss, Breeding Ground | ||
Mission Mode Collect Treasure! stages | Tropical Forest Remix, Beastly Cavern, Forgotten Cove | ||
Mission Mode Battle Enemies! stages | Shaded Garden, Distant Tundra Remix, Fortress of Festivity, Forgotten Cove | ||
Side Story days | None | ||
2-Player Battle stages | Hostile Territory | ||
Bingo Battle stages | Jigsaw Fortress, Parched Brook, Buried Pond, Corroded Maze | ||
Attacks | Blows fire |
The Fiery Blowhog (ブタドックリ?, lit.: "Tokkuri Pig") is a relative of the Watery Blowhog. As its name would imply, it shoots fire from its red snout. Fiery Blowhogs are common enemies in Pikmin 2 and Pikmin 3, (despite being smaller than in the first game) but are only found in The Forest Navel in Pikmin. When provoked by Pikmin, Fiery Blowhogs will buck them off into an area in front of them and shoot fire. In Pikmin, it can be extremely difficult to save burning Pikmin, but blowing the whistle within the area of the Blowhog's attack will ensure that any Pikmin caught in the flames will instantly be extinguished.
They also have lightly colored segments that can barely be seen in the games, but they can be seen in the concept art and other photos. These become more obvious in Pikmin 3.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
7 | 15 | 8 | N/A | 2500 | Unknown | |
7 | 15 | 8 | × 4 | 1000 | No | |
(?) | 5 | 10 (normally) | 8 | × 30 × 30 |
1000 | No |
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
"Among the most common creatures in the Pikmin 2 landscape are the groundbased Blowhogs, both Firey and Watery. You can distinguish the Firey Blowhogs by the red markings at the end of their snouts and by the flames that they spit at your leaders and troops. Attack their backs with red Pikmin."
Pikmin 3 Prima Guide
"A Fiery Blowhog attacks by shooting flames out of its snout. When you encounter a Fiery Blowhog, use your Red Pikmin to attack the creature without suffering any casualties. If your squad contains only a small amount of Red Pikmin, use them to distract the Fiery Blowhog, then flank the creature and have your more vulnerable Pikmin charge from the rear."
Strategy
The following article or section contains guides. |
Pikmin
Red Pikmin are recommended, but if you're careful, it can be taken out with any type of Pikmin. To start off, throw a single Pikmin directly onto the Fiery Blowhog (preferably a leaf Pikmin so it doesn't get deflowered). Immediately after the Blowhog throws the Pikmin off, swarm it with the entire group. If it is evident that it will survive this attack, call back the Pikmin swarming it before they can get knocked off, then re-swarm the Blowhog. Repeat until it's dead. Pikmin that are swarming a Fiery Blowhog cannot be ignited, meaning they're safe from its attack. You could also leave a group of Reds near a Fiery Blowhog, (recommended leaf), and they cannot be killed, unless the Fiery Blowhog bucks them into water. Make sure you make the Blowhog faces away from any water sources.
Pikmin 2
The same strategy described above works equally well here and since they are easier to kill in Pikmin 2, a large Pikmin group can swarm it right away for the kill. Obviously, throwing Purple Pikmin on it will deal serious damage to the Blowhog, as well as rendering unable to buck the Pikmin off, or breathe fire.
Pikmin 3
The strategy described for the first game works just fine still, only you don't need to take as much caution, since Pikmin cannot be deflowered by the bucking attack now. This means that unless a Blowhog can potentially buck them into water, it poses virtually no threat to red Pikmin. Henceforth, to save time, its easy to just leave a small group of red Pikmin attack a Fiery Blowhog, go off and accomplish some other task, and by the time you return, the creature should be dead, and all your Pikmin should be fine. Or if you have a large army of red Pikmin, just send them all charging at the creature and it will be dead within a few seconds. If it manages to buck them all off, just whistle them back and repeat the process. You can be particularly careless if you've obtained the Scorch Guard upgrade, prevent your leaders from being damaged by the fire.
If no red Pikmin are available, take caution and attack from the rear. Whistle the Pikmin off every time the Blowhog begins to buck and repeat the process to take it out without much of a problem. If any clovers are nearby, this process becomes even easier, and you can lose its attention to get a shot at the rear.
In Super Smash Bros. Brawl
The Fiery Blowhog appears as a trophy in Super Smash Bros. Brawl.
File:FBlowhogTrophy.jpg | Description:
“A member of the blowhog family characterized by its bottle-shaped body and slow lumbering movement. Skillful in the use of its red snout and able to violently shake off Pikmin, the fiery blowhog is also capable of spitting a volatile phosphorous compound that combusts on contact with air, threatening nearby enemies. | |
How to obtain: Random appearance. | Type: Fighter Related |
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | tank
| ||
HP | 2500 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | tank
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1000 |
fp01 | マップとの当り | Unknown (related to slopes) | 25 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.35 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.05 |
fp09 | テリトリー | Territory radius | 150 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 400 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 120 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 25 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 100 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 5 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 100 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 45 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 2 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 3 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 3 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 3 |
Specific properties | |||
None |
Pikmin 3 technical information (?) | |
---|---|
Internal name | tank
|
HP | 1000 |
Rock Pikmin throw hits to kill | 30 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 150 |
Mission Mode value | 30 |
Other information
- Technical name in The Official Nintendo Player's Guide: Porciferno
- Size: Body length: 52mm, as per the e-card
- Pikmin 2 Piklopedia number: #13
Naming
The name "Blowhog" comes from the creature's family, the blowhog family, and "Fiery" is due to its ability to spit out fire. In Japan, it is known as the ブタドックリ?, which translates to "Tokkuri Pig". This is due to its snout resembling a Tokkuri bottle, like other blowhogs, and the "Pig" part comes from its body shape and the sounds it makes. Its scientific name is sus draconus; sus is Latin for "pig", and draconis is Latin for "dragon", once again referencing its ability to spit fire. Internally, the creature is called tank
in all games; the reasoning behind this name is unknown.
Names in other languages
Language | Name | Meaning |
---|---|---|
French | Crachefeu (Pikmin), Puffy Crachefeu | Portmanteau of crache (spit) and feu (fire); Fire-spitter Blowhog |
German | Rüsselignis | |
Italian | Eruptor Igneo | Fire-spitter Blowhog |
Spanish (NoA) | Verraco dragón | Dragon pig |
Spanish (NoE) | Verraco dragón | Dragon pig |
Gallery
- 127.jpg
A Fiery Blowhog spewing fire at Red Pikmin in The Forest Navel.
- 13fieryblowhog.png
A Fiery Blowhog spewing fire in Pikmin 2's Piklopedia.
The Fiery Blowhog as it appears in the enemy reel at the end of Pikmin.
A Fiery Blowhog as seen in Pikmin 3.
- Fiery Blowhogs Pikmin 3.jpg
Two Fiery Blowhogs in Pikmin 3, with a Yellow Wollywog in the foreground.
Alph attacking a lone Fiery Blowhog with his squad of Red Pikmin.
- Pikmin3 NewEnemyCarcass.png
A dead Fiery Blowhog being carried by Rock Pikmin.
- ZlCfzRE3wwsTcpYbm9.jpg
A Fiery Blowhog with a data file in the background.
- ZlCfzRKs5AwS98kKCH.jpeg
Fiery Blowhogs in the rain.
- Fiery Blowhog.jpg
Concept art of the enemy in Pikmin.
- Pikmincarringcarcass.jpg
Pikmin carrying a Fiery Blowhog carcass.
- R4.JPG
The creature's e-card, #15 (4th red card).
Trivia
The following article or section is in need of assistance from someone who plays Pikmin 3. |
- Fiery and Watery Blowhogs are one of the few Pikmin enemies to have a figurine modeled after them.
- Fiery Blowhogs are one of the enemies that can be rolled on the roulette wheel in 2-Player Battle.
- In Pikmin 2, an orange liquid can be seen dripping from the Blowhog's snout, right after it spits fire.
- By standing really close to a Fiery Blowhog in Pikmin 2, it will rotate to face the leader, but will never actually attack. Instead, it will endlessly repeat its rotation animation. This happens with the Watery Blowhog as well.
- Again in Pikmin 2, Fiery Blowhogs always turn left when roaming about idly.
See also
- Pikmin 1
- Pikmin 2
- Pikmin 3
- Blowhog family
- Pikmin 1 enemies
- Pikmin 2 enemies
- Pikmin 3 enemies
- Fire enemies
- Cavern of Chaos
- Dream Den
- The Forest Navel
- The Distant Spring
- Valley of Repose
- Wistful Wild
- Pikmin 2 Challenge Mode
- Perplexing Pool
- 2-Player Battle
- White Flower Garden
- Shower Room
- Hole of Heroes
- Submerged Castle
- Pikmin 1 Challenge Mode
- Tropical Wilds
- Garden of Hope
- Distant Tundra
- Super Smash Bros. series