Hairy Bulborb
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File:Hairybulborb.jpg | |||
Appears in | Pikmin 2 | ||
Scientific name | Oculus kageyamii folliculus | ||
Family | Grub-dog | ||
Areas | None | ||
Caves | Subterranean Complex, Frontier Cavern, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Collector's Room, Cave of Pain, Emperor's Realm | ||
2-Player Battle stages | None | ||
Attacks | Eats Pikmin |
Hairy Bulborbs (ケチャッピー, Ke Chappī, Fur Chappy) are enemies in Pikmin 2. They are similar in appearance to Red Bulborbs, but have white backs with blue spots and a lot of fluffy, white fur. As the creature's health begins to fall, so does its hair, revealing its blue spots, making it more closely resemble its Breadbug mimic, though larger in size. Hairy Bulborbs are similar in most respects to other mature Bulborbs, but tend to live in colder environments. They have less health and are slightly more aggressive than the Red Bulborb, but can be defeated using similar techniques. The Whiptongue Bulborb in Pikmin 3 is very similar in coloration.
Notes
Olimar's notes
Louie's notes
Strategy
Pikmin
The Hairy Bulborb should be attacked while sleeping and approached carefully to delay it waking up as late as possible. If accidentally awakened, it can be made to fall back asleep by leaving it alone for a while. As with other mature Bulborbs, this creature's attacks are biting and shaking, biting the more harmful.
As with most fights, Purple Pikmin are the most effective, and cause serious damage when thrown; the impact should stun the Bulborb, and it can be taken out quickly. Without purples, defeating one is trickier; rather than swarming it, try continuously tossing Pikmin, preferable reds, onto its back. If necessary, using an Ultra-Bitter Spray to petrify the beast and swarming it with a fairly large army makes for an easy battle.
Captains
Like all Bulborbs, the Hairy Bulborb can be killed by a Captain, but it will take a while. One must be careful to dodge the creature's bite and, to a lesser extent, keep away when it shakes, as this damages captains as well.
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | yellowchappy
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 650 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 90 |
fp08 | 回転速度率 | Rotation acceleration | 0.4 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 35 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 7 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 50 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 30 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 足元範囲 | Unknown (foot range?) | 30 |
fp02 | 白ピクミン毒 | White Pikmin poison damage | 650 |
Gallery
To do: Detail which unused cave that is. |
- Normal 19 Pikmin2 GCN screen7.jpg
Louie and some Pikmin next to a Hairy Bulborb.
- HairyBulborb-jap.jpg
Similar to the previous image, with the creature giving chase.
A Hairy Bulborb in Challenge Mode (Pikmin 2).
- Hairy Bulborb.png
A woken up Hairy Bulborb in the Piklopedia.
- 213px-Pikmin2Challenge 2FL3.png
A Hairy Bulborb, seen in an unused cave.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ケチャッピー? Ke Chappī |
Fur Chappy |
German | Pelz-Punktkäfer | Fur Dot Beetle |
Trivia
- In the Pikmin 2 prototype, Louie strangely seems to refer to the Hairy Bulborb as a bird, saying things such as to "pluck the feathers" instead of the hair, or mentioning that the foil should "protect the bird from scorching"[1]. It's possible that in the game's very early stages, the Hairy Bulborb was once a bird-related creature.
- The Japanese version of the Hairy Bulborb's recipe was drastically changed in the American version. Instead of the Bulborb being grilled in foil, it says to brew the hair into a drink which, according to the notes, increases blood circulation. This might refer to how the hair keeps the Bulborb's vital organs warm, as stated in Olimar's Notes.