Withering Blowhog
| |||
---|---|---|---|
File:18witheringblowhog.png | |||
Appears in | Pikmin 2 | ||
Scientific name | Sus decrepitia | ||
Family | Blowhog | ||
Areas | Valley of Repose, Perplexing Pool, Wistful Wild | ||
Caves | Bulblax Kingdom, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Trampled Garden, Hazard Training, Cave of Snarls | ||
2-Player Battle stages | None | ||
Attacks | Blows air and withers flowers |
The Withering Blowhog is an enemy in Pikmin 2. It is a smaller variation of the Puffy Blowhog, and it has orange-red skin with yellow spots that seem to form a flame design and a white underside. When Pikmin are nearby, the Withering Blowhog will unleash a gust of air which, although it is significantly less powerful than the Puffy Blowhog's breath, will cause the Pikmin's flowers to instantly wilt. Withering Blowhogs can also reach Pikmin behind gates or thin walls, which makes destroying a gate guarded by one an incredibly frustrating task. To attack it, the Pikmin must be thrown onto its body, or at least one Purple Pikmin. The weight will ground the Blowhog for a few seconds, utterly helpless; it has less vitality than its larger cousin, but several attacks may still be needed depending on how many Pikmin are on hand. When defeated, both airborne Blowhog species can decompress their float bladder for a quick escape, and will drop several randomly colored pellets if above ground.
Although one might think that the flying Blowhog is far out of reach of the captains down below, the Rocket Fist is actually capable of hitting the creature while in the air with its third punch, but each hit does so little damage that trying to kill it in this manner would be extremely time consuming.
Interestingly, when the game is paused or a cutscene is active, the light bands of color that flash across the Blowhogs' skin will still move, even if the Blowhog itself is motionless.
2-Player Battle
In 2-Player Battle, when the player uses the roulette, the Withering Blowhog is one of the selections of it. When chosen, these creatures appears in the spot of the other player's Onion with their Pikmin. They act the same as they are in single-player.
Notes
Olimar's notes
Louie's notes
“Hang this creature on a rack and sun-dry on a hot afternoon. When suitably crisp, grind the sun-dried beast into powder. Makes a great
substitute for cayenne or curry powder!”Strategy
Pikmin
Throw Pikmin (preferably Yellow Pikmin) at it, taking care to avoid its attack, as the loss of Flower Pikmin can be frustrating. If there are aggressive enemies near it, be sure to defeat them first, or casualties might occur.
Captains
This creature can only be damaged by the third punch of the Rocket Fist, however, the process will take a long time.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | hanachirashi
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.5 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1800 |
fp01 | マップとの当り | Unknown (related to slopes) | 70 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.05 |
fp09 | テリトリー | Territory radius | 250 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 100 |
fp12 | 視界距離 | Sight radius | 275 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 150 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 200 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 20 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 300 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 20 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 80 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 80 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 30 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 8 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 基準飛行高さ | Unknown (regular flying height?) | 70 |
fp02 | 上昇係数 | Unknown (rise coefficient?) | 1 |
fp03 | 空中ウェイト時間 | Unknown (wait time before blowing?) | 3 |
fp10 | 地上ウェイト時間 | Unknown (ground wait time?) | 1 |
fp04 | 振払落下時間 | Unknown | 1 |
ip01 | 落下最低ピキ数 | Unknown (min number of Pikmin that get knocked down?) | 4 |
fp05 | 上下の揺れ速度 | Unknown (vertical swing speed?) | 2.5 |
fp06 | 上下の揺れ幅 | Unknown (horizontal swing speed?) | 5 |