Gatling Groink
| |||
---|---|---|---|
File:Gatling Groink.png | |||
Appears in | Pikmin 2 | ||
Scientific name | Megaplod calibersi | ||
Family | Unknown | ||
Areas | Wistful Wild | ||
Caves | Subterranean Complex, Cavern of Chaos, Dream Den | ||
Challenge Mode stages | Collector's Room, Three Color Training, Secret Testing Range, Sniper Room | ||
2-Player Battle stages | Rusty Gulch | ||
Attacks | Fire explosive mortars |
The Gatling Groink (タマコキン?, lit.: "Bullet Child Goldfish") is an enemy in Pikmin 2. It is a biomechatronical creature similar in size to an adult Bulborb. It reminds of a rotund goldfish, including a skin that resembles fish-scales and sports the typical orange and white coloring of goldfish. It further has two slender legs that end in web- or fin-like feet, what appears to be a windshield between its two forward-facing eyes, two upward exhaust pipes, a rotatable fin-like tail, and a mouthplate which covers both its underside and its retractable cannon. The cannon fires mortar rounds and is placed where a fish's mouth would typically be. The origins of the mechanical parts are quite vague, much like the Man-at-Legs and Fireflinger Groink.
Gatling Groinks can usually be seen patrolling caves and are known to seek out the active leader and his Pikmin. A different variation of the groink is found stationary on top of hard-to-reach towers, giving it a wide attack range, which is especially annoying when they are in possession of a treasure and cannot merely be avoided. There are hence, two behaviors, one for walking around, shooting at short range, one for standing still and shooting enemies below at long range. This is evidenced by the fact that if a tower-standing Gatling Groink is taken down and left to be revived, it will not move from its spot. When roaming a metal-type sublevel, it is entirely possible that the Gatling Groink may walk off into the abyss, most commonly in sublevel 7 of the Subterranean Complex.
It attacks by initiating a cannon from its mouth and fires either one large or three small mortars (with little time between firings). When the shells hit the ground, they explode and scatter any of the Pikmin in range and kill those at the absolute center of the blast. Given unknown circumstances, Pikmin caught in the dead center will still survive. Rarely, the game may tally the surviving Pikmin for the death count.
If used correctly and carefully, the Gatling Groink's cannon can be used to kill other enemies and even airborne enemies. To do this, the Gatling Groink must fire at the active leader while he is standing near or under an enemy. If this is done correctly, it should be able to kill most large ground enemies in three to four shots. The shells will not harm the Gatling Groink itself, however. It can also destroy every type of hazard except for bomb-rocks. This can be used to the player's advantage by having it destroy the two poison gates in the Wistful Wild.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
10 | 20 | 12 | × 7 | 1200[note 1] | 0.36[note 2] |
- ^ 1200 HP for the free-roaming version, 700 HP for the stationary version.
- ^ 0.36 HP per second for the free-roaming version, 0.21 HP per second for the stationary version. Note that these values refer to health regeneration, not revival.
Notes
Olimar's notes
Louie's notes
Strategy
The best method to attack it is to throw Pikmin onto its sides and back, as the front has a protective shield. With Purple Pikmin, it is possible to throw them to the left or right of the protective shield while facing the enemy, and the Pikmin will stop after passing the shield and being on the creature's side to home-in on its body and attack there.
Certainly the most effective strategy is to pummel it with heavy Purple Pikmin, as each one carries a chance of stunning the creature, preventing it from fighting back. Once defeated, this beast will begin to revive over time, just as the Spotty Bulbear does, making it crucial to carry it to the Onion or Research Pod immediately. If not, it will spring back to life within about two minutes, and then continue its attack. It is said in Olimar's notes that if its tail were incapacitated, it would be incapable of attacking, though this isn't the case in-game.
However, in the Cavern of Chaos, they are accompanied by many Dwarf Red Bulborbs, in which case using an ultra-bitter spray would be wise due to the Bulborbs. In the case of patrolling Gatling Groinks, it is also possible to attract the Groink's attention, and then move to a position in which a bottomless chasm is between the leader and the Groink. The Groink's stride is often high enough to step over the safety barriers that ordinarily stop leaders, Pikmin, and other monsters from falling into the chasms. In this case, the body will be irretrievable, although any treasures it may have been carrying will show up elsewhere on the sublevel. If two Gatling Groinks are near each other, it is possible to have one Groink kill the other by shooting it; the other Groink should then be killed with Purple Pikmin.
Another strategy is to use one lone leader as bait, to draw the Groink's attention, and then switch leaders and attack the distracted creature from behind. Idle leaders run about to try to avoid enemy attacks, so it's likely that the bait leader will suffer minimal damage from this strategy.
Against Groinks atop pillars, Yellow Pikmin are the most likely to reach them, but it is possible with other types depending on the height of the pillar. Since ultra-bitter sprays may have trouble reaching them, the decoy method is typically preferred. Placing a leader close to the base of the pillar will keep the Groink's attention, even when approached closely from behind. In some cases, such as the toybox themed sublevels, the pillar is slightly conical, and can potentially block the Groink's bullets – this allows the use of a Pikmin decoy, freeing up the second leader.
Note that using an ultra-bitter spray on a Gatling Groink that has already fired some shots will make the shots disappear.[1] This is a good way to save Pikmin that would otherwise be on the receiving end.
Technical information
Free
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | minihoudai
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1200 |
fp01 | マップとの当り | Unknown (related to slopes) | 45 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.15 |
fp09 | テリトリー | Territory radius | 250 |
fp10 | ホーム範囲 | "Home" radius | 50 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 250 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 300 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 50 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 500 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 10 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 15 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 65 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 2 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 70 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 50 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 20 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 35 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 45 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 25 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp11 | 死亡 ~ ゲージ出現 | Delay until revival starts | 2 |
fp12 | ゲージ出現 ~ 復活 | Revival duration | 118 |
Tower
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | fminihoudai
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 700 |
fp01 | マップとの当り | Unknown (related to slopes) | 45 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.15 |
fp09 | テリトリー | Territory radius | 250 |
fp10 | ホーム範囲 | "Home" radius | 50 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 250 |
fp15 | 探索角度 | Unknown (exploration angle?) | 180 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 300 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 50 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 500 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 10 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 15 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 65 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 2 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 70 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 50 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 20 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 35 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 45 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 25 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp11 | 死亡 ~ ゲージ出現 | Delay until revival starts | 2 |
fp12 | ゲージ出現 ~ 復活 | Revival duration | 118 |
Other information
- Size: Body length: 118mm, as per the e-card
- Pikmin 2 Piklopedia number: #19
Naming
- Common name: Gatling Groink. The word "Gatling" is a reference to the Gatling-type cannons in real life. The name "Groink" seems entirely made up; it is possible to extract the onomatopoeia for pig grunts, "oink", thus contracting "grunt" and "oink" to "Groink". Though it's difficult to see how pigs factor into the creature's design, the "grunt" component is found again in the German localization. "Groink" could also stem as an attempt at translating a possible play on words with "testicles" in the Japanese name (see below), wherein the translators kept the genital joke as well as the "surplus" コ? character.
- Japanese nickname: タマコキン?. It translates to "Bullet Child Goldfish", referring to how it looks like a goldfish and fires bullets. The word "child" suggests it is a juvenile member of its species. Also possible is a wordplay on きんたま?, which translates to "gold ball" and is a slang term for human testicles.
- Japanese name: テッポコキン?, lit.: "Gun Child Goldfish".
- Scientific name: Megaplod calibersi. It could be a corruption of the megapodes family of birds, though the similarity between the Groink and these birds are few; it is perhaps worth noting that the megapodes build mounds, and the Groink's signature placement in the game is also atop of a mound, or rather a form of pillar. It is likely that the word "explosion" was worked into the name as well due to the Groink's explosive attack. "Calibersi" seems to be a corruption of "caliber", a measure for the size of projectiles.
- Internal names: Internally, the creature is known as
minihoudai
, a combination of "mini" and 砲台?, which means "artillery battery". The namehoudai
is already taken by the Man-at-Legs. - Prerelease: None.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | タマコキン? Tama Ko Kin |
Bullet Child Goldfish |
French | Bioméca | From "biomechanic" |
German | Granatengrunzer | Grenade-Grunter |
Gallery
- Gatlinggroink.jpg
Artwork of the Gatling Groink.
A Gatling Groink in the Piklopedia.
Two Gatling Groinks in an unused cave.
The creature's e-card, #20 (15th yellow card).
Trivia
The following article or section is in need of assistance from someone who plays Pikmin 2. |
- The Gatling Groink, along with the Spotty Bulbear in Pikmin 2 are the only enemies that can revive after being defeated.
- In the Wistful Wild, if the Gatling Groink is in the end of day cutscene, it can actually shoot at the leaders and damage them. The leaders cannot be knocked down with this, however.
- The whistling heard when Gatling Groink pellets are flying is a modified version of the same whistle in Super Mario Sunshine when Bullet Bills are fired from cannons.[2]
References
- ^ Twitter video on Twitter, published on December 10th, 2018, retrieved on December 11th, 2018
- ^ YouTube video that explains some of Pikmin 2's sounds