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Shoot: Difference between revisions

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{{game help|p3}}
{{game help|p3}}


'''Shoots''' ({{j|若芽|Wakame|Shoot}}) appear to be {{w|Shoot|immature trees}}, but at this stage of growth, the exact species cannot be identified. This plant may only be found on land in few places, mainly in the [[Perplexing Pool]], but is also found in clusters on various [[cave]] sublevels. They do not affect gameplay, as they are just for scenery. Rivaled by the [[Foxtail]], they are quite possibly the tallest plant which can be interacted with in ''[[Pikmin 2]]''. They also appear in ''[[Pikmin 3]]'', where they are identified as '''Oak Seedlings'''{{cite web|https://tcrf.net/Pikmin_3#Unused_Lock-on_text|Pikmin_3|The Cutting Room Floor|rname=lockon}} ({{j|ドングリの芽|Donguri no Me|Acorn Shoot}}) with the same appearance or in a brown version. There are two types of oak seedlings: the first type can be interacted with, while the second is used for the [[Arachnode]]'s web. While there is no visible difference between the two types, the one used by the [[Arachnode]] can't be interacted with (in that they're solid). Moreover, these types of oak seedling disappear the day after the Arachnode has been defeated, and reappear alongside the enemy.  
'''Shoots''' ({{j|若芽|Wakame|Shoot}}) appear to be {{w|Shoot|immature trees}}, but at this stage of growth, the exact species cannot be identified. This plant may only be found on land in few places, mainly in the [[Perplexing Pool]], but is also found in clusters on various [[cave]] sublevels. They do not affect gameplay, as they are just for scenery. Rivaled by the [[Foxtail]], they are quite possibly the tallest plant which can be interacted with in ''[[Pikmin 2]]''. They also appear in ''[[Pikmin 3]]'', where they are identified as '''Oak Seedlings'''{{cite web|https://tcrf.net/Pikmin_3#Unused_Lock-on_text|Pikmin_3|The Cutting Room Floor|rname=lockon}} ({{j|ドングリの芽|Donguri no Me|Acorn Shoot}}) with the same appearance or in a brown version. There are two types of Oak Seedlings: the first type can be interacted with, while the second is used for the [[Arachnode]]'s web. While there is no visible difference between the two types, the one used by the [[Arachnode]] can't be interacted with (in that they're solid). Moreover, these types of Oak Seedling disappear the day after the Arachnode has been defeated, and reappear alongside the enemy.  
{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}


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Shoot1.jpg|Artwork of the shoot.
Shoot1.jpg|Artwork of the shoot.
Shoot P2S icon.png|The [[Piklopedia]] icon of the Shoot in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of Pikmin 2]].
Shoot P2S icon.png|The [[Piklopedia]] icon of the Shoot in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of Pikmin 2]].
Shoot 3.jpg|An oak seedling in the [[Tropical Wilds]].
Shoot 3.jpg|An Oak Seedling in the [[Tropical Wilds]].
Brown Shoot 3.jpg|Brown version of the oak seedling in the [[Twilight River]].
Brown Shoot 3.jpg|Brown version of the Oak Seedling in the [[Twilight River]].
</gallery>
</gallery>



Latest revision as of 12:52, July 9, 2024

Shoot In-game icon.
Shoot.jpg
Appears in PikminPikmin 2Pikmin 3Pikmin 4
Scientific name Unknown
Family Unknown
Areas The Impact Site, The Distant Spring, Perplexing Pool
Caves Frontier Cavern, Citadel of Spiders, Cavern of Chaos, Hole of Heroes, Dream Den
Challenge Mode levels Hot House, Twilight Garden, Concrete Maze, Collector's Room, Hazard Training, Rumbling Grotto, Hidden Garden, Emperor's Realm
Collect treasure! levels None
Battle enemies! levels None
Side Story levels None
Dandori Challenge levels None
2-Player Battle levels Angle Maze
Bingo Battle levels None
Dandori Battle levels None

The following article or section is in need of assistance from someone who plays Pikmin 3.

Shoots (若芽?, lit.: "Shoot") appear to be immature trees, but at this stage of growth, the exact species cannot be identified. This plant may only be found on land in few places, mainly in the Perplexing Pool, but is also found in clusters on various cave sublevels. They do not affect gameplay, as they are just for scenery. Rivaled by the Foxtail, they are quite possibly the tallest plant which can be interacted with in Pikmin 2. They also appear in Pikmin 3, where they are identified as Oak Seedlings[1] (ドングリの芽?, lit.: "Acorn Shoot") with the same appearance or in a brown version. There are two types of Oak Seedlings: the first type can be interacted with, while the second is used for the Arachnode's web. While there is no visible difference between the two types, the one used by the Arachnode can't be interacted with (in that they're solid). Moreover, these types of Oak Seedling disappear the day after the Arachnode has been defeated, and reappear alongside the enemy.

Notes

Olimar's notes

This is a young shoot of some kind, but what kind of tree species does it belong to? What shape will it take when it matures and grows to full height? Unfortunately, we are only able to obtain information from our portable scanners on a select few of the countless number of species we've encountered. But even if our expedition yields only brief observations on the life we encounter, it will still provide a better understanding of this bizarre planet.

Louie's notes

Inedible. And yet strangely delicious.

Pikmin 2 Nintendo Player's Guide[edit]

Among the most common types of foliage are the shoots. They offer splendid atmosphere in often-hostile surroundings.

Technical information[edit]

Large Shoot[edit]

Pikmin 2 technical information (?)
Internal name wakame_l
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 20
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 50
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 90
fp10 ホーム範囲 "Home" radius 50
fp11 プライベート距離 "Private" radius 180
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 90
fp33 マップとのあたりポリゴンの選定 Collision processing radius 30
fp34 ピクミンとのあたり Pikmin damage radius 30
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
None

Small Shoot[edit]

Pikmin 2 technical information (?)
Internal name wakame_s
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 30
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 50
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 60
fp10 ホーム範囲 "Home" radius 40
fp11 プライベート距離 "Private" radius 130
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 60
fp33 マップとのあたりポリゴンの選定 Collision processing radius 30
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
None

Other information[edit]

  • Pikmin 2 Piklopedia number: #69

Naming[edit]

  • Common name: Shoot.
  • Japanese nickname: 若芽?, lit.: "Shoot".
  • Japanese name: Unknown.
  • Scientific name: Unknown.
  • Internal names: Unknown.
  • Prerelease: None.

Names in other languages[edit]

Shoot

Language Name Meaning
Flag of Japan Japanese 若芽?
Wakame
Shoot
Flag of France French Pousse Shoot
Flag of Germany German Spross Sprout
Flag of Mexico Spanish (NoA) Brote Shoot

Oak Seedling

Language Name Meaning
Flag of Japan Japanese ドングリの芽?
Donguri no Me
Acorn Shoot

Gallery[edit]

References[edit]

  1. ^ Pikmin_3 on The Cutting Room Floor