Toady Bloyster: Difference between revisions

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The '''Toady Bloyster''' ({{j|ツブラメケメクジ|Tsubura Me Kemekuji|Cute-eyed Kemekuji}}) is a slug-like creature found in {{p2}}, {{p3}}, and {{p4}}. Toady Bloysters creep along the ground in search of food, and upon discovering [[Pikmin family|Pikmin]], they emit a loud call reminiscent to that of a cow calf, then lash out their pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing." As slow as they may be, Bloysters are capable of causing a very large and sudden drop in the number of Pikmin a [[leader]] has at their disposal, should the player be careless enough to allow them the chance.
The '''Toady Bloyster''' ({{j|ツブラメケメクジ|Tsubura Me Kemekuji|Cute-eyed Kemekuji}}) is a slug-like creature found in {{p2}}, {{p3}}, and {{p4}}. Toady Bloysters creep along the ground in search of food, and upon discovering [[Pikmin family|Pikmin]], they emit a loud call reminiscent to that of a cow calf (Pikmin 2 only), then lash out their pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing." As slow as they may be, Bloysters are capable of causing a very large and sudden drop in the number of Pikmin a [[leader]] has at their disposal, should the player be careless enough to allow them the chance.


Gill-like organs can be found on their backs, acting as weak spots. Although their bodies can be attacked for lesser damage in ''Pikmin 3'', in the previous game, only the bulbs can be attacked (even though it's possible to attack their bodies using [[Purple Pikmin]]). When one receives heavy damage, it shakes its tail and throws away any Pikmin hanging on to it in ''Pikmin 2'', but merely ejects ink in ''Pikmin 3''. This ink can temporarily and non-fatally choke any nearby Pikmin, but those hanging on the bulb will not be affected. In ''Pikmin 2'', they have seven distinct tentacles, whereas in the sequel, they have one that splits into six.
Gill-like organs can be found on their backs, acting as weak spots. Although their bodies can be attacked for lesser damage in ''Pikmin 3'' and ''Pikmin 4'', in the previous game, only the bulbs can be attacked (even though it's possible to attack their bodies using [[Purple Pikmin]]). When one receives heavy damage, it shakes its tail and throws away any Pikmin hanging on to it in ''Pikmin 2'', but merely ejects ink in ''Pikmin 3'' and ''Pikmin 4''. This ink can temporarily and non-fatally choke any nearby Pikmin, but those hanging on the bulb will not be affected by it. In ''Pikmin 2'', they have seven distinct tentacles, whereas in the sequels, they have one that splits into six, which changes colors from blue to red in each sequel.


In ''Pikmin 2'', a single Toady Bloyster spawns in the [[Perplexing Pool]], and tends to rove around the shallows near the entrance to the [[Shower Room]]. When defeated, it typically drops two [[Pellet|10-Pellets]] in addition to the gill-like organ on its back, which is worth 25 Pikmin at any [[Onion]]. Entering any of the [[cave]]s in the Perplexing Pool will trigger a respawn, making this Bloyster a particularly low-risk method of spawning large amounts of Pikmin in a short amount of time, potentially 45 Pikmin per Bloyster defeated. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], a Toady Bloyster holds [[The Key]] on the first sublevel in [[The Giant's Bath]]. In ''Pikmin 3'''s Story Mode, one appears in the [[Garden of Hope]], and one in the [[Twilight River]].
In ''Pikmin 2'', a single Toady Bloyster spawns in the [[Perplexing Pool]], and tends to rove around the shallows near the entrance to the [[Shower Room]]. When defeated, it typically drops two [[Pellet|10-Pellets]] in addition to the gill-like organ on its back, which is worth 25 Pikmin at any [[Onion]]. Entering any of the [[cave]]s in the Perplexing Pool will trigger a respawn, making this Bloyster a particularly low-risk method of spawning large amounts of Pikmin in a short amount of time, potentially 45 Pikmin per Bloyster defeated. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], a Toady Bloyster holds [[The Key]] on the first sublevel in [[The Giant's Bath]]. In ''Pikmin 3'''s Story Mode, one appears in the [[Garden of Hope]], and one in the [[Twilight River]].
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===''Pikmin 4''===
===''Pikmin 4''===
Toady Bloysters can be dealt with in much the same way as in ''[[Pikmin 3]]''. Simply throw Pikmin on its tail-based gill organ and they won't be affected by the ink that the bloyster sprays out. It can still be defeated through attacking the main body but the tail method is generally considered the fastest and easiest way to beat them. The Toady Bloyster may be quite slow in terms of movement and eating, but it's tentacle-like tounge can grab many Pikmin at once. As such, it is usually a very bad idea to charge the bloyster from the front.
Toady Bloysters can be dealt with in much the same way as in ''[[Pikmin 3]]''. Simply throw Pikmin on its tail-based gill organ and they won't be affected by the ink that the bloyster sprays out. It can still be defeated through attacking the main body but the tail method is generally considered the fastest and easiest way to beat them, as that way they are completely safe from their ink splash. The Toady Bloyster may be quite slow in terms of movement and eating, but it's tentacle-like tounge can grab many Pikmin at once. As such, it is usually a very bad idea to charge the bloyster from the front.


==Technical information==
==Technical information==
{{see|Ranging Bloyster#Technical information|t1=Ranging Bloyster technical information, for ''Pikmin 2''}}
{{see|Ranging Bloyster#Technical information|t1=Ranging Bloyster technical information, for ''Pikmin 2''}}
Internally, in ''Pikmin 2'', the Toady Bloyster is just a [[Ranging Bloyster]], but some of the properties provide specific differences, and the hard-coded ability to be entranced by leaders is removed.
Internally, in ''Pikmin 2'', the Toady Bloyster is just a [[Ranging Bloyster]], but some of the properties provide specific differences such as its size, and the hard-coded ability to be entranced by leaders is removed.


{{p3 enemy technical
{{p3 enemy technical