Pikmin 2

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'''Gas pipes''' are hazardous [[obstacle]]s in ''[[Pikmin 2]]''. As the name would indicate, they are small tubes that emit a steady stream of [[poison]] gas. They can commonly be found in [[cave]]s by themselves, though some are present in the [[areas|overworld]] as well, commonly inside [[Gate|bramble gates]] or [[bridge]]s.
'''Gas pipes''' are hazardous [[obstacle]]s in ''[[Pikmin 2]]''. As the name would indicate, they are small tubes that emit a steady stream of [[poison]] gas. They can commonly be found in [[cave]]s by themselves, though some are present in the [[areas|overworld]] as well, commonly inside [[Gate|bramble gates]] or [[bridge]]s.


As they constantly emit poison, a [[hazard]] only [[White Pikmin]] (and [[Bulbmin]]) can handle, White Pikmin (or Bulbmin) generally must be used to deactivate them, by [[Combat|attacking]] them like an [[enemy]]. Once deactivated, it will stop emitting poison. However, gas pipes can be deactivated with non-White Pikmin as well. For this, one must [[throw]] a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be [[whistle]]d back, and the cycle can repeat until eventually the pipe is deactivated. It's also possible to bait a [[Gatling Groink]] into attacking the pipes, which will gradually decrease their [[health]]. This can only be done to the gas pipes on the gate after the lake in the [[Wistful Wild]].
As they constantly emit poison, a [[hazard]] only [[White Pikmin]], [[Bulbmin]] and [[Glow Pikmin]] can handle, White Pikmin, Bulbmin and Glow Pikmin generally must be used to deactivate them, by [[Combat|attacking]] them like an [[enemy]]. Once deactivated, it will stop emitting poison. However, gas pipes can be deactivated with non-White Pikmin as well. For this, one must [[throw]] a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be [[whistle]]d back, and the cycle can repeat until eventually the pipe is deactivated. It's also possible to bait a [[Gatling Groink]] into attacking the pipes, which will gradually decrease their [[health]]. This can only be done to the gas pipes on the gate after the lake in the [[Wistful Wild]].


On the surface of areas, gas pipes that are placed inside gates or bridges function as a means of only allowing [[White Pikmin]] to be used to break down the obstacle. For gates, however, the top two thirds can still be latched-on to by [[throw]]n Pikmin, regardless of type. If the player hasn't unlocked White Pikmin yet, it will be impossible to cause damage to these gates – Pikmin will just ignore them. This behavior also applies to cave sublevels, if there is a gas pipe sufficiently near a gate.{{cite web|https://old.reddit.com/r/Pikmin/comments/v3q3ez/game_softlocked_itself_d/|Game softlocked itself :D|reddit|published={{date|3|June|2022}}|retrieved={{date|4|June|2022}}}} However, if the gate is spawned in the area without the gas pipes, which can be achieved, for instance, by destroying the gas pipes with a [[Gatling Groink]], entering a cave, and then exiting, the gate will work like a normal gate again.
On the surface of areas, gas pipes that are placed inside gates or bridges function as a means of only allowing [[White Pikmin]] to be used to break down the obstacle. For gates, however, the top two thirds can still be latched-on to by [[throw]]n Pikmin, regardless of type. If the player hasn't unlocked White Pikmin yet, it will be impossible to cause damage to these gates – Pikmin will just ignore them. This behavior also applies to cave sublevels, if there is a gas pipe sufficiently near a gate.{{cite web|https://old.reddit.com/r/Pikmin/comments/v3q3ez/game_softlocked_itself_d/|Game softlocked itself :D|reddit|published={{date|3|June|2022}}|retrieved={{date|4|June|2022}}}} However, if the gate is spawned in the area without the gas pipes, which can be achieved, for instance, by destroying the gas pipes with a [[Gatling Groink]], entering a cave, and then exiting, the gate will work like a normal gate again.

Revision as of 10:53, September 13, 2023

A gas pipe.

Because this subject has no official name, the name "gas pipe" is conjectural.

Gas pipes are hazardous obstacles in Pikmin 2. As the name would indicate, they are small tubes that emit a steady stream of poison gas. They can commonly be found in caves by themselves, though some are present in the overworld as well, commonly inside bramble gates or bridges.

As they constantly emit poison, a hazard only White Pikmin, Bulbmin and Glow Pikmin can handle, White Pikmin, Bulbmin and Glow Pikmin generally must be used to deactivate them, by attacking them like an enemy. Once deactivated, it will stop emitting poison. However, gas pipes can be deactivated with non-White Pikmin as well. For this, one must throw a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be whistled back, and the cycle can repeat until eventually the pipe is deactivated. It's also possible to bait a Gatling Groink into attacking the pipes, which will gradually decrease their health. This can only be done to the gas pipes on the gate after the lake in the Wistful Wild.

On the surface of areas, gas pipes that are placed inside gates or bridges function as a means of only allowing White Pikmin to be used to break down the obstacle. For gates, however, the top two thirds can still be latched-on to by thrown Pikmin, regardless of type. If the player hasn't unlocked White Pikmin yet, it will be impossible to cause damage to these gates – Pikmin will just ignore them. This behavior also applies to cave sublevels, if there is a gas pipe sufficiently near a gate.[1] However, if the gate is spawned in the area without the gas pipes, which can be achieved, for instance, by destroying the gas pipes with a Gatling Groink, entering a cave, and then exiting, the gate will work like a normal gate again.

Locations

Technical information

Pikmin 2 technical information (?)
Internal name gashiba
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.7
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 1
fp06 速度 Move speed 0
fp08 回転速度率 Rotation acceleration 0
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 0
fp13 視界角度 FOV 0
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 50
fp21 攻撃可能角度 Unknown (shock attack max angle?) 10
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 60
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 0
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 60
fp28 回転最大速度 Rotation speed 0
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.0065
fp32 LOD半径 Off-camera radius 30
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 18
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp02 ウェイト時間 Idle duration 0
fp01 ガス吐き時間 Unknown (gas spew duration?) 3
fp03 攻撃開始時間 Unknown (delay before starting?) 0.6
fp04 停止時間 Unknown (stop duration?) 30

Gallery

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Trivia

  • Gas pipes in overground areas will respawn 99 days after being deactivated.

See also

References

  1. ^ Game softlocked itself :D on reddit, published on June 3rd, 2022, retrieved on June 4th, 2022