Hole of Heroes: Difference between revisions
No edit summary Tag: Mobile edit |
m (Line states all previous areas. Segmented Crawbster is from the same area.) Tag: Mobile edit |
||
Line 8: | Line 8: | ||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Hole of Heroes''' ({{j|百戦錬磨の穴|Hyakusenrenma no Ana|Hole of Veterans}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last [[area]]. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the [[bosses]] from the previous areas in ''Pikmin 2'' except the [[ | The '''Hole of Heroes''' ({{j|百戦錬磨の穴|Hyakusenrenma no Ana|Hole of Veterans}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last [[area]]. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the [[bosses]] from the previous areas in ''Pikmin 2'' except the [[Giant Breadbug]] and the [[Waterwraith]]. The final boss is the [[Raging Long Legs]]. In the US [[Region|version]] for this cave, there are {{pokos|2205}} worth of treasure. In the European version, there are {{pokos|2235}} worth of treasure. | ||
==How to reach== | ==How to reach== |
Revision as of 12:44, September 11, 2021
Hole of Heroes | |
---|---|
Location | Wistful Wild |
Sublevels | 15 |
Treasures | 13 |
Hazards |
The following article or section contains guides. |
The Hole of Heroes (百戦錬磨の穴?, lit.: "Hole of Veterans") is a cave in Pikmin 2, found in the Wistful Wild, the game's fourth and last area. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the bosses from the previous areas in Pikmin 2 except the Giant Breadbug and the Waterwraith. The final boss is the Raging Long Legs. In the US version for this cave, there are × 2205 worth of treasure. In the European version, there are × 2235 worth of treasure.
How to reach
From the landing site, you should head forward. Destroy the gate guarded by the Hermit Crawmad, and remove the clog on that water. Use Yellow Pikmin to destroy the electric gate, and then go around the Conifer Spire and the Armored Cannon Beetle Larva to reach the cave.
All Pikmin types are relevant. Focus on Red and Purple Pikmin, as this dungeon focuses on combat above other elements. Also remember to bring a healthy amount of Blue Pikmin for the water-logged sublevel, and the two arachnorb bosses.
Notes
Ship's dialogs
“I am detecting the howls of countless creatures in the hole ahead. It is nearly deafening!
Sound analysis indicate a wide variety of creatures nesting here. It is a melting pot of life!
Mr. President, be extremely careful! Olimar, your job is to protect his life at all costs!”Sublevel 1
- Theme: Garden
- Music: Yard
- Treasures:
- Enemies:
- Cloaking Burrow-nit × 2
- Creeping Chrysanthemum × 2
- Dwarf Orange Bulborb × 4 (drop from the sky, 2 in dead ends)
- Female Sheargrub × 5
- Male Sheargrub × 5
- Shearwig × 5
- Skitter Leaf × 4
- Obstacles:
- None
- Plants and fungi:
- Others:
- Egg × 3 (in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 23 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 1 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_big2_kusachi.txt | ||||
Lighting file (?) | hiroba_toy_light_cha.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 5 exits |
Whatever hopes you had of having a gentle first sublevel are ruined here. Creeping Chrysanthemums, Sheargrubs, Shearwigs, Skitter Leafs, and Cloaking Burrow-nits are littered across the scenic maze. Purple Pikmin are the best choice, but be weary of the Dwarf Orange Bulborbs that fall from the sky. Because of this, it is recommended you keep the camera zoomed out above you.
It's advised that you escort whatever loads your Pikmin are carrying back to the Research Pod. Aside from the Corpulent Nut, the only other items worth grabbing are nectar or sprays, so keep an eye out for eggs.
Sublevel 2
- Theme: Concrete
- Music: Electricity
- Treasures:
- Enemies:
- Anode Beetle × 6
- Antenna Beetle × 1
- Bumbling Snitchbug × 1
- Careening Dirigibug × 2
- Swooping Snitchbug × 2
- Obstacles:
- Bomb-rock × 2 (drop from the sky in dead ends)
- Plants and fungi:
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 12 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 5 | ||||
Dead end unit probability (?) | 80 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 4_ABE_a_b_e_m_conc.txt | ||||
Lighting file (?) | normal_light_lv1.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Long corridor | Dead end | Turning corridor |
Corridor | Room with 4 exits | Room with 4 exits | Room with 4 exits and C-shaped wall | Room with 5 exits and 2 walls |
Both Bumbling Snitchbugs, and Swooping Snitchbugs live down here, along with Anode Beetles, the irritating Careening Dirigibugs, and an Antenna Beetle. There are a lot of bug enemies here. If this isn't enough all together, bomb-rocks drop just like the Dwarf Bulborbs in the last sublevel. Take extreme caution and try to get all of the bombs down with a leader before bringing your troops in. The Essence of True Love is buried; dig it up with White Pikmin.
Sublevel 3
- Theme: Concrete
- Music: Concrete 2
- Treasures:
- Enemies:
- Fiery Blowhog × 2
- Puffy Blowhog × 1
- Volatile Dweevil × 5 (drop from the sky, 2 in dead ends)
- Watery Blowhog × 2
- Withering Blowhog × 2
- Obstacles:
- None
- Plants and fungi:
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 8 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0.1 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 4_ABE_a_b_e_m_conc.txt | ||||
Lighting file (?) | normal_light_lv2.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Long corridor | Dead end | Turning corridor |
Corridor | Room with 4 exits | Room with 4 exits | Room with 4 exits and C-shaped wall | Room with 5 exits and 2 walls |
Sublevel three is a maze of all species of the Blowhog family. Barriers make this place a pain, especially when there's a Withering Blowhog right on the other side. All of the Blowhogs can attack through the barriers, so be careful with the two earthbound types and do your best to keep the Withering Blowhogs from blowing away your Pikmin's flowers. You'll probably need flowered Pikmin for the next sublevel.
Volatile Dweevils still appear in this level, so be very careful. Try scouting across all the available terrain alone before moving on. Travel with your group while carrying the Love Sphere and the corpses, just in case. One mistake could be all it takes to ruin your chances of success. If you're lucky, a Dweevil may appear next to a Blowhog and do damage for you, making your job a little easier.
Sublevel 4
- Theme: Concrete
- Music: Boss (only when combating)
- Treasures:
- Lustrous Element (inside the Pileated Snagret)
- Enemies:
- Burrowing Snagret × 1
- Pileated Snagret × 1
- Obstacles:
- None
- Plants and fungi:
- Common Glowcap × 3
- Fiddlehead × 2
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_manq_conc.txt | ||||
Lighting file (?) | normal_light_lv3.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular sandpit arena |
- See also: Burrowing Snagret strategy.
- See also: Pileated Snagret strategy.
Here is where you want flower Pikmin. It's the first boss return of the cave. There are two Snagrets, one Pileated Snagret and one Burrowing Snagret, and there's a sandy sinkhole in the middle of the arena that causes a huge issue when you find yourself retreating from the feathered Snagret. Note that you do not have to kill both beasts, only the Pileated Snagret. Fight it for the Lustrous Element, but be careful not to walk into its burrowing partner. Locate both monsters if you must. You may want to use White Pikmin as a last resort.
Sublevel 5
- Theme: Concrete
- Music: Rest
- Treasures:
- None
- Enemies:
- Honeywisp × 4[Sublevel 5 notes 1]
- Iridescent Glint Beetle × 2
- Mamuta × 2
- Unmarked Spectralids × 2 (number of groups)
- Obstacles:
- None
- Plants and fungi:
- Queen Candypop Bud × 1
- Shoot (small) × 5
- Others:
- None
- ^ The game files indicate that only one should appear, but four appear instead.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 4_units_a_d_e_h_conc.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits | Room with 4 exits | Room with 4 exits and C-shaped wall | Room with 2 exits and a raised edge |
A treasureless rest level. There aren't any creatures here that can kill, and all four of them could even contribute to your squad. Mamutas pound your Pikmin into the ground, but give them flowers. Honeywisps and Unmarked Spectralids provide nectar or, if you're lucky, a spray. Iridescent Glint Beetles have the same results: 1st hit nectar, 2nd hit sprays.
If you have taken severe damage and feel you need to return to the surface, there's a geyser waiting for you here. There's also a Queen Candypop Bud and plenty of nectar just in case there's a couple of leaf or bud Pikmin among your flowered soldiers.
Sublevel 6
- Theme: Soil
- Music: Hole of Heroes (exclusive to this sublevel)
- Treasures:
- Nutrient Silo (US) / Stringent Container (Europe/Japan)
- Enemies:
- Hermit Crawmad × 2
- Water Dumple × 3
- Wogpole × 6
- Wollywog × 1
- Yellow Wollywog × 2
- Obstacles:
- None
- Plants and fungi:
- Lapis Lazuli Candypop Bud × 2 (in dead ends)
- Shoot (large) × 2
- Shoot (small) × 3
- Others:
- Egg × 2 (in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 8 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | Yes | ||||
Cave units file (?) | 1_units_ike4_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Swamp with trunks |
If your Blue Pikmin are low on numbers, the are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better.
The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the Nutrient Silo (Stringent Container in the European version), get rid of the seal over the hole and jump in for your next boss fight.
It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel an impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it impossible for Yellows to access it. Should this happen, reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.
Sublevel 7
- Theme: Tiles
- Music: Boss (only when combating)
- Treasures:
- Joyless Jewel (inside the Ranging Bloyster)
- Enemies:
- Obstacles:
- Boulder × 1
- Plants and fungi:
- None
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 5 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MIYA_bunki_tile.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Large square room with 5 exits |
- See also: Ranging Bloyster strategy.
This arena is roomy, and you'll find a Ranging Bloyster just waiting to feed. Get your Pikmin safe behind the hole or in a dead end, and defeat the Cannon Beetles with their own boulders. Otherwise, the Pikmin will be crushed to death. Then you can move to the big blob. Split into two teams, surround the beast, and alternate between leaders to get a good shot at the bulb on the monster's back. Again, you may want to feed it White Pikmin as a last resort. Soon enough, you'll get the Joyless Jewel as the prize.
Sublevel 8
- Theme: Concrete
- Music: Rest
- Treasures:
- None
- Enemies:
- Obstacles:
- None
- Plants and fungi:
- Shoot (small) × 5
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 6 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 4_units_a_d_e_h_conc.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits | Room with 4 exits | Room with 4 exits and C-shaped wall | Room with 2 exits and a raised edge |
Yet another rest level. You're more than halfway through, but you get another chance to go back to the surface here, along with Crimson Candypop Buds and a Queen Candypop Bud. If you've lost Pikmin, you can use that and the Bulbmin wandering down here. Be careful, aside from the Bulbmin, Doodlebugs may appear to endanger your soldiers. Lastly, there's a good chance to get nectar and sprays here. There's no treasure here.
Sublevel 9
- Theme: Tiles
- Music: Tile 1
- Treasures:
- Dimensional Slicer (US) / Patience Tester(Europe) Flying Saucer (Japan) (inside the Fiery Bulblax)
- Enemies:
- Dwarf Bulbear × 3
- Dwarf Orange Bulborb × 3
- [icon] Dwarf Red Bulborb × 3
- Fiery Bulblax × 1
- Hairy Bulborb × 1
- Orange Bulborb × 1
- Red Bulborb × 1
- Snow Bulborb × 3
- Spotty Bulbear × 1
- Obstacles:
- None
- Plants and fungi:
- None
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 3 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_ud_dry_tile.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Long corridor | Dead end | Dead end |
Turning corridor | Corridor | Room with 2 exits and 2 ramps | Room with a waterless pool |
Dwarf Red, White, Orange Bulborbs, a Red, Hairy, and Orange Bulborb, a Spotty Bulbear with its young, and a Fiery Bulblax – in fact, every breed of Bulborb in the entire game – appears here. The Fiery Bulblax has the Dimensional Slicer (Patience Tester in the European version), but since the rest of the bulborbs are in close proximity, it is highly likely that you will have to kill every enemy here.
A suggestion would be to knock down the gate leading to the main arena, run out with no Pikmin and hide behind a wall to attract the Spotty Bulbear's attention. While that is happening, you can switch leaders and kill the rest of the bulborbs, then leave. If the Bulbear is in an awkward position, use a spray (highly recommended, since juvenile Bulbears will be following) then leave. Though it is unlikely, it is possible for the ship to land in the main room when you enter the sublevel. This will undoubtedly lead to you having a tense start, especially if the Spotty Bulbear is near when you land. Should this happen, your best bet is to immediately spray it with an ultra-bitter spray (which you should have at least a few of from the previous sublevel) and attack it, or at least buy yourself time to think. Alternatively, reset the console in hopes you get a better layout.
If you are lucky, you can kill the Spotty Bulbear through the wall before the gate by punching, but you need to collect the corpse immediately. You can also punch the enemies on top of the sink part for a safe but long strategy. Remember to use Red Pikmin for the Fiery Bulblax. It should be noted that the wandering Spotty Bulbear can wake up the other sleeping beasts. However, as long as you and your troops are not nearby, they will simply go right back to sleep.
Another method is to break the gate, then go in with either leader, lure the Bulborbs into the hole, get out, and repeatedly punch them while they are stuck inside the hole. Remember to also kill all the Dwarfs (as carrying will be a nuisance with them) and the Fiery Bulbax. The Rocket Fist is recommended, and the Scorch Guard is necessary to punch the Fiery Bulblax.
Sublevel 10
- Theme: Soil
- Music: Boss (only when combating)
- Treasures:
- Treasured Gyro Block (inside an Emperor Bulblax)
- Enemies:
- Emperor Bulblax × 2
- Mitite × 2 (number of groups)
- Obstacles:
- Plants and fungi:
- Common Glowcap × 7
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_ABE_blk_cent2_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Circular room with 4 exits | Room with hole in wall |
- See also: Emperor Bulblax strategy.
Relive another boss battle as the montage of the bulborb family continues, this time with the previous game's final boss: not one, but two Emperor Bulblaxes. These two aren't nearly as big, but they're still deadly. If you're going to scout for nectar and sprays before to attack them, it's okay, but be warned that Mitites may show up.
Just like with the two Snagrets, only one of these bulblaxes holds a treasure: the Treasured Gyro Block. Purple Pikmin should be used to make the battle easier. If you have the treasure gauge, find the right Bulblax when it's blinking. Again, if you are low on purples, you can sacrifice some whites.
Sublevel 11
- Theme: Soil
- Music: Boss (only when combating)
- Treasures:
- Favorite Gyro Block (inside the Empress Bulblax)
- Enemies:
- Bulborb Larva (spawned from the Empress Bulblax)
- Empress Bulblax × 1
- Obstacles:
- None
- Plants and fungi:
- Common Glowcap × 6
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 1 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_queen_c_tsuchi.txt | ||||
Lighting file (?) | qchap_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Empress Bulblax arena |
- See also: Empress Bulblax strategy.
The bulborb montage reaches a climax as an Empress Bulblax is the last in the family to defeat. You start at its rear, where the babies come out. The Bulborb larva will be instant trouble. Keep your Pikmin away from them. They can eat your Pikmin lightning fast. Get rid of them all before meeting the Empress and going after the treasure it somehow swallowed.
You are able to petrify it, but you must spray it from the sides; attempting to spray its behind or face will not work. Attack with Purples if you can. If not, Red Pikmin may do just as well, but any Pikmin can do the job. Be careful when dealing with the beast and make sure you know what you're going to do about the offspring when they arrive, if they have time to.
Take cover when it starts to roll from side to side. The ceiling conveniently comes down very close to where you stand. A safe place is behind the hole, so find time to break down the gate. If you push all of your Pikmin against a wall, the boulders won't usually hit you. At the end of the fight, feel free to search for any nectars that were dropped by the larva. If you're having trouble trying to get to the Empress Bulblax's head, have one leader move a little when there's no Larvae and the other punch each baby. This is also a good place to add the Common Glowcap to your Piklopedia if you haven't already.
Sublevel 12
- Theme: Metal
- Music: Rest
- Treasures:
- Lost Gyro Block (inside the Iridescent Glint Beetle)
- Enemies:
- Doodlebug × 1
- Iridescent Flint Beetle × 1
- Iridescent Glint Beetle × 1
- Obstacles:
- None
- Plants and fungi:
- Glowstem (green) × 3
- Glowstem (red) × 3
- Queen Candypop Bud × 1
- Others:
- Egg × 2 (in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 4 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 80 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_ABE_nor1_cen2_metal.txt | ||||
Lighting file (?) | metal_light_lv4.ini | ||||
Background (?) | test ( cavern)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 1 exit | Circular room with 4 exits |
You had the last geyser exit four sublevels ago, and here's your last exit before moving onward to the last three sublevels of the cave. You should use Bulbmin, if you have any on the Queen Candypop Bud.
Be careful with the Doodlebug somewhere here, but feel free to attack the other two Iridescent Beetles. The Glint one has a treasure, so keep searching until you catch it. Then you can progress to the last three sublevels of the cave, treating you to a montage of the Arachnorb family.
Sublevel 13
- Theme: Metal
- Music: Boss (only when combating)
- Treasures:
- Memorable Gyro Block (inside the Man-at-Legs)
- Enemies:
- Man-at-Legs × 1
- Obstacles:
- None
- Plants and fungi:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_houdai2_metal.txt | ||||
Lighting file (?) | metal_light_lv4.ini | ||||
Background (?) | test ( cavern)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Man-at-Legs arena |
- See also: Man-at-Legs strategy.
The Hole of Heroes holds a few final surprises for you, as the creatures you're going to face from now on go from metallic to organic, and the Man-at-Legs here is the first of them.
The spider awaits in the middle of a moat of water, so take all the Blue Pikmin with you, assuming they survived sublevel six. Best of luck in this fight, and take shelter behind the metal walls and bumps littered around here. It is recommended to use both sprays to defeat this boss. Collect the Memorable Gyro Block and move on.
Sublevel 14
- Theme: Soil
- Music: Boss (only when combating)
- Treasures:
- Fond Gyro Block (inside the Beady Long Legs)
- Enemies:
- Anode Dweevil × 2
- Beady Long Legs × 1
- [icon] Caustic Dweevil × 2
- Fiery Dweevil × 3
- Munge Dweevil × 3
- Obstacles:
- None
- Plants and fungi:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 11 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_king_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Swamp room |
- See also: Beady Long Legs strategy.
Sublevel 14 is the second-to-last level in this extensive cave, and the creatures here are obviously trying to hint at something. But regardless, deal with all of the Dweevils here before tackling the Beady Long Legs, who's the original inspiration for the boss you just battled, and the one you're about to.
It doesn't matter which type of Pikmin you use against it, but be wary of the water that lies around here. Yellow Pikmin are recommended for best results because they can be thrown high. Throwing Purple Pikmin at its feet is also effective. When and if you finally win, gather the last member of the Gyro Block family before moving onto the final battle the Hole of Heroes has to offer.
The Gyro Block may fall into the water once you and your troops have defeated the Beady Long Legs. Should this happen, you will have to retrieve it with Blue Pikmin. If you do not have enough Blue Pikmin or Bulbmin to carry it, you can potentially lure any remaining dweevil (which will try to take it for itself like always) and try to get it onto the sand, where you and your non-Blue Pikmin can ambush it and take the treasure back.
Sublevel 15
- Theme: Concrete
- Music: Boss (only when combating)
- Treasures:
- Remembered Old Buddy (inside the Raging Long Legs)
- Enemies:
- Obstacles:
- None
- Plants and fungi:
- None
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_2 | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 2 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_Oashi_d_conc.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits | Circular room with 1 exit |
- See also: Raging Long Legs strategy.
The final sublevel should be explored with caution. It is advised to take care of all the Jellyfloats before confronting the boss: a Raging Long Legs. Just stay away from the center, and give the jellyfloats time to float over to you.
A good strategy for the boss is to use a smaller group of Pikmin, so you can avoid the Long Legs's stomping legs. It may be intimidating, but it's also a big target. Always attack the head when it roars the second time, because you have more time to attack it. The Raging Long Legs has a lot of health, and even with 20 Purple Pikmin it will survive at least one round of attacking.
However, if you attack it with about 40 Purples affected by an ultra-spicy spray, then it can die in one cycle. The most important thing is to avoid its giant feet, which can easily smash half your Pikmin squad. For this reason, it is advisable to use a smaller group of Pikmin. Your prize is the Remembered Old Buddy, which is the head of a R.O.B.
Gallery
Trivia
- This is the longest cave in the game, with the shortest being the Emergence Cave.
- This is the only cave with more sublevels than treasures.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 百戦錬磨の穴? Hyakusenrenma no Ana |
Hole of Veterans | |
French | Grotte des Héros | Cave of Heroes | |
German | Heldenheim | Home of Heroes | |
Italian | Fossa di Eroi | Grave of Heroes | "Fossa" normally means "ditch", but is often used as a crude synonym to "grave" |
Spanish (NoA) | Sima de los Héroes | Hole of the Heroes |
See also
Wistful Wild | |||||||||
---|---|---|---|---|---|---|---|---|---|
Click an object |
|
This page is currently pending deletion. Reason: |
#REDIRECT Template:P2 caves