Glutton's Kitchen: Difference between revisions

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Dwarf Bulbears and [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.
Dwarf Bulbears and [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.


Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[Captain]].
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[leader]].


A [[Violet Candypop Bud|Violet]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the "dead ends".
A [[Violet Candypop Bud|Violet]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the "dead ends".

Revision as of 11:11, July 8, 2015

Glutton's Kitchen
An overview of sublevel 3 of Glutton's Kitchen.
Location Perplexing Pool
Sublevels 6
Treasures 14
Hazards Electricity

The following article or section contains guides.
The strategies shown are just suggestions.

To do: The Pikmin Wiki page claims the US version has 990 Pokos worth of treasure. Which is it?
Care to do so?

The Glutton's Kitchen (食神の台所?, lit.: "Cooking God's Kitchen") is one of the easiest caves in the Perplexing Pool. To enter the cave, you will need to have found Yellow Pikmin, and may need to bring plenty of them.

You will probably already have built and cleared a route to the cave, which involved killing several enemies, including Shearwigs, and building a bridge. If applicable, take your yellows, maybe 50 or so, along with several other Pikmin, especially Purple Pikmin. head towards the area where you may see three eggs, there you should easily see an electric gate, and a Yellow Wollywog nearby, it would be useful if you eliminate it and then destroy the gate. Once that is done, proceed on in. A Honeywisp may also be nearby.

In the US version of this cave, there are 1190 Pokos worth of treasures and 825 Pokos worth of treasures in the European version.

Notes

Ship's dialogs

Interesting! My odor detectors are reacting... A strong scent wafts from that hole!

I am a machine, so rating scents is beyond me, but your faces tell me all I need to know.

You are both drooling... I wish, just once, I could feel what it is like to drool.

Sublevel 1

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_hit6x6_yakushima_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode6x6_yakushima_3_toy
Room with wooden box

There are numerous Dwarf Bulbears here. They should be killed with Purple Pikmin. Inside the large wooden box should be another Bulbear. It too should be defeated by throwing Pikmin over the edge, allowing the player to grab the Master's Instrument. Wooden walls of a house can also be seen when R / Padleftright is held down.

Sublevel 2

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_large_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) tatami (P2 VRBOX tatami.png carpet)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_large_7_toy
Toy train track room

A toy train track surrounds the Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are Breadbugs on this level that will carry away treasure and defeated enemies into their dens. Cloaking Burrow-nits and Sheargrubs may also hinder the Pikmin from collecting the Massive Lid and Imperative Cookie.

Pieces of chiyogami paper are also encountered on the floor. Like the train track, they serve no function other than to add to the scenery.

Sublevel 3

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 16
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_units_small2_small_mid_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_small2_5_toy
room_small_5_toy
room_mid_8_toy
Large rectangular empty room Tambourine room Xylophone room

A xylophone and a small tambourine are the main decorations on this level and also serve as large obstacles. Lots of electrical wires and Anode Beetles will be in the way, so those should taken care of with Yellow Pikmin; if the player lacks these, they may use this sublevel's Golden Candypop Bud. This type of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia.

A Puffy Blowhog also flies around here, and it can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the Harmonic Synthesizer and Director of Destiny, since both lie in the open.

Sublevel 4

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 8
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_hit47_hit67_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4x7_3_toy
room_hitode6x7_4_toy
Room with 3 exits Room with 4 exits

A few Breadbugs and a Spotty Bulbear with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single bitter spray. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the Happiness Emblem, Invigorator and White Goodness.

Sublevel 5

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 13
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_sara_sara2_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) tatami (P2 VRBOX tatami.png carpet)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid_sara_8_toy
room_mid_sara2_8_toy
Room with a dirty plate Room with colored half-discs

Dwarf Bulbears and Armored Cannon Beetle Larvae which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The Sulking Antenna and the Boom Cone are found in this level.

Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a leader.

A Violet and a Queen Candypop Bud aid the players forces here. The flowers should fall from above in one of the "dead ends".

Sublevel 6

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_opan_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
room_opan_toy
Giant Breadbug arena


See also: Giant Breadbug strategy.

This sublevel, unlike the others, is always fully illuminated, making the player able to see the whole area. The Giant Breadbug is this cave's boss. Unlike most bosses, it is not accompanied by the usual boss theme, but it has its own music instead. It walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the Hideous Victual, the Meat of Champions, the Sweet Dreamer and the Dream Material. The latter treasure makes the leaders immune to electrical damage.

Chiyogami

Close-up of the piece of chiyogami in Glutton's Kitchen, sublevel 2.
Chiyogami paper on the second sublevel.

The second sublevel of this cave features an unique object, exclusive to the cave: a piece of chiyogami paper. It is a brown and slightly crumbled piece of paper with an ocean wave pattern. When walked on top of, it rustles, but other than that, it serves no purpose. This object is special in that it is designed like an enemy, and is only used on this level.

Technical information

Pikmin 2 technical information (?)
Internal name chiyogami
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 50
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 25
fp10 ホーム範囲 "Home" radius 80
fp11 プライベート距離 "Private" radius 20
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 55
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 40
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
None

Names in other languages

Language Name Meaning
Flag of Japan Japanese 食神の台所?
Shokushin no Daidokoro
Cooking God's Kitchen

See also

Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves