Spotty Bulbear: Difference between revisions
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|spec = {{p2 enemy property | fp01 | 白ピクミン | [[White Pikmin]] poison damage | 400 }} | |spec = {{p2 enemy property | fp01 | 白ピクミン | [[White Pikmin]] poison damage | 400 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp11 | 死亡 ~ ゲージ出現 | | {{p2 enemy property | fp11 | 死亡 ~ ゲージ出現 | Delay until revival starts | 2 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp12 | ゲージ出現 ~ 復活 | Revival duration | 118 }} | {{p2 enemy property | fp12 | ゲージ出現 ~ 復活 | Revival duration | 118 }} |
Revision as of 12:54, November 8, 2014
This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so. Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page. |
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Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Oculus terribilis dotticum | ||
Family | Grub-dog | ||
Areas | The Distant Spring, Perplexing Pool, Distant Tundra | ||
Caves | Frontier Cavern, Glutton's Kitchen, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Forest of Hope, Subterranean Lair, Emperor's Realm | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | None | ||
Bingo Battle stages | None | ||
Attacks | Eats Pikmin |
Spotty Bulbears (クマチャッピー, Kuma Chappī) are creatures in all three Pikmin games that resemble Red Bulborbs with a different color and stature, and larger mouths with wider lips. They are black with red spots, and their face is yellow. Its large mouth allows it to eat Pikmin more rapidly and easily, making it a rather more formidable foe. These enemies are often found with a number of following Dwarf Bulbears, which are supposed to follow this guardian as a source of protection and general aid.
In Pikmin, these creatures sleep, and have bloodshot eyes upon waking up. They have more health than a Red Bulborb, and their red spots constantly change in size, even after death. Returning a dead member of the species to an Onion produces 15 Pikmin sprouts, but the crushing glitch may make carrying its body difficult in this game. They do not revive after they have been killed, but they regenerate if the player takes too much time to kill them.
In Pikmin 2, Spotty Bulbears have far greater maneuverability than other members of the same family, as well as a less focused patrol area; they have the ability to move almost anywhere in most areas, below as well as above ground. They can be found in the Perplexing Pool after the thirtieth day, and may even enter the landing site. If the creature is defeated and its corpse remains, its HP steadily grows back, the creature reviving itself; after what may be minutes, it may return to consciousness, requiring a repeated "kill", similar to the Gatling Groink. For this reason, it is recommended that the body be quickly returned to an Onion or the Research Pod.
In "Pikmin 3", Spotty Bulbears are more rare. There is only one in the story mode. In the Distant Tundra, once you move the 2nd iron ball and explore the cave that opened up, there is a gate, with it on the other side. You can't battle it the first time because you need winged pikmin to lift the gate. It, along with 2 fiery blowhogs and several dwarf bulbears guard 1 of the 2 Astringent Clumps. In Mission Mode there is 1 in Thirsty Desert and Twilight Hollow. Killing one gets you 70 points.
Notes
Reel notes
Olimar's notes
Louie's notes
Strategy
Pikmin
The exact same strategy for the Red Bulborb is effective here, but take care of the Bulbear's increased health. A large group of Red Pikmin or three bomb-rocks will do it in.
Pikmin 2
Spotty Bulbears do not sleep in this game and are constantly roaming the map, making a surprise attack nearly impossible. It is possible to trick the Bulbear into attacking and missing, allowing the captain access to its backside, but they frequently have Dwarf Bulbears following them, making this tactic risky. Another means of accessing its rear is to split the Captains, using the one without Pikmin as a distraction. If Purple Pikmin are available, they make the battle easier as they can injure and stun the adult and children, but with other types it may be wise to use an Ultra-Bitter Spray. It is often effective to switch roles with and hunt the Bulbear itself before it can pick up any Dwarfs, and then stun and attack it.
If time is not a concern, captains can be used to kill the Dwarf Bulbears and even the adult without the risk of losing Pikmin. The Rocket Fist upgrade makes this especially easy.
In the Perplexing Pool, one can trap the Bulbear in between the wall and the small 3-D maze next to the bridge. It will be unable to get out, so it won't be an issue anymore unless you want to kill it. Just begin to rain Pikmin down on its head, it should shake once or twice before dying. You then can carry its corpse and the 10-pellet it dropped out of the area and they will be able to get to the Onion.
To defeat the Spotty Bulbears in the Subterranean Lair in Challenge Mode, lure all three close to one another, then hit them all with a single shot of Ultra-Bitter Spray to petrify all three at once, hopefully along with the dwarf compainions.
Since Bulbears follow the active captain, they can be lured into falling into bottomless pits that are between the pilot and the bulbear. Any treasures the creature would drop will be, unlike in Pikmin, safely returned to the sublevel for collection. One such level is Sublevel 3 in the Dream Den.
Technical information
Pikmin technical information (?) | |||
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Internal name | swallob
| ||
HP | 1300 |
Pikmin 2 technical information (?) | |||
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Internal name | kumachappy
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1200 |
fp01 | マップとの当り | Unknown (related to slopes) | 45 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 50 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 35 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 70 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 60 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 30 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 白ピクミン | White Pikmin poison damage | 400 |
fp11 | 死亡 ~ ゲージ出現 | Delay until revival starts | 2 |
fp12 | ゲージ出現 ~ 復活 | Revival duration | 118 |
Gallery
- NPC Spotty Bulbear.jpg
Official artwork for the Spotty Bulbear.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | クマチャッピー? Kuma Chappī |
Bear Chappy |
French | Bulbours | |
German | Getupfter Punktbär | Spotted Dot Bear |
Trivia
To do: What cave, exactly? |
- In the Enemy Reel, Bulborbs are present in places that Bulbears inhabit in the finished game, suggesting that this is how it was in the development version.
- The Spotty Bulbear was one of four enemies that were planned, but ultimately removed, for the roulette wheel in Pikmin 2's 2-Player Battle, along with the Antenna Beetle, and the Fiery and Caustic Dweevil.
- An unused cave with a maze-like single floor was used to test the Spotty Bulbear's AI in Pikmin 2. This cave can be found in the game's files, and its caveinfo name is known as 敵チェック (meaning "Enemy Check").
References