Greater Spotted Jellyfloat: Difference between revisions
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{{p2 enemy property | fp04 | 振払落下時間 | Unknown | 1 }} | {{p2 enemy property | fp04 | 振払落下時間 | Unknown | 1 }} | ||
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{{p2 enemy property | ip01 | 落下最低ピキ数 | | {{p2 enemy property | ip01 | 落下最低ピキ数 | Pikmin weight needed to bring it down | 6 }} | ||
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{{p2 enemy property | ip11 | 吸い込みピキ数 | Unknown (maximum number of Pikmin it can suck at once?) | 20 }} | {{p2 enemy property | ip11 | 吸い込みピキ数 | Unknown (maximum number of Pikmin it can suck at once?) | 20 }} |
Revision as of 11:51, November 8, 2014
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Appears in | Pikmin 2 | ||
Scientific name | Cephalus vortexia | ||
Family | Jellyfloat | ||
Areas | None | ||
Caves | Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Giant's Bath, Abduction Den | ||
2-Player Battle stages | None | ||
Attacks | Inhales captains, inhales and eats Pikmin |
The Greater Spotted Jellyfloat is an enemy in Pikmin 2 that is a member of the Jellyfloat family. As it name implies, it resembles a large, pinkish version of the Lesser Spotted Jellyfloat. This species is considerably more rare, as it is alien to the region, but its population is quickly displacing that of its smaller cousin. Greater Spotted Jellyfloats have slightly more health and can be defeated in the same manner, but can suck up more Pikmin at once, and even Leaders if the player is not careful. It is possible to get out of the Jellyfloat quickly by rapidly rotating the Control Stick. Likewise, all undigested Pikmin and leaders are returned when it is defeated. Throwing Purple Pikmin will knock it to the ground, where it can be easily killed by swarming. Like their lesser cousins, they explode in a flurry of sparkling lights.
Notes
Olimar's notes
Louie's notes
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | onikurage
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 4500 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 75 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 500 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 60 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 10 |
fp28 | 回転最大速度 | Rotation speed | 5 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 80 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 60 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 8 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 15 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 20 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 25 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 飛行高さ | Unknown (flying height?) | 75 |
fp02 | 上昇係数 | Unknown (rise coefficient?) | 5 |
fp10 | 地上ウェイト時間 | Unknown | 0.5 |
fp11 | 吸い込み時間 | Unknown (suction time?) | 2 |
fp12 | 吸い込み確率 | Unknown (probability of a leader or Pikmin being sucked in?) | 0.1 |
fp04 | 振払落下時間 | Unknown | 1 |
ip01 | 落下最低ピキ数 | Pikmin weight needed to bring it down | 6 |
ip11 | 吸い込みピキ数 | Unknown (maximum number of Pikmin it can suck at once?) | 20 |
Artwork
To do: Mention this trick. |